Sentinel's Insignia Worth it?

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

What do people think about Warrior Sentinel's Insignia in general? Is it worth the +20 armor vs. elemental damage to have your strength up to 13? I mean, having 13 strength is generally bad for your build right (putting too many attribute points into one attribute)?

Drakken Breathes Fire

Drakken Breathes Fire

Lion's Arch Merchant

Join Date: Sep 2007

They May Be Dead [DEAD]

N/

Quote:
Originally Posted by Sir Tidus
What do people think about Warrior Sentinel's Insignia in general? Is it worth the +20 armor vs. elemental damage to have your strength up to 13? I mean, having 13 strength is generally bad for your build right (putting too many attribute points into one attribute)?
Considering once you have 12 strength you can NEVER put more attribute points into it.. No. Can you raise it higher with runes? yes, Insignia will not interfere with runes however. You'd be trading a survivor insignia or knights insignia ect, not your runes. Runes and Insignia can both be on the same garment. (Certian collector items ect being the exception.)

Covah

Forge Runner

Join Date: Aug 2006

Ontario, Canada

Catching Jellyfish With [소N트T ]

Me/Rt

http://www.pvxwiki.com/wiki/Build:W/..._Slash_Warrior

14 str 14 sword

More is usually better.
If you will be against alot of ele dmg sure, use them.

Fury Incarnate

Fury Incarnate

Lion's Arch Merchant

Join Date: Nov 2006

Connecticut, USA

R/

How you set your attribute points is entirely dependent on your build. Since many good Warrior builds run 12 Weapon Skill/12 Strength, it's quite feasible to use Sentinels. The trick is to remember that your gear should be based on your build, not the other way around, so Sentinel Insignias should only be used if the build your running is designed to have your Str that high. (Also, remember that Weakness lowers your attribute points by 1, so if you have exactly 13 Str Weakness will disable the Insignias' effect.)

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Now that the only good tactics skill has been nerfed again ("WY!"), it's perfectly fine to run 13/14. Unless you want to run 9/14/10 (str/wep mastery/secondary line), there isn't anything holding you back.

ShadowsRequiem

ShadowsRequiem

Furnace Stoker

Join Date: Oct 2005

Inde is Smoking [Hawt] *ToA*

W/E

Quote:
Originally Posted by Marty Silverblade
Now that the only good tactics skill has been nerfed again ("WY!"), it's perfectly fine to run 13/14. Unless you want to run 9/14/10 (str/wep mastery/secondary line), there isn't anything holding you back.
You forgot about healing signet

I'd just go 13str/14weap henchies are usually fairly quick to remove conditions. That is if you want to use a sent insignia.

Magic Wut Huh Asdf

Magic Wut Huh Asdf

Lion's Arch Merchant

Join Date: Oct 2006

Our Peaceful Aria [Live]

R/Me

The bad part about Sentinel's Insignia run at 13 strength is weakness. I'm fairly sure that the -1 to all attributes will cheat you out of your +20 armor.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Quote:
Originally Posted by Magic Wut Huh Asdf
The bad part about Sentinel's Insignia run at 13 strength is weakness. I'm fairly sure that the -1 to all attributes will cheat you out of your +20 armor.
Weakness will remove the +20 armor, and so some people like to run a major strength rune to avoid it. Alternatively, you could just remove the weakness, which you'll want to do anyway so your damage isn't sitting at 33%.

Quote:
Originally Posted by ShadowsRequiem
You forgot about healing signet
Meh. My Monks are doing their job, especially now that I get to use broken PvE skills like Save Yourselves. 85% damage reduction on all party members takes all the stress off the Monks anyway, I don't see the point in a selfheal.

Jam Jar

Jam Jar

Krytan Explorer

Join Date: Apr 2007

[Disc]

W/

Quote:
Originally Posted by ShadowsRequiem
You forgot about healing signet

I'd just go 13str/14weap henchies are usually fairly quick to remove conditions. That is if you want to use a sent insignia.
Whenever I use that, ouch.

Chthon

Grotto Attendant

Join Date: Apr 2007

No. It's definitely not worth it. Far less than half the damage in the game is elemental. It wouldn't be worth it even without the silly str req. You'd be better off with the 10AL vs everything from Sentry's (if your build can maintain a stance 100% of the time), or the physical damage reduction from Knight's, or even just the health bonus from Survivor's.