"Invincible" Team

Dr Dimento

Lion's Arch Merchant

Join Date: Oct 2007

E/Me

First off, to keep the trolls at bay.....

This is pretty much just for laughs and to explore the possibilities. There will always be a faster way to make a team for a certain area.....this is just to make a team that can do almost all areas without changing the builds. Comprende?

My proposal would be like so....

4 Monks
3 Dervs
1 Elementalist

3 Monks have the following build:

16 Divine Favor
15 Protection Prayers
+20% Enchant Staffs

[skill]Life Bond[/skill][skill]Protective Bond[/skill][skill]Balthazar's Spirit[/skill][skill]Signet of Devotion[/skill][skill]Blessed Signet[/skill][skill]Arcane Echo[/skill][skill]Seed of Life[/skill]

1 Monk has the following Build

16 Smiting Prayers
15 Divine Favor

[skill]Succor[/skill][skill]Strength of Honor[/skill][skill]Blessed Signet[/skill][skill]Signet of Devotion[/skill][skill]Glyph of Renewal[/skill][skill]Seed of Life[/skill][skill]Rebirth[/skill]

3 Dervs with the following build
16 Mysticism
15 Scythe Mastery
20% Enchant Scythe

[skill]Vow of Silence[/skill][skill]Lyssa's Assault[/skill][skill]Radiant Scythe[/skill][skill]Victorious Sweep[/skill][skill]Balthazar's Spirit[/skill][skill]Emerite's Attack[/skill][skill]Aura of Holy Might[/skill]

1 Ele with the following build

[skill]Glyph of Swiftness[/skill][skill]Obsidian Flesh[/skill][skill]Stone Striker[/skill][skill]Stoneflesh Aura[/skill][skill]Mantra of Earth[/skill][skill]Ward of Stability[/skill][skill]Ward of Weakness[/skill][skill]Radiation Field[/skill]

Usage:

1) Smiting monk casts Succor on 3 Protection Monks & the ele
2) Smiting monk casts Strength of Honor on 3 Dervs
3) The protection monks cast Protective Bond on all non-monks
4) The protection monks cast Life Bond on all non-monks
5) The protection monks cast Balthazar's Spirt on themselves
6) The dervs cast Balthazar's Spirit on themselves

Ele maintain's ob flesh, Dervs maintain Vow of Silence. Ele uses wards to provide constant pressure (degen), immunity to knockdown (ward of stability), and decrease damage of enemy attacks (ward of weakness). The dervs do the killing. When health gets low, a monk casts Seed of Life on one of the 3 protection monks and insta-heals the party. Since 4 monks have it......health should never be an issue.

Counter: Signet based interrupt, Signet of Humility, Daze

Signet based interrupt can also be prevented by having the dervs go D/Me and bringing Mantra of Concentration/Mantra of Resolve. However, this may cause them to have slight energy issues.

I am VERY open to suggestions. As you can see there are quite a few optionals! Please.....have fun with this. Just trying to get a theoretical invinci-team so me and some guildies can have some fun later trying and failing =)

RiKio

RiKio

Krytan Explorer

Join Date: Dec 2007

Plato's Cave

W/E

Eh....WTB damage?

Boogz

Boogz

Lion's Arch Merchant

Join Date: Feb 2008

Variable Speed Farmers[VsF]

Mo/

yeah , you're invencible , and also you wont kill a single monster
WTB damage

Dr Dimento

Lion's Arch Merchant

Join Date: Oct 2007

E/Me

LoL. Actually, the dervs should be inflicting a metric shit ton of damage.....

Infectious

Lion's Arch Merchant

Join Date: Dec 2006

New Zealand FTW

Ex Talionis [Law]

No its not enough
Just use standard shock axe
RC + WoH Monk
Minon bomber with jagged bones and death nova (give this to a hero as they are really 1337 with this build)
A N/Rt rit healer with whatever skills you feel basically
3 x searing flames

knoll

knoll

Desert Nomad

Join Date: Jul 2005

Washington State.

