Pick 3 out of 4 healing spells
Sir Tidus
I have 3 spaces on my monk hero skill bar, but there are 4 healing spells that I really like: heal other, healing touch, heal party, and healing breeze. Could you help me pick 3 out of the 4 as a suggestion please? And no, I don't have WoH, just pick from these 4. Thanks.
MisterB
Just invite Alesia. She likes 3 of those skills, too. Plus, she even has Word of Healing.
Sir Tidus
Quote:
Originally Posted by MisterB
Just invite Alesia. She likes 3 of those skills, too. Plus, she even has Word of Healing.
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Fury Incarnate
That's a tough one - Personally I'd drop Heal Party unless you're using Healer's Boon (HP + HB = GG, otherwise it's too slow for too little health.) Otherwise it's a tossup between Breeze and Touch - Heroes don't always use Touch well, (though they often do and it's a GREAT self-heal), while Breeze is generally considered too expensive and isn't instantaneous, but mathematically has the best health/energy ratio of all of the above skills (ignoring DF bonuses). Considering you're using heroes, I'd drop Breeze - they don't generally manage energy well.
Sir Tidus
Quote:
Originally Posted by Fury Incarnate
That's a tough one - Personally I'd drop Heal Party unless you're using Healer's Boon (HP + HB = GG, otherwise it's too slow for too little health.) Otherwise it's a tossup between Breeze and Touch - Heroes don't always use Touch well, (though they often do and it's a GREAT self-heal), while Breeze is generally considered too expensive and isn't instantaneous, but mathematically has the best health/energy ratio of all of the above skills (ignoring DF bonuses). Considering you're using heroes, I'd drop Breeze - they don't generally manage energy well.
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Sergeant of Marines
The only one that may be usuable is Heal Touch, the others are not that good.
I suggest [skill]Dwayna's Kiss[/skill], [skill]Ethereal Light[/skill] and if you need a bigger heal [skill]Jamei's Gaze[/skill]
other good choices are [skill]Words of Comfort[/skill] [skill]Orison of Healing[/skill]
but out of the ones you are asking take all but heal party.
I suggest [skill]Dwayna's Kiss[/skill], [skill]Ethereal Light[/skill] and if you need a bigger heal [skill]Jamei's Gaze[/skill]
other good choices are [skill]Words of Comfort[/skill] [skill]Orison of Healing[/skill]
but out of the ones you are asking take all but heal party.
Snow Bunny
Quote:
Originally Posted by Sir Tidus
I have 3 spaces on my monk hero skill bar, but there are 4 healing spells that I really like: heal other, healing touch, heal party, and healing breeze. Could you help me pick 3 out of the 4 as a suggestion please? And no, I don't have WoH, just pick from these 4. Thanks.
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I would advise you to look at Protection Prayers - the damage they mitigate is more than what Healing prayers heal for.
Sir Tidus
Quote:
Originally Posted by Sergeant of Marines
The only one that may be usuable is Heal Touch, the others are not that good.
I suggest [skill]Dwayna's Kiss[/skill], [skill]Ethereal Light[/skill] and if you need a bigger heal [skill]Jamei's Gaze[/skill] other good choices are [skill]Words of Comfort[/skill] [skill]Orison of Healing[/skill] but out of the ones you are asking take all but heal party. |
Sergeant of Marines
It is virtually the same as [skill]Jamei's Gaze[/skill]
As I play monk alot, I usually got Prot like Snowbunny said but as heal, it is very low energy cost, low casting time and low recharge time. If you need to, you can party heal and still have decent energy to use other needed skills.
As I play monk alot, I usually got Prot like Snowbunny said but as heal, it is very low energy cost, low casting time and low recharge time. If you need to, you can party heal and still have decent energy to use other needed skills.
Yichi
negating damage > healing damage
Stormlord Alex
All of them spells are pretty atrocious tbh.
Dwayna's Kiss + WoH + a bunch of protection prayers is the way to go (you never really need more that a couple of direct healing spells, Word and Kiss are the best ones)
Dwayna's Kiss + WoH + a bunch of protection prayers is the way to go (you never really need more that a couple of direct healing spells, Word and Kiss are the best ones)
Marty Silverblade
Quote:
Originally Posted by Sir Tidus
Thanks for the reply. But how does heal party heal too little? Heal party heals your entire party, it's got more heal gain per energy than even healing breeze. Is 2 seