Are Assassins Viable anymore?

Regulus X

Regulus X

Banned

Join Date: Oct 2007

N/A

D/W

Are Assassins viable anymore? It seems Izzy (anet's skills-editor) no longer has any love for them due to the history of demeaning updates targeted at the most versatile of professions. State Yes or No to the question followed by a brief "Why" as to what you think regarding the topic. Please avoid flaming/trolling and be sincere.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Assa's viability was dead long time ago. Now it's erm, deader?

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

Nope.

Create another viable build for them and it'll get nerfed. The past 4 updates have been mostly nerfs for them, they haven't been buffed since... last year or so.

jc2pb4jc2tk2

Pre-Searing Cadet

Join Date: Dec 2007

O my God We

A/D

I kinda think the skill editor guy play HB too
and he got pwned every freaking single time so he thinks sin should go to the garbage can

look at Shadow Prison
from 5 energy CD 15
now 10 energy CD 25 and that poor duration

SIN is dead now, good job ANET!

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Lets hope they are not viable anymore.

"For Great Balance!"

Regulus X

Regulus X

Banned

Join Date: Oct 2007

N/A

D/W

I concur with most posts thus far, except that assassins did have some viability left with siphon speed. Shroud of Silence was borderline nonviable simply because of the ease in removal from another team member. Spells like remove hex, holy veil, and many others can reduce SoS to nothing... but now tacking on a hideous duration to it made me go o_O!

I also sense a bit of personal emotions being tied into the decision-making, thus showing that general player's interest is not what's in Izzy's mind, but rather how he can make the game better tailored to suit his own preference. Skill updates have been so flawed (especially last years) and I have a gut feeling that it's only going to get continually worse.

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Quote:
Originally Posted by Regulus X

I also sense a bit of personal emotions being tied into the decision-making, thus showing that general player's interest is not what's in Izzy's mind, but rather how he can make the game better tailored to suit his own preference. Skill updates have been so flawed (especially last years) and I have a gut feeling that it's only going to get continually worse. Not really, since every single good PvPer had realised a long long long time ago that Assassins were one of the main things that were ruining this game. So, it's more the feelings of the entire PvP community.

Regulus X

Regulus X

Banned

Join Date: Oct 2007

N/A

D/W

Quote:
Originally Posted by Shuuda
Not really, since every single good PvPer had realised a long long long time ago that Assassins were one of the main things that were ruining this game. So, it's more the feelings of the entire PvP community. I respect your view, but it is unclear to me "what" exactly it is you claim assassins have that ruins the game. Is it their quick-killing, debilitating nature? Is it your personal experience while fighting against them and repeated failures in PvP competitions? Please elaborate a bit on your statement.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by jc2pb4jc2tk2

look at Shadow Prison
from 5 energy CD 15
now 10 energy CD 25 and that poor duration
Actually this made me go lulz, cause it doesn't fix SP yet again.
All SP needs it 2-3s duration to do it's worst.
But it may take them some time to get it.

And for the record- just as there are assassin retards that scream "omg bring sp and dp back!" there are also retards that scream red engine gored engine (or smth) when they see or hear something beginning with "ass".
They'll never get laid.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

As long as Assassins can still skip through chains to get multiple Dual Attacks in, people will still use them to insta-gib.

Better luck next time?

Miska Bow

Miska Bow

Krytan Explorer

Join Date: Jan 2008

somewhere, Grinding some l33t titles

Order of the Divine WoodChuck

R/

On Shroud of Silence they forgot to remove the golden trimming around the skill's avatar.

Minime The Shadow

Frost Gate Guardian

Join Date: Jan 2008

England (south)

Order Of Universal Spirit

R/

to be honest they are still viable, a lot of sin builds especially in ab dont use the skills nerfed.
There are still plenty of other builds out there to use. Just try another.

My Sin is completely unnafected this time, but i suppose they will probably get me next time.

Also sins were a bit too versatile, i know for example that they can be made to shut down and kill anything in the game in seconds, with 1 or 2 skill changes.

Noticed this when scrimming one of my guildies, who has had just sin since factions came out. No Build that you choose cannot be undone by the correct sin build. They have everything.

So before complaining about recent nerfs, think the majority of the community who dont play sins, will be happy, which might just be more than 50% of the GW community.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by Minime The Shadow
to be honest they are still viable, a lot of sin builds especially in ab dont use the skills nerfed. Did you just made an 'obvervation' based on what you see in ab?

