Number of attributes a character uses
the_jos
Depends on the build and the profession but mostly 2-3.
Meaning primary profession only with maybe a few skills that are efficient with no attribute points (GoLE on monk for example) or are unlinked.
Meaning primary profession only with maybe a few skills that are efficient with no attribute points (GoLE on monk for example) or are unlinked.
Mechz
I like to run 3 or 4. My 3 spreads are usually 11-10-10, with 11 being any non-primary attribute. With 4, I run 10-10-8-8.
I think being able to get a lot of use out of a utility skill with the cost of having a hex or two end a bit sooner is entirely worth it. If you desperately need to hit a breakpoint, run major runes.
I think being able to get a lot of use out of a utility skill with the cost of having a hex or two end a bit sooner is entirely worth it. If you desperately need to hit a breakpoint, run major runes.
Pleikki
USually 3. ....
Neo Nugget
2-3.
Ele I use only 2 really, (elemental att and E-storage)
Ele I use only 2 really, (elemental att and E-storage)
Winterclaw
Usually 3, but my el has been going water and energy storage only lately.
Striken7
All of my PvE characters spec into 3 (12+10+8), except for my first character, who sometimes dips into all 4 Ranger attributes (11+9+8+8).
Some hero builds I use only use 2 main attributes (12+12+3), like Smiting Monk and SF Ele.
Some hero builds I use only use 2 main attributes (12+12+3), like Smiting Monk and SF Ele.
BlueNovember
Quote:
Originally Posted by zwei2stein
Midblast; GoLE.
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I disagree with 4 being "ineffective".
In early factions GvG Blessed-light monks with Divine, Prot, Heal and Domination (hex breaker) were really popular.
After that it gets a bit messy though
some valid spreads for 5 attrib lines;
10 8 8 8 7
10 10 10 4 3
some valid spreads for 6;
10 9 7 6 6 6
10 8 8 7 6 5
I don't think I ever run just 2 attribs.
The cost of 11->12 is 20 points. Bearing in mind 0->6 is only 21 total, throwing in a utility skill is probably the better bet.
Edit: Rather than bump I'll reply to poster below me here.
Aye, I'm not condoning using 5+, just pointing out that you can still get respectably high attrib values with such a spread.
Skyy High
Blue, if you're running 6 attributes, you're running about 1 skill per attribute line, bearing in mind that you're (hopefully) bringing a res too. There is more than 1 good skill per attribute line, so it's just silly to spread yourself unnecessarily thin like that, when you could consolidate your points, be more effective at what you do, and have just as powerful (or more powerful, because of skill synergies) a bar.
Bringing a utility skill or two from a secondary profession is one thing; spec-ing 5 or more attributes is just dumb. Spec-ing 4 is - most of the time - a bad idea, unless the 4th att is just something you dump leftover points in, or it's a build that simply needs the 4th att (splinter barrage, for example).
Bringing a utility skill or two from a secondary profession is one thing; spec-ing 5 or more attributes is just dumb. Spec-ing 4 is - most of the time - a bad idea, unless the 4th att is just something you dump leftover points in, or it's a build that simply needs the 4th att (splinter barrage, for example).
Dallcingi
I use 3-4 on monk and its been stated how that is distributed earlier in this thread.
Sir Seifus Halbred
Two to three, two focused on the main proffession and one for the second proffession.
Um Yeah
2-4 depending on build. Sometimes a 3rd or 4th att is just leftover points into, say, air for shock on war.
RedNova88
For my Warrior I usually run with points in 2 attributes (Strength+ Weapon of choice) unless I'm running a W/R then it's 3 so I can put 9 into beast mastery for poisonous bite.
Arduin
12 Marksmanship, 12 Expertise.
Secondary Mesmer for Epidemic, no points needed.
Secondary Mesmer for Epidemic, no points needed.
MagmaRed
Except for farming builds (55 monk, etc.) I never run more than 3. If I use skills from more than 3 attributes, they either do not neet attribute points to be effective (Mending Touch, etc.) or they are No Attribute skills (Epidemic, etc.).
I find being highly effective at 2-3 attributes does better than being marginally effective at 3-5.
I find being highly effective at 2-3 attributes does better than being marginally effective at 3-5.
Abonai Laguna
usually 2 or 3,
on my ele 2: fire + energy or air+ energy
on my ele 2: fire + energy or air+ energy
Dryndalyn
2 to 3, but often the third one is made up of left over points.
quickmonty
. 2 or 3
Kusandaa
2 or 3 for effective point distribution. Usually 16 curses, 12 SR and the remaining blood for a typical SS FoW build with BR, runes included. But I haven't used that in a while, I've been playing SV a lot lately...
Jetdoc
3-4 here...I almost always run 3 (I'm in love with the 11-10-10 combo), but every once in a while I'll deviate and run 4.
I just hate seeing those extra attribute points wasted...
I just hate seeing those extra attribute points wasted...
Molock
Ranger it depends, 3 in ab and ra, 2 everywhere else.
Elementalist, 2 or 3 depending on the build
Warrior, 3 in pvp, 2 in pve
Necromancer, 3 (sometimes 2, but not very often)
Elementalist, 2 or 3 depending on the build
Warrior, 3 in pvp, 2 in pve
Necromancer, 3 (sometimes 2, but not very often)
LouAl
Most ppl here probably also spend the extra 20k for a perfect weapon mod i would think.
I usually use whatever I need (2-5). However, it only makes sense to use 3-5 when you get more for the 3-5 than you would have by staying in the others. Seems to me that 1 or 2 seconds off a duration or 5 dmg is rarely more important than fitting a skill in and making it quite effective.
If you are an ele, what is more important: max air and max e storage or max air, high e-storage, glyph of immolation at 8 points, and restful breeze with a decent duration? The latter is usually my choice (4 attbs)
I usually use whatever I need (2-5). However, it only makes sense to use 3-5 when you get more for the 3-5 than you would have by staying in the others. Seems to me that 1 or 2 seconds off a duration or 5 dmg is rarely more important than fitting a skill in and making it quite effective.
If you are an ele, what is more important: max air and max e storage or max air, high e-storage, glyph of immolation at 8 points, and restful breeze with a decent duration? The latter is usually my choice (4 attbs)
Kiragi Yagami
Ranger: 12 Marksmanship, 9 Expertise, 9 Beast Mastery.
Warrior: 12 Axe Mastery, 12 Strength
Assassin: 12 Dagger Mastery, 9 Critical Strikes, 9 Shadow/Deadly (depends on build)
Dervish: 12 Scythe Mastery, 12 Mysticysm
Elementalist: 12 E-Storage, 12 Fire Magic
Necromancer: Depends on build, im usually a MM, so 12 Death Magic, 9 Soul Reaping, 9 Healing Prayers
so for the most part, i use 2-3, depending on build.
Warrior: 12 Axe Mastery, 12 Strength
Assassin: 12 Dagger Mastery, 9 Critical Strikes, 9 Shadow/Deadly (depends on build)
Dervish: 12 Scythe Mastery, 12 Mysticysm
Elementalist: 12 E-Storage, 12 Fire Magic
Necromancer: Depends on build, im usually a MM, so 12 Death Magic, 9 Soul Reaping, 9 Healing Prayers
so for the most part, i use 2-3, depending on build.
Aera Lure
Quote:
Originally Posted by Arkantos
Secondary professions are mostly used for skills that either require no investment, or investment into one attribute line from that profession. Investing into more then 1 line from your secondary is usually bad.
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Olim Chill
I usually have points in 3 for my primary(Necro) and 1 for my secondary(Ranger).
Phaern Majes
Yeah 2-3 for me too, occasionally I may end up with 4 if its necessary.
freaky naughty
I run 2-3 attributes almost all of the time, and it seems that every single person on guru also does.
Sir Tidus
Wow, most people seem to use 2-3. However, I always use 4. Is that too spread out?
Winterclaw
In PvE, not really. In PvP you are spread pretty thin. I guess if you have a few skills that need 8 points to get to the next "level" it might work depending on the build. However my first instinct is something funky is going on.
Why don't you post your builds in the campfire or glad's arena? We might be able to better critique if we knew what you were trying to do.
Why don't you post your builds in the campfire or glad's arena? We might be able to better critique if we knew what you were trying to do.
samcobra
Yes, you most likely are. However, it depends on what your 4th attribute is and what skills you are using it for.
Sir Tidus
I'm currently only level 18 W/Mo. I have: 10 sword, 9 str, 8 tac, 8 heal. Skills: severe artery, gash, final thrust, power attack, deadly riposte, dolyak signet, desperation blow, patient spirit.
RedStar
12 Curse
12 Soulreaping
or
12 Death
10 Healing
8 Soulreaping
I very rarely use my secondary profession (it like that with all my chars).
12 Soulreaping
or
12 Death
10 Healing
8 Soulreaping
I very rarely use my secondary profession (it like that with all my chars).
Made In Ascalon
Almost always 3, sometimes 2, and very rarely 4.
If your healer is doing his/her/its job, you should have no need for Patient Spirit. Max at swordsmanship and replace the skill with an elite as soon as possible.
Quote:
Originally Posted by Sir Tidus
I'm currently only level 18 W/Mo. I have: 10 sword, 9 str, 8 tac, 8 heal. Skills: severe artery, gash, final thrust, power attack, deadly riposte, dolyak signet, desperation blow, patient spirit.
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samcobra
Quote:
Originally Posted by Sir Tidus
I'm currently only level 18 W/Mo. I have: 10 sword, 9 str, 8 tac, 8 heal. Skills: severe artery, gash, final thrust, power attack, deadly riposte, dolyak signet, desperation blow, patient spirit.
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Do you even THINK about your skills before putting them together? Or do you just smash your head against your keyboard, and use that template code?
1) your job as a warrior is above all, to do damage and kill things. This means that you should max out your weapon attribute, thereby maximizing your damage.
2) Bring monks. There is no reason as a warrior in PvE to bring self heals. There is never going to be a time when there aren't monks with you. If you find that your party is taking too much pressure, adjust your playstyle, not your build. Switch targets to enemy damage dealers and kill whatever is trying to kill your party/monks. Also, don't take human pve pugs. Take henchmen. They know what they're doing better than most people you'll come across will.
