Wail Of Doom
Calista Blackblood
rather than de-rail other threads that contain useful info
ok recent buff to [skill]Wail of Doom[/skill] (this description is old)
"For 1...3 seconds, all of target foe's attributes are set to 0"
now i can only assume the usage of WoD would be similar to [skill]Spiteful Spirit[/skill] cast it on a back-liner such as a monk and forget about it while you sneak in and kill/spike as much as possible while the monks standing there in tears,watching his buddies die.
the only problem i can see with WoD is its pitiful duration @only 3 seconds,which isnt really a lot,but super shutdown as it kills all attribs to 0
my question is, to the lovers of current WoD,if you were basing a somewhat shutdown build on WoD what else would you run to compliment it?
ok recent buff to [skill]Wail of Doom[/skill] (this description is old)
"For 1...3 seconds, all of target foe's attributes are set to 0"
now i can only assume the usage of WoD would be similar to [skill]Spiteful Spirit[/skill] cast it on a back-liner such as a monk and forget about it while you sneak in and kill/spike as much as possible while the monks standing there in tears,watching his buddies die.
the only problem i can see with WoD is its pitiful duration @only 3 seconds,which isnt really a lot,but super shutdown as it kills all attribs to 0
my question is, to the lovers of current WoD,if you were basing a somewhat shutdown build on WoD what else would you run to compliment it?
Dr Strangelove
The duration is short, but so is the recharge. The idea is to throw it on the monk right as you're spiking someone.
Stormlord Alex
Quote:
Originally Posted by Calista BlackBlood
my question is, to the lovers of current WoD,if you were basing a somewhat shutdown build on WoD what else would you run to compliment it?
There's two ways you can go - /Rt guy, maxed Soul Reaping and Restoration Magic - healling the party between spike assists with WoD...
... or you can go Curses, which is fine and dandy without the elite - focusing on melee shutdown stuff in Arenas - Faintheartedness, Reckless Haste etc.; or Melee damage buffing and shutdown for PvE - Barbs, Mark of Pain, Enfeebling Blood... you know, an SS bar without SS.
... or you can go Curses, which is fine and dandy without the elite - focusing on melee shutdown stuff in Arenas - Faintheartedness, Reckless Haste etc.; or Melee damage buffing and shutdown for PvE - Barbs, Mark of Pain, Enfeebling Blood... you know, an SS bar without SS.
Calista Blackblood
Quote:
Originally Posted by Stormlord Alex
There's two ways you can go - /Rt guy, maxed Soul Reaping and Restoration Magic - healling the party between spike assists with WoD...
... or you can go Curses, which is fine and dandy without the elite - focusing on melee shutdown stuff in Arenas - Faintheartedness, Reckless Haste etc.; or Melee damage buffing and shutdown for PvE - Barbs, Mark of Pain, Enfeebling Blood... you know, an SS bar without SS. yeah was thinking sticking with a curses bar resto healer is also possible
... or you can go Curses, which is fine and dandy without the elite - focusing on melee shutdown stuff in Arenas - Faintheartedness, Reckless Haste etc.; or Melee damage buffing and shutdown for PvE - Barbs, Mark of Pain, Enfeebling Blood... you know, an SS bar without SS. yeah was thinking sticking with a curses bar resto healer is also possible
Qdq Swi
The duration with 15 SR is 4 seconds. The recharge is 10 secs... 40/40 set and the recharge is mostly rendered. Im pretty sure you could get to 5 seconds with a +1 set.
Arcane Echo the WoD and uve rendered a monk, or any other class, mostly useless for enough time for them to be killed. You can also spread the WoD on various other players.
In RA id probably run something like
Arcane Echo, WoD, Parasitic Bond, Reckless Haste, Price of Failure, Rip Enchantment, Optional, Res signet.
Shutdown monks or wtv, anti melee, enchant removal, utility skill and a res, all packed into one bar.
Arcane Echo the WoD and uve rendered a monk, or any other class, mostly useless for enough time for them to be killed. You can also spread the WoD on various other players.
In RA id probably run something like
Arcane Echo, WoD, Parasitic Bond, Reckless Haste, Price of Failure, Rip Enchantment, Optional, Res signet.
Shutdown monks or wtv, anti melee, enchant removal, utility skill and a res, all packed into one bar.
Fuzzy Taco
Alex pretty much said it all.
