Number of attributes a character uses

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

Depends on the build and the profession but mostly 2-3.
Meaning primary profession only with maybe a few skills that are efficient with no attribute points (GoLE on monk for example) or are unlinked.

Mechz

Frost Gate Guardian

Join Date: Dec 2006

Dayton, OH

The Epic Fail Guild [EFG]

A/

I like to run 3 or 4. My 3 spreads are usually 11-10-10, with 11 being any non-primary attribute. With 4, I run 10-10-8-8.

I think being able to get a lot of use out of a utility skill with the cost of having a hex or two end a bit sooner is entirely worth it. If you desperately need to hit a breakpoint, run major runes.

Pleikki

Pleikki

WTB q8 15^50 Weapons!

Join Date: Nov 2006

???oo ???ugs ???lan [?????????]

USually 3. ....

Neo Nugget

Neo Nugget

Site Contributor

Join Date: Jan 2006

R/

2-3.

Ele I use only 2 really, (elemental att and E-storage)

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Usually 3, but my el has been going water and energy storage only lately.

Striken7

Frost Gate Guardian

Join Date: Apr 2007

The District Nudists

R/

All of my PvE characters spec into 3 (12+10+8), except for my first character, who sometimes dips into all 4 Ranger attributes (11+9+8+8).

Some hero builds I use only use 2 main attributes (12+12+3), like Smiting Monk and SF Ele.

BlueNovember

BlueNovember

Wilds Pathfinder

Join Date: Sep 2005

WTS GW2 items for Zkey

Mo/

Quote:
Originally Posted by zwei2stein
Midblast; GoLE.
Mindblast is a fire skill.

I disagree with 4 being "ineffective".
In early factions GvG Blessed-light monks with Divine, Prot, Heal and Domination (hex breaker) were really popular.

After that it gets a bit messy though
some valid spreads for 5 attrib lines;
10 8 8 8 7
10 10 10 4 3

some valid spreads for 6;
10 9 7 6 6 6
10 8 8 7 6 5

I don't think I ever run just 2 attribs.
The cost of 11->12 is 20 points. Bearing in mind 0->6 is only 21 total, throwing in a utility skill is probably the better bet.

Edit: Rather than bump I'll reply to poster below me here.
Aye, I'm not condoning using 5+, just pointing out that you can still get respectably high attrib values with such a spread.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Blue, if you're running 6 attributes, you're running about 1 skill per attribute line, bearing in mind that you're (hopefully) bringing a res too. There is more than 1 good skill per attribute line, so it's just silly to spread yourself unnecessarily thin like that, when you could consolidate your points, be more effective at what you do, and have just as powerful (or more powerful, because of skill synergies) a bar.

Bringing a utility skill or two from a secondary profession is one thing; spec-ing 5 or more attributes is just dumb. Spec-ing 4 is - most of the time - a bad idea, unless the 4th att is just something you dump leftover points in, or it's a build that simply needs the 4th att (splinter barrage, for example).

Dallcingi

Dallcingi

Desert Nomad

Join Date: Nov 2006

USA

The Black Parades [死人死]

Mo/

I use 3-4 on monk and its been stated how that is distributed earlier in this thread.

Sir Seifus Halbred

Sir Seifus Halbred

Wilds Pathfinder

Join Date: Oct 2006

Two to three, two focused on the main proffession and one for the second proffession.

Um Yeah

Frost Gate Guardian

Join Date: Aug 2006

Illusions of Grandeur [Illu]

W/

2-4 depending on build. Sometimes a 3rd or 4th att is just leftover points into, say, air for shock on war.

RedNova88

RedNova88

Krytan Explorer

Join Date: Oct 2007

Behind you!

W/

For my Warrior I usually run with points in 2 attributes (Strength+ Weapon of choice) unless I'm running a W/R then it's 3 so I can put 9 into beast mastery for poisonous bite.

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

12 Marksmanship, 12 Expertise.
Secondary Mesmer for Epidemic, no points needed.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Except for farming builds (55 monk, etc.) I never run more than 3. If I use skills from more than 3 attributes, they either do not neet attribute points to be effective (Mending Touch, etc.) or they are No Attribute skills (Epidemic, etc.).

I find being highly effective at 2-3 attributes does better than being marginally effective at 3-5.

Abonai Laguna

Abonai Laguna

Wilds Pathfinder

Join Date: Jun 2006

Isle of the Dead [CoC] GH

Company Of Corpses [CoC]

E/

usually 2 or 3,
on my ele 2: fire + energy or air+ energy

Dryndalyn

Dryndalyn

Frost Gate Guardian

Join Date: May 2007

2 to 3, but often the third one is made up of left over points.

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

. 2 or 3

Kusandaa

Kusandaa

Forge Runner

Join Date: Jul 2006

N/Mo

2 or 3 for effective point distribution. Usually 16 curses, 12 SR and the remaining blood for a typical SS FoW build with BR, runes included. But I haven't used that in a while, I've been playing SV a lot lately...

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

3-4 here...I almost always run 3 (I'm in love with the 11-10-10 combo), but every once in a while I'll deviate and run 4.

I just hate seeing those extra attribute points wasted...

