I hope for GW2, that all skills in the Game will have an identical Style of Art made by 1 Artist...
Nothign is worser, as more then 1000 skills with douzends of different Skill Icon Styles endign up in a Style Chaos. That looks just stupid and unprofessional, when a Game as Skill icons from different Artists, when the styles look then so heavily different, that any noob can see the differences.
Quote:
Originally Posted by StormDragonZ
I have plenty of ideas that can easily come out of my head. I have a very overactive imagination and could sit for hours coming up with ideas.
Aegis: A white shield with blue outline with the Greek letter Alpha on it.
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Oh god would have been this a childish ugly Icon... alone this vision of this Icon lets me wish not to know, how you would create the over 1000 other Icons oO
*sarcasm* I'm sure, you would then make for "Flare" a red/orange Ball Symbal with a burning "F" in right >.> or for Lightning orb you would surely take the Flare icture, just color reverted to a white/bluish way with a "LO" in it... needs only 1 L more and we would have then our LOL-Skill rofl *endsarcasm*
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About Skill Names:
Yeah, I hope really, skill names in GW2 will receive more style and won't sound so often like childish Skill Names from Digimon or YuGiOh or so.
Also very much skill names sound in GW somewhat of dry, as if thought out by old people - hopefully not again in GW2
Example Skills I would rename:
Throw Dirt > Mud Throw
Run as One*
Rampageas One*
Heal as One*
Strike as One*
* Those would be all "Gemini-Skills", so Gemini Rush/Rage/Strike/Heal
Penetrating/Sundering Attack (such a stupid name for a Bow Shot -.-) > Drilling Arrow/Shot
Heket's Rampage (such skill name are stupid, when they have names of creatures it it, such skill names are only good for monster only-skills) > Animalish Rage
Melandru's Assault (really I personally would expect from a Skill name like this alot more, than only a silly animal attack oO) > Etherial Assault
Zojun's Shot: OMG, nothing sounds more childish and stupid, like Skills being named after persons and boss creatures, please anet, never do this anymore for GW2
Comfort Animal/Revive Animal > Companion Heal/ Companion Revive.
Skill names which start with verbs are stupid and sound so extreme dry ...
*lots of following terrible translated Skill Names*
Example:
Broad Head Arrow > German: Stahlspitzenpfeil
Correct would be: Breitkopf-Pfeil, because Stahlspitzenpfeil would be "Steel Point Arrow"
Quickening Zephyr > Not much people know, what is meant with Zephyr, to much such things better understandable, the Skill name must explain it better ... > Winds of Zyphyr < such things are for nature spirits an exception
Called Shot > Sonic Breaker Shot
Magebane Shot > on english the name is short, but on german the name is so extreme long, never do this anymore in GW2, find translations, which are in the size similar, even when its not correct translated, not everything must be ever correct translated, when the names become uber large through it and sound through it totally silly. On German this skill is called "Verderben des Magiers-Schuss", what would be translated on English again > "Doom of Mages-Shot"
Ranger alone had lots of good examples ,how to give Skills childish/stupid/senseless names and the other professions have also lots...
please anet, give GW2 more stylish Skill Name, which fit to the Skill Icons, but also more important, fit to the Skill's Effects.
When I see a Skill with the Name "Earthquake", then i personally expect some HEAVY skill effects, that the ground is really heavily shaking and that the ground receives many cracks and rifts....
When I see a Skill with the Name Ether Phantom, then i expect, that a phantom will appear, which attacks the foe or does something els, other then seeing only, how my foe suffers in an instant on a life degeneration.
When I see a Skill with the Name Life Drain, then I expect of the Skill Effects, then I can see the connection between me and the foe from which a drain its life - a visual connection and not only, that i see, how i get soem life regeneration and the foe degeneration, beign show by a little skill symbol for a second.
GW2 needs Eye Candy ^^, stuff, where people's mouth will fall down and will moan only "woah how cool"
Skill Effects in GW1 simple suck, because Anet had not btw. has not the ressources for better skill effects which look more epic, but i hope, in GW2 that will be not so, with new better graphics engine and so on, they should be able even with low resources to give the game better looking skill effects, than GW1 has/had