Resto Rit
blue.rellik
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Originally Posted by MasterSasori
Then explain how SLW isn't considered a big heal for its energy cost.
Again all it does is a meagre heal over time. The only thing it does is cover some minor dps and top off, it's just inefficient, Spirit Light on the other hand gives the life 'now' when they would most likely need it.
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SLW is also a elite while HB is not.
So? You still haven't addressed the problem that its 25 energy.
[skill]Offering of Spirit[/skill] + 40/40 set lets me spam every skill on skillbar. Throw a [skill]Essence Strike[/skill] then I can still manage very well in areas with heavy anti-caster skills (like QZ etc etc).
MasterSasori
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Originally Posted by blue.rellik
Very very bad logic. To only talk about the entire heal over the entire duration is to say Healing Breeze is very good because if it lasts the whole duration then it heals for a lot
Again all it does is a meagre heal over time. The only thing it does is cover some minor dps and top off, it's just inefficient, Spirit Light on the other hand gives the life 'now' when they would most likely need it. It makes perfect sense. Breeze is bad because its a monk skill and it costs 10e. Monks have far better skills for mitigating damage compared to breeze while rits lack the protection skills of monks. For the DPS, as always, its situation based. You don't bring it to HM, expect spike preventions, or expect miracles. It's just a series of small continuous heals that maintain high health. blue.rellik
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Originally Posted by MasterSasori
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The problem with SLW is that it does a good job at something that doesn't even need to be worried about.
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MasterSasori
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Originally Posted by blue.rellik
The problem with SLW is that it does a good job at something that doesn't even need to be worried about.
Quote: Originally Posted by blue.rellik
Except it's completely useless since minor DPS is never a worry which is the only thing this can cover. It's also a weapon skill meaning it takes up the place of a better skill (warding, splinter, WoR etc etc).
I don't consider the DPS as minor. It's not a quick heal but the DPS is negated substantially if the target is under pressure and not the immediate target. Since it is a weapon skill, this is one of the largest drawbacks IMO (other than elite). Since you have an entire team, 3 weapon spells can still be used with great efficiency, you just need the most appropriate spell at the right time.
blue.rellik
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Originally Posted by MasterSasori
And don't even both about the 'whole but it can work with other skills!' because then you're still using a elite to cover a miniscule amount of DPS
Quote: I don't consider the DPS as minor. It's not a quick heal but the DPS is negated substantially if the target is under pressure and not the immediate target. Then you're a crazy if you think 30 or so DPS isn't minor. It can negate a auto-attack but it sure as hell isn't going to be doing anything else. Yes it can help in low-level areas but when you're in a low level area then it doesn't matter what you bring since the chance of dying is so tiny. To be honest all it does is a good job at something at something useless
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I don't consider SLW's overall heal per time to be that insignificant to call it useless, but this an elite that is useful for NM.
Since it is a weapon skill, this is one of the largest drawbacks IMO (other than elite). Since you have an entire team, 3 weapon spells can still be used with great efficiency, you just need the most appropriate spell at the right time.
The problem is that you are wasting your elite just to cover minor dps as well as wasting the weapon skill slot on a target. Tell me, if someone is about to die, would you prefer a Spirit Light or a SLW? If a target isn't in danger of dying then why can't you just use a MB&S or something and heal them right now?
MasterSasori
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Originally Posted by blue.rellik
And don't even both about the 'whole but it can work with other skills!' because then you're still using a elite to cover a miniscule amount of DPS |
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Quote: Originally Posted by blue.rellik
The problem is that you are wasting your elite just to cover minor dps as well as wasting the weapon skill slot on a target. Tell me, if someone is about to die, would you prefer a Spirit Light or a SLW?
I'm definitely not saying SLW is anywhere near the best elites for rit; all I'm saying is that its not terrible. I've already mentioned earlier about the weapon skill slot that it can be used easily with splinter and warding on a 8 man team and I certainly wouldn't use it on a target that's taking large amounts of damage/ about to die.
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SLW isn't going to fully heal anything but minor, but its good at mitigating the damage. It will certainly buy you enough time to not worry about that target so long as he or she isn't getting spiked.
You're not getting it, it does a good job at a useless job, a job that you never need to worry about. Why are you so adamant on using your elite to do a job that doesn't even need to be worried about?
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Originally Posted by blue.rellik
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That's why your arguement doesn't hold any ground. Anything can be useful in NM
Originally Posted by blue.rellik
If a target isn't in danger of dying then why can't you just use a MB&S or something and heal them right now?
