Lion's Comfort Owns All?

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

Right now, lion's comfort completely owns everything else. You can almost heal none stop with it. I don't see how u can kill someone using for great justice and lion's comfort at the same time. 20 seconds of invincibility. Do you guys agree or disagree?

TheLordOfBlah

TheLordOfBlah

Jungle Guide

Join Date: Jan 2006

California

None

Mo/N

didnt they just add a recharge to it?

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

Quote:
Originally Posted by TheLordOfBlah
didnt they just add a recharge to it?
Yes, but only 1 second.

the kurzick eater

the kurzick eater

Krytan Explorer

Join Date: Sep 2007

1323 lancelot dr. greenwood PA

wat

Mo/

i dont think it is invincibility.. but yes it is amazing ^^ ive been seeing it run in high end GvG to releive pressure off the frontline and it does wonders--not sure if its worth the skill slot for a self heal, but definately helpful in splits

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

It's not invincibility, no. It's a decent self heal and adrenaline gain skill.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Blind or block or evade = no more Lions Comfort.
Not my idea of invincibility.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Blind - go /mo or /p for condition removal
block - switch targets
evade - switch targets or snare... not as much of a problem for a warrior than a ranged class.

the kurzick eater

the kurzick eater

Krytan Explorer

Join Date: Sep 2007

1323 lancelot dr. greenwood PA

wat

Mo/

Quote:
Originally Posted by Winterclaw
Blind - go /mo or /p for condition removal
block - switch targets
evade - switch targets or snare... not as much of a problem for a warrior than a ranged class.
what kind of warrior do you use that uses ranged attacks anyways

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

Quote:
Originally Posted by the kurzick eater
not sure if its worth the skill slot for a self heal, but definately helpful in splits
What do you mean not worth the skill slot? If you have 12 strength, and you are using for great justice, then you will heal 49 heal per second for 20 seconds straight and gaining adrenaline the whole time. That's like having a 25 health regeneration. Wouldn't that be an invincible tank? If you have 13 strength, then you don't even need for great justice, the skill will recharge it's own adrenaline since in 2 seconds you will already have gained at least one more adrenaline from attack or damage.

Sirius-NZ

Sirius-NZ

Wilds Pathfinder

Join Date: Oct 2007

Bellevue, WA (I know ... but I moved out of NZ)

Xen of Onslaught

D/

Can only put one through every two seconds even with that (1s activate + 1s recharge). It's perfectly possible to put out more than 50 DPS on a character with a concerted effort (actually, I have Dervish and even Warrior builds that will do more than that solo). The other thing is, somebody using this skill constantly is for obvious reasons out of commission for anything else.

Finally, you can still dshot/dchop it, and that'll take it away for more than enough time to kill the user.

Master Knightfall

Banned

Join Date: Dec 2007

Ancestors Visage, Soothing Images, Symphathetic Visage even Diversion!

Nuff said easily countered quit QQing just because you got beat.

Operative 14

Operative 14

Forge Runner

Join Date: Nov 2006

Arizona, USA

[OOP] Order of the Phoenix I

I use Healing Signet and Lions Comfort together and I've had no complaints. Well, I have, but only from guildies that I scrimmage with.


Lions comfort is probably my favorite skill for a Warrior, it is pretty well balanced between attributes for what it actually does. It's better than Healing Signet, and it recharges fairly quickly in a fight as well.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Quote:
Originally Posted by the kurzick eater
what kind of warrior do you use that uses ranged attacks anyways
I can only guess he is going /p to chuck spears.

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

Quote:
Originally Posted by Sirius-NZ
Can only put one through every two seconds even with that (1s activate + 1s recharge). It's perfectly possible to put out more than 50 DPS on a character with a concerted effort (actually, I have Dervish and even Warrior builds that will do more than that solo). The other thing is, somebody using this skill constantly is for obvious reasons out of commission for anything else.

Finally, you can still dshot/dchop it, and that'll take it away for more than enough time to kill the user.
Yes but not more than 50 DPS for 20 seconds straight. Or if your opponent has 13 or more strength, you have to overcome 50 DPS the whole entire time you are trying to kill him. Plus, it's hard to interrupt a 1 second skill? I'm just saying that it's really good for tanking. Though I know if you tank like that, you'll do no damage at all.

Sirius-NZ

Sirius-NZ

Wilds Pathfinder

Join Date: Oct 2007

Bellevue, WA (I know ... but I moved out of NZ)

Xen of Onslaught

D/

Actually, yes, "you can't gain adrenaline" hexes will shut down warriors and paragons in general, not just this skill. So I can pretty easily see Mesmers taking that.