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

i got a build that sins can't be in scrimming

mes/mo

pacifism, inteptidude, clumsiness, the big energy return skill, conjure nightmere, then a couple of general interupts. never been beaten yet

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Quote:
Originally Posted by Regulus X
I respect your view, but it is unclear to me "what" exactly it is you claim assassins have that ruins the game. Is it their quick-killing, debilitating nature? Is it your personal experience while fighting against them and repeated failures in PvP competitions? Please elaborate a bit on your statement.
Well, if you look around in the Gladiator Arena, you'll see that Skilled PvPers have a hate of Assassins and their instagib combo which have no place in a PvP game like GW.

Quote:
Assassin

Any sort of insta-gib type assassin combos existing really makes it hard to steer the game in a healthy direction, especially when coupled with shadow-stepping. The threat of these sins is enough to force flaggers more into tank/"base defender" type roles, as well as limiting how consistently other balanced/flexible split templates can be played. Shadowstepping tends to break quite a lot of important aspects of GvG, including risk involved in ganking, and the effectiveness of offensive characters using disruption to play defensively. That quote come from this very well thought out post on balance.
http://www.guildwarsguru.com/forum/s...php?t=10261870

You must understand, it's not my view, it's the view of the PvP community.

You may also notice people who defend assassins are:

- Assassin Fanboyz.
- Post no real arguement.
- Using the usual PvEr comment "learn2adept/counterz" without realising that PvP have adepted, but that doesn't change the fact that assassins are bad for the game.
- Lacking general PvP knowledge.

the kurzick eater

the kurzick eater

Krytan Explorer

Join Date: Sep 2007

1323 lancelot dr. greenwood PA

wat

Mo/

cheers to anet for finally connecting boot with ass on sinsplits

Shiing!

Shiing!

Frost Gate Guardian

Join Date: Feb 2008

The Mentalists [THPK]

A/

I think Sin's are a little too good, and nerfs are good to make them balanced. Playing a Sin as main for 6 months now, I've noticed they're getting less and less powerful, which is mainly why I play Ursan :P

Minime The Shadow

Frost Gate Guardian

Join Date: Jan 2008

England (south)

Order Of Universal Spirit

R/

Quote:
Originally Posted by Sir Pandra Pierva
i got a build that sins can't be in scrimming

mes/mo

pacifism, inteptidude, clumsiness, the big energy return skill, conjure nightmere, then a couple of general interupts. never been beaten yet it can be quite easily tbh, and big energy return is auspicious incantation

all they need to do is have beliguering haze, then u cant do anything, scrim over

but i agree most sins probs wouldnt use that in scrim.

Mike The Spike

Ascalonian Squire

Join Date: Mar 2008

JEDI

Mo/W

I think whether Sins are still viable is a simple question to answer.

Of course they are!

Beguiling Haze comes to mind, that wasn't touched, and man is it rough to Monk against. Also, in general Sin skills and combos still work extremely well when you're not trying to tank ('less you got Crit Defenses of course).

I have a Sin I play every now and again, and it seems throughout the nerfs nothing has really changed. I mean a Shattering Assault Sin is TA is GG pressure, those skills weren't touched either.

Although Siphon Speed had a deserved nerf coming (spam it, spam it, spam it), it's Augury that makes me a little happier. Now maybe I won't see this: (Profession)/A Augury spikers everywhere.

Just my two cents. Sin isn't dead, just a little more humbled.

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

Quote:
Originally Posted by Minime The Shadow
it can be quite easily tbh, and big energy return is auspicious incantation

all they need to do is have beliguering haze, then u cant do anything, scrim over

but i agree most sins probs wouldnt use that in scrim. lol hence the interupts also sig of humility<_<

but anyway i got another one for messing with dagger spikers

Sig of midnight, plauge touch, degen, imagened burden, shatter enchant, goc.

Thats going to piss a few people off. i do love haze though.

Also what does tbh mean?

i come from a guild that is a scrim for gold guild, they all really suck. So i make money doing that now and the 2 prevalent classes are sin and dervish.

freaky naughty

Krytan Explorer

Join Date: Sep 2007

Mo/N

All sins need is a nerf on moebius and death blossom and then Sins will officially be extinct. What sins were meant to (go in kill get out to safety rinse and repeat) do couldn't possibly exist in the game and still be balanced.

