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Items Attribute +1
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well... basicly... "item's attribute +1"... take the "master of my domain" inscription for example. if you use a skill/spell, there is a 20% chance that the skill/spell will have a 20% chance of having 13 <insert attribute here> instead of 12.
so... say i use a skill/spell that heals you for XX amount of health. if you get the 20% chance of being +1 then the skill you just used will heal for +X ADDITIONAL health instead of just XX health.
this rule can apply to tactics, motivation, dagger mastery, marksmanship, swordmanshit, strength, protection prayers, illsusion magic, you name it. all you need is the mod to pull it off.
so... say i use a skill/spell that heals you for XX amount of health. if you get the 20% chance of being +1 then the skill you just used will heal for +X ADDITIONAL health instead of just XX health.
this rule can apply to tactics, motivation, dagger mastery, marksmanship, swordmanshit, strength, protection prayers, illsusion magic, you name it. all you need is the mod to pull it off.
Item's attribute +1 also refers to headgear.
If you put a minor rune on your head piece, then it will give you +1 from the rune and also +1 from the inherit bonus. Similarly, if you put a sup rune on the head piece, you'd get +3 from the rune and +1 from the inherit bonus.
This phrase usually appears on hero armor headpieces and Eye of the north common armor like Woads, Norn crown, etc.
Hope that helps
If you put a minor rune on your head piece, then it will give you +1 from the rune and also +1 from the inherit bonus. Similarly, if you put a sup rune on the head piece, you'd get +3 from the rune and +1 from the inherit bonus.
This phrase usually appears on hero armor headpieces and Eye of the north common armor like Woads, Norn crown, etc.
Hope that helps

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