Qdq, your build is a bit suicidal - echo WoD means a lot of sacrifice, and Parabond alone won't cover for that.
i love current WoD, as it is quite simply broken. I think that they'll make it more of a diversion-like skill - give it a longer cast time, most likely. Give interrupters a chance.
i've been running WoD + Curses in AB with Arcane Echo and Hexer's Vigor - important targets get utterly fcuked. if we're talking about higher end PvP, then quite obviously you can use it as a spike assist on the infuser. also, ever seen a Deadly Arts spike at 0 deadly arts? it's kind of funny, tbh.
Qdq, your build is a bit suicidal - echo WoD means a lot of sacrifice, and Parabond alone won't cover for that.
i love current WoD, as it is quite simply broken. I think that they'll make it more of a diversion-like skill - give it a longer cast time, most likely. Give interrupters a chance.
i've been running WoD + Curses in AB with Arcane Echo and Hexer's Vigor - important targets get utterly fcuked. if we're talking about higher end PvP, then quite obviously you can use it as a spike assist on the infuser. also, ever seen a Deadly Arts spike at 0 deadly arts? it's kind of funny, tbh.
Bohya
Arcane Echo + 40/40 set + Luck = PWND!
Qdq Swi
Quote:
Originally Posted by Fuzzy Taco
Alex pretty much said it all.
Qdq, your build is a bit suicidal - echo WoD means a lot of sacrifice, and Parabond alone won't cover for that.
i love current WoD, as it is quite simply broken. I think that they'll make it more of a diversion-like skill - give it a longer cast time, most likely. Give interrupters a chance.
i've been running WoD + Curses in AB with Arcane Echo and Hexer's Vigor - important targets get utterly fcuked. if we're talking about higher end PvP, then quite obviously you can use it as a spike assist on the infuser. also, ever seen a Deadly Arts spike at 0 deadly arts? it's kind of funny, tbh. Well... your right.. I use Pbond as a cover hex.. not so much as a heal... My optional I use Signet Of Lost Souls.. and with 16 SR you get 100+ hp.. I know its not an effeciant heal.. But usually the healer just heals me anyway.
Hexors Vigor would work okay.. as long as you cast it before Arcane Echo, Im just not a fan of it ;p.
Hehe yeh, i did use WoD on a deadly arts sin.. it was hella funny tbh... he kept running after me and I kept kiting and he was dealing like 5 or so damage with his Dancing Daggers ;p.
Yep, Im expecting an update for it sooner or later.. Just making the most of it while it lasts ;p. Hehe got 16 Consecutive Ra Wins earlier.. It was unlucky.. met 2 monks with a resto rit ;p. Anywya.. sitll hella fun ;p.
Qdq, your build is a bit suicidal - echo WoD means a lot of sacrifice, and Parabond alone won't cover for that.
i love current WoD, as it is quite simply broken. I think that they'll make it more of a diversion-like skill - give it a longer cast time, most likely. Give interrupters a chance.
i've been running WoD + Curses in AB with Arcane Echo and Hexer's Vigor - important targets get utterly fcuked. if we're talking about higher end PvP, then quite obviously you can use it as a spike assist on the infuser. also, ever seen a Deadly Arts spike at 0 deadly arts? it's kind of funny, tbh. Well... your right.. I use Pbond as a cover hex.. not so much as a heal... My optional I use Signet Of Lost Souls.. and with 16 SR you get 100+ hp.. I know its not an effeciant heal.. But usually the healer just heals me anyway.
Hexors Vigor would work okay.. as long as you cast it before Arcane Echo, Im just not a fan of it ;p.
Hehe yeh, i did use WoD on a deadly arts sin.. it was hella funny tbh... he kept running after me and I kept kiting and he was dealing like 5 or so damage with his Dancing Daggers ;p.
Yep, Im expecting an update for it sooner or later.. Just making the most of it while it lasts ;p. Hehe got 16 Consecutive Ra Wins earlier.. It was unlucky.. met 2 monks with a resto rit ;p. Anywya.. sitll hella fun ;p.
Songbringer
WoD is to overpowered now. It needs like double the recharge or something. That would kill it but it is overpowered atm. It needs something
Qdq Swi
Quote:
Originally Posted by Songbringer
WoD is to overpowered now. It needs like double the recharge or something. That would kill it but it is overpowered atm. It needs something
I think lengthening the cast time would make it a little more fair... Like Taco said, atleast give interupters a chance. Then again.. If its Arcane Echoed it wouldnt be as much of a problem.
