Teleporters for the Fissure of Woe

Scarlett Romanov

Scarlett Romanov

Guest

Join Date: Jul 2005

Me/

The Underworld has reapears that teleport you places. So why doesn't Fow? I'd love to see some kind of teleportation system placed in Fow. Perhaps the teleportation spots could be at the npcs that give quests. Anyway, thoughts?

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

FoW doesn't have teleporters like UW because, oddly enough, FoW isn't UW.

Gift3d

Gift3d

Forge Runner

Join Date: Feb 2007

Las Vegas

Enraged Whiny Carebears [oR]

W/E

Quote:
Originally Posted by Savio
FoW doesn't have teleporters like UW because, oddly enough, FoW isn't UW.
Quote:
People are retarded
Oh the incredible irony.




@OP, wouldn't really happen, but would definitely be nice, it's annoying running around all over for that stuff. Especially after you clear and have to run all the way back to the forgemaster (depending on where you finish)

FengShuiDove

FengShuiDove

Forge Runner

Join Date: Sep 2007

Trinity of the Ascended [ToA]

A/

[skill]"Fall Back!"[/skill]

Guild leader made me bring this once.

Gift3d

Gift3d

Forge Runner

Join Date: Feb 2007

Las Vegas

Enraged Whiny Carebears [oR]

W/E

Quote:
Originally Posted by FengShuiDove
[skill]"Fall Back!"[/skill]

Guild leader made me bring this once.
Hah, once me and a friend hired a helpless wammo, as a "charger" while we cleared FoW with heroes. Worked good really.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

I think the next logical progression from this suggestion is to suggest we should add teleporters to DoA, then Deep/Urgoz, then Slavers, which would be bad. So no.

the Puppeteer

the Puppeteer

Jungle Guide

Join Date: Apr 2007

Quote:
Originally Posted by Savio
FoW doesn't have teleporters like UW because, oddly enough, FoW isn't UW.
gasp

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

/notsigned
FoW isn't that large, and if you do the quests in order, you can get everywhere pretty quickly. The only thing that is out of the way is the forest quest chain.

The Way Out

The Way Out

Wilds Pathfinder

Join Date: Aug 2007

In my peanut brain

Zomg Zombies [OMG]

Mo/E

Man... FoW runs in thirty minutes... I could use the shards... hehe

FYI... UW has teleporters as part of the missions (Restoring Grenth's Monuments) Putting them into FoW would just detract from the lame experience it already is.

Uber Mass

Uber Mass

Krytan Explorer

Join Date: Oct 2006

The Netherlands

retired from gw [agro] still ftw

W/

FoW is to small for teleports

Artorius.Maximus

Lion's Arch Merchant

Join Date: Jan 2008

Rising Rebellion

E/

Quote:
Originally Posted by holymasamune
I think the next logical progression from this suggestion is to suggest we should add teleporters to DoA, then Deep/Urgoz, then Slavers, which would be bad. So no.
I could use one in Old Ascalon, Plains of Jarin, and Sunqua Vale.

There is no need to add these.

/notsigned

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

I think that there are quests that REQUIRE players to teleport in UW. Like that with Vengeful Aatxes.

But even if FoW and UW are same size, /nosigned.

Eldin

Eldin

Forge Runner

Join Date: Dec 2005

America. How about you, commie?

Fellows of Mythgar [FOM]

R/Mo

FoW is large but open, unlike the UW. It's not that bad, just bring some speed stances.

A teleport between the Tower of Courage and Tower of Strength may be a good idea though - they are at the far ends of the Fissure of Woe and make it so you cannot activate the teleports until you've completed the quest for each tower.

As The Tower of Strength is later on in FoW, it wouldn't be a bad idea as by then you have probably cleared most of FoW and are just backtracking.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Abedeus
I think that there are quests that REQUIRE players to teleport in UW. Like that with Vengeful Aatxes.
It's not required, but it's better to teleport.

Artorius.Maximus

Lion's Arch Merchant

Join Date: Jan 2008

Rising Rebellion

E/

Quote:
Originally Posted by Eldin
FoW is large but open, unlike the UW. It's not that bad, just bring some speed stances.

A teleport between the Tower of Courage and Tower of Strength may be a good idea though - they are at the far ends of the Fissure of Woe and make it so you cannot activate the teleports until you've completed the quest for each tower.