RavagerOfDreams

RavagerOfDreams

Desert Nomad

Join Date: Dec 2007

somewhere over the rainbow....

A/

Quote:
Originally Posted by Regulus X
It seems Izzy (anet's skills-editor) no longer has any love for them due to the history of demeaning updates targeted at the most versatile of professions. he buffs them then killz them with his nerf hammer most of us are used to this abuse by now. But since he actually nerfed dervs for the first time since the original AoG nerf i'm somewat content

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

lol finally dervish get the nerfs they deserv

anonymous

Wilds Pathfinder

Join Date: Jan 2006

Quote:
Originally Posted by Sir Pandra Pierva
i got a build that sins can't be in scrimming

mes/mo

pacifism, inteptidude, clumsiness, the big energy return skill, conjure nightmere, then a couple of general interupts. never been beaten yet SoJ sin. Yes slightly nerfed, but their energy will last long enough to kill that.

Limu Tolkki

Wilds Pathfinder

Join Date: Dec 2006

Hate The [Cape]

E/

If there wasnt 12 chars limit i would have just simply said no.

awiedman

Frost Gate Guardian

Join Date: Nov 2006

TN

We Would Like To Play [Wii]

W/

the main reason they were nerfed imo was just bc of sinsplits in every automated tourney gvg match. gg to all the rest of us who us sp or sos for ab, ra, ect. as long as gvg is "balanced" anet doesn't care...

Clarissa F

Krytan Explorer

Join Date: Nov 2007

Fighters of the Shiverpeaks

Me/Mo

Retards with Searing Flames win in RA/AB. I don't see sins having any issues there.

I think sins will be to PvP what Mesmers are to PvE. As mesmers were weakened by the changing meta of PvE, sins will be nerfed to a party favor in PvP to make it more of a challenge and less of "1-2-3-4-5-6-ur ded."

Brimstonez

Brimstonez

Lion's Arch Merchant

Join Date: Nov 2006

Earth?

None

E/

Boohoo...sins are taking over the battle arenas with their ganking. They're too powerful. They can kill way too fast.
(RESULT~Sin Nerf)

Boohoo...dervs are way too overpowered. They're taking over everything.
(RESULT~Derv Nerf)

Boohoo...monks are too strong, everyone is using them for solo'ing.
(RESULT~Monk Nerf) Though thanks to dedicated people, the solo'ing continues with new builds. Though I am rather pissed off that the heal party skills got trashed.

Boohoo...rits are taking over PvP with their spike teams. We can't beat them *no you just suck*
(RESULT~Rit Nerf)


Anyone else seeing a pattern here? So what if people come up with builds to do certain things. I feel that A.Net should not have the right to nerf these skills as badly as they do, for the sake of a few whingers. Every skill has a counter of some sort. There are ALWAYS ways to get around these supposed 'Overpowered' characters, it's just a matter of time and effort. A.Net is simply making things easier on PvP by nerfing these skills and forcing these 'elite groups' into creating new builds. By them doing this, it's just making a more lazy PvP community with no imagination.

FengShuiDove

FengShuiDove

Forge Runner

Join Date: Sep 2007

Trinity of the Ascended [ToA]

A/

Um, Sins are far from useless now. With the exception of one skill in one arena, this does not affect me at all.

The z0mg wiki SP sin build was annoying at best. Honestly.

I'll be on my Assassin later today and doing fine.

Clarissa F

Krytan Explorer

Join Date: Nov 2007

Fighters of the Shiverpeaks

Me/Mo

Quote:
I feel that A.Net should not have the right to nerf these skills as badly as they do, for the sake of a few whingers. Every skill has a counter of some sort. There are ALWAYS ways to get around these supposed 'Overpowered' characters, it's just a matter of time and effort. A.Net is simply making things easier on PvP by nerfing these skills and forcing these 'elite groups' into creating new builds. By them doing this, it's just making a more lazy PvP community with no imagination. It's whiners, not whingers.

Every skill might have a counter, but if you combine the right mix of skills, they can be deadly and nearly insurmountable given the right team. Most nerfs hit just one skill to weaken such a mixture.

Is it just me, or does that bolded part contradict itself?

Brimstonez

Brimstonez

Lion's Arch Merchant

Join Date: Nov 2006

Earth?

None

E/

Quote:
Originally Posted by Clarissa F
It's whiners, not whingers.