There is a good chance that you will be busy healing the teammates that are taking heavy fire. Use the SLW as a temporary fix-and-forget spell on a target under pressure that needs to be healed soon, but doesn't need immediate attention.
spirit of defeat
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Originally Posted by MasterSasori
There is a good chance that you will be busy healing the teammates that are taking heavy fire. Use the SLW as a temporary fix-and-forget spell on a target under pressure that needs to be healed soon, but doesn't need immediate attention.
Warding anyone?
blue.rellik
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Originally Posted by MasterSasori
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The problem is that we don't agree on what is or is not useless. There is no point to talk about this point.
I'm definitely not saying SLW is anywhere near the best elites for rit; all I'm saying is that its not terrible. I've already mentioned earlier about the weapon skill slot that it can be used easily with splinter and warding on a 8 man team and I certainly wouldn't use it on a target that's taking large amounts of damage/ about to die.
The fact is that as a weapon spell there is pretty much a better weapon spell to put on someone in any occasions that matter. If you want to kill stuff then splinter, if you want to save someone from melee then warding/shadow, if you want to get rid of some conditions then WoR etc etc. Is there any situation that is important enough so that you're going to want to use your elite to cover minor dps? Quote:
There is a giant list of worthless elites that I can assure you can't be useful.
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The fact is that as a weapon spell there is pretty much a better weapon spell to put on someone in any occasions that matter. If you want to kill stuff then splinter, if you want to save someone from melee then warding/shadow, if you want to get rid of some conditions then WoR etc etc. Is there any situation that is important enough so that you're going to want to use your elite to cover minor dps?
Yes, but there are times when you need more than 1 weapon spell when you're in the 8 party team. SLW plays a different role from shadow/warding which only protect from physical. WoR is useful at high levels but the total life gain isn't significant.
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The problem is that we don't agree on what is or is not useless. There is no point to talk about this point.
Well you said 30 dps isn't minor. I think it's obvious who understand what constitutes a threat or not in the game.
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Originally Posted by blue.rellik
Well you said 30 dps isn't minor. I think it's obvious who understand what constitutes a threat or not in the game.
Then I guess you should realize its there for at least 10 seconds
Weapon of remedy is really a PvP skill, and it's invaluable for clearing crippled and deep wound quickly. In PvE, clearing conditions is better done by other stuff, and the heal is pathetically bad compared to stuff like [spirit light]. Recuperation is for a different purpose really. Think of it has a more powerful but less mobile version of life. You probably shouldn't have two spirits on your bar.
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And there's a giant-er list of those that can be used.
Originally Posted by blue.rellik
Again all you're doing is trying to prot a target without the protting.
I consider SLW as an actual heal over time. I can see how this can be considered as prot as it seems like its mitigating damage rather than a life gain, but once again it depends on whether or not you believe SLW to actually be a decent heal or something to just cover minor DPS. Since you consider this to be minor DPS prot and I consider it as a decent, length heal there is no point debating on this comment any further.
blue.rellik
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Originally Posted by MasterSasori
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You said "Any"
Yes, but there are times when you need more than 1 weapon spell when you're in the 8 party team. SLW plays a different role from shadow/warding which only protect from physical. WoR is useful at high levels but the total life gain isn't significant.
And really which occasion does a elite Healing Breeze shine?
MasterSasori
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Originally Posted by blue.rellik
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Originally Posted by blue.rellik
And really which occasion does a elite Healing Breeze shine?
I never said SLW shined at anything, I just said it's usable.
mistokibbles
I prefer Rejuvenation over SLW actually. I'll usually have Attuned was Songkai as my elite with Mend, spirit Light, Soothing Memories, Weapon of Warding, Flesh, Life, and Recup.
Skycluster
I find using rejuvenation with SLW works very well . But then again rejuvenation dosen't last very long...but still a fun combo with 40 health per sec.
spirit of defeat
rejuveation isn't as bad as I thought it would be.
It can be quite a good anti pressure skill. Nightow
It used to be bad but if you only have room for one spirit on your bar, I still wouldn't make this the only one.
Zhang Zyria
i personally hate weapon spells (just cause they make ur weapon ugly, yes i know thats strange), so i have a rit build thats basically just alot of spammable healing
1) Mend Body and Soul 2) Spirit Light 3) Soothe Memories 4) Gift of Healing 5) Preservation 6) Life 7) Energetic was Lee Sa 8) Remove Hex (Or a Rez if u want, but i usually don't need it or have it on heros) Restoration: 11 + 1 + 3 Spawning: 10 Healing Prayers: 10 Hale Staff of Fortitude ("Don't Think Twice") sry forgot what runes but u should have around 525 hp and 52 energy idk why preservation if ur gonna criticize it, but it works well for me i LOVE energetic was lee sa, i can fully keep my energy up and spam spells (they made soothe memories faster cast and decreased recharge making energy management even better) personally one of the best or at least better skills that came out with eotn anyways i like this build since communing got really boring for me, and it works i also use it in fort aspenwood, surprisingly good at healing the juggernaut and gunther even if ur the only healer Lhim
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Originally Posted by Zhang Zyria
i personally hate weapon spells (just cause they make ur weapon ugly, yes i know thats strange)
But that's really the fun part. Someone bragging about his weaponskin and then; whoppa, here you go with a nice weapon of warding.