Molock

Desert Nomad

Join Date: Sep 2006

Qu??bec

Legacy of Angels [Halo]

E/

Ranger it depends, 3 in ab and ra, 2 everywhere else.
Elementalist, 2 or 3 depending on the build
Warrior, 3 in pvp, 2 in pve
Necromancer, 3 (sometimes 2, but not very often)

LouAl

Wilds Pathfinder

Join Date: Dec 2005

Most ppl here probably also spend the extra 20k for a perfect weapon mod i would think.

I usually use whatever I need (2-5). However, it only makes sense to use 3-5 when you get more for the 3-5 than you would have by staying in the others. Seems to me that 1 or 2 seconds off a duration or 5 dmg is rarely more important than fitting a skill in and making it quite effective.

If you are an ele, what is more important: max air and max e storage or max air, high e-storage, glyph of immolation at 8 points, and restful breeze with a decent duration? The latter is usually my choice (4 attbs)

Kiragi Yagami

Kiragi Yagami

Lion's Arch Merchant

Join Date: Nov 2007

Elician Mercinaries [eLm] Leader.

E/Me

Ranger: 12 Marksmanship, 9 Expertise, 9 Beast Mastery.

Warrior: 12 Axe Mastery, 12 Strength

Assassin: 12 Dagger Mastery, 9 Critical Strikes, 9 Shadow/Deadly (depends on build)

Dervish: 12 Scythe Mastery, 12 Mysticysm

Elementalist: 12 E-Storage, 12 Fire Magic

Necromancer: Depends on build, im usually a MM, so 12 Death Magic, 9 Soul Reaping, 9 Healing Prayers

so for the most part, i use 2-3, depending on build.

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

Quote:
Originally Posted by Arkantos
Secondary professions are mostly used for skills that either require no investment, or investment into one attribute line from that profession. Investing into more then 1 line from your secondary is usually bad.
QFT. At least this is what I do also. I might put a few points into the secondary profession line (third attribute I have points in) or just have points in two main lines and use the skills from the secondary that require no investment. There may be a rare exception or two where I might have a few points in a fourth attribute line (couple leftover points), but away from the game atm I cannot even think offhand what that might be. As a monk, its only main attribute lines and I might use the secondary for an unlinked skill, if that.

Olim Chill

Olim Chill

Wilds Pathfinder

Join Date: Oct 2007

USA

DMI

N/

I usually have points in 3 for my primary(Necro) and 1 for my secondary(Ranger).

Phaern Majes

Phaern Majes

Desert Nomad

Join Date: Sep 2005

Anywhere but up

The Panserbjorne [ROAR]

R/Mo

Yeah 2-3 for me too, occasionally I may end up with 4 if its necessary.

freaky naughty

Krytan Explorer

Join Date: Sep 2007

Mo/N

I run 2-3 attributes almost all of the time, and it seems that every single person on guru also does.

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

Wow, most people seem to use 2-3. However, I always use 4. Is that too spread out?

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

In PvE, not really. In PvP you are spread pretty thin. I guess if you have a few skills that need 8 points to get to the next "level" it might work depending on the build. However my first instinct is something funky is going on.

Why don't you post your builds in the campfire or glad's arena? We might be able to better critique if we knew what you were trying to do.

samcobra

samcobra

Krytan Explorer

Join Date: Jan 2006

USA

Mo/Me

Yes, you most likely are. However, it depends on what your 4th attribute is and what skills you are using it for.

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

I'm currently only level 18 W/Mo. I have: 10 sword, 9 str, 8 tac, 8 heal. Skills: severe artery, gash, final thrust, power attack, deadly riposte, dolyak signet, desperation blow, patient spirit.

RedStar

RedStar

Wilds Pathfinder

Join Date: Jul 2007

_____________________ (\__/) (\__/) (\__/)Help (='.'=)(='.'=)(='.'=)Bunny (")_(")(")_(")(")_(")

[Bomb]

E/

12 Curse
12 Soulreaping

or

12 Death
10 Healing
8 Soulreaping

I very rarely use my secondary profession (it like that with all my chars).

Made In Ascalon

Krytan Explorer

Join Date: Jun 2006

None

Rt/

Almost always 3, sometimes 2, and very rarely 4.
Quote:
Originally Posted by Sir Tidus
I'm currently only level 18 W/Mo. I have: 10 sword, 9 str, 8 tac, 8 heal. Skills: severe artery, gash, final thrust, power attack, deadly riposte, dolyak signet, desperation blow, patient spirit.
If your healer is doing his/her/its job, you should have no need for Patient Spirit. Max at swordsmanship and replace the skill with an elite as soon as possible.

samcobra

samcobra

Krytan Explorer

Join Date: Jan 2006

USA

Mo/Me

Quote:
Originally Posted by Sir Tidus
I'm currently only level 18 W/Mo. I have: 10 sword, 9 str, 8 tac, 8 heal. Skills: severe artery, gash, final thrust, power attack, deadly riposte, dolyak signet, desperation blow, patient spirit.
Those are all terrible skills, pretty much.
Do you even THINK about your skills before putting them together? Or do you just smash your head against your keyboard, and use that template code?

