Attribute Beyond Rank 12

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

Is it true that once an attribute reaches rank 12, it starts to gain less benefit per level than before rank 12? Thanks in advance.

Two April Mornings

Two April Mornings

No Luck No Time No Money

Join Date: Nov 2005

Amherst College, MA

Scars Meadows [SMS]

Me/

depends. best answer i can give

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

Quote:
Originally Posted by Two April Mornings
depends. best answer i can give
lol, elaborate "depends" please. You mean it depends on the atribute? How about swordsmanship, healing prayer, and elemental (air, fire, earth water) magic?

jbcf05

Ascalonian Squire

Join Date: Nov 2007

Well, if you take Energy Storage for an Ele, you will receive +3 energy per level after 12 just as the previous levels. Strength you will get 1% armor pierce, Divine Favor +3.2 health healed per spell...so for those its the same. If would like to know how it effects the skills, I am not particularly sure.

Test it out with runes and see :P

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

Quote:
Originally Posted by jbcf05
Well, if you take Energy Storage for an Ele, you will receive +3 energy per level after 12 just as the previous levels. Strength you will get 1% armor pierce, Divine Favor +3.2 health healed per spell...so for those its the same. If would like to know how it effects the skills, I am not particularly sure.

Test it out with runes and see :P
I read something on guild wiki (and only guild wiki, not on GWW) that after rank 12 for swordsmanship, the chance for critical or was it attack rating or something like that increase by less than half the amount per level. So if I use an attribute helm and minor rune then I should only get my rank up to 10?

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

Quote:
Originally Posted by jbcf05
Well, if you take Energy Storage for an Ele, you will receive +3 energy per level after 12 just as the previous levels. Strength you will get 1% armor pierce, Divine Favor +3.2 health healed per spell...so for those its the same. If would like to know how it effects the skills, I am not particularly sure.

Test it out with runes and see :P
There's no way to test this, the effect is too small to compare.

Biostem

Biostem

Jungle Guide

Join Date: Oct 2007

The biggest thing to check for are turning points for certain skills. A skill may do +24 damage when the attribute is 12, and +28 damage at rank 13. It may cost you, however, 20 attribute points to get from 12 to 13, yet those same 20 points could bring an attribute from 0 to 5. So it's not a matter of diminishing returns per se, it's a matter of whether the attribute points required to raise a stat from 12 to 13 are worth it or better used elsewhere.

Here's a good example:
[skill]enraging charge[/skill] returns 3 adrenaline at 12 strength, but it requires 15 strength for it to return 4 adrenaline. That difference determines if you can use that heavy-hitting 4-adrenaline skill right afterwards, or only a weaker 3 adrenaline cost one...

DarkFlame

Desert Nomad

Join Date: Feb 2005

Ascalon

E/

Quote:
Originally Posted by Sir Tidus
lol, elaborate "depends" please. You mean it depends on the atribute?
Depends on the skill itself. Go to wiki and check out the individual skills on your skillbar and what effect its attribute lvl has on it.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Weapon attributes (and Beastmastery) are the ones that gain less past a rank of 12. As per [wiki]Damage calculation[/wiki], each additional rank in your weapon attribute adds 5 to your damage rating up to rank 12; past that each additional rank only gives +2.

Luminarus

Luminarus

Furnace Stoker

Join Date: Aug 2007

Sydney, Australia

Haze of Light [pure]

R/

Quote:
Originally Posted by Savio
Weapon attributes (and Beastmastery) are the ones that gain less past a rank of 12. As per [wiki]Damage calculation[/wiki], each additional rank in your weapon attribute adds 5 to your damage rating up to rank 12; past that each additional rank only gives +2.
Interesting, I never actually knew that...

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Sir Tidus
So if I use an attribute helm and minor rune then I should only get my rank up to 10?
Your weapon mastery attribute should be as high as possible to deal the most damage.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

With my ele, afaik the break points get larger (ie, gaps between are larger, so less benefit between the gaps) after 12. I would have to check it though...

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

The Healing Skill Mending is a good example of a skill topping out.

0 skill = +1
3 skill = +2
8 skill = +3
13 skill = +4

You cannot get to +5 by adding the max skill points so if your only aim in using healing was to have mending there isn't any point going all the way.

So a Monk primary using runes could take the skill to 13 and have 30 points to use elsewhere
While a Monk Secondary could stop at 8 gaining a perfectly usable +3 without having to mess up their primary skills.

