why is it that poeple are always raveing about -5 dmg / 20% shields?
wouldn't a -2/ whatever be better?
personally i'd think that -2 all the time would be better then -5 only 20% of the time.
am I missing something here that every one knows that i'm unaware of?
-5 vs. -2 shields
1 pages • Page 1
F
All of the -2 are conditional ... and for many build the condition is not always guaranteed to be there ... in fact the condition is often not there when you need it most .. for example:
1. Casters are most vulnerable when you defensive enchants get stripped ... which is exactly when you need the the -2 while enchanted most
2. Warriors/Rangers are most vulnerable when your defensive stance runs out... which is exactly when you need the the -2 while stanced most
etc.
1. Casters are most vulnerable when you defensive enchants get stripped ... which is exactly when you need the the -2 while enchanted most
2. Warriors/Rangers are most vulnerable when your defensive stance runs out... which is exactly when you need the the -2 while stanced most
etc.
Yup, a -2 while stanced or Enchanted is better under normal circumstances.
However, those conditions can be stripped and you wont have any minus mods active. Thats when the random -5 mod is better.
I personally run -3 damage and +60HP while hexed on my shields (maybe -2/+45^enchanted if we have a bonder monk), as thats the time when you actually could use a good HP boost and preasure relief for the monks.
However, those conditions can be stripped and you wont have any minus mods active. Thats when the random -5 mod is better.
I personally run -3 damage and +60HP while hexed on my shields (maybe -2/+45^enchanted if we have a bonder monk), as thats the time when you actually could use a good HP boost and preasure relief for the monks.
p
K
C
For PvE, a stance/enchantment shield is better, as long as you have the ability to use those skills. Consider it, with rough numbers.
-2/stance (and using a stance essentially 100% of the time)
You get hit 100 times, you take -200 damage.
-5/20% (and assuming the 20% works exactly 20%)
You get hit 100 times (damage reduction accurs 20 times), you take -100 damage.
So in a perfect scenario (stance/enchant, etc. are all guaranteed) you take half as much damage with a -2 shield than with a -5 shield.
Now, a Paragon has no stances, and neither do most casters. So unless you are using a stance skill of some kind, or working with an enchantment based build/team, you would do better with a -5/20%
As mentioned, if you do something with a Bonder, then the -2/enchant is the best option.
PvP, however, will see most people using multiple shields with multiple mods, and switching based on your enemy.
-2/stance (and using a stance essentially 100% of the time)
You get hit 100 times, you take -200 damage.
-5/20% (and assuming the 20% works exactly 20%)
You get hit 100 times (damage reduction accurs 20 times), you take -100 damage.
So in a perfect scenario (stance/enchant, etc. are all guaranteed) you take half as much damage with a -2 shield than with a -5 shield.
Now, a Paragon has no stances, and neither do most casters. So unless you are using a stance skill of some kind, or working with an enchantment based build/team, you would do better with a -5/20%
As mentioned, if you do something with a Bonder, then the -2/enchant is the best option.
PvP, however, will see most people using multiple shields with multiple mods, and switching based on your enemy.
i
If you are talking about warriors: -2 while in stance > -5(20%) .. How often do enemies use wild blow or wild strike to remove your Flail?
If you are talking about Paragons: +armor vs Fire (most common elemental dmg) or reduce blind mod (stacks nicely with clarity rune for a -38% blind duration)
Casters: -2 Enchant or +armor vs slashing or whatever is required for the area
If you are talking about Paragons: +armor vs Fire (most common elemental dmg) or reduce blind mod (stacks nicely with clarity rune for a -38% blind duration)
Casters: -2 Enchant or +armor vs slashing or whatever is required for the area
-5/20 is unconditional and statistically gives you -1 damage in the long run.
But shields nowadays only reduce physical damage. There was a time when -2 enchanted / -2 in stance shields gave people -4 damage overall, which really rocked for farming.
I suggest you get a collection of
+10 vs DAMAGE
shields.
Why?