3) Don't bring shitty skills. Desperation blow, dolyak signet, (deadly) riposte, etc. are all horrible skills. Don't use them. Don't spec into tactics, unless you're running shields up. That's pretty much the only reason you would spec tactics.
4) So, your attributes should be 14 sword 13 strength. You should run an elite (if you have one), and then put everything else on the bar that makes you kill fastest and most efficiently. This doesn't just mean to do big damage, but also things like DChop fall into this, allowing you to kill faster by interrupting their key skills (for a sword, savage slash is amazing).
Everytime I look at your post, it makes me sick. I seriously didn't know there were people playing this game that were still like this. Guess you see them pop up their ugly head occassionally. Still, best advice for you is to use your brain and actually think about what you're doing instead of doing something for the hell of it. And remember, your job as a warrior is not to tank, it's to kill and as fast as possible. Take out Dolyak signet (it prevents you from killing as fast since mobs run away from you). If you can, bring an IAS such as flail or something, since that doubles your DPS. Don't be dumb.
Washi
Quote:
Originally Posted by samcobra
Everytime I look at your post, it makes me sick. I seriously didn't know there were people playing this game that were still like this. Guess you see them pop up their ugly head occassionally.
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No need to trash the guy like this, did you notice he's new to the game? He isn't even lvl 20 yet.
He prolly has like 20 skills to choose from, just tell him what to aim for and that's it.
Sir Tidus
Quote:
Originally Posted by samcobra
Those are all terrible skills, pretty much.
Do you even THINK about your skills before putting them together? Or do you just smash your head against your keyboard, and use that template code? 1) your job as a warrior is above all, to do damage and kill things. This means that you should max out your weapon attribute, thereby maximizing your damage. 2) Bring monks. There is no reason as a warrior in PvE to bring self heals. There is never going to be a time when there aren't monks with you. If you find that your party is taking too much pressure, adjust your playstyle, not your build. Switch targets to enemy damage dealers and kill whatever is trying to kill your party/monks. Also, don't take human pve pugs. Take henchmen. They know what they're doing better than most people you'll come across will. 3) Don't bring shitty skills. Desperation blow, dolyak signet, (deadly) riposte, etc. are all horrible skills. Don't use them. Don't spec into tactics, unless you're running shields up. That's pretty much the only reason you would spec tactics. 4) So, your attributes should be 14 sword 13 strength. You should run an elite (if you have one), and then put everything else on the bar that makes you kill fastest and most efficiently. This doesn't just mean to do big damage, but also things like DChop fall into this, allowing you to kill faster by interrupting their key skills (for a sword, savage slash is amazing). Everytime I look at your post, it makes me sick. I seriously didn't know there were people playing this game that were still like this. Guess you see them pop up their ugly head occassionally. Still, best advice for you is to use your brain and actually think about what you're doing instead of doing something for the hell of it. And remember, your job as a warrior is not to tank, it's to kill and as fast as possible. Take out Dolyak signet (it prevents you from killing as fast since mobs run away from you). If you can, bring an IAS such as flail or something, since that doubles your DPS. Don't be dumb. |
ogre_jd
Deadly Riposte *is* pretty good. Unfortunately, there's a lot of "y i take dam n bld wen n00b not atk???? no fair!!11111111" about it, it seems.
Tyla
2-3
Depends on the profession.
Depends on the profession.
Sir Tidus
Quote:
Originally Posted by ogre_jd
Deadly Riposte *is* pretty good. Unfortunately, there's a lot of "y i take dam n bld wen n00b not atk???? no fair!!11111111" about it, it seems.
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Snow Bunny
Warrior, 2-3
Monk, 3-4
Mesmer, 3-4
Ele, variable, 2-5
Paragon, variable, 2-5
Ranger, 3-4
That's all I play.
I say variable because of PvP builds involving Healing Prayers, Water Magic, Air Magic, Energy Storage, and possibly Protection prayers.
Paragons are the same way, especially with warrior/mesmer secondaries.
Monk, 3-4
Mesmer, 3-4
Ele, variable, 2-5
Paragon, variable, 2-5
Ranger, 3-4
That's all I play.
I say variable because of PvP builds involving Healing Prayers, Water Magic, Air Magic, Energy Storage, and possibly Protection prayers.
Paragons are the same way, especially with warrior/mesmer secondaries.
MisterB
2-3, usually 3. Just like everyone else it seems.
I'll occasionally take 4 on Ranger(Kindle/Conjure for fun), or for solo or farm builds.
Deadly Riposte is bad because it is a reactive skill. It does nothing unless an oponent hits you in melee. The only time it's "good" is if all your foes are melee and you are the only target. An attack skill in its place is far more effective in a party.
I'll occasionally take 4 on Ranger(Kindle/Conjure for fun), or for solo or farm builds.
Deadly Riposte is bad because it is a reactive skill. It does nothing unless an oponent hits you in melee. The only time it's "good" is if all your foes are melee and you are the only target. An attack skill in its place is far more effective in a party.