Quote:
Originally Posted by Sir Tidus
Yes but not more than 50 DPS for 20 seconds straight. Or if your opponent has 13 or more strength, you have to overcome 50 DPS the whole entire time you are trying to kill him. Plus, it's hard to interrupt a 1 second skill? I'm just saying that it's really good for tanking. Though I know if you tank like that, you'll do no damage at all.
Yes, more than 50 DPS for 20 seconds straight. I have a Dragon Slash build that will last exactly as long, and hits for around 50-60 damage more than once a second. Additionally, Lyssa builds will rip a chain skill-activating trick like that to pieces, and can keep going for 20 seconds no problem (though it probably won't take that long).

I'm not trying to argue it isn't a good skill. It quite obviously is, and makes an excellent companion skill in a Dragon Slash build, actually. But it won't make you invincible.

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

Quote:
Originally Posted by Operative 14
I use Healing Signet and Lions Comfort together and I've had no complaints. Well, I have, but only from guildies that I scrimmage with.


Lions comfort is probably my favorite skill for a Warrior, it is pretty well balanced between attributes for what it actually does. It's better than Healing Signet, and it recharges fairly quickly in a fight as well.
Unless you use shield stance or gladiator's defense, healing signet is really bad.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by Sir Tidus
If you have 13 strength, then you don't even need for great justice, the skill will recharge it's own adrenaline since in 2 seconds you will already have gained at least one more adrenaline from attack or damage
It has a 1 second recharge, meaning you have to hit twice to recharge it with FGJ and 4 times without it.

Quote:
Plus, it's hard to interrupt a 1 second skill?
Maybe with really, really, really, really bad ping.

Quote:
I'm just saying, though I know if you tank like that, you'll do no damage at all.
You'll do no damage, so a waste of a warrior slot.

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

[QUOTE=Racthoh]It has a 1 second recharge, meaning you have to hit twice to recharge it with FGJ and 4 times without it.

No, read the skill description, you gain 2 strikes of adrenaline at level 12 strength, and 3 at level 13 strength. And you can gain adrenaline during the casting time too I think. So 2 seconds to gain 1 adrenaline or if u use FGJ then you don't need any at all.

Sirius-NZ

Sirius-NZ

Wilds Pathfinder

Join Date: Oct 2007

Bellevue, WA (I know ... but I moved out of NZ)

Xen of Onslaught

D/

...actually, yes, the recharge is a fairly big deal. If it's reduced to some tiny number like 0.5 seconds, from memory it can gain adrenaline from its own activation, but I think 1 second is actually too long.

Furthermore, interrupting a 1 second skill can be tricky with a bad ping (which I have) and the element of surprise, but if the target is actually chaining a skill it's pretty easy to get your timing right.

Symbol

Jungle Guide

Join Date: Aug 2005

Quote:
No, read the skill description, you gain 2 strikes of adrenaline at level 12 strength, and 3 at level 13 strength. And you can gain adrenaline during the casting time too I think. So 2 seconds to gain 1 adrenaline or if u use FGJ then you don't need any at all.
You don't understand how adrenaline works. Recharge removes adren from the skill. As such LC can't charge itself.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Lion's doesn't charge itself.

And it's 'meh' - better than it was, as it has a useful side-effect alongside a Natural Healing-strength heal.

It's just that there's almost always a much more useful skill to take than a self-heal.

Magikarp

Magikarp

Desert Nomad

Join Date: Nov 2007

[HAWK]

sorry, but as a real warrior, i could never see this making it on my skill bar. too many actually good skills to replace it.

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

Quote:
Originally Posted by Stormlord Alex
Lion's doesn't charge itself.

And it's 'meh' - better than it was, as it has a useful side-effect alongside a Natural Healing-strength heal.

It's just that there's almost always a much more useful skill to take than a self-heal.
It doesn't charge itself?! Really?! How can you be sure? If it's true than Lion's comfort won't be so great anymore. I remember before this last update, Lion's comfort would heal sky rocket high with the tactics bonus.

angmar_nite

angmar_nite

Jungle Guide

Join Date: Feb 2007

[SNOW] of [YUM]

E/

Why would it charge itself? It's not an attack skill which gains 1 strike of adrenaline back...

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

Quote:
Originally Posted by angmar_nite
Why would it charge itself? It's not an attack skill which gains 1 strike of adrenaline back...
The effect says that you gain 1...2..3 strikes of adrenaline.

Sirius-NZ

Sirius-NZ

Wilds Pathfinder

Join Date: Oct 2007

Bellevue, WA (I know ... but I moved out of NZ)

Xen of Onslaught

D/

It's in the skill description - you gain two strikes of adrenaline when you use it.

The problem is (and yes, I just tested this to make sure) - the recharge time stops it adding adrenaline to itself.

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

Quote:
Originally Posted by Sirius-NZ
It's in the skill description - you gain two strikes of adrenaline when you use it.

The problem is (and yes, I just tested this to make sure) - the recharge time stops it adding adrenaline to itself.
that's too bad

Jam Jar

Jam Jar

Krytan Explorer

Join Date: Apr 2007

[Disc]

W/

Quote:
Originally Posted by Sir Tidus
What do you mean not worth the skill slot? If you have 12 strength, and you are using for great justice, then you will heal 49 heal per second for 20 seconds straight and gaining adrenaline the whole time. That's like having a 25 health regeneration. Wouldn't that be an invincible tank? If you have 13 strength, then you don't even need for great justice, the skill will recharge it's own adrenaline since in 2 seconds you will already have gained at least one more adrenaline from attack or damage.
Didn't they just talk about blind or block or evade a minute ago? And don't we already know what you're saying? And didn't you know even FGJ has a cooldown? And if you're really sure you're true, they would nerf it sooner or later?

Luminarus

Luminarus

Furnace Stoker

Join Date: Aug 2007

Sydney, Australia

Haze of Light [pure]

R/

Lions Comfort is good, and the adrenaline gain makes it slightly better. I can maybe see it having its recharge increased to 2 secs, adrenaline cost to 5 or heal/ad gain slightly reduced, but in its current form its far from overpowered.

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

Quote:
Originally Posted by Luminarus
Lions Comfort is good, and the adrenaline gain makes it slightly better. I can maybe see it having its recharge increased to 2 secs, adrenaline cost to 5 or heal/ad gain slightly reduced, but in its current form its far from overpowered.
It was overpowered like a week ago, that's why they changed it.

Symbol

Jungle Guide

Join Date: Aug 2005

Um...no, lion's comfort was not overpowered a week ago. Lion's comfort was utter shit a week ago. Now it's passable.

Buddhaofwar

Buddhaofwar

Frost Gate Guardian

Join Date: Feb 2008

Flying Gophers

W/

personally, I liked it when it used tactics... =/ it now heals for about 80 less, and has a recharge. poop.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Quote:
Originally Posted by Sir Tidus
No, read the skill description, you gain 2 strikes of adrenaline at level 12 strength, and 3 at level 13 strength. And you can gain adrenaline during the casting time too I think. So 2 seconds to gain 1 adrenaline or if u use FGJ then you don't need any at all.
No you read the skill description. It has 1 recharge, which means the adrenaline gain doesn't affect itself. And no it doesn't gain the adrenaline after the recharge time is over. When a skill is recharging you don't get adrenaline buildup.

People need to stop getting all defensive when their knowledge (or lackthereof) is being questioned.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

It's usable in PvE, since the -40 armor is kind of a big deal for a class the AI loves to lock onto. You don't really need a self heal though, so meh.

For PvP, there's no question that healsig is better if you need a self heal. There's 2 situations where you want to use healsig:

1) You're blind/hexed/useless, so you may as well push your health back up as you do nothing. You can't hit anything here, so you can't use LC.

2) You're outside of a skirmish trying to push your health back up. There's nothing to hit, so you can't use LC.

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

1) It has a cast time of 1 second is one second. That's one second I'm not sticking something with my sword.
2) It costs 1 adrenaline to use and causes you to miss out on 1.2 strokes of adrenaline from the hits you missed out on making. At 13 str you're trading 1.2 attacks worth of damage for .8adr, and at less than 13 str you get -0.2adr meaning you trade a skill slot for less than nothing.

Its still rubbish and will never see my bar.

Flem

Flem

Wilds Pathfinder

Join Date: Jul 2005

NA

N/Me

I think its a great skill to bring. I almost always save a spot in my build for self preservation. It makes it where the monk (if I even have on at all times in RA/AB) can evenly spread their usefulness to the whole party instead of trying to keep my alive while I take double damage from heal sig.

Tyla

Emo Goth Italics

Join Date: Sep 2006

You're not supposed to use HealSig mid-battle.

I think this skill is still quite bad tbh, too many skills on my bar which like ripping guts to bits.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Quote:
Originally Posted by tyla salanari
You're not supposed to use HealSig mid-battle.

I think this skill is still quite bad tbh, too many skills on my bar which like ripping guts to bits.
I think the thing is that Izzy noticed 99% of retard warriors run this skill in RA/AB, and he wanted to make them feel better about themselves and to be on a more even play field skill choice-wise. Granted, a good half of them don't even use adrenal attack skills, so it doesn't matter...

Flem

Flem

Wilds Pathfinder

Join Date: Jul 2005

NA

N/Me

Quote:
Originally Posted by tyla salanari
You're not supposed to use HealSig mid-battle.

I think this skill is still quite bad tbh, too many skills on my bar which like ripping guts to bits.
So, if your about to die mid battle in RA/AB with no monk close or at all, what do you do?

Flem

Flem

Wilds Pathfinder

Join Date: Jul 2005

NA

N/Me

Quote:
Originally Posted by holymasamune
I think the thing is that Izzy noticed 99% of retard warriors run this skill in RA/AB, and he wanted to make them feel better about themselves and to be on a more even play field skill choice-wise. Granted, a good half of them don't even use adrenal attack skills, so it doesn't matter...
A mod? Name calling? Never!