Teleporters for the Fissure of Woe
Scarlett Romanov
The Underworld has reapears that teleport you places. So why doesn't Fow? I'd love to see some kind of teleportation system placed in Fow. Perhaps the teleportation spots could be at the npcs that give quests. Anyway, thoughts?
Savio
FoW doesn't have teleporters like UW because, oddly enough, FoW isn't UW.
Gift3d
Quote:
Originally Posted by Savio
FoW doesn't have teleporters like UW because, oddly enough, FoW isn't UW.
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Quote:
People are retarded |
@OP, wouldn't really happen, but would definitely be nice, it's annoying running around all over for that stuff. Especially after you clear and have to run all the way back to the forgemaster (depending on where you finish)
FengShuiDove
[skill]"Fall Back!"[/skill]
Guild leader made me bring this once.
Guild leader made me bring this once.
Gift3d
Quote:
Originally Posted by FengShuiDove
[skill]"Fall Back!"[/skill]
Guild leader made me bring this once. |
Div
I think the next logical progression from this suggestion is to suggest we should add teleporters to DoA, then Deep/Urgoz, then Slavers, which would be bad. So no.
the Puppeteer
Quote:
Originally Posted by Savio
FoW doesn't have teleporters like UW because, oddly enough, FoW isn't UW.
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HawkofStorms
/notsigned
FoW isn't that large, and if you do the quests in order, you can get everywhere pretty quickly. The only thing that is out of the way is the forest quest chain.
FoW isn't that large, and if you do the quests in order, you can get everywhere pretty quickly. The only thing that is out of the way is the forest quest chain.
The Way Out
Man... FoW runs in thirty minutes... I could use the shards... hehe
FYI... UW has teleporters as part of the missions (Restoring Grenth's Monuments) Putting them into FoW would just detract from the lame experience it already is.
FYI... UW has teleporters as part of the missions (Restoring Grenth's Monuments) Putting them into FoW would just detract from the lame experience it already is.
Uber Mass
FoW is to small for teleports
Artorius.Maximus
Quote:
Originally Posted by holymasamune
I think the next logical progression from this suggestion is to suggest we should add teleporters to DoA, then Deep/Urgoz, then Slavers, which would be bad. So no.
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There is no need to add these.
/notsigned
Abedeus
I think that there are quests that REQUIRE players to teleport in UW. Like that with Vengeful Aatxes.
But even if FoW and UW are same size, /nosigned.
But even if FoW and UW are same size, /nosigned.
Eldin
FoW is large but open, unlike the UW. It's not that bad, just bring some speed stances.
A teleport between the Tower of Courage and Tower of Strength may be a good idea though - they are at the far ends of the Fissure of Woe and make it so you cannot activate the teleports until you've completed the quest for each tower.
As The Tower of Strength is later on in FoW, it wouldn't be a bad idea as by then you have probably cleared most of FoW and are just backtracking.
A teleport between the Tower of Courage and Tower of Strength may be a good idea though - they are at the far ends of the Fissure of Woe and make it so you cannot activate the teleports until you've completed the quest for each tower.
As The Tower of Strength is later on in FoW, it wouldn't be a bad idea as by then you have probably cleared most of FoW and are just backtracking.
Savio
Quote:
Originally Posted by Abedeus
I think that there are quests that REQUIRE players to teleport in UW. Like that with Vengeful Aatxes.
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Artorius.Maximus
Quote:
Originally Posted by Eldin
FoW is large but open, unlike the UW. It's not that bad, just bring some speed stances.
A teleport between the Tower of Courage and Tower of Strength may be a good idea though - they are at the far ends of the Fissure of Woe and make it so you cannot activate the teleports until you've completed the quest for each tower. As The Tower of Strength is later on in FoW, it wouldn't be a bad idea as by then you have probably cleared most of FoW and are just backtracking. |
The Way Out
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Originally Posted by Savio
It's not required, but it's better to teleport.
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They should give us dirtbikes in FoW once we complete the mission. That would make more sense to me than teleporters.
Proff
Quote:
Originally Posted by The Way Out
They should give us dirtbikes in FoW once we complete the mission. That would make more sense to me than teleporters.
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Hells ya, now that's an update worth putting into the game
The Way Out
Quote:
Originally Posted by Proff
+1
Hells ya, now that's an update worth putting into the game |
FoW is the perfect setting for a dirtbike. I would love to wipe around in the dunes. That would rock!
Kattar
Quote:
Originally Posted by The Way Out
I was joking, but now that I think about it...
FoW is the perfect setting for a dirtbike. I would love to wipe around in the dunes. That would rock! |
Yeah but seriously, it's an elite area. It's SUPPOSED to be HARD. Why make it easier/quicker?
/notsigned
NamelessBeauty
Quote:
Originally Posted by Savio
FoW doesn't have teleporters like UW because, oddly enough, FoW isn't UW.