Then again.. it can already be interupted with a mesmer hex.. like Guilt or some other spells like that.
Doubling the recharge would just suck.. itd be pretty much useless again.
Then again.. it can already be interupted with a mesmer hex.. like Guilt or some other spells like that.
Doubling the recharge would just suck.. itd be pretty much useless again.
Turbobusa
no more than 4 seconds plx. when I see mesmer hexes like diversion which basically render you useless or affect you for a f*cking long time , I think WoD is in the line. I'd like is to have 15secs recharge with the same casting time if it's to be nerfed.
Also note that it wont do a shit if you do not time it right. This promotes spikes but also active play (to me), which is what we asked for right?
Also note that it wont do a shit if you do not time it right. This promotes spikes but also active play (to me), which is what we asked for right?
Tyla
Quote:
Originally Posted by Qdq Swi
I think lengthening the cast time would make it a little more fair... Like Taco said, atleast give interupters a chance. Then again.. If its Arcane Echoed it wouldnt be as much of a problem.
True.
The only ways to deny it's use is Diversion, or a very good D-Shot.
Cast time to 1Second, Recharge to 15 imo.
Either that or scale the Attribute reduction with Soul Reaping.
The only ways to deny it's use is Diversion, or a very good D-Shot.
Cast time to 1Second, Recharge to 15 imo.
Either that or scale the Attribute reduction with Soul Reaping.
ZenRgy
Quote:
Originally Posted by Qdq Swi
Then again.. it can already be interupted with a mesmer hex.. like Guilt or some other spells like that.
Who runs guilt?
Even if you popped the guilt, I don't see it hurting too much, it's not like energy is a huge concern for necros.
Even if you popped the guilt, I don't see it hurting too much, it's not like energy is a huge concern for necros.
Fuzzy Taco
i've been playing around with this in AB, and it's been fun.
[skill]Wail of Doom[/skill][skill]Soothing Memories[/skill][skill]Weapon of Warding[/skill][skill]Wielder's Boon[/skill][skill]Signet of Lost Souls[/skill][skill]Rend Enchantments[/skill]
14 SR, 12 Resto, 4 Curses.
the /Rt support idea is alive and kicking by catching spikes with WoD, obliterating conditions with Feastspam and Li Ming, WoW/Boon and Soothing are good heals, and Rend is great utility for the omnipresent enchant tanks. doesn't depend on spirits, as this is AB.
WoD doesn't need to be the center of a build - that's what's so fantastic about it in its broken state. just use it as a spike catching, spike assisting, shutdown-infested pure win skill.
[skill]Wail of Doom[/skill][skill]Soothing Memories[/skill][skill]Weapon of Warding[/skill][skill]Wielder's Boon[/skill][skill]Signet of Lost Souls[/skill][skill]Rend Enchantments[/skill]
14 SR, 12 Resto, 4 Curses.
the /Rt support idea is alive and kicking by catching spikes with WoD, obliterating conditions with Feastspam and Li Ming, WoW/Boon and Soothing are good heals, and Rend is great utility for the omnipresent enchant tanks. doesn't depend on spirits, as this is AB.
WoD doesn't need to be the center of a build - that's what's so fantastic about it in its broken state. just use it as a spike catching, spike assisting, shutdown-infested pure win skill.
Calista Blackblood
Quote:
Originally Posted by Fuzzy Taco
i've been playing around with this in AB, and it's been fun.
[skill]Wail of Doom[/skill][skill]Soothing Memories[/skill][skill]Weapon of Warding[/skill][skill]Wielder's Boon[/skill][skill]Signet of Lost Souls[/skill][skill]Rend Enchantments[/skill]
14 SR, 12 Resto, 4 Curses.
the /Rt support idea is alive and kicking by catching spikes with WoD, obliterating conditions with Feastspam and Li Ming, WoW/Boon and Soothing are good heals, and Rend is great utility for the omnipresent enchant tanks. doesn't depend on spirits, as this is AB.
WoD doesn't need to be the center of a build - that's what's so fantastic about it in its broken state. just use it as a spike catching, spike assisting, shutdown-infested pure win skill. nice
*off topic*btw nice avatar goin to see NW live in april in belfast
[skill]Wail of Doom[/skill][skill]Soothing Memories[/skill][skill]Weapon of Warding[/skill][skill]Wielder's Boon[/skill][skill]Signet of Lost Souls[/skill][skill]Rend Enchantments[/skill]
14 SR, 12 Resto, 4 Curses.
the /Rt support idea is alive and kicking by catching spikes with WoD, obliterating conditions with Feastspam and Li Ming, WoW/Boon and Soothing are good heals, and Rend is great utility for the omnipresent enchant tanks. doesn't depend on spirits, as this is AB.