As The Tower of Strength is later on in FoW, it wouldn't be a bad idea as by then you have probably cleared most of FoW and are just backtracking.
If implementing this version, I would do the forgemaster too, if for no other reason than that is where the chest is at.

The Way Out

The Way Out

Wilds Pathfinder

Join Date: Aug 2007

In my peanut brain

Zomg Zombies [OMG]

Mo/E

Quote:
Originally Posted by Savio
It's not required, but it's better to teleport.
Teleportation is definitely required due to the Unwanted Guests mission. If you were not to teleport, the Vengeful Aataxe would not die. They would remain on you until you were dead and there were no other party members in their vicinity. The mission was designed so that you would take the quest and teleport behind them, killing the Keeper and whatnot. On another note, I don't even care to point anymore out.

They should give us dirtbikes in FoW once we complete the mission. That would make more sense to me than teleporters.

Proff

Proff

Jungle Guide

Join Date: Jun 2007

Quote:
Originally Posted by The Way Out
They should give us dirtbikes in FoW once we complete the mission. That would make more sense to me than teleporters.
+1

Hells ya, now that's an update worth putting into the game

The Way Out

The Way Out

Wilds Pathfinder

Join Date: Aug 2007

In my peanut brain

Zomg Zombies [OMG]

Mo/E

Quote:
Originally Posted by Proff
+1

Hells ya, now that's an update worth putting into the game
I was joking, but now that I think about it...
FoW is the perfect setting for a dirtbike. I would love to wipe around in the dunes. That would rock!

Kattar

Kattar

EXCESSIVE FLUTTERCUSSING

Join Date: Mar 2007

SMS (lolgw2placeholder)

Me/

Quote:
Originally Posted by The Way Out
I was joking, but now that I think about it...
FoW is the perfect setting for a dirtbike. I would love to wipe around in the dunes. That would rock!
Ha, that would be amazing. Lol, mechanical mounts ftw.

Yeah but seriously, it's an elite area. It's SUPPOSED to be HARD. Why make it easier/quicker?

/notsigned

NamelessBeauty

Krytan Explorer

Join Date: Jan 2008

Michigan State University, East Lansing, MI

Mo/

Quote:
Originally Posted by Savio
FoW doesn't have teleporters like UW because, oddly enough, FoW isn't UW.
I second that! LOL! What a bad idea lol!

To OP: How about a teleport skill where you can teleport you from UW to FoW then DoA after completing from 1 to another?

Oh wait, maybe you forget your pant in your storage, teleport to town, sell white items, get your pant then teleport back and continue clearing FoW?

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

Quote:
Originally Posted by Katsumi
Ha, that would be amazing. Lol, mechanical mounts ftw.

Yeah but seriously, it's an elite area. It's SUPPOSED to be HARD. Why make it easier/quicker?

/notsigned
wait fow is supposed to be hard?

Eldin

Eldin

Forge Runner

Join Date: Dec 2005

America. How about you, commie?

Fellows of Mythgar [FOM]

R/Mo

Why yes it is! You must have only joined after Ursan came out...

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

It do not need as much teleporters as UW has, but it could a couple of them, from already existing NPCs being far away enough.

The Way Out

The Way Out

Wilds Pathfinder

Join Date: Aug 2007

In my peanut brain

Zomg Zombies [OMG]

Mo/E

Quote:
Originally Posted by Eldin
Why yes it is! You must have only joined after Ursan came out...
No, FoW has always been easy... people have always been meh...

I would seriously suggest that people start unlocking skills for their heroes... it sounds to me like the majority of people I encounter just don't have a variety of builds for their heroes. Right now, I wonder how many people are running their characters and heroes with atrocious builds, complaining that the game is too hard. That hasn't been my experience. I can hh anything ig. Rune your heroes... give them a variety of skills, and watch how it magically works... lol

baltazar knight

baltazar knight

Frost Gate Guardian

Join Date: Oct 2007

Belgium

The Myth of Phoenix [Myth]

W/

bah i hate teleporters

this will get abused and weird in UW an avatar of grenth can teleport you but in fow a normal npc i don't know...

/notsigned

- Tain -

- Tain -

Desert Nomad

Join Date: Apr 2006

[SMS]

R/

Quote:
Originally Posted by The Way Out
Teleportation is definitely required due to the Unwanted Guests mission. If you were not to teleport, the Vengeful Aataxe would not die. They would remain on you until you were dead and there were no other party members in their vicinity.
That option = not required. Most people do that quest last anyway, so what's DP?

