Question about combat modes of heroes
Sir Tidus
If I put a healer on avoid combat, will it still try to heal the party or will it just hide in the back and do nothing? Thanks.
Songbringer
It will heal and run in circles when it gets attacked.
Have you fought a grawl monk in hm-it will look like that ^^
Have you fought a grawl monk in hm-it will look like that ^^
Sir Tidus
So is it better to put a monk on avoid combat or guard?
Songbringer
Avoid. If it is on guard it will stand there and take the beating till it is like 1/2 or 1/3 health then will start to kite. Guard it will attack and avoid it won't just to throw that out there.
Sir Tidus
What about elementalists? Guard? Warriors fight or guard?
Biostem
You want your damage dealers to guard. If they're on avoid combat, they really won't do much. I only put monks on passive/avoid combat.
MagmaRed
Anyone doing damage should be on GUARD. Even, and especially the melee classes. Anyone not dealing damage should be on AVOID. As mentioned, putting Monks on AVOID means they do not attack things, will run away from things attacking them, and keep themselves healthy to focus on keeping you healthy. AVOID only affects their abililty to deal damage. They will still target the team, heal the team, buff the team, etc.
Melee on ATTACK will often cause aggro problems. They tend to target enemies farther away then you want to deal with, pull in extra groups, and aggro groups before you are ready. Having them on GUARD will still allow them to attack, but not until you do, or you are getting attacked.
Melee on ATTACK will often cause aggro problems. They tend to target enemies farther away then you want to deal with, pull in extra groups, and aggro groups before you are ready. Having them on GUARD will still allow them to attack, but not until you do, or you are getting attacked.
Sir Tidus
Quote:
Originally Posted by MagmaRed
Anyone doing damage should be on GUARD. Even, and especially the melee classes. Anyone not dealing damage should be on AVOID. As mentioned, putting Monks on AVOID means they do not attack things, will run away from things attacking them, and keep themselves healthy to focus on keeping you healthy. AVOID only affects their abililty to deal damage. They will still target the team, heal the team, buff the team, etc.
Melee on ATTACK will often cause aggro problems. They tend to target enemies farther away then you want to deal with, pull in extra groups, and aggro groups before you are ready. Having them on GUARD will still allow them to attack, but not until you do, or you are getting attacked. |