So, what do you think of this?
Psyko
Just a general PvE build that i like playing with
A/Mo
Critical Strikes: 12 +1 +2
Dagger Mastery: 10 +2
Healing Prayers: 8
[skill]Jagged Strike[/skill][skill]Wild Strike[/skill][skill]Golden Fang Strike[/skill][skill]Death Blossom[/skill][skill]Way of the Assassin[/skill][skill]Critical Eye[/skill][skill]Critical Agility[/skill][skill]Live Vicariously[/skill]
major point of the build is to provide moderate defense (enough to make healing you not a b**ch) while keeping as much DPS as possible.
I also use this build in PvP by replacing critical agility with [skill]Critical Defenses[/skill]
so, your thoughts?
A/Mo
Critical Strikes: 12 +1 +2
Dagger Mastery: 10 +2
Healing Prayers: 8
[skill]Jagged Strike[/skill][skill]Wild Strike[/skill][skill]Golden Fang Strike[/skill][skill]Death Blossom[/skill][skill]Way of the Assassin[/skill][skill]Critical Eye[/skill][skill]Critical Agility[/skill][skill]Live Vicariously[/skill]
major point of the build is to provide moderate defense (enough to make healing you not a b**ch) while keeping as much DPS as possible.
I also use this build in PvP by replacing critical agility with [skill]Critical Defenses[/skill]
so, your thoughts?
Tyla
No point in having CritStrikes past 13.
Jagged Strike is bad.
Live Vicariously? O_O
Way of the Assassin is only truly good on other martial weapons.
Jagged Strike is bad.
Live Vicariously? O_O
Way of the Assassin is only truly good on other martial weapons.
dicecube
Quote:
Originally Posted by tyla salanari
Live Vicariously? O_O
agree what the f?
Psyko
there was more of a point in having LV with the first rendition of this build where the attacks also depended on an enchant, however the chain i have now is more efficient, and now LV is only there to fuel way of the assassin.
The reason for that specific enchant is because i wanted one that was low maintenance and provided a decent bonus along with it.
Jagged strike is there for the CD time. It allows me to spam a lead attack quickly, in case the first gets blocked. Thats also the theory behind the two off hand attacks, quick recharges so i can use them in quick succession. Both of them would be higher damage, but there are no high damage, quick recharging off hand attacks other than wild strike.
Way of the Assassin is there for a double use. Yes, the crits are a big thing, but only because each critical gets me +5 energy, making the attacks virtually free.
The reason for that specific enchant is because i wanted one that was low maintenance and provided a decent bonus along with it.
Jagged strike is there for the CD time. It allows me to spam a lead attack quickly, in case the first gets blocked. Thats also the theory behind the two off hand attacks, quick recharges so i can use them in quick succession. Both of them would be higher damage, but there are no high damage, quick recharging off hand attacks other than wild strike.
Way of the Assassin is there for a double use. Yes, the crits are a big thing, but only because each critical gets me +5 energy, making the attacks virtually free.
Tyla
The highest breakpoint for Critical Strikes is 13, which returns 3 energy, I assume you're taking Zealous Daggers and with Critical Eye, that makes 4E per crit, 1E per hit.
If you're worried about blocking, Golden Fox Strike should stop that, and Critical Agility should be enchantment enough with it's easy refresh.
And if you want quick recharging off-hands, Moebius Strike is your man.
But if you think Moebius Strike/Death Blossom cycle is boring, I wouldn't consider playing the Assassin tbh.
If you're worried about blocking, Golden Fox Strike should stop that, and Critical Agility should be enchantment enough with it's easy refresh.
And if you want quick recharging off-hands, Moebius Strike is your man.
But if you think Moebius Strike/Death Blossom cycle is boring, I wouldn't consider playing the Assassin tbh.
Psyko
oh no, i do very much like the moebius/ death blossom combo, however i like the cohesion of my current build just a bit more.
as for the 13 pt Crit strike cap, never thought of that, ill take that into consideration, thanks.
