S
Question about combat modes of heroes
1 pages • Page 1
S
S
Anyone doing damage should be on GUARD. Even, and especially the melee classes. Anyone not dealing damage should be on AVOID. As mentioned, putting Monks on AVOID means they do not attack things, will run away from things attacking them, and keep themselves healthy to focus on keeping you healthy. AVOID only affects their abililty to deal damage. They will still target the team, heal the team, buff the team, etc.
Melee on ATTACK will often cause aggro problems. They tend to target enemies farther away then you want to deal with, pull in extra groups, and aggro groups before you are ready. Having them on GUARD will still allow them to attack, but not until you do, or you are getting attacked.
Melee on ATTACK will often cause aggro problems. They tend to target enemies farther away then you want to deal with, pull in extra groups, and aggro groups before you are ready. Having them on GUARD will still allow them to attack, but not until you do, or you are getting attacked.
S
Quote:
|
Originally Posted by MagmaRed
Anyone doing damage should be on GUARD. Even, and especially the melee classes. Anyone not dealing damage should be on AVOID. As mentioned, putting Monks on AVOID means they do not attack things, will run away from things attacking them, and keep themselves healthy to focus on keeping you healthy. AVOID only affects their abililty to deal damage. They will still target the team, heal the team, buff the team, etc.
Melee on ATTACK will often cause aggro problems. They tend to target enemies farther away then you want to deal with, pull in extra groups, and aggro groups before you are ready. Having them on GUARD will still allow them to attack, but not until you do, or you are getting attacked. |
