Attribute Beyond Rank 12
Sir Tidus
Is it true that once an attribute reaches rank 12, it starts to gain less benefit per level than before rank 12? Thanks in advance.
Two April Mornings
depends. best answer i can give
Sir Tidus
Quote:
Originally Posted by Two April Mornings
depends. best answer i can give
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jbcf05
Well, if you take Energy Storage for an Ele, you will receive +3 energy per level after 12 just as the previous levels. Strength you will get 1% armor pierce, Divine Favor +3.2 health healed per spell...so for those its the same. If would like to know how it effects the skills, I am not particularly sure.
Test it out with runes and see :P
Test it out with runes and see :P
Sir Tidus
Quote:
Originally Posted by jbcf05
Well, if you take Energy Storage for an Ele, you will receive +3 energy per level after 12 just as the previous levels. Strength you will get 1% armor pierce, Divine Favor +3.2 health healed per spell...so for those its the same. If would like to know how it effects the skills, I am not particularly sure.
Test it out with runes and see :P |
Sir Tidus
Quote:
Originally Posted by jbcf05
Well, if you take Energy Storage for an Ele, you will receive +3 energy per level after 12 just as the previous levels. Strength you will get 1% armor pierce, Divine Favor +3.2 health healed per spell...so for those its the same. If would like to know how it effects the skills, I am not particularly sure.
Test it out with runes and see :P |
Biostem
The biggest thing to check for are turning points for certain skills. A skill may do +24 damage when the attribute is 12, and +28 damage at rank 13. It may cost you, however, 20 attribute points to get from 12 to 13, yet those same 20 points could bring an attribute from 0 to 5. So it's not a matter of diminishing returns per se, it's a matter of whether the attribute points required to raise a stat from 12 to 13 are worth it or better used elsewhere.
Here's a good example:
[skill]enraging charge[/skill] returns 3 adrenaline at 12 strength, but it requires 15 strength for it to return 4 adrenaline. That difference determines if you can use that heavy-hitting 4-adrenaline skill right afterwards, or only a weaker 3 adrenaline cost one...
Here's a good example:
[skill]enraging charge[/skill] returns 3 adrenaline at 12 strength, but it requires 15 strength for it to return 4 adrenaline. That difference determines if you can use that heavy-hitting 4-adrenaline skill right afterwards, or only a weaker 3 adrenaline cost one...
DarkFlame
Quote:
Originally Posted by Sir Tidus
lol, elaborate "depends" please. You mean it depends on the atribute?
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Savio
Weapon attributes (and Beastmastery) are the ones that gain less past a rank of 12. As per [wiki]Damage calculation[/wiki], each additional rank in your weapon attribute adds 5 to your damage rating up to rank 12; past that each additional rank only gives +2.
Luminarus
Quote:
Originally Posted by Savio
Weapon attributes (and Beastmastery) are the ones that gain less past a rank of 12. As per [wiki]Damage calculation[/wiki], each additional rank in your weapon attribute adds 5 to your damage rating up to rank 12; past that each additional rank only gives +2.
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Savio
Quote:
Originally Posted by Sir Tidus
So if I use an attribute helm and minor rune then I should only get my rank up to 10?
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fenix
With my ele, afaik the break points get larger (ie, gaps between are larger, so less benefit between the gaps) after 12. I would have to check it though...
gremlin
The Healing Skill Mending is a good example of a skill topping out.
0 skill = +1
3 skill = +2
8 skill = +3
13 skill = +4
You cannot get to +5 by adding the max skill points so if your only aim in using healing was to have mending there isn't any point going all the way.
So a Monk primary using runes could take the skill to 13 and have 30 points to use elsewhere
While a Monk Secondary could stop at 8 gaining a perfectly usable +3 without having to mess up their primary skills.
0 skill = +1
3 skill = +2
8 skill = +3
13 skill = +4
You cannot get to +5 by adding the max skill points so if your only aim in using healing was to have mending there isn't any point going all the way.