It is true, however that it is acceptable to just use critical agility in place of LV, however if CA gets stripped then you are stuck waiting 30 seconds with gimped damage. LV you can at least keep recasting on call. It also provides quite a bit of healing when you think about it. At 8 pts you get 10 hp per hit, every .89 seconds with CA, not counting skills and double strikes (im not sure whether the game calculates double strikes as a single hit each, nor do i know if the attack timer resets each time you use a skill)
as for the 13 pt Crit strike cap, never thought of that, ill take that into consideration, thanks.
It is true, however that it is acceptable to just use critical agility in place of LV, however if CA gets stripped then you are stuck waiting 30 seconds with gimped damage. LV you can at least keep recasting on call. It also provides quite a bit of healing when you think about it. At 8 pts you get 10 hp per hit, every .89 seconds with CA, not counting skills and double strikes (im not sure whether the game calculates double strikes as a single hit each, nor do i know if the attack timer resets each time you use a skill)
Tyla
Then in that case, use something else, that's cheap -- Way of Perfection can be precasted and reused on recharge, besides, Enchantment Removal isn't as common in PvE as PvP.
Psyko
hmm, i was thinking of way of perfection, theoretically it would heal more, with high enough crit, and high enough points in shadow arts.
And bringing up my PvP experience i would say enchant removal isnt that common in either field. At least, from what i have seen so far.
one last thing. Calling LV crap without proof isn't a very efficient way of going about convincing someone
And bringing up my PvP experience i would say enchant removal isnt that common in either field. At least, from what i have seen so far.
one last thing. Calling LV crap without proof isn't a very efficient way of going about convincing someone
Tyla
In high level PvP, Enchantment Removal is almost everywhere.
Live Vicariously is bad because it's -1EReg, and it's just the same potential as +5Health Regeneration, +10 if you doublestrike.
You'll be better mitigating the damage from Melee, Rangers, Paragons ect with Critical Agility.
Live Vicariously is bad because it's -1EReg, and it's just the same potential as +5Health Regeneration, +10 if you doublestrike.
You'll be better mitigating the damage from Melee, Rangers, Paragons ect with Critical Agility.
Psyko
ahhh, but with my setup that -1ep counts for absolutely nothing. I have enough energy and more to cast all the stuff i need when i need it, so in the end i get the benefit of the equivalent of +5 health regen AND CA. Good deal as i see it
and i dont really have an interest in high end PvP, im casual with respects to it, so bleh :P
and i dont really have an interest in high end PvP, im casual with respects to it, so bleh :P
- Tain -
Vigorous Spirit > Live Vicariously
Vig's been buffed nicely... 5/.25/4 and lasts for 30s, and heals for more than LV.
Vig's been buffed nicely... 5/.25/4 and lasts for 30s, and heals for more than LV.
Psyko
ooo, now there's something. i was sorta in the business for a constant enchant, but that looks tempting. Thanks for the info.
- Tain -
That's as close to constant as you need, really, and much easier to recast than if your LV was removed.
Bobby2
I could say
'needs more Moebius Strike'
but I'll wait until someone else does and then simply quote and type /agree
'needs more Moebius Strike'
but I'll wait until someone else does and then simply quote and type /agree
FlamingMetroid
Quote:
Originally Posted by Bobby2
I could say
'needs more Moebius Strike'
but I'll wait until someone else does and then simply quote and type /agree
/agree
I've played around with WotA using daggers, yeah its fun, but once you compare the damage to moebius DB, you stop using WotA
'needs more Moebius Strike'
but I'll wait until someone else does and then simply quote and type /agree
/agree
I've played around with WotA using daggers, yeah its fun, but once you compare the damage to moebius DB, you stop using WotA
Little Shenanigan
i don't think anyone else said it, but two major runes are bad on any charc (especially on a sin)
you should instead aim to use just minors.
you should instead aim to use just minors.
- Tain -
Quote:
Originally Posted by Little Shenanigan
you should instead aim to use just minors.
/agree
Sacrificing health for attributes is worthwhile to make breakpoints in skills or effects - as it is you don't need higher than 13 crit strikes or 11 dag, so keep your 70 hp.