WoD doesn't need to be the center of a build - that's what's so fantastic about it in its broken state. just use it as a spike catching, spike assisting, shutdown-infested pure win skill. nice
*off topic*btw nice avatar goin to see NW live in april in belfast
jayce
Quote:
Originally Posted by Calista BlackBlood
my question is, to the lovers of current WoD,if you were basing a somewhat shutdown build on WoD what else would you run to compliment it?
imo, i wouldn't try to build specifically to shutdown around WoD, even in its current form. depending on what needs to be shutdown, chances are a mesmer will still do that job better. but if you happen to see WoD, then it's a good chance that the new foul feast and rip enchantment won't be far behind. its almost as if Arenanet sat down and designed a build for use in this era's metagame with a shorter duration stronger hex and very good utility skill that includes its own energy management.
Jayce Of Underworld
Jayce Of Underworld
Carinae
For 4 seconds, target foe is utterly useless, for free.
Ensign
Take a good Spiteful Spirit bar.
Remove Spiteful Spirit for Wail of Doom.
Your bar is now much better.
I still run Spiteful on my heroes simply because heroes are awful with Wail, but on a competent player and team Wail is 10x better than Spiteful Spirit.
Remove Spiteful Spirit for Wail of Doom.
Your bar is now much better.
I still run Spiteful on my heroes simply because heroes are awful with Wail, but on a competent player and team Wail is 10x better than Spiteful Spirit.
Longasc
Wail of Doom gives 4 seconds already at 13 soul reaping, not 15.
I would still use SS most of the time. Wail of Doom does not help where it should. On Duncan the Black e.g. 4 seconds would be great, but due to half hex duration, 2 seconds only.
My suggestion would be to leave SS on the Curses bar, but to give a player MM Wail of Doom.
I would still use SS most of the time. Wail of Doom does not help where it should. On Duncan the Black e.g. 4 seconds would be great, but due to half hex duration, 2 seconds only.
My suggestion would be to leave SS on the Curses bar, but to give a player MM Wail of Doom.
Moloch Vein
Quote:
Originally Posted by Ensign
Take a good Spiteful Spirit bar.
Remove Spiteful Spirit for Wail of Doom.
Your bar is now much better. Simple question, unrelated to this post (actually, I don't really agree with such a blanket statement but that's not important.)
Is the changes now made to the N line enough to re-introduce it in GvG on a more consistent basis? Will Wail of Doom see play? (Yes, I do know you ran with N's in the last monthly TA...)
Has these changes unbalanced the game?
Opinions wanted from you.
Remove Spiteful Spirit for Wail of Doom.
Your bar is now much better. Simple question, unrelated to this post (actually, I don't really agree with such a blanket statement but that's not important.)
Is the changes now made to the N line enough to re-introduce it in GvG on a more consistent basis? Will Wail of Doom see play? (Yes, I do know you ran with N's in the last monthly TA...)
Has these changes unbalanced the game?
Opinions wanted from you.
Asha Rai
Quote:
Originally Posted by Ensign
I still run Spiteful on my heroes simply because heroes are awful with Wail, but on a competent player and team Wail is 10x better than Spiteful Spirit.
Is it really that great in pve? 99% of pve can be steamrolled, so I can't see shutting down a single monster 40% of the time terribly useful. And when that one end boss etc needs to be dealt with I'd think the 60% down time to be a large drawback.
Tyla
Quote:
Originally Posted by Asha Rai
Is it really that great in pve? 99% of pve can be steamrolled, so I can't see shutting down a single monster 40% of the time terribly useful. And when that one end boss etc needs to be dealt with I'd think the 60% down time to be a large drawback.
It's power in PvP is seriously powerful, but even though it's weak in PvE, it's still a slightly spammable shutdown spell.
I would take this over SS, I admit it!
I would take this over SS, I admit it!