1) your job as a warrior is above all, to do damage and kill things. This means that you should max out your weapon attribute, thereby maximizing your damage.
2) Bring monks. There is no reason as a warrior in PvE to bring self heals. There is never going to be a time when there aren't monks with you. If you find that your party is taking too much pressure, adjust your playstyle, not your build. Switch targets to enemy damage dealers and kill whatever is trying to kill your party/monks. Also, don't take human pve pugs. Take henchmen. They know what they're doing better than most people you'll come across will.
3) Don't bring shitty skills. Desperation blow, dolyak signet, (deadly) riposte, etc. are all horrible skills. Don't use them. Don't spec into tactics, unless you're running shields up. That's pretty much the only reason you would spec tactics.
4) So, your attributes should be 14 sword 13 strength. You should run an elite (if you have one), and then put everything else on the bar that makes you kill fastest and most efficiently. This doesn't just mean to do big damage, but also things like DChop fall into this, allowing you to kill faster by interrupting their key skills (for a sword, savage slash is amazing).

Everytime I look at your post, it makes me sick. I seriously didn't know there were people playing this game that were still like this. Guess you see them pop up their ugly head occassionally. Still, best advice for you is to use your brain and actually think about what you're doing instead of doing something for the hell of it. And remember, your job as a warrior is not to tank, it's to kill and as fast as possible. Take out Dolyak signet (it prevents you from killing as fast since mobs run away from you). If you can, bring an IAS such as flail or something, since that doubles your DPS. Don't be dumb.

Washi

Washi

Wilds Pathfinder

Join Date: May 2007

Quote:
Originally Posted by samcobra
Everytime I look at your post, it makes me sick. I seriously didn't know there were people playing this game that were still like this. Guess you see them pop up their ugly head occassionally.
Wow you have some emotional problems lol.

No need to trash the guy like this, did you notice he's new to the game? He isn't even lvl 20 yet.

He prolly has like 20 skills to choose from, just tell him what to aim for and that's it.

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

Quote:
Originally Posted by samcobra
Those are all terrible skills, pretty much.
Do you even THINK about your skills before putting them together? Or do you just smash your head against your keyboard, and use that template code?

1) your job as a warrior is above all, to do damage and kill things. This means that you should max out your weapon attribute, thereby maximizing your damage.
2) Bring monks. There is no reason as a warrior in PvE to bring self heals. There is never going to be a time when there aren't monks with you. If you find that your party is taking too much pressure, adjust your playstyle, not your build. Switch targets to enemy damage dealers and kill whatever is trying to kill your party/monks. Also, don't take human pve pugs. Take henchmen. They know what they're doing better than most people you'll come across will.
3) Don't bring shitty skills. Desperation blow, dolyak signet, (deadly) riposte, etc. are all horrible skills. Don't use them. Don't spec into tactics, unless you're running shields up. That's pretty much the only reason you would spec tactics.
4) So, your attributes should be 14 sword 13 strength. You should run an elite (if you have one), and then put everything else on the bar that makes you kill fastest and most efficiently. This doesn't just mean to do big damage, but also things like DChop fall into this, allowing you to kill faster by interrupting their key skills (for a sword, savage slash is amazing).

Everytime I look at your post, it makes me sick. I seriously didn't know there were people playing this game that were still like this. Guess you see them pop up their ugly head occassionally. Still, best advice for you is to use your brain and actually think about what you're doing instead of doing something for the hell of it. And remember, your job as a warrior is not to tank, it's to kill and as fast as possible. Take out Dolyak signet (it prevents you from killing as fast since mobs run away from you). If you can, bring an IAS such as flail or something, since that doubles your DPS. Don't be dumb.
How are severe artery, gash, and power attack bad? Deadly riposte seem really good to me too.

ogre_jd

Wilds Pathfinder

Join Date: Feb 2008

Canadia

W/

Deadly Riposte *is* pretty good. Unfortunately, there's a lot of "y i take dam n bld wen n00b not atk???? no fair!!11111111" about it, it seems.

Tyla

Emo Goth Italics

Join Date: Sep 2006

2-3
Depends on the profession.

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

Quote:
Originally Posted by ogre_jd
Deadly Riposte *is* pretty good. Unfortunately, there's a lot of "y i take dam n bld wen n00b not atk???? no fair!!11111111" about it, it seems.
What? Sorry, I can't understand you.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Warrior, 2-3
Monk, 3-4
Mesmer, 3-4
Ele, variable, 2-5
Paragon, variable, 2-5
Ranger, 3-4

That's all I play.

I say variable because of PvP builds involving Healing Prayers, Water Magic, Air Magic, Energy Storage, and possibly Protection prayers.

Paragons are the same way, especially with warrior/mesmer secondaries.


MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

2-3, usually 3. Just like everyone else it seems.

I'll occasionally take 4 on Ranger(Kindle/Conjure for fun), or for solo or farm builds.

Deadly Riposte is bad because it is a reactive skill. It does nothing unless an oponent hits you in melee. The only time it's "good" is if all your foes are melee and you are the only target. An attack skill in its place is far more effective in a party.