Sacrificing health for attributes is worthwhile to make breakpoints in skills or effects - as it is you don't need higher than 13 crit strikes or 11 dag, so keep your 70 hp.
Psyko
Quote:
Originally Posted by Little Shenanigan
i don't think anyone else said it, but two major runes are bad on any charc (especially on a sin)
you should instead aim to use just minors. true, and the rest of my runes are placed to balance out the health loss, because i had nothing better to do with them. (im at 510 with 2 majors, not... that... bad)
still, i switched out a major crit strikes for a minor, to see how that goes.
and to those advocating moebius as the only way to go, all i have to say to that is that when moebius can offer as much as WotA both energy, damage AND defense (when using critical defenses against an enemy using a blocking stance, you need to make the most out of every hit you get in, higher crit chance increases the probability of you keeping your own defense up) then i will swear by it. Until then, its the weapon of the scrub, and i refuse to use something with so little vision behind it.
you should instead aim to use just minors. true, and the rest of my runes are placed to balance out the health loss, because i had nothing better to do with them. (im at 510 with 2 majors, not... that... bad)
still, i switched out a major crit strikes for a minor, to see how that goes.
and to those advocating moebius as the only way to go, all i have to say to that is that when moebius can offer as much as WotA both energy, damage AND defense (when using critical defenses against an enemy using a blocking stance, you need to make the most out of every hit you get in, higher crit chance increases the probability of you keeping your own defense up) then i will swear by it. Until then, its the weapon of the scrub, and i refuse to use something with so little vision behind it.
ensoriki
jagged strike just blows.
its a normal auto attack that causes bleed.... whoope.
if your worried about block GFS man...
its a normal auto attack that causes bleed.... whoope.
if your worried about block GFS man...
Psyko
block isnt the ONLY reason i use it, its just A reason.
it is there for the timing. Because im not using moebius (yes, i admit, moebius is good damage) i want to be able to spam as many attacks as i can, the fast lead attack allows me to do that. Again, if there were another skill, with a fast recharge (say, 2 secs, 3 at most) that had a better effect i would most certainly use it. Unsuspecting strike's 10 energy limits the chain too much, i needed a 5 energy attack.
it is there for the timing. Because im not using moebius (yes, i admit, moebius is good damage) i want to be able to spam as many attacks as i can, the fast lead attack allows me to do that. Again, if there were another skill, with a fast recharge (say, 2 secs, 3 at most) that had a better effect i would most certainly use it. Unsuspecting strike's 10 energy limits the chain too much, i needed a 5 energy attack.
Bobby2
- Black Mantis Thrust
- Golden Fox Strike
are both zomgwtf way better choices than Jagged.
Bleeding is a crap condition, and no bonus damage = Teh Phail
Basically you want immediate bonus damage sooner than damage over time.
- Golden Fox Strike
are both zomgwtf way better choices than Jagged.
Bleeding is a crap condition, and no bonus damage = Teh Phail
Basically you want immediate bonus damage sooner than damage over time.
ensoriki
Don't take jagged strike, don't take golden lotus strike( in caseyour considering it)...
Psyko
-_-, ok, lets assume that every hit i am getting enough energy to use the skills on call. Attacks take one second to activate (unless otherwise stateed)
d- after a number represents damage done
s- time in seconds taken for the action
im going to use the four dagger skills in my build, interchanged with Golden Fox Strike and Jagged Strike, using skills as fast as they recharge.
with the GFS combo, every 10 seconds you do 328 bonus damage (26d-1s, 30d-1s, 40+40d-1s, extra second for GFS CD-1s, 26-1s, 30-1s, 40+40-1s, extra second for GFS CD-1s, 26d-1s, 30d-1s).
with the JS combo, every 10 seconds you do 300 Bonus damage (NOT counting the bonus from bleeding) (no d-1s, 30d-1s, 40+40d-1s, no d-1s, no d-1s, 40+40d-1s, no d-1s, 30d-1s, 40+40d-1s, no d-1s)
this is, of course, only counting straight bonus damage from attacks, no bleeding, and we are assuming the enemy had an adjacent ally so DB gave the extra 40 damage.
