Teleporters for the Fissure of Woe

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Scarlett Romanov
Scarlett Romanov
Guest
#1
The Underworld has reapears that teleport you places. So why doesn't Fow? I'd love to see some kind of teleportation system placed in Fow. Perhaps the teleportation spots could be at the npcs that give quests. Anyway, thoughts?
Savio
Savio
Teenager with attitude
#2
FoW doesn't have teleporters like UW because, oddly enough, FoW isn't UW.
Gift3d
Gift3d
Forge Runner
#3
Quote:
Originally Posted by Savio
FoW doesn't have teleporters like UW because, oddly enough, FoW isn't UW.
Quote:
People are retarded
Oh the incredible irony.




@OP, wouldn't really happen, but would definitely be nice, it's annoying running around all over for that stuff. Especially after you clear and have to run all the way back to the forgemaster (depending on where you finish)
FengShuiDove
FengShuiDove
Forge Runner
#4
[skill]"Fall Back!"[/skill]

Guild leader made me bring this once.
Gift3d
Gift3d
Forge Runner
#5
Quote:
Originally Posted by FengShuiDove
[skill]"Fall Back!"[/skill]

Guild leader made me bring this once.
Hah, once me and a friend hired a helpless wammo, as a "charger" while we cleared FoW with heroes. Worked good really.
Div
Div
I like yumy food!
#6
I think the next logical progression from this suggestion is to suggest we should add teleporters to DoA, then Deep/Urgoz, then Slavers, which would be bad. So no.
the Puppeteer
the Puppeteer
Jungle Guide
#7
Quote:
Originally Posted by Savio
FoW doesn't have teleporters like UW because, oddly enough, FoW isn't UW.
gasp
HawkofStorms
HawkofStorms
Hall Hero
#8
/notsigned
FoW isn't that large, and if you do the quests in order, you can get everywhere pretty quickly. The only thing that is out of the way is the forest quest chain.
The Way Out
The Way Out
Wilds Pathfinder
#9
Man... FoW runs in thirty minutes... I could use the shards... hehe

FYI... UW has teleporters as part of the missions (Restoring Grenth's Monuments) Putting them into FoW would just detract from the lame experience it already is.
Uber Mass
Uber Mass
Krytan Explorer
#10
FoW is to small for teleports
A
Artorius.Maximus
Lion's Arch Merchant
#11
Quote:
Originally Posted by holymasamune
I think the next logical progression from this suggestion is to suggest we should add teleporters to DoA, then Deep/Urgoz, then Slavers, which would be bad. So no.
I could use one in Old Ascalon, Plains of Jarin, and Sunqua Vale.

There is no need to add these.

/notsigned
Abedeus
Abedeus
Grotto Attendant
#12
I think that there are quests that REQUIRE players to teleport in UW. Like that with Vengeful Aatxes.

But even if FoW and UW are same size, /nosigned.
Eldin
Eldin
Forge Runner
#13
FoW is large but open, unlike the UW. It's not that bad, just bring some speed stances.

A teleport between the Tower of Courage and Tower of Strength may be a good idea though - they are at the far ends of the Fissure of Woe and make it so you cannot activate the teleports until you've completed the quest for each tower.

As The Tower of Strength is later on in FoW, it wouldn't be a bad idea as by then you have probably cleared most of FoW and are just backtracking.
Savio
Savio
Teenager with attitude
#14
Quote:
Originally Posted by Abedeus
I think that there are quests that REQUIRE players to teleport in UW. Like that with Vengeful Aatxes.
It's not required, but it's better to teleport.
A
Artorius.Maximus
Lion's Arch Merchant
#15
Quote:
Originally Posted by Eldin
FoW is large but open, unlike the UW. It's not that bad, just bring some speed stances.

A teleport between the Tower of Courage and Tower of Strength may be a good idea though - they are at the far ends of the Fissure of Woe and make it so you cannot activate the teleports until you've completed the quest for each tower.

As The Tower of Strength is later on in FoW, it wouldn't be a bad idea as by then you have probably cleared most of FoW and are just backtracking.
If implementing this version, I would do the forgemaster too, if for no other reason than that is where the chest is at.
The Way Out
The Way Out
Wilds Pathfinder
#16
Quote:
Originally Posted by Savio
It's not required, but it's better to teleport.
Teleportation is definitely required due to the Unwanted Guests mission. If you were not to teleport, the Vengeful Aataxe would not die. They would remain on you until you were dead and there were no other party members in their vicinity. The mission was designed so that you would take the quest and teleport behind them, killing the Keeper and whatnot. On another note, I don't even care to point anymore out.

They should give us dirtbikes in FoW once we complete the mission. That would make more sense to me than teleporters.
Proff
Proff
Jungle Guide
#17
Quote:
Originally Posted by The Way Out
They should give us dirtbikes in FoW once we complete the mission. That would make more sense to me than teleporters.
+1

Hells ya, now that's an update worth putting into the game
The Way Out
The Way Out
Wilds Pathfinder
#18
Quote:
Originally Posted by Proff
+1

Hells ya, now that's an update worth putting into the game
I was joking, but now that I think about it...
FoW is the perfect setting for a dirtbike. I would love to wipe around in the dunes. That would rock!
Kattar
Kattar
EXCESSIVE FLUTTERCUSSING
#19
Quote:
Originally Posted by The Way Out
I was joking, but now that I think about it...
FoW is the perfect setting for a dirtbike. I would love to wipe around in the dunes. That would rock!
Ha, that would be amazing. Lol, mechanical mounts ftw.

Yeah but seriously, it's an elite area. It's SUPPOSED to be HARD. Why make it easier/quicker?

/notsigned
N
NamelessBeauty
Krytan Explorer
#20
Quote:
Originally Posted by Savio
FoW doesn't have teleporters like UW because, oddly enough, FoW isn't UW.
I second that! LOL! What a bad idea lol!

To OP: How about a teleport skill where you can teleport you from UW to FoW then DoA after completing from 1 to another?

Oh wait, maybe you forget your pant in your storage, teleport to town, sell white items, get your pant then teleport back and continue clearing FoW?