So a Monk primary using runes could take the skill to 13 and have 30 points to use elsewhere
While a Monk Secondary could stop at 8 gaining a perfectly usable +3 without having to mess up their primary skills.
Pyro maniac
Quote:
Originally Posted by Savio
Weapon attributes (and Beastmastery) are the ones that gain less past a rank of 12. As per [wiki]Damage calculation[/wiki], each additional rank in your weapon attribute adds 5 to your damage rating up to rank 12; past that each additional rank only gives +2.
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The diminishing returns start from level/2 + 2. So a level 18 character will get the +2 starting at attribute 11. A level 16 character from attribute 10. And so forth.
However this is explained in the link of Savio and if you would have read it, this information is redundant.
I don't know how it works on odd levels.
Sir Tidus
Quote:
Originally Posted by Savio
Weapon attributes (and Beastmastery) are the ones that gain less past a rank of 12. As per [wiki]Damage calculation[/wiki], each additional rank in your weapon attribute adds 5 to your damage rating up to rank 12; past that each additional rank only gives +2.
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Sir Tidus
Quote:
Originally Posted by Savio
Your weapon mastery attribute should be as high as possible to deal the most damage.
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Savio
There are diminishing returns, yes; but what else are you going to put your attribute points in? Strength gives less to your damage than increasing your weapon attribute does, Tactics is pretty worthless, and there really aren't secondary attributes you need to pump up. Even though it's less of a gain, it's still a gain.
RPGmaniac
Now what about all the people who say superiors aren't worth it? That goes against what you said about getting your weapon mastery as high as possible (as in using a superior rune to get your mastery to 16).
Sir Tidus
Oh yeah, by the way, it says that on wiki you can get an attribute to 20. How is that possible? I can only add up to 16 (12 +1 attribute helm +3 superior rune).
RPGmaniac
The only way to get your attributes past 16 is in PvE. There are shine blessings plus the bonuses from items like Golden Eggs, Candy Corn, Lunar Fortunes I think. I bet there are a couple more items I forgot about, too.
Savio
Quote:
Originally Posted by RPGmaniac
Now what about all the people who say superiors aren't worth it? That goes against what you said about getting your weapon mastery as high as possible (as in using a superior rune to get your mastery to 16).
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Drink Ice Tea
Quote:
Originally Posted by RPGmaniac
The only way to get your attributes past 16 is in PvE. There are shine blessings plus the bonuses from items like Golden Eggs, Candy Corn, Lunar Fortunes I think. I bet there are a couple more items I forgot about, too.
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Sir Tidus
Quote:
Originally Posted by RPGmaniac
The only way to get your attributes past 16 is in PvE. There are shine blessings plus the bonuses from items like Golden Eggs, Candy Corn, Lunar Fortunes I think. I bet there are a couple more items I forgot about, too.
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RPGmaniac
Quote:
Originally Posted by Drink Ice Tea
Not true, there a few skills that push certain attributes to higher levels and you can also use a "Master of my Domain" inscription. Skills like Awaken the Blood and Gylph of Elemental Power raise certain attributes. I win?
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Quote:
Originally Posted by Savio
That's different. To get your base attribute rank to 12, you don't give up anything, warriors not really needing a lot of attributes; to get to rank 16 with runes, you give up health. In difficult areas that health is more valuable than the minor damage increase.
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Quote:
Originally Posted by Sir Tidus
So they are not permanent then.
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Sir Tidus
So is this the conclusion? Beyond rank 12 only weapon mastery slows down and all others advance at the same rate as before (roughly)?
Kale Ironfist
Quote:
Originally Posted by Sir Tidus
So is this the conclusion? Beyond rank 12 only weapon mastery slows down and all others advance at the same rate as before (roughly)?
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Sword
Most Breakpoints occur at 14 attribute - however it varies from skill to skill