Sentinel's Insignia Worth it?
Sir Tidus
What do people think about Warrior Sentinel's Insignia in general? Is it worth the +20 armor vs. elemental damage to have your strength up to 13? I mean, having 13 strength is generally bad for your build right (putting too many attribute points into one attribute)?
Drakken Breathes Fire
Quote:
Originally Posted by Sir Tidus
What do people think about Warrior Sentinel's Insignia in general? Is it worth the +20 armor vs. elemental damage to have your strength up to 13? I mean, having 13 strength is generally bad for your build right (putting too many attribute points into one attribute)?
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Covah
http://www.pvxwiki.com/wiki/Build:W/..._Slash_Warrior
14 str 14 sword
More is usually better.
If you will be against alot of ele dmg sure, use them.
14 str 14 sword
More is usually better.
If you will be against alot of ele dmg sure, use them.
Fury Incarnate
How you set your attribute points is entirely dependent on your build. Since many good Warrior builds run 12 Weapon Skill/12 Strength, it's quite feasible to use Sentinels. The trick is to remember that your gear should be based on your build, not the other way around, so Sentinel Insignias should only be used if the build your running is designed to have your Str that high. (Also, remember that Weakness lowers your attribute points by 1, so if you have exactly 13 Str Weakness will disable the Insignias' effect.)
Marty Silverblade
Now that the only good tactics skill has been nerfed again ("WY!"), it's perfectly fine to run 13/14. Unless you want to run 9/14/10 (str/wep mastery/secondary line), there isn't anything holding you back.
ShadowsRequiem
Quote:
Originally Posted by Marty Silverblade
Now that the only good tactics skill has been nerfed again ("WY!"), it's perfectly fine to run 13/14. Unless you want to run 9/14/10 (str/wep mastery/secondary line), there isn't anything holding you back.
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I'd just go 13str/14weap henchies are usually fairly quick to remove conditions. That is if you want to use a sent insignia.
Magic Wut Huh Asdf
The bad part about Sentinel's Insignia run at 13 strength is weakness. I'm fairly sure that the -1 to all attributes will cheat you out of your +20 armor.
Marty Silverblade
Quote:
Originally Posted by Magic Wut Huh Asdf
The bad part about Sentinel's Insignia run at 13 strength is weakness. I'm fairly sure that the -1 to all attributes will cheat you out of your +20 armor.
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Quote:
Originally Posted by ShadowsRequiem
You forgot about healing signet
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Jam Jar
Quote:
Originally Posted by ShadowsRequiem
You forgot about healing signet
I'd just go 13str/14weap henchies are usually fairly quick to remove conditions. That is if you want to use a sent insignia. |
Chthon
No. It's definitely not worth it. Far less than half the damage in the game is elemental. It wouldn't be worth it even without the silly str req. You'd be better off with the 10AL vs everything from Sentry's (if your build can maintain a stance 100% of the time), or the physical damage reduction from Knight's, or even just the health bonus from Survivor's.