Lion's Comfort Owns All?
Sir Tidus
Right now, lion's comfort completely owns everything else. You can almost heal none stop with it. I don't see how u can kill someone using for great justice and lion's comfort at the same time. 20 seconds of invincibility. Do you guys agree or disagree?
TheLordOfBlah
didnt they just add a recharge to it?
Sir Tidus
Quote:
Originally Posted by TheLordOfBlah
didnt they just add a recharge to it?
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the kurzick eater
i dont think it is invincibility.. but yes it is amazing ^^ ive been seeing it run in high end GvG to releive pressure off the frontline and it does wonders--not sure if its worth the skill slot for a self heal, but definately helpful in splits
MisterB
It's not invincibility, no. It's a decent self heal and adrenaline gain skill.
Numa Pompilius
Blind or block or evade = no more Lions Comfort.
Not my idea of invincibility.
Not my idea of invincibility.
Winterclaw
Blind - go /mo or /p for condition removal
block - switch targets
evade - switch targets or snare... not as much of a problem for a warrior than a ranged class.
block - switch targets
evade - switch targets or snare... not as much of a problem for a warrior than a ranged class.
the kurzick eater
Quote:
Originally Posted by Winterclaw
Blind - go /mo or /p for condition removal
block - switch targets evade - switch targets or snare... not as much of a problem for a warrior than a ranged class. |
Sir Tidus
Quote:
Originally Posted by the kurzick eater
not sure if its worth the skill slot for a self heal, but definately helpful in splits
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Sirius-NZ
Can only put one through every two seconds even with that (1s activate + 1s recharge). It's perfectly possible to put out more than 50 DPS on a character with a concerted effort (actually, I have Dervish and even Warrior builds that will do more than that solo). The other thing is, somebody using this skill constantly is for obvious reasons out of commission for anything else.
Finally, you can still dshot/dchop it, and that'll take it away for more than enough time to kill the user.
Finally, you can still dshot/dchop it, and that'll take it away for more than enough time to kill the user.
Master Knightfall
Ancestors Visage, Soothing Images, Symphathetic Visage even Diversion!
Nuff said easily countered quit QQing just because you got beat.
Nuff said easily countered quit QQing just because you got beat.
Operative 14
I use Healing Signet and Lions Comfort together and I've had no complaints. Well, I have, but only from guildies that I scrimmage with.
Lions comfort is probably my favorite skill for a Warrior, it is pretty well balanced between attributes for what it actually does. It's better than Healing Signet, and it recharges fairly quickly in a fight as well.
Lions comfort is probably my favorite skill for a Warrior, it is pretty well balanced between attributes for what it actually does. It's better than Healing Signet, and it recharges fairly quickly in a fight as well.
Winterclaw
Quote:
Originally Posted by the kurzick eater
what kind of warrior do you use that uses ranged attacks anyways
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Sir Tidus
Quote:
Originally Posted by Sirius-NZ
Can only put one through every two seconds even with that (1s activate + 1s recharge). It's perfectly possible to put out more than 50 DPS on a character with a concerted effort (actually, I have Dervish and even Warrior builds that will do more than that solo). The other thing is, somebody using this skill constantly is for obvious reasons out of commission for anything else.
Finally, you can still dshot/dchop it, and that'll take it away for more than enough time to kill the user. |
Sirius-NZ
Actually, yes, "you can't gain adrenaline" hexes will shut down warriors and paragons in general, not just this skill. So I can pretty easily see Mesmers taking that.
Yes, more than 50 DPS for 20 seconds straight. I have a Dragon Slash build that will last exactly as long, and hits for around 50-60 damage more than once a second. Additionally, Lyssa builds will rip a chain skill-activating trick like that to pieces, and can keep going for 20 seconds no problem (though it probably won't take that long).
I'm not trying to argue it isn't a good skill. It quite obviously is, and makes an excellent companion skill in a Dragon Slash build, actually. But it won't make you invincible.
Quote:
Originally Posted by Sir Tidus
Yes but not more than 50 DPS for 20 seconds straight. Or if your opponent has 13 or more strength, you have to overcome 50 DPS the whole entire time you are trying to kill him. Plus, it's hard to interrupt a 1 second skill? I'm just saying that it's really good for tanking. Though I know if you tank like that, you'll do no damage at all.
