I never really knew this until recently, so I apologize if I'm late to an already discussed debate. But anyways, while I was prepping my build up in PvE before going questing yadda yadda cough (rep grinding), I realized there were a few elites I could cap as well. So long story short, cap sigs take away from your amount of PvE skills on your bar. So if you have 2 sigs of capture, you can only have 1 PvE skill. I find it a little over kill, Cap sigs really don't help your build unless you're capping a skill that pertains to one of your attributes. So why should it further cripple it?, You either have to choose to be more effective and get no skill, or be less effective and get the skills you want. It just doesn't make sense to me, yes PvE is easy and we all know how l33t the PvPers are for saying it- but this isn't about that. I really doubt Anet intended to "balance out" PvE skills by making you choose a cap sig or not, it just seems like an overlooked possibility.
Personally I feel that it shouldn't, and you should be allowed to bring 3 PvE skills when ever carrying any amount of cap sigs.
Should Signet of Capture count as a PvE skill?
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Originally Posted by Proff
/not signed
It is a pve skill because you can only use it in pve. Ursan blessing+ 7 sig of cature ftl.... |
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Originally Posted by Taurucis
The only reason Signet of Capture should be a PvE skill, is so that retards don't bring Cap Sig into alliance battles so they can cap the shrines.
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But yes, the reason it's a PvE-only skill is because one cannot bring it into PvP.
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/signed....just for perdition rock if nothing else (there are 3 elites for ele, mesmer, monk and necro there---its a real PAIN in the you-know-where to have to go in and out just to cap the rest of your skills
) I just hated doing that place with my characters since I couldnt bring along enough skill caps---then having to kill and track down the bosses again (guess this is where they got the idea for grind).....ugh.
) I just hated doing that place with my characters since I couldnt bring along enough skill caps---then having to kill and track down the bosses again (guess this is where they got the idea for grind).....ugh.Quote:
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Originally Posted by Nevin
If anyone had that many sig of captures, what would it hurt? They're just eliminating the waste of time of rezoning to go to the same spot to cap a different skill?
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