Why do newer classes get the bone in terms of skills?
SkateFreek
I just want to know why D and P get ripped?
They have half of the elite as others, and 3/4 of normal skills. There a reason why they didn't even it up with GWEN?
Pretty soon they are gonna nerf the classes right out of the game.
They have half of the elite as others, and 3/4 of normal skills. There a reason why they didn't even it up with GWEN?
Pretty soon they are gonna nerf the classes right out of the game.
Darkobra
Because for every new game that comes out, they add new elites to old classes. They are the newest classes, thus, get the least skills.
Miska Bow
They may get less skills, but it does not mean that these classes are in any disavantage.
You still get a flexible use of both paragon and dervish.
That's my humble opinion on them.
You still get a flexible use of both paragon and dervish.
That's my humble opinion on them.
Tyla
TBH I wouldn't mind if they removed the non-core classes...
True they are quite cool, but the design for them...Paragons - unremovable buffs...Dervs -- antiblind(I HATE THE TREE!)...Rits -- unremovable buffs...Assassins -- instagibbing...
But Darkobra already answered the first thing...
True they are quite cool, but the design for them...Paragons - unremovable buffs...Dervs -- antiblind(I HATE THE TREE!)...Rits -- unremovable buffs...Assassins -- instagibbing...
But Darkobra already answered the first thing...
Tatile
Quote:
Originally Posted by SkateFreek
They have half of the elite as others, and 3/4 of normal skills. There a reason why they didn't even it up with GWEN?
As said, Derv's and Para's are the youngest classes, so they naturally get less skills (Rit's and Sin's get less skills than Mesmers because they are younger); also it was said by ANet that GW:EN was introducing no new Elite Skills.
HawkofStorms
Keep in mind that there are a lot more "worthless" skills on say, a mesmer and a warrior. Who uses Leviathan's Sweep?
After a couple years, A.net learned to design D and P skills to be generally more useful.
After a couple years, A.net learned to design D and P skills to be generally more useful.
Steboy93
You have to see that there have been 4 games which have released skills for the core classes, and only three for assa+rit, and only two for para+derv.
Also gwen was just an expansion and just released like 10 skills per profession.
Also gwen was just an expansion and just released like 10 skills per profession.
Thorondor Port
Quote:
Originally Posted by SkateFreek
Pretty soon they are gonna nerf the classes right out of the game.
...............................................No they wont.
...............................................No they wont.
Eldin
No reason to go back to Prophecies and toss in Assassin and Ritualist skills.
No reason to go back into Factions and toss in Dervish and Paragon armor.
Get it?
No reason to go back into Factions and toss in Dervish and Paragon armor.
Get it?
Malice Black
The non-core are still some of the most powerful classes if played correctly. And lets face it, a lot of the core skills are pretty redundant.
A lack of redundant skills is a good thing, is it not?
A lack of redundant skills is a good thing, is it not?
Winterclaw
IIRC, about half of the non-core skills in Proph were copied over to NF so it isn't that big a deal.
Stormlord Alex
Quote:
Originally Posted by SkateFreek
Pretty soon they are gonna nerf the classes right out of the game.
Here's to hoping.
They get the bone skill-wise because they get retarded game-breaking gimmicks to play with instead.
And they've been around for fewer campaigns.
They get the bone skill-wise because they get retarded game-breaking gimmicks to play with instead.
And they've been around for fewer campaigns.
Proff
err have you tried playing dervish or paragon? They really aren't lacking anything, both professions own.
RedNova88
Quote:
Originally Posted by Proff
err have you tried playing dervish or paragon? They really aren't lacking anything, both professions own.
I have to agree with this. Even with the recent nerf to Mystic Regen, the Dervish profession is still incredibly self sufficient and deadly.
And Paragons... Well, one word usually sums it up if you fight a good one in PvP, "ouch".
Lack of skills doesn't necessarily mean a class is weaker, it just means slightly less options. Which isn't entirely bad considering some of the skills in the core professions aren't used for the most part and are at times laughed upon.