If you know you are going to fight ice imps and ice golems, take a +10 vs cold shield! Especially in hard mode +10 armor translates into so much more damage absorbed than -2 physical damage only. Plus, this works also vs elemental damage, which warriors are more vulnerable to than physical damage anyways.
I have 14 Shields of the Wing, 7 Strength, 7 Tactics.
+10 vs piercing, slashing, blunt
+10 vs fire, ice, lightning, earth
(take 3-4 with you, store the other 10 on your ranger/dervish/assassin heroes!)
Just check the Wiki or remember what foes you were facing, and then you can make a choice which 2-3 shields to take with you in a dungeon.
@Kobey: I thought the same about Slashing being the most common damage type. But actually I have now come to the conclusion that I more often take the shields vs ICE, EARTH and PIERCING damage.
But shields nowadays only reduce physical damage. There was a time when -2 enchanted / -2 in stance shields gave people -4 damage overall, which really rocked for farming.
I suggest you get a collection of
+10 vs DAMAGE
shields.
Why?
If you know you are going to fight ice imps and ice golems, take a +10 vs cold shield! Especially in hard mode +10 armor translates into so much more damage absorbed than -2 physical damage only. Plus, this works also vs elemental damage, which warriors are more vulnerable to than physical damage anyways.
I have 14 Shields of the Wing, 7 Strength, 7 Tactics.
+10 vs piercing, slashing, blunt
+10 vs fire, ice, lightning, earth
(take 3-4 with you, store the other 10 on your ranger/dervish/assassin heroes!)
Just check the Wiki or remember what foes you were facing, and then you can make a choice which 2-3 shields to take with you in a dungeon.
@Kobey: I thought the same about Slashing being the most common damage type. But actually I have now come to the conclusion that I more often take the shields vs ICE, EARTH and PIERCING damage.
In order of effectiveness.
+10 vs Species type
+10 vs Damage type
-3 Hexed (if condition is fullfilled)
-2 Stance/Enchant (if condition is fullfilled)
-5 (20%)
I am not considering the condition reduction sheilds although they become invaluable in certain situations, most notably blind reduction as Kobey mentioned, and cripple reduction, when used in conjunction with the appropriate stackable reduction from runes. These really come into play in certain areas (most notably pvp) {38% cripple reduction on burning isle = gg}
People often forget the +10 armour vs species types when mentioning shields, but they are the ultimate damage mitigation if you know your enemy; and make shield swapping unneccesary in areas like DoA or sorrows furnace.
+10 vs Species type
+10 vs Damage type
-3 Hexed (if condition is fullfilled)
-2 Stance/Enchant (if condition is fullfilled)
-5 (20%)
I am not considering the condition reduction sheilds although they become invaluable in certain situations, most notably blind reduction as Kobey mentioned, and cripple reduction, when used in conjunction with the appropriate stackable reduction from runes. These really come into play in certain areas (most notably pvp) {38% cripple reduction on burning isle = gg}
People often forget the +10 armour vs species types when mentioning shields, but they are the ultimate damage mitigation if you know your enemy; and make shield swapping unneccesary in areas like DoA or sorrows furnace.
Quote:
|
Originally Posted by Zamochit
People often forget the +10 armour vs species types when mentioning sheilds, but they are the ultimate damage mitigation if you know your enemy; and make sheild swapping unneccesary in areas like DoA or sorrows furnace.
|
I just have not found +10 vs plants inscriptions (for Urgoz). I do not know if they even exist, I usually take vs. piercing down there.
They do not exist as inscriptions ~ only on the old school style shields unfortunately. As such they are difficult to find.
However +10 vs Charr can be crafted in Eye Of The North and +10 vs demons is available in Tactics Strength Motivation and Command as unique green drops from the DoA.
This is The Dirrtiest's old shield collection which gives you an idea of the reductions available'

May his character rest in piece.
However +10 vs Charr can be crafted in Eye Of The North and +10 vs demons is available in Tactics Strength Motivation and Command as unique green drops from the DoA.
This is The Dirrtiest's old shield collection which gives you an idea of the reductions available'

May his character rest in piece.

