change the dwarven pve skills....

Captain Miken

Captain Miken

Banned

Join Date: Jan 2008

http://gw.gamewikis.org/wiki/Ear_Bite
http://gw.gamewikis.org/wiki/Low_Blow
http://gw.gamewikis.org/wiki/Brawling_Headbutt





Please change these from "skills" to "attack skills". In their current form, they do not return the 1 adrenaline after landing, which means they cannot be chained on a Warrior unless you are using an IAS and an Axe/Sword.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

?What ?

Cherng Butter

Cherng Butter

Desert Nomad

Join Date: Jan 2006

Maryland

The Mirror Of Reason [SNOW]

E/Mo

I actually like the fact that Brawling Headbutt is a skill so you can hit through anti-melee. It's simple enough to sneak in another hit before Steelfang Strike. I guess /signed for the other ones cause they suck.

I pwnd U

I pwnd U

God of Spammers

Join Date: Oct 2005

in the middle of a burning cornfield...

Scars Meadows [SMS] (Officer)

Quote:
Originally Posted by Cherng Butter
I actually like the fact that Brawling Headbutt is a skill so you can hit through anti-melee. It's simple enough to sneak in another hit before Steelfang Strike. I guess /signed for the other ones cause they suck.

Ya I love the fact that Brawling Headbutt is a skill, whenever I am blind I can still K/D the enemy because it is a skill and not an attack skill. /signed for the others though

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

They're fine.

Captain Miken

Captain Miken

Banned

Join Date: Jan 2008

Quote:
Originally Posted by Cherng Butter
I actually like the fact that Brawling Headbutt is a skill so you can hit through anti-melee. It's simple enough to sneak in another hit before Steelfang Strike. I guess /signed for the other ones cause they suck.
Can't sneak in another hit with a Hammer. ;[

jonnieboi05

jonnieboi05

Forge Runner

Join Date: Mar 2006

Mableton, Georgia

Guild Ancestors Reunited [?????????]

they're perfectly fina as-is. :\

shru

shru

Wilds Pathfinder

Join Date: Apr 2006

I think one of headbutt's biggest apeals is that it is not an attack skill atm, for many of the reasons above. Although changing the other two to attack skills might help, I still don't see them being used much.
/signed for first two because the buff couldn't hurt

NamelessBeauty

Krytan Explorer

Join Date: Jan 2008

Michigan State University, East Lansing, MI

Mo/

Quote:
Originally Posted by Numa Pompilius
?What ?
lol what he means is that it's a "skill" which mean when you activate it, you don't gain any adreline. Thus after completing the skill, you don't have enough adreline for the next adreline attacks/skills.

/notsign

I like the skill itself. Like shock it would be bad if it is an attack or spell (really bad indeed.)

But in the other look, for PvE only skill, it's a bad idea since spamming is all it matters in PvE anyway!

Get a build > Spam it!

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

If you want to chain them, you must chain them with energy skills.

They are made like that on purpose.

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Quote:
Originally Posted by MithranArkanere
If you want to chain them, you must chain them with energy skills.

They are made like that on purpose.
Still, it trumps warriors who are the primary user of this skill. Please, no sane ele would take these into a zone, the only others that may even consider is are sins and dervs- but once again the adreline gain back is only really benefiting to warriors.

/signed for OP's post

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

I can definately see the OP's point. These skills are rather limited on a warrior/paragon bar as they esentially are "you lose all adrenaline" skills. As Nevin pointed out, that means only dervishes and sins (rangers?) benefit from these skills at full effectiveness. Maybe make them attack skills that cannot be blocked or keep them as just skills but with an adrenaline refund (like lion's comfort) to deal with some of the other points mentioned in this thread.
/signed