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I'm not trying to argue it isn't a good skill. It quite obviously is, and makes an excellent companion skill in a Dragon Slash build, actually. But it won't make you invincible.
Sir Tidus
Quote:
Originally Posted by Operative 14
I use Healing Signet and Lions Comfort together and I've had no complaints. Well, I have, but only from guildies that I scrimmage with.
Lions comfort is probably my favorite skill for a Warrior, it is pretty well balanced between attributes for what it actually does. It's better than Healing Signet, and it recharges fairly quickly in a fight as well. |
Racthoh
Quote:
Originally Posted by Sir Tidus
If you have 13 strength, then you don't even need for great justice, the skill will recharge it's own adrenaline since in 2 seconds you will already have gained at least one more adrenaline from attack or damage
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Quote:
Plus, it's hard to interrupt a 1 second skill? |
Quote:
I'm just saying, though I know if you tank like that, you'll do no damage at all. |
Sir Tidus
[QUOTE=Racthoh]It has a 1 second recharge, meaning you have to hit twice to recharge it with FGJ and 4 times without it.
No, read the skill description, you gain 2 strikes of adrenaline at level 12 strength, and 3 at level 13 strength. And you can gain adrenaline during the casting time too I think. So 2 seconds to gain 1 adrenaline or if u use FGJ then you don't need any at all.
No, read the skill description, you gain 2 strikes of adrenaline at level 12 strength, and 3 at level 13 strength. And you can gain adrenaline during the casting time too I think. So 2 seconds to gain 1 adrenaline or if u use FGJ then you don't need any at all.
Sirius-NZ
...actually, yes, the recharge is a fairly big deal. If it's reduced to some tiny number like 0.5 seconds, from memory it can gain adrenaline from its own activation, but I think 1 second is actually too long.
Furthermore, interrupting a 1 second skill can be tricky with a bad ping (which I have) and the element of surprise, but if the target is actually chaining a skill it's pretty easy to get your timing right.
Furthermore, interrupting a 1 second skill can be tricky with a bad ping (which I have) and the element of surprise, but if the target is actually chaining a skill it's pretty easy to get your timing right.
Symbol
Quote:
No, read the skill description, you gain 2 strikes of adrenaline at level 12 strength, and 3 at level 13 strength. And you can gain adrenaline during the casting time too I think. So 2 seconds to gain 1 adrenaline or if u use FGJ then you don't need any at all. |
Stormlord Alex
Lion's doesn't charge itself.
And it's 'meh' - better than it was, as it has a useful side-effect alongside a Natural Healing-strength heal.
It's just that there's almost always a much more useful skill to take than a self-heal.
And it's 'meh' - better than it was, as it has a useful side-effect alongside a Natural Healing-strength heal.
It's just that there's almost always a much more useful skill to take than a self-heal.
Magikarp
sorry, but as a real warrior, i could never see this making it on my skill bar. too many actually good skills to replace it.
Sir Tidus
Quote:
Originally Posted by Stormlord Alex
Lion's doesn't charge itself.
And it's 'meh' - better than it was, as it has a useful side-effect alongside a Natural Healing-strength heal. It's just that there's almost always a much more useful skill to take than a self-heal. |
angmar_nite
Why would it charge itself? It's not an attack skill which gains 1 strike of adrenaline back...
Sir Tidus
Quote:
Originally Posted by angmar_nite
Why would it charge itself? It's not an attack skill which gains 1 strike of adrenaline back...
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Sirius-NZ
It's in the skill description - you gain two strikes of adrenaline when you use it.
The problem is (and yes, I just tested this to make sure) - the recharge time stops it adding adrenaline to itself.
The problem is (and yes, I just tested this to make sure) - the recharge time stops it adding adrenaline to itself.
Sir Tidus
Quote:
Originally Posted by Sirius-NZ
It's in the skill description - you gain two strikes of adrenaline when you use it.
The problem is (and yes, I just tested this to make sure) - the recharge time stops it adding adrenaline to itself. |
Jam Jar
Quote:
Originally Posted by Sir Tidus
What do you mean not worth the skill slot? If you have 12 strength, and you are using for great justice, then you will heal 49 heal per second for 20 seconds straight and gaining adrenaline the whole time. That's like having a 25 health regeneration. Wouldn't that be an invincible tank? If you have 13 strength, then you don't even need for great justice, the skill will recharge it's own adrenaline since in 2 seconds you will already have gained at least one more adrenaline from attack or damage.
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Luminarus
Lions Comfort is good, and the adrenaline gain makes it slightly better. I can maybe see it having its recharge increased to 2 secs, adrenaline cost to 5 or heal/ad gain slightly reduced, but in its current form its far from overpowered.
Sir Tidus
Quote:
Originally Posted by Luminarus
Lions Comfort is good, and the adrenaline gain makes it slightly better. I can maybe see it having its recharge increased to 2 secs, adrenaline cost to 5 or heal/ad gain slightly reduced, but in its current form its far from overpowered.
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Symbol
Um...no, lion's comfort was not overpowered a week ago. Lion's comfort was utter shit a week ago. Now it's passable.
Buddhaofwar
personally, I liked it when it used tactics... =/ it now heals for about 80 less, and has a recharge. poop.
Div
Quote:
Originally Posted by Sir Tidus
No, read the skill description, you gain 2 strikes of adrenaline at level 12 strength, and 3 at level 13 strength. And you can gain adrenaline during the casting time too I think. So 2 seconds to gain 1 adrenaline or if u use FGJ then you don't need any at all.
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People need to stop getting all defensive when their knowledge (or lackthereof) is being questioned.
Dr Strangelove
It's usable in PvE, since the -40 armor is kind of a big deal for a class the AI loves to lock onto. You don't really need a self heal though, so meh.
For PvP, there's no question that healsig is better if you need a self heal. There's 2 situations where you want to use healsig:
1) You're blind/hexed/useless, so you may as well push your health back up as you do nothing. You can't hit anything here, so you can't use LC.
2) You're outside of a skirmish trying to push your health back up. There's nothing to hit, so you can't use LC.
For PvP, there's no question that healsig is better if you need a self heal. There's 2 situations where you want to use healsig:
1) You're blind/hexed/useless, so you may as well push your health back up as you do nothing. You can't hit anything here, so you can't use LC.
2) You're outside of a skirmish trying to push your health back up. There's nothing to hit, so you can't use LC.
cellardweller
1) It has a cast time of 1 second is one second. That's one second I'm not sticking something with my sword.
2) It costs 1 adrenaline to use and causes you to miss out on 1.2 strokes of adrenaline from the hits you missed out on making. At 13 str you're trading 1.2 attacks worth of damage for .8adr, and at less than 13 str you get -0.2adr meaning you trade a skill slot for less than nothing.
Its still rubbish and will never see my bar.
2) It costs 1 adrenaline to use and causes you to miss out on 1.2 strokes of adrenaline from the hits you missed out on making. At 13 str you're trading 1.2 attacks worth of damage for .8adr, and at less than 13 str you get -0.2adr meaning you trade a skill slot for less than nothing.
Its still rubbish and will never see my bar.
Flem
I think its a great skill to bring. I almost always save a spot in my build for self preservation. It makes it where the monk (if I even have on at all times in RA/AB) can evenly spread their usefulness to the whole party instead of trying to keep my alive while I take double damage from heal sig.
Tyla
You're not supposed to use HealSig mid-battle.
I think this skill is still quite bad tbh, too many skills on my bar which like ripping guts to bits.
I think this skill is still quite bad tbh, too many skills on my bar which like ripping guts to bits.
Div
Quote:
Originally Posted by tyla salanari
You're not supposed to use HealSig mid-battle.
I think this skill is still quite bad tbh, too many skills on my bar which like ripping guts to bits. |
Flem
Quote:
Originally Posted by tyla salanari
You're not supposed to use HealSig mid-battle.
I think this skill is still quite bad tbh, too many skills on my bar which like ripping guts to bits. |
Flem
Quote:
Originally Posted by holymasamune
I think the thing is that Izzy noticed 99% of retard warriors run this skill in RA/AB, and he wanted to make them feel better about themselves and to be on a more even play field skill choice-wise. Granted, a good half of them don't even use adrenal attack skills, so it doesn't matter...
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