I prefer most weaponspells actually then straight up healing as they are unstrippable and have some powerful effects (Weapon of Warding, Weapon of Shadow). Cosmic Error
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Originally Posted by Zhang Zyria
i personally hate weapon spells (just cause they make ur weapon ugly, yes i know thats strange),
Have you seen the scythe, sword, dagger, bow, and spear weapon spell skins?
MasterSasori
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Originally Posted by Zhang Zyria
idk why preservation if ur gonna criticize it, but it works well for me
i LOVE energetic was lee sa, i can fully keep my energy up and spam spells (they made soothe memories faster cast and decreased recharge making energy management even better) personally one of the best or at least better skills that came out with eotn Problem with preservation is that the spirit is an idiot and can go off healing people who have high health while leaving those who need it most stranded. It's also a spirit so it can be killed off. Dr Strangelove
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Originally Posted by Ditto
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Weapon of remedy is really a PvP skill, and it's invaluable for clearing crippled and deep wound quickly. In PvE, clearing conditions is better done by other stuff, and the heal is pathetically bad compared to stuff like [spirit light]. Recuperation is for a different purpose really. Think of it has a more powerful but less mobile version of life. You probably shouldn't have two spirits on your bar.
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Originally Posted by ditto
Hi, I don't post here often so please don't rip me to shreds and feed me to the dogs
This is the restoration build I play. It works out pretty well (for me)...I've tried other builds but the energy management was pretty bad. I don't really like item spells, but overall I really enjoy playing this. [skill=]"Attuned Was Songkai[/skill][skill=]"Life"[/skill][skill=]"Recuperation"[/skill][skill=]"Spirit Light"[/skill][skill=]"Soothing Memories"[/skill][skill=]"Mend Body and Soul"[/skill][skill=]"Ghostmirror Light"[/skill][skill=]"Flesh of My Flesh"[/skill] Your first problem is that you have 4 skills that do the same thing - spirit light, mend, soothing memories, and ghostmirror. They all are there to push red bars up. Granted, mend works well for conditions. Second, you have two spirits. 6 second is a very long time to spend at the beginning of every fight. I used to run with two but I found I just couldn't keep up when playing with other people. Third, attuned was songkai is kinda meh, especially without serpent's quickness. I strongly prefer [offering of spirit] since you get to keep your weapon bonus, and can use another item spell. However, attuned is decent if you want to spec spawning power for whatever reason. Lastly, you have no weapon spells. [weapon of warding] and [weapon of shadow] are "stop dying now" buttons, and really come in handy. If I were to make a straight resto build, I'd do something like... [build prof=Rt/mo name="Resto rit" Restoration=12+1+1 Channeling=12+1][life][offering of spirit][great dwarf armor][spirit light][mend body and soul][weapon of warding][protective was kaolai][death pact signet][/build] I feel weird making a build without splinter/AR, but eh. Vengeful weapon is neat if you don't have GDA, [flesh of my flesh] is a better rez in PuGs, [weapon of shadow] is a much stronger prot, but isn't as spammable. horseradish
Listen to Dr. Strangelove. He's a l33t rit player.
FoxBat
Surprised that no-one's messed with [skill]selfless spirit[/skill]
horseradish
probly cuz it's not that great. :/
FoxBat
Rits may have better options, but I've found it insane on WoH/prot hybrid monks. The long recharge is daunting, but it's usually there during the burst time you need it.
Dr Strangelove
With offering of spirit or attuned was songkai, you can pretty much spam all your spells on recharge anyway. Also, 60s recharge sucks, as does the inability to self-target.
Horseradish speaks the truth. I R teh leet ritzorz. Bront
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Originally Posted by FoxBat
Rits may have better options, but I've found it insane on WoH/prot hybrid monks. The long recharge is daunting, but it's usually there during the burst time you need it.
[Divine Spirit]
Works better, doesn't last quite as long, but is also a non-PvE skill. FoxBat
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Originally Posted by Bront
[Divine Spirit]
Works better, doesn't last quite as long, but is also a non-PvE skill. - Only for monk skills, but if we're discussing monks... - Double energy cost - Costs 1 energy per cast - Doesn't last as long How does that "work better"? I find the self-targeting restriction pretty minor, as I'm generally in back anyway and running like the dickens on those occasions of being targeted instead of sitting there casting. When all but one skill of your bar is 5e, it's much better than glyph. Anyway, yeah Rits are lacking in worthwhile elites so might as well go for the e-management. Seems this is more a topic for the monk forums as everyone ignores the skill there too. Bront
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Originally Posted by FoxBat
- Only for monk skills, but if we're discussing monks...
- Double energy cost - Costs 1 energy per cast - Doesn't last as long How does that "work better"? I find the self-targeting restriction pretty minor, as I'm generally in back anyway and running like the dickens on those occasions of being targeted instead of sitting there casting. When all but one skill of your bar is 5e, it's much better than glyph. Anyway, yeah Rits are lacking in worthwhile elites so might as well go for the e-management. Seems this is more a topic for the monk forums as everyone ignores the skill there too. Missed that it was a Kurzik skill, so you don't have to spec out other skills. Still, Divine Spirit effects party casts like Ageis, Heal Party, and such, and as a Monk and DF spell, it synergies with several other spells well that deal with DF skills or gain benefits form being a monk skill. And, of course, it works for PvP. Of course, you specifically mentioned using the other skill on a monk too, which is the only reason I brought it up here. Specifically for the builds you were mentioning. Nightow
Hybrid Rit>Pure Resto Rit
That's why I commonly use Droknar's Channeling Scepter and Droknar's Restoration Focus. horseradish
If your group is short a monk, then I'd suggest against SP and AR, but if your team has ample protection and healing, bringing a hybrid bar is the most effective niche you can fill.
[skill]Weapon of Warding[/skill] [skill]Mend Body and Soul[/skill] or [skill]Wielder's Boon[/skill] [skill]Splinter Weapon[/skill] [skill]Ancestors' Rage[/skill] [skill]Protective was Kaolai[/skill] [skill]Offering of Spirit[/skill] [skill]Life[/skill] [skill]Death Pact Signet[/skill] or [skill]Flesh of my flesh[/skill] I like that skill bar. Note, that if you know you're gonna be going to a place with few mobs, switch out Splinter for [skill]Nightmare Weapon[/skill]. Offtopic: Your Avatar ftw Dr Strangelove
Agreed, horseradish's bar is the template I load almost every time. It's got a ton of room for tweaking too, especially with PvE skills. Offering of spirit gives you enough energy to do pretty much whatever you want, so don't be afraid to tune it to the area.
Nightow
I've got to admit, I never thought of running [great dwarf armor] on a resto bar but also, I agree on Horseradish's bar there. Maybe throw in [Spirit Light] but that's about it.
horseradish
Don't forget Life.
I've noticed that if i cast it in the beginning of battle, it'll clean up any health loss once all the enemies are gone. It's the catalyst for MB&S and OoS and i love et. XD zling
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Originally Posted by Ditto
I really appreciate all the input! Thank you for being patient with my noobness
I can't believe I wasn't using Protective was Kaolai on my bar, considering the main complaint I hear from people is that they want more party heals. (-_-)' party heals are the resto rits strongest point Imho... it's not just Protective was Kaolai, it's also Life, Preservation(to some extent), Rejuvenation, Consume Soul and Feast of Souls. did I miss any other skill so anyway, you can actually create a build entirely dedicated to party healing, yes it will involve continious creation and destruction of spirits but it's very doable. Nightow
A while ago I saw a build centered around party heals. Something like this:
[build prof=Rt/P name="Motivational Medic" box RestorationMagic=12+1+1 Motivation=12 desc="Weapon #1: 40/40 Resto set"][Life][Protective Was Kaolai][Signet of Synergy][Mend Body and Soul][Song of Restoration][Vengeful Weapon][No Skill][Resurrection Signet][/build] Variants can include: [Flesh of my flesh] [death pact signet] [leader's Zeal] (only if energy is an issue) [Weapon of Warding] [Soothing memories] (2 energy heal) [Great dwarf armor] [Breath of the Great Dwarf] [Ebon Battle Standard of Wisdom] What I really like about this build is how you can time and stagger a slew of party heals as needed. MasterSasori
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Originally Posted by zling
party heals are the resto rits strongest point Imho...
it's not just Protective was Kaolai, it's also Life, Preservation(to some extent), Rejuvenation, Consume Soul and Feast of Souls. did I miss any other skill so anyway, you can actually create a build entirely dedicated to party healing, yes it will involve continious creation and destruction of spirits but it's very doable. Recuperation |