now, bleeding does -3 health pips, and is allowed the full 10 seconds to work, would be -2 hp per pip, giving it an extra 60 damage, so the grand total is
GFS combo- 328
JS combo- 360
also note that this doesnt take into account the forced dagger attacks brought about by JS and Golden fang strike, this is pure bonus damage.
edit: and why on earth would i use golden lotus? its slow, and i have all the energy i will ever need...
edit2: found the info on health degen, updated the numbers
d- after a number represents damage done
s- time in seconds taken for the action
im going to use the four dagger skills in my build, interchanged with Golden Fox Strike and Jagged Strike, using skills as fast as they recharge.
with the GFS combo, every 10 seconds you do 328 bonus damage (26d-1s, 30d-1s, 40+40d-1s, extra second for GFS CD-1s, 26-1s, 30-1s, 40+40-1s, extra second for GFS CD-1s, 26d-1s, 30d-1s).
with the JS combo, every 10 seconds you do 300 Bonus damage (NOT counting the bonus from bleeding) (no d-1s, 30d-1s, 40+40d-1s, no d-1s, no d-1s, 40+40d-1s, no d-1s, 30d-1s, 40+40d-1s, no d-1s)
this is, of course, only counting straight bonus damage from attacks, no bleeding, and we are assuming the enemy had an adjacent ally so DB gave the extra 40 damage.
now, bleeding does -3 health pips, and is allowed the full 10 seconds to work, would be -2 hp per pip, giving it an extra 60 damage, so the grand total is
GFS combo- 328
JS combo- 360
also note that this doesnt take into account the forced dagger attacks brought about by JS and Golden fang strike, this is pure bonus damage.
edit: and why on earth would i use golden lotus? its slow, and i have all the energy i will ever need...
edit2: found the info on health degen, updated the numbers
Tyla
Health is 2health/pip.
You would really want to go pure +damage on most martials, though.
You would really want to go pure +damage on most martials, though.
Psyko
Quote:
Originally Posted by tyla salanari
Health is 2health/pip.
You would really want to go pure +damage on most martials, though. as i would prefer to do, if it were a better option. I didnt post that to advocate bleed, i posted it to show people that being and anti-fanboi for a certain skill, just because the skill doesnt give straight damage, is not a good idea. I am willing to bet that if i added forced dagger attacks, crits, double strikes, and the like, that the JS combo would pull even farther ahead.
the point i am trying to make is that you are not looking at the skill set as a whole, but looking at only specific skills. I didn't design the build in that way, i made it to be cohesive, to get the most out of the skills it uses. Thusly, i wasn't concerned about bonuses when i chose my attacks, i was looking at what allowed me to dish out attacks faster, which in turn allows more damage in the long run. I would LOVE if the bonuses and the timing fit perfectly, but unfortunately they don't -_-.
and thank you for the info, unfortunately i had found it just a minute before you posted :P
You would really want to go pure +damage on most martials, though. as i would prefer to do, if it were a better option. I didnt post that to advocate bleed, i posted it to show people that being and anti-fanboi for a certain skill, just because the skill doesnt give straight damage, is not a good idea. I am willing to bet that if i added forced dagger attacks, crits, double strikes, and the like, that the JS combo would pull even farther ahead.
the point i am trying to make is that you are not looking at the skill set as a whole, but looking at only specific skills. I didn't design the build in that way, i made it to be cohesive, to get the most out of the skills it uses. Thusly, i wasn't concerned about bonuses when i chose my attacks, i was looking at what allowed me to dish out attacks faster, which in turn allows more damage in the long run. I would LOVE if the bonuses and the timing fit perfectly, but unfortunately they don't -_-.
and thank you for the info, unfortunately i had found it just a minute before you posted :P
Tyla
Bleeding is just pitiful, though.
If I wanted Degen, I would go Burning Arrow.
If I wanted Degen, I would go Burning Arrow.