OT: No need... the openness and layout of FoW makes it simple to cruise around and clear without ever really going over what you've already done.

Kattar

Kattar

EXCESSIVE FLUTTERCUSSING

Join Date: Mar 2007

SMS (lolgw2placeholder)

Me/

Quote:
Originally Posted by Sir Pandra Pierva
wait fow is supposed to be hard?
Heh, I know someone would love that I said that.

Harder in the sense that it's a little more difficult then the rest of PvE.

Quote:
this will get abused
What he said.

Tarun

Tarun

Technician's Corner Moderator

Join Date: Jan 2006

The TARDIS

http://www.lunarsoft.net/ http://forums.lunarsoft.net/

/not signed - as mentioned, FoW is rather small and can easily be cleared completely in a matter of a few hours or less.

Noel Hope

Noel Hope

Frost Gate Guardian

Join Date: Aug 2007

America

[SBP]

Mo/

/notsigned

They aren't necessary; FoW is a relatively small area.

The Way Out

The Way Out

Wilds Pathfinder

Join Date: Aug 2007

In my peanut brain

Zomg Zombies [OMG]

Mo/E

Quote:
Originally Posted by - Tain -
That option = not required. Most people do that quest last anyway, so what's DP?

OT: No need... the openness and layout of FoW makes it simple to cruise around and clear without ever really going over what you've already done.
hmmm.... I wonder what would happen if the aataxe blocked your escape when you aggroed them...

you could kill the reaper, however, as long as you are holding their aggro they don't die...

You don't need to teleport, right? No... it is optional

/sarcasm *inserted throughout reply*

Teleporting is part of the Underworld and should be used. Even with the best group possible and splitting the missions, the fastest I have cleared UW is a little over fifty minutes.

The fasterest I have cleared FoW is the same without. FoW is small and can be cleared in a set pattern... where UW cannot. The central reaper has three quests that are in the hub of UW, pointing all over the place.

Scarlett Romanov

Scarlett Romanov

Guest

Join Date: Jul 2005

Me/

You guys are a bunch of jackasses. Close this RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing thread.

- Tain -

- Tain -

Desert Nomad

Join Date: Apr 2006

[SMS]

R/

Quote:
Originally Posted by The Way Out
hmmm.... I wonder what would happen if the aataxe blocked your escape when you aggroed them...

you could kill the reaper, however, as long as you are holding their aggro they don't die...

You don't need to teleport, right? No... it is optional

/sarcasm *inserted throughout reply*.
Lolwut? I'm poking fun, but at least make some sense please. The Keeper* (not reaper) is squishy, it doesn't take much to kill. Not much meaning not your whole party. As in not everyone aggros. It dies, let the people who went in die, aatxes die. So.... wut? Try to be less of an ass just for the sake of being an ass, you look a whole lot less silly.

ValaOfTheFens

ValaOfTheFens

Jungle Guide

Join Date: Sep 2006

Warrior Nation[WN]

I'd be behind a one-way teleporter after you cleared the Forge. So you could teleport to whereever you need but would have to fight your way back(why the heck not?). In most cases FoW teams aren't coordinated enough to split up and do more than one quest at the same time. All us casters start feeling squishy w/o bonds and heals(though Rt's do quite well w/o monks).

/not signed unless FoW gets bigger...which would be awesome.

The Little Viking

Krytan Explorer

Join Date: Mar 2006

innergalactic gargleblasters

W/Mo

FoW doesnt need teleporters. Its not that big of an area to begin with, and if you do the forgemaster quests right off, you have a shortcut between the differant areas. As for being able to sell in the area, the forgemaster will buy from you after you have completed his quests. I ALWAYS do the forgemaster quests first off for the convenience of having a "merchant" while in there.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by The Way Out
No, FoW has always been easy... people have always been meh...

I would seriously suggest that people start unlocking skills for their heroes... it sounds to me like the majority of people I encounter just don't have a variety of builds for their heroes. Right now, I wonder how many people are running their characters and heroes with atrocious builds, complaining that the game is too hard. That hasn't been my experience. I can hh anything ig. Rune your heroes... give them a variety of skills, and watch how it magically works... lol
It was harder prior to the power creep of Factions/NF.
Keep in mind, FoW and UW were the hardest areas of the game for a good 10 months before SF/Tombs were introduced (Tombs in particular of course stopped being hard once people B/P farmed it). Basically it was the only endgame PvE thing to do. A lot of people have certain nostalgia feelings for the place.