Not quite a GW2 thread...

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

... does anyone else remember during one of the GW2 interviews they mentioned skills that would act differently based on what you were doing?

The reason I ask is this... now we have skills that are acting differently under conditions:

Flame Djinn's Haste: decreased duration to 8..14 seconds; increased recharge to 20 seconds; the skill now recharges 50% faster if you damage a foe with it.

Siphon Speed: increased recharge to 30 seconds; decreased duration to 5..15 seconds; this skill now recharges 50% faster if cast on a moving foe.

I know this is likely a reach, but is this the beginning of things to come I have to wonder... and is GW being used as a initial testing ground for the concept?

Feel free to bring on the cats, but I thought that what seems to be more than a coincidence was worth pointing out...

netniwk

netniwk

Desert Nomad

Join Date: Mar 2005

Bellgium

W/E

I though the exact same thing reading the update. Makes it more action oriented,I like it.

Buddhaofwar

Buddhaofwar

Frost Gate Guardian

Join Date: Feb 2008

Flying Gophers

W/

I think they meant more like, the skill will function differently if you are jumping, swimming, climbing, etc... Skills functioning differently depending on what you hit already exist, and are therefore, not really new.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

What I imagined, and what was stated in the interview, would be that the way the skill turned out depending more on what your character was doing at the time and less what the given situation was. An example stated was that a sword attack if normally used would simply deal more damage to the opponent, whereas if you were crouching while you used the skill it would cripple their movement.

We've had these situational skills for a long time now, such as many of the Warrior ones: Bull's Strike, Bull's Charge and Protector's Strike are just a few. It's not much new.

aaje vhanli

aaje vhanli

Krytan Explorer

Join Date: Dec 2006

^ That's how I understood it. I still would not doubt, however, that MSecorsky is correct in thinking that they are experimenting with GW for GW2 ideas. I imagine the final results in GW2 will be extremely different though.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

I'm half expecting to soon see skills changes that include variable effects if you're running, or something like Shields Up! having an increased effect if you're standing still.

the kurzick eater

the kurzick eater

Krytan Explorer

Join Date: Sep 2007

1323 lancelot dr. greenwood PA

wat

Mo/

this would separate the random button-smashing newbs from the pros-- this is a great idea imo

warcrap

Krytan Explorer

Join Date: Sep 2007

somewhere on earth!

E/Me

i wish they left the flame djinn haste skill alone it got nerfed once before why again?

xshadowwolfx

xshadowwolfx

Krytan Explorer

Join Date: May 2006

California | Ascalon

Mo/

Interesting, but I hope they still add skill descriptions in GW2 would be a pain to try to figure it out.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

I agree that I like the concept of those 2 new versions of the skill.
I'm glad a.net is really thinking outside the box for new ways to design skills (1 energy blood magic for example).