Abedeus
Yeah. Because Spiteful Spirit only stop you from attacking/casting spells, and it's effects can be lowered with prot spirit/soa/shielding hands and other damage reducing things (but not +armor). Wail makes people as bad as level 1 characters... Even a bit worse, because those new chars CAN have at least 2/2/1 attributes ;d
Carinae
Do you need Wail to win? No, but you don't need SS either. But WoD makes your team kill faster, assuming you have damage coming from teammates. Plus, it can be used both offensively and defensively: Offensively is obvious, defensively it shutsdown anyone who slips through to the backline for long enough for the team to respond without breaking stride.
Drakken Breathes Fire
Quote:
Originally Posted by Qdq Swi
The duration with 15 SR is 4 seconds. The recharge is 10 secs... 40/40 set and the recharge is mostly rendered. Im pretty sure you could get to 5 seconds with a +1 set.
It doesn't give 5 seconds until SR rank 18. You would need blessing of grenth and a +1 weapon to reach that. It's not worth it,
believe me, 3-4 seconds is LONG ENOUGH.
I tried it out with arcane echo, hoping for an 8 second shut down (lvl 15 soul reaping.)
I found it kind've pointless though because the recharge is so bloody fast to begin with.
Rip Enchantment is a good skill to run it with, having also recently been buffed.
Reckless haste and//or Price of failure I like too.
I tend to spec 15 SR 10 curses 10 domination personally for hex breaker//other goodies, but that's me.
I'm sure there are a million options out there it's become so very versatile now.
<3
believe me, 3-4 seconds is LONG ENOUGH.
I tried it out with arcane echo, hoping for an 8 second shut down (lvl 15 soul reaping.)
I found it kind've pointless though because the recharge is so bloody fast to begin with.
Rip Enchantment is a good skill to run it with, having also recently been buffed.
Reckless haste and//or Price of failure I like too.
I tend to spec 15 SR 10 curses 10 domination personally for hex breaker//other goodies, but that's me.
I'm sure there are a million options out there it's become so very versatile now.
<3
Ensign
Quote:
Originally Posted by Moloch Vein
That's about the extent of it. Wail of Doom is a dangerously strong skill, but every character I've looked at that could use it has been garbage.
Quote: Originally Posted by Moloch Vein Has these changes unbalanced the game? Don't know yet. The 30 second dazes being kicked out by Headbutt / Foul Feast / Plague Signet are pretty disgusting though.
Quote:
Originally Posted by Asha Rai
Is it really that great in pve?
Wail isn't that great in PvE. It's not all that bad either, though, and gives you a pretty strong ability out of your elite slot. The only other Curses elite that's at all attractive is Spiteful Spirit - the rest are all rather niche and not really applicable to PvE.
The short answer is that on a bad team, Spiteful Spirit is much better, but on a strong team, Wail of Doom runs circles around it. BaconSoda
Quote:
Originally Posted by Qdq Swi
The duration with 15 SR is 4 seconds. The recharge is 10 secs... 40/40 set and the recharge is mostly rendered. Im pretty sure you could get to 5 seconds with a +1 set.
Arcane Echo the WoD and uve rendered a monk, or any other class, mostly useless for enough time for them to be killed. You can also spread the WoD on various other players. In RA id probably run something like Arcane Echo, WoD, Parasitic Bond, Reckless Haste, Price of Failure, Rip Enchantment, Optional, Res signet. Shutdown monks or wtv, anti melee, enchant removal, utility skill and a res, all packed into one bar. I just faced a guy like this in RA...doesn't work as well in practice than in theory (Rip Enchantment rendered him totally worthless, it was like WoD was his only skill....And even with his other skills, he didn't do very well....I was waaaay better...But they were the only team to give mine opposition... ). Personally I fill the bar with melee hate like [skill]Insidious Parasite[/skill] and [skill]Faintheartedness[/skill] with [skill]Enfeeble[/skill] [skill]Rip Enchantment[/skill] and Defile Defenses. Works like a charm in low end PvP.... And I think you only need 13 SR for 4 seconds....Why is everyone taking 15 SR? Qdq Swi
Quote:
Originally Posted by BaconSoda
I just faced a guy like this in RA...doesn't work as well in practice than in theory (Rip Enchantment rendered him totally worthless, it was like WoD was his only skill....And even with his other skills, he didn't do very well....I was waaaay better...But they were the only team to give mine opposition... ).