Pyro maniac

Pyro maniac

Desert Nomad

Join Date: Apr 2006

Quote:
Originally Posted by Savio
Weapon attributes (and Beastmastery) are the ones that gain less past a rank of 12. As per [wiki]Damage calculation[/wiki], each additional rank in your weapon attribute adds 5 to your damage rating up to rank 12; past that each additional rank only gives +2.
that's the answer if we're talking about a Max level character

The diminishing returns start from level/2 + 2. So a level 18 character will get the +2 starting at attribute 11. A level 16 character from attribute 10. And so forth.
However this is explained in the link of Savio and if you would have read it, this information is redundant.

I don't know how it works on odd levels.

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

Quote:
Originally Posted by Savio
Weapon attributes (and Beastmastery) are the ones that gain less past a rank of 12. As per [wiki]Damage calculation[/wiki], each additional rank in your weapon attribute adds 5 to your damage rating up to rank 12; past that each additional rank only gives +2.
Thank you very much.

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

Quote:
Originally Posted by Savio
Your weapon mastery attribute should be as high as possible to deal the most damage.
But like you said, it's not worth it anymore to get it beyond 12.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

There are diminishing returns, yes; but what else are you going to put your attribute points in? Strength gives less to your damage than increasing your weapon attribute does, Tactics is pretty worthless, and there really aren't secondary attributes you need to pump up. Even though it's less of a gain, it's still a gain.

RPGmaniac

RPGmaniac

Desert Nomad

Join Date: Aug 2005

Now what about all the people who say superiors aren't worth it? That goes against what you said about getting your weapon mastery as high as possible (as in using a superior rune to get your mastery to 16).

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

Oh yeah, by the way, it says that on wiki you can get an attribute to 20. How is that possible? I can only add up to 16 (12 +1 attribute helm +3 superior rune).

RPGmaniac

RPGmaniac

Desert Nomad

Join Date: Aug 2005

The only way to get your attributes past 16 is in PvE. There are shine blessings plus the bonuses from items like Golden Eggs, Candy Corn, Lunar Fortunes I think. I bet there are a couple more items I forgot about, too.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by RPGmaniac
Now what about all the people who say superiors aren't worth it? That goes against what you said about getting your weapon mastery as high as possible (as in using a superior rune to get your mastery to 16).
That's different. To get your base attribute rank to 12, you don't give up anything, warriors not really needing a lot of attributes; to get to rank 16 with runes, you give up health. In difficult areas that health is more valuable than the minor damage increase.

Drink Ice Tea

Drink Ice Tea

Ascalonian Squire

Join Date: Mar 2008

NJ, USA

Quote:
Originally Posted by RPGmaniac
The only way to get your attributes past 16 is in PvE. There are shine blessings plus the bonuses from items like Golden Eggs, Candy Corn, Lunar Fortunes I think. I bet there are a couple more items I forgot about, too.
Not true, there a few skills that push certain attributes to higher levels and you can also use a "Master of my Domain" inscription. Skills like Awaken the Blood and Gylph of Elemental Power raise certain attributes. I win?

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

Quote:
Originally Posted by RPGmaniac
The only way to get your attributes past 16 is in PvE. There are shine blessings plus the bonuses from items like Golden Eggs, Candy Corn, Lunar Fortunes I think. I bet there are a couple more items I forgot about, too.
So they are not permanent then.

RPGmaniac

RPGmaniac

Desert Nomad

Join Date: Aug 2005

Quote:
Originally Posted by Drink Ice Tea
Not true, there a few skills that push certain attributes to higher levels and you can also use a "Master of my Domain" inscription. Skills like Awaken the Blood and Gylph of Elemental Power raise certain attributes. I win?
If we're talking about weapon mastery (which we pretty much are at this point), no you don't actually

Quote:
Originally Posted by Savio
That's different. To get your base attribute rank to 12, you don't give up anything, warriors not really needing a lot of attributes; to get to rank 16 with runes, you give up health. In difficult areas that health is more valuable than the minor damage increase.
Alright, I understand

Quote:
Originally Posted by Sir Tidus
So they are not permanent then.
No, they aren't permanent. However, as Drink Ice Tea said there are item mods that will sometimes give you +1 to a certain attribute for the next skill you use (with a 20% chance).

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

So is this the conclusion? Beyond rank 12 only weapon mastery slows down and all others advance at the same rate as before (roughly)?

Kale Ironfist

Kale Ironfist

Jungle Guide

Join Date: Jul 2006

Australia

Venatio Illuminata [VEIL]

W/

Quote:
Originally Posted by Sir Tidus
So is this the conclusion? Beyond rank 12 only weapon mastery slows down and all others advance at the same rate as before (roughly)?
You're forgetting the fact that weapon mastery also improves the skills within that attribute line. Attributed skills still get the same linear boost.

Sword

Sword

Jungle Guide

Join Date: Jun 2006

Mo/

Most Breakpoints occur at 14 attribute - however it varies from skill to skill