[ToA]

W/

Would this build work for HA as well. I need to farm those ecto in the UW.

Antithesis

Antithesis

Desert Nomad

Join Date: Jan 2007

BrisneyLand

Sphincter Says [What]

W/

Blind + no condition removal > your build.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

If I wanted an invincible team that requires multiple real players, I'd go with 3 ursan, 2 monks, and the 3 sabway necros. It does a lot more damage and it's not going to die either.

Or just bring a copy (or two) of SY.

freaky naughty

Krytan Explorer

Join Date: Sep 2007

Mo/N

Quote:
Originally Posted by Antithesis
Blind + no condition removal > your build. OP just got owned, no condition removal is pretty much fail. You've got 4 monks and none have condition removal?

Trvth Jvstice

Trvth Jvstice

Wilds Pathfinder

Join Date: May 2006

HALE

W/

Looks like a fun build, just add condition removal and you're good to go.

@ freaky naughty, where did you get your name? I know it's from a Will Ferrell or Ben Stiller movie. Dang! I just can't remember! Arrrgh!

EDIT: nvm freaky naughty, googled it, it's from Dodgeball. You might be interested to know, if you google "freaky naughty" (in quotations) your GWG profile is the 4th result-pretty cool huh! Cool freaky naughty link.

Brian the Gladiator

Brian the Gladiator

Krytan Explorer

Join Date: May 2006

Michigan, USA

Us Are Not [leet]

E/

5 Ursans and 3 Monks... GG (I'm creative... but it works)

EDIT: If you google my name, its number 1 on the list (without quotes) haha.. I win!

killress

Academy Page

Join Date: Dec 2007

iMud

R/

6 ursans, 2 hb monks?

weretoad

weretoad

Lion's Arch Merchant

Join Date: Mar 2007

league of the elite

Me/

i like that your creative even if you haven't considered all aspects

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

bad

~Super Igor ~

Valaric

Ascalonian Squire

Join Date: Jan 2007

UK

Defenders Of The Lost

E/Mo

Ursan teams, now that creativity at its highest!

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

hang on, how is the monk able to maintain 7 maintained enchants, 4 of which will result in the draining of 1 energy everytime the person it is cast on casts a spell?

Washi

Washi

Wilds Pathfinder

Join Date: May 2007

Quote:
Originally Posted by holymasamune
If I wanted an invincible team that requires multiple real players, I'd go with 3 ursan, 2 monks, and the 3 sabway necros. It does a lot more damage and it's not going to die either.

Or just bring a copy (or two) of SY. You know things are really really bad when holy advertizes ursan

Sethellington

Sethellington

Jungle Guide

Join Date: Sep 2005

nn

N/

nothing is invincible -.- the bonders are (a bit) innovative i guess but this can't clear anything. SY! para makes most things invincible, try that instead.

MasterSasori

MasterSasori

Desert Nomad

Join Date: Dec 2007

USA

[Thay]

R/Mo

There's no real reason to run this over UB and UB does not take an ounce of skill to use.

X Ursan + Y Monk = Steam roll PvE w/o skill

Goldfish>That dumb blond chick you had a one night stand with>Potato>Ursan

Thizzle

Banned

Join Date: Apr 2008

Quote:
Originally Posted by killress
6 ursans, 2 hb monks? That's what this thread was going to be originally.

Darkside

Darkside

Krytan Explorer

Join Date: Dec 2006

Chantry of Secrets

[Angl]

D/

Quote:
Originally Posted by Super Igor
bad

~Super Igor ~ Yah this is almost as bad as igorway.

xxx wraith xxx

Frost Gate Guardian

Join Date: Jan 2007

The netherlands

N/

Quote:
Originally Posted by Darkside
Yah this is almost as bad as igorway. well igor, you pretty much got served there :P