Personally I fill the bar with melee hate like [skill]Insidious Parasite[/skill] and [skill]Faintheartedness[/skill] with [skill]Enfeeble[/skill] [skill]Rip Enchantment[/skill] and Defile Defenses. Works like a charm in low end PvP.... And I think you only need 13 SR for 4 seconds....Why is everyone taking 15 SR? Yes... umm... Well.. some people just dont know how to use arcane echo.. But even if you do remove Arcane Echo... it shouldnt make that much of a differance.. The build is centered around WoD.. Arcane Echo is just there to supplement it and make it more effective. Hell.. some people would argue Arcane Echoing WoD is bad... And I dont see tbh how an elite skill that can render a monk for a decent duration which is near spammable can possibly be worse under any circumstances in your book than a regular Anti-Melee low end pvp build. Drakken Breathes Fire
Quote:
Originally Posted by BaconSoda
And I think you only need 13 SR for 4 seconds....Why is everyone taking 15 SR?
So fat that's only been me, and I still had masochism in mind =(
In later runs I've gone 16 curses 13 sr 3 domination for hex breaker. Cathode_Reborn
I imagine Wail of Doom being very useful in Slaver's Exile. Assuming you're not going with a typical pug setup (tank + lots of ele's), those monks can be pretty damn hard to outdamage. They spit out SoR/SB like they have infinite energy 4secs should be enough to spike a target. Should be even easier if echo'd.
Ensign
Quote:
Originally Posted by Cathode_Reborn
I imagine Wail of Doom being very useful in Slaver's Exile.
Wail the off Monk and Rend the targeted one. I'm assuming that whichever one you're targeting will be disrupted pretty thoroughly by whatever else you have on your team; you can knock it down with "You Move Like a Dwarf!" if you aren't sure. If your team has damage it dies.
Cathode_Reborn
Tried it out in Slaver's.....monks went down fast. Targetting the summit prot monks, started with "ymlad" + necrosis. As soon as they're about to get up, use Wail. "Finish him" when theyre below 50%. It's a guaranteed kill almost everytime. They try to apply prots when they get up, but at 0 spec, "ze goggles do nothing!" Got Thom done in 13mins, Rand in 37. NM of course. Those monks are way too beastly in HM, but Wail could probably fix that. Without consumables, h/h team can't even get passed the first group in Duncan HM
For some reason, Wretched wolves still doing like 50+dmg on autoattacks even with Wail on them Sir Pandra Pierva
Quote:
Originally Posted by Calista BlackBlood
nice
*off topic*btw nice avatar goin to see NW live in april in belfast lucky bastard. hmm i wanna try for ab a well nec using WoD. if there are enough wells in curses to do it. but its mostly gnna be a mess with you build i am off to make one i'll let you guys know how it goes Drakken Breathes Fire
Quote:
Originally Posted by Sir Pandra Pierva
lucky bastard.
hmm i wanna try for ab a well nec using WoD. if there are enough wells in curses to do it. but its mostly gnna be a mess with you build i am off to make one i'll let you guys know how it goes Well of Darkness has good synergy with price of failure. Sir Pandra Pierva
hmm
wod defile defenses goc sig of lost souls foul feast plauge sending well of something rez that was funny in RA and AB a litle while ago. Poor monks Trvth Jvstice
Now that Wail of Doom has been buffed for several days and was the elite Nec skill of choice for a bit, what does everyone think about it? I still like it but use the Assassin's Promise curse build quite often. I've usually take WoD if there are a few difficult bosses where I'm playing and use AP in areas with a lot of mobbed areas. Keep in mind I usually play with HH or PUGS, so that has also influenced my choice.
Question is: Are you still using WoD or have you gone back to your old tried and true builds? enmitee
tried nd true also meaning mainstream and common? wod is a refreshing new thing.
Drakken Breathes Fire
Quote:
Originally Posted by enmitee
tried nd true also meaning mainstream and common? wod is a refreshing new thing.
For the next couple weeks.
This just in; I tried Well of Darkness+Wail of Doom and was pretty happy with it. It might be worth it to go N//E and take wards aswell. Moloch Vein
I have consciously reserved judgment on this issue until I've really had the time to test and think through it.
I find Wail of Doom very unimpressive in PvE. I play exclusively hard mode. Hex duration cut in half versus bosses means 2 seconds duration on the hex. Distracting Shot is a better skill than WoD without even being an elite. Broad Head Arrow is better... even on a necro. Assassin's Promise + Technobabble is a lot stronger than WoD in PvE. Spiteful Spirit normally makes life easier for me than WoD. Jam Jar
How about, infecting both players with attribute to 0, or at least lowering your attributes.
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