And Paragons... Well, one word usually sums it up if you fight a good one in PvP, "ouch".
Lack of skills doesn't necessarily mean a class is weaker, it just means slightly less options. Which isn't entirely bad considering some of the skills in the core professions aren't used for the most part and are at times laughed upon.
Perkunas
Each chapter is a stand alone. Warriors e.g. got the core plus chapter specific. If you look at the chapter ones, they are same as the others, just different names. Because the Dervs and Paras have only NF skills, there are no Dupes in the other chapters. The Rits and Sins probably have less than the other six core also.
saleenman
ya i play a derv an i love my invinci derv build it pisses ppl off in pvp soooooooooooooooooo bad
Axel Zinfandel
I wouldn't mind, and actually would love, if they came out with a little 'skill pack' almost like how they came out with Bonus Mission Pack. It'd net the company money, and we get more skills to play with...
but there comes the problem of how to get these skills. :/ can't exactly just throw them in with all the monsters in Proph/Fact/NF/GW:EN
but there comes the problem of how to get these skills. :/ can't exactly just throw them in with all the monsters in Proph/Fact/NF/GW:EN
Trvth Jvstice
Quote:
Originally Posted by Stormlord Alex
Here's to hoping.
They get the bone skill-wise because they get retarded game-breaking gimmicks to play with instead.
And they've been around for fewer campaigns. That's pretty negative, I always though of you as a "glass half full" type.
Anyway, creating/releasing new skills must be the most difficult job at ANet. It must take TONs of testing to release a new skill, and they still end up nerfing/buffing them later because of the creativity of GW players. It seems over the years, ANet's ability to balance skills has been more finely honed, which is why the newer professions need less elite skills.
They get the bone skill-wise because they get retarded game-breaking gimmicks to play with instead.
And they've been around for fewer campaigns. That's pretty negative, I always though of you as a "glass half full" type.
Anyway, creating/releasing new skills must be the most difficult job at ANet. It must take TONs of testing to release a new skill, and they still end up nerfing/buffing them later because of the creativity of GW players. It seems over the years, ANet's ability to balance skills has been more finely honed, which is why the newer professions need less elite skills.
Arkantos
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Draginvry
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Originally Posted by Arkantos
The 4 new classes have brought nothing but broken imba gimmicks.
I'm going to have to agree here. Dervish is OMG enchants. Paragon is OMG shouts. Assassins are OMG instagibs. The only class that possibly has any usefull variety is the Ritualist.
Although I still love playing dervish because I like the scythe. But they are really nothing but wannabe wammos pretending to be gods. zOMG I'm Balthazar!
Although I still love playing dervish because I like the scythe. But they are really nothing but wannabe wammos pretending to be gods. zOMG I'm Balthazar!
Arkantos
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jiggles
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Originally Posted by RedNova88
upon.
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Originally Posted by saleenman
ya i play a derv an i love my invinci derv build it pisses ppl off in pvp soooooooooooooooooo bad enchant removal + keeping yourself alive for about half a minute, total damage after that half a minutes up = bye invinci dervish /wave SpiritThief
They are nerfing things that didn't need to changed. There's no reason mystic needed to be taken down to 13secs at 8 earth.
All it takes is a little enchantment removal and the D will fall. Think they are playing to the stupid players that are too lazy to look at the big picture and work their way around something and instead just sceam "OVERPOWERED!" I have yet to find anything that is unbeatable, only things that require a sight change in build. Like all games, it gets ruined by idiots and the rest of us just have to deal with it. Arkantos
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They are nerfing things that didn't need to changed. There's no reason mystic needed to be taken down to 13secs at 8 earth.
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Quote: All it takes is a little enchantment removal and the D will fall. Think they are playing to the stupid players that are too lazy to look at the big picture and work their way around something and instead just sceam "OVERPOWERED!"
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I have yet to find anything that is unbeatable, only things that require a sight change in build.
Nothing in the game is unbeatable, point? Quote:
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