Should Signet of Capture count as a PvE skill?

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

I never really knew this until recently, so I apologize if I'm late to an already discussed debate. But anyways, while I was prepping my build up in PvE before going questing yadda yadda cough (rep grinding), I realized there were a few elites I could cap as well. So long story short, cap sigs take away from your amount of PvE skills on your bar. So if you have 2 sigs of capture, you can only have 1 PvE skill. I find it a little over kill, Cap sigs really don't help your build unless you're capping a skill that pertains to one of your attributes. So why should it further cripple it?, You either have to choose to be more effective and get no skill, or be less effective and get the skills you want. It just doesn't make sense to me, yes PvE is easy and we all know how l33t the PvPers are for saying it- but this isn't about that. I really doubt Anet intended to "balance out" PvE skills by making you choose a cap sig or not, it just seems like an overlooked possibility.

Personally I feel that it shouldn't, and you should be allowed to bring 3 PvE skills when ever carrying any amount of cap sigs.

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

No, it shouldn't. It should count as a non attribute skill, as it is listed as THUS.

/signed.

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

no it shouldn't rly
can make capping really hateful (i'm going for Legendary Skill Hunter)
but nonetheless
in PvP it shouldn't be allowed either
quite a dilemma actually
/signed

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

The only reason Signet of Capture should be a PvE skill, is so that retards don't bring Cap Sig into alliance battles so they can cap the shrines.

Other than that, it should be a No Atrribute skill.

Proff

Proff

Jungle Guide

Join Date: Jun 2007

/not signed

It is a pve skill because you can only use it in pve.

Ursan blessing+ 7 sig of cature ftl....

FrAnt1c??

FrAnt1c??

Forge Runner

Join Date: Jan 2007

Belgium

Legion Of Sacred Light [LSL]

Mo/

Quote:
Originally Posted by Taurucis
The only reason Signet of Capture should be a PvE skill, is so that retards don't bring Cap Sig into alliance battles so they can cap the shrines.

Other than that, it should be a No Atrribute skill.

Lol Cap Shrines XD

Harmless

Harmless

Frost Gate Guardian

Join Date: Dec 2005

Uber Elite Rit Force of Justice Headquarters

What's a Guild? [LoL]

Rt/

/signed *more words*

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Quote:
Originally Posted by Proff
/not signed

It is a pve skill because you can only use it in pve.

Ursan blessing+ 7 sig of cature ftl....
If anyone had that many sig of captures, what would it hurt? They're just eliminating the waste of time of rezoning to go to the same spot to cap a different skill?

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

Quote:
Originally Posted by Taurucis
The only reason Signet of Capture should be a PvE skill, is so that retards don't bring Cap Sig into alliance battles so they can cap the shrines.
Sadly, I've seen people do that once. If memory serves me, we still won that alliance battle.

knoll

knoll

Desert Nomad

Join Date: Jul 2005

Washington State.

[ToA]

W/

Can you use it in PvP?

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Quote:
Originally Posted by knoll
Can you use it in PvP?
No, but doesn't mean there can't be a special genre of PvE skills that don't count as "active" PvE skills in GW.

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by Taurucis
The only reason Signet of Capture should be a PvE skill, is so that retards don't bring Cap Sig into alliance battles so they can cap the shrines.
I use it to cap the flag stand.

But yes, the reason it's a PvE-only skill is because one cannot bring it into PvP.

Dallcingi

Dallcingi

Desert Nomad

Join Date: Nov 2006

USA

The Black Parades [死人死]

Mo/

/notsigned
it just adds more strategy... you want teh skill right? then fight for it the way it is! besides, theres not really an alternative since simply buying them from trainer is too cheap.

Splitisoda

Frost Gate Guardian

Join Date: Nov 2007

STALKER!

Not in One

N/A

/signed
Lots of times that im gonna go cap a skill, I have to change my entire build. Being a SY! Para means that you either have 2-3 pve skills 24/7 on your bar (3 if u use spear of fury) Which means i'd have to go with something else and probably die.

Sora267

Sora267

Krytan Explorer

Join Date: Dec 2006

As long as it still remains unusable in PvP, /sign

Eldin

Eldin

Forge Runner

Join Date: Dec 2005

America. How about you, commie?

Fellows of Mythgar [FOM]

R/Mo

/notsigned

Umm, yeah, it's totally useless aside from the cap and exp gain, so it's basically the same as one bringing 3 PvE skills on their bar and an empty slot.

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

No point in making it a pve skill and limiting it to 3. If someone wants to take ursan and 6 cap sigs and a res sig let them. If they want to go around capping every skill for their profession in one run they can.

It's not like cap sigs do anything or help you in any way, so why limit them?

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

/signed....just for perdition rock if nothing else (there are 3 elites for ele, mesmer, monk and necro there---its a real PAIN in the you-know-where to have to go in and out just to cap the rest of your skills ) I just hated doing that place with my characters since I couldnt bring along enough skill caps---then having to kill and track down the bosses again (guess this is where they got the idea for grind).....ugh.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

/signed
God, perdition rock was annoying enough before they did this.

Kashrlyyk

Kashrlyyk

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Nevin
If anyone had that many sig of captures, what would it hurt? They're just eliminating the waste of time of rezoning to go to the same spot to cap a different skill?
Hey, you actually found the reason for making it a PvE skill. Makes the game more longer and more "fun".

Shiney

Academy Page

Join Date: Jun 2007

Ireland

E/

/signed

Basically because I think it's a bad idea limiting you to only having three on your bar at once.

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

I've always fully agreed with this. No good reason not to. Emphasism on "good".