Every skill might have a counter, but if you combine the right mix of skills, they can be deadly and nearly insurmountable given the right team. Most nerfs hit just one skill to weaken such a mixture.

Is it just me, or does that bolded part contradict itself? Yes it does. I lost my train of thought. Hey I just woke up like an hour ago
Thanks for pointing it out though.

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

Quote:
Originally Posted by anonymous
SoJ sin. Yes slightly nerfed, but their energy will last long enough to kill that. meh
if i thats why i run interupts. try to get the first or second spell and boom the soj sin spike is dead. I have beaten them before.

still

mes>sin

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Assassins are still the same in PvE, and I could careless if they took them out of the game for PvP.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Biggest gripe with sins are &*^*&!!! teleports, assassins don't necessarily ruin the game, teleports do.
I'm glad aNet acknowledged the lameness and killed teleports.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by bungusmaximus
Biggest gripe with sins are &*^*&!!! teleports, assassins don't necessarily ruin the game, teleports do.
I'm glad aNet acknowledged the lameness and killed teleports. But they didn't >_<
I'm all for changing shadow steps to something 'normal', like stances. But they toy with duration, cost, recharge and are not adressing the real problem with SP. That it snares target, hexes him and brings you in meele range so you can destroy his face with stabbity-stab akshun.

C2K

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by BlackSephir
But they didn't >_<
I'm all for changing shadow steps to something 'normal', like stances. But they toy with duration, cost, recharge and are not adressing the real problem with SP. That it snares target, hexes him and brings you in meele range so you can destroy his face with stabbity-stab akshun. Shadowsteps are something normal, they are spells that target foes. Hexes like Guilt, Mistrust, and Mark of Subversion stop it. Its even interruptible, however, interrupting 1/4 cast time requires either 1) lucky spam or 2) great anticipation.

SP and Dark Prison are hexes, Hex Breaker stops them.

Shadowsteps are stoppable in PvP. The problem in GvG, though, is the NPCs have no way of stopping a shadowstep if they are about to receive it.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Learn what are you talking about. Hex Breaker doesn't stop SP completely, you still move in an instant to your target. The difference is that the foe isn't hexed, but hey, what are other hexes for? *coughexposedefensescough*

Celeborn10

Celeborn10

Frost Gate Guardian

Join Date: Dec 2006

In my lair...

R/Mo

Quote:
Originally Posted by C2K
Shadowsteps are something normal, they are spells that target foes. Hexes like Guilt, Mistrust, and Mark of Subversion stop it. Its even interruptible, however, interrupting 1/4 cast time requires either 1) lucky spam or 2) great anticipation.

SP and Dark Prison are hexes, Hex Breaker stops them.

Shadowsteps are stoppable in PvP. The problem in GvG, though, is the NPCs have no way of stopping a shadowstep if they are about to receive it. The hexes have to be cast within range of the sin, take 2 seconds to cast and last 6 seconds. Countering SP's 1/4 second activation with a ~1.3 second activation skill (assuming 9 Fast Casting) doesn't quite work.

Personally I wouldn't mind if Anet used a suggestion someone posted a few months ago to change shadowsteps to stances (DP and SP would be test subjects to see if this approach works). Or perhaps remove the shadowstep of SP and make it an elite Siphon Speed?

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

Quote:
Originally Posted by BlackSephir
Learn what are you talking about. Hex Breaker doesn't stop SP completely, you still move in an instant to your target. The difference is that the foe isn't hexed, but hey, what are other hexes for? *coughexposedefensescough* Sephir, stop living in the past... since BLS got nerfed no-one has the room for Expose.

On top of that there's a little thing called [skill]rigor mortis[/skill]...

Overall I'm glad PvE Sins remained untouched. Siphon Speed was haaarsh though. Both the Prison nerfs are irrelevant since one should follow up with Black Mantis Thrust or Iron Palm anyway. I won't grieve Shroud at all, and I'm very happy about Augury (and thus Assacasters) getting hit.

The main issue here is that I have to find a new, quickly reapplicable Hex to annoy people with in AB.

Tyla

Emo Goth Italics

Join Date: Sep 2006

On a small basis, yes.

Quote:
Originally Posted by Regulus X
It seems Izzy (anet's skills-editor) no longer has any love for them due to the history of demeaning updates targeted at the most versatile of professions. Actually, Ranger is the most versatile profession.
How much I like playing 'Sins, they have to be too good to be any good, and are a one-dimensional class.