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To OP: How about a teleport skill where you can teleport you from UW to FoW then DoA after completing from 1 to another?
Oh wait, maybe you forget your pant in your storage, teleport to town, sell white items, get your pant then teleport back and continue clearing FoW?
Sir Pandra Pierva
Quote:
Originally Posted by Katsumi
Ha, that would be amazing. Lol, mechanical mounts ftw.
Yeah but seriously, it's an elite area. It's SUPPOSED to be HARD. Why make it easier/quicker? /notsigned |
Eldin
Why yes it is! You must have only joined after Ursan came out...
MithranArkanere
It do not need as much teleporters as UW has, but it could a couple of them, from already existing NPCs being far away enough.
The Way Out
Quote:
Originally Posted by Eldin
Why yes it is! You must have only joined after Ursan came out...
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I would seriously suggest that people start unlocking skills for their heroes... it sounds to me like the majority of people I encounter just don't have a variety of builds for their heroes. Right now, I wonder how many people are running their characters and heroes with atrocious builds, complaining that the game is too hard. That hasn't been my experience. I can hh anything ig. Rune your heroes... give them a variety of skills, and watch how it magically works... lol
baltazar knight
bah i hate teleporters
this will get abused and weird in UW an avatar of grenth can teleport you but in fow a normal npc i don't know...
/notsigned
this will get abused and weird in UW an avatar of grenth can teleport you but in fow a normal npc i don't know...
/notsigned
- Tain -
Quote:
Originally Posted by The Way Out
Teleportation is definitely required due to the Unwanted Guests mission. If you were not to teleport, the Vengeful Aataxe would not die. They would remain on you until you were dead and there were no other party members in their vicinity.
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OT: No need... the openness and layout of FoW makes it simple to cruise around and clear without ever really going over what you've already done.
Kattar
Quote:
Originally Posted by Sir Pandra Pierva
wait fow is supposed to be hard?
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Harder in the sense that it's a little more difficult then the rest of PvE.
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this will get abused |
Tarun
/not signed - as mentioned, FoW is rather small and can easily be cleared completely in a matter of a few hours or less.
Noel Hope
/notsigned
They aren't necessary; FoW is a relatively small area.
They aren't necessary; FoW is a relatively small area.
The Way Out
Quote:
Originally Posted by - Tain -
That option = not required. Most people do that quest last anyway, so what's DP?
OT: No need... the openness and layout of FoW makes it simple to cruise around and clear without ever really going over what you've already done. |
you could kill the reaper, however, as long as you are holding their aggro they don't die...
You don't need to teleport, right? No... it is optional
/sarcasm *inserted throughout reply*
Teleporting is part of the Underworld and should be used. Even with the best group possible and splitting the missions, the fastest I have cleared UW is a little over fifty minutes.
The fasterest I have cleared FoW is the same without. FoW is small and can be cleared in a set pattern... where UW cannot. The central reaper has three quests that are in the hub of UW, pointing all over the place.
Scarlett Romanov
You guys are a bunch of jackasses. Close this RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing thread.
- Tain -
Quote:
Originally Posted by The Way Out
hmmm.... I wonder what would happen if the aataxe blocked your escape when you aggroed them...
you could kill the reaper, however, as long as you are holding their aggro they don't die... You don't need to teleport, right? No... it is optional /sarcasm *inserted throughout reply*. |
ValaOfTheFens
I'd be behind a one-way teleporter after you cleared the Forge. So you could teleport to whereever you need but would have to fight your way back(why the heck not?). In most cases FoW teams aren't coordinated enough to split up and do more than one quest at the same time. All us casters start feeling squishy w/o bonds and heals(though Rt's do quite well w/o monks).
/not signed unless FoW gets bigger...which would be awesome.
/not signed unless FoW gets bigger...which would be awesome.
The Little Viking
FoW doesnt need teleporters. Its not that big of an area to begin with, and if you do the forgemaster quests right off, you have a shortcut between the differant areas. As for being able to sell in the area, the forgemaster will buy from you after you have completed his quests. I ALWAYS do the forgemaster quests first off for the convenience of having a "merchant" while in there.
HawkofStorms
Quote:
Originally Posted by The Way Out
No, FoW has always been easy... people have always been meh...
I would seriously suggest that people start unlocking skills for their heroes... it sounds to me like the majority of people I encounter just don't have a variety of builds for their heroes. Right now, I wonder how many people are running their characters and heroes with atrocious builds, complaining that the game is too hard. That hasn't been my experience. I can hh anything ig. Rune your heroes... give them a variety of skills, and watch how it magically works... lol |
Keep in mind, FoW and UW were the hardest areas of the game for a good 10 months before SF/Tombs were introduced (Tombs in particular of course stopped being hard once people B/P farmed it). Basically it was the only endgame PvE thing to do. A lot of people have certain nostalgia feelings for the place.