In General, Would You Say Restore Life Or Ressurect is Better?
Sir Tidus
In General, Would You Say Restore Life Or Ressurect is Better? Range vs. ressurected health.
the kurzick eater
ressurection chant is the best monk hard rez available. ressurect leaves the target with almost no hp, and no energy at all.. (please never use EITHER of these in ra)
MisterB
They are both bad, but Restore Life is maybe a little less bad. After all, Restore Life was on the Paladin pre-made, so it must be good.
Sir Tidus
Quote:
Originally Posted by the kurzick eater
ressurection chant is the best monk hard rez available. ressurect leaves the target with almost no hp, and no energy at all.. (please never use EITHER of these in ra)
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Sir Tidus
But between resurrect and restore life, would you definitely say that restore life is better in general?
the kurzick eater
yes i would say that.. i guess
the kurzick eater
Quote:
Originally Posted by Sir Tidus
How is resurrection chant better?
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Sir Tidus
Quote:
Originally Posted by the kurzick eater
resurrection chant gives more hp rather than energy
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Fury Incarnate
This is an old debate; look strictly at the stats.
Resurrect is 10/5/8 (Energy/Cast/Recharge) with no attribute association.
Restore Life is 10/4/8 with Healing Prayers.
Resurrect is 25% life/0 energy.
Restore Life is 20...56% life/42...80% energy.
Resurrect has normal range.
Restore Life has touch range.
Resurrect heals for more life for 0-1 Healing Prayers and is ranged.
Restore Life Heals for more for 2+ Healing Prayers, gives back energy, and has a faster casting time. Also, because it's a Healing Spell, Healer's Boon and Holy Haste shorten the cast time.
In other words, except for it being non-ranged, Restore Life is much, much better.
If we also look at Resurrection Chant - it has 10/6/15, current health/5...29% energy, half normal range. In other words, it has a worse casting and recharge time than either of the others. It beats Resurrect but is behind Restore Life in energy return, and is potentially both better and worse than either of the others in life return (Generally better than Resurrect and often better than Restore Life, though, particularly with low Haling Prayers.). It has half-range, so it falls between the other two there, and as a Healing skill can be quickened with HB and HH.
I personally prefer Restore Life on monks because of the faster cast time and energy return, but Res Chant is more commonly used because of the health return and ability to be cast at range. Furthermore, the life return is not dependent on attribute points, which is what makes this a powerful spell and the rezz skill of choice for most other classes (aside from Rebirth, of course).
Resurrect is 10/5/8 (Energy/Cast/Recharge) with no attribute association.
Restore Life is 10/4/8 with Healing Prayers.
Resurrect is 25% life/0 energy.
Restore Life is 20...56% life/42...80% energy.
Resurrect has normal range.
Restore Life has touch range.
Resurrect heals for more life for 0-1 Healing Prayers and is ranged.
Restore Life Heals for more for 2+ Healing Prayers, gives back energy, and has a faster casting time. Also, because it's a Healing Spell, Healer's Boon and Holy Haste shorten the cast time.
In other words, except for it being non-ranged, Restore Life is much, much better.
If we also look at Resurrection Chant - it has 10/6/15, current health/5...29% energy, half normal range. In other words, it has a worse casting and recharge time than either of the others. It beats Resurrect but is behind Restore Life in energy return, and is potentially both better and worse than either of the others in life return (Generally better than Resurrect and often better than Restore Life, though, particularly with low Haling Prayers.). It has half-range, so it falls between the other two there, and as a Healing skill can be quickened with HB and HH.
I personally prefer Restore Life on monks because of the faster cast time and energy return, but Res Chant is more commonly used because of the health return and ability to be cast at range. Furthermore, the life return is not dependent on attribute points, which is what makes this a powerful spell and the rezz skill of choice for most other classes (aside from Rebirth, of course).
kev read
As a monk you shouldn't be ressing in battle, and you should disable your hero's resses >.<
Any of these skills leaves your allies vulnerable (4s for the shortest one is a hefty amount of time...)
Res chant is better because you dont have to spend extra energy healing the target up, and they regain energy by themselves
Any of these skills leaves your allies vulnerable (4s for the shortest one is a hefty amount of time...)
Res chant is better because you dont have to spend extra energy healing the target up, and they regain energy by themselves
Sir Tidus
Quote:
Originally Posted by kev read
As a monk you shouldn't be ressing in battle, and you should disable your hero's resses >.<
Any of these skills leaves your allies vulnerable (4s for the shortest one is a hefty amount of time...) Res chant is better because you dont have to spend extra energy healing the target up, and they regain energy by themselves |
Fury Incarnate
The "no rezzing in battle" rule is why I prefer Restore Life on monks - IMO it's the most powerful numbers-wise, and the touch range doesn't cause problems outside of battle (unless you need to rezz party members that are surrounded by monsters, but Rebirth wasn't part of the discussion.) Most importantly though, on an HB monk Restore Life is actually fast enough to be safely used in battle without jeapordizing the party, and gives the target enough health to be safe from a quick second death and enough energy to immediately jump back into the fray (this is particularly important when rezzing other monks).
This is, of course, entirely assuming you're playing PvE.
This is, of course, entirely assuming you're playing PvE.
Yichi
Quote:
Originally Posted by kev read
As a monk you shouldn't be ressing
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Snow Bunny
Quote:
Originally Posted by kev read
As a monk you shouldn't be ressing in battle
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Next, put Death Pact Signet on your heroes.
Trinity Fire Angel
i agree. i think it is a waste having rez. if you are in PVE, you shoulnd;t die. if you are doing a mission, give the rez to a couple of people, Flesh of my flesh or Death Pact.
actaully, you should never need to ever rez in PVE. i personally never take rez. that is what shrines are for. best is not to die.
in pvp, well rez sigs are best. i always laugh in hero battles if someone brings rebirth. i just wait for the rebirth and get insta-kills.
actaully, you should never need to ever rez in PVE. i personally never take rez. that is what shrines are for. best is not to die.
in pvp, well rez sigs are best. i always laugh in hero battles if someone brings rebirth. i just wait for the rebirth and get insta-kills.
Jam Jar
Definately Restore Life. Ressurect just sucks, I mean ressurect a guy at 25% health... yay I rezed you... aw man you died.
Where as Restore Life yay I rezed you, phewph you nearly died.
Where as Restore Life yay I rezed you, phewph you nearly died.
DarkFlame
Use Rebirth and only rez after a battle(or once agro is lost). Use rez sigs instead when in the middle of fights.
Sir Tidus
Thanks guys.
Mr. G
[skill]Flesh of my Flesh[/skill]
If the whole topic is swerving towards a res for use out of battle...your a fool not to
If the whole topic is swerving towards a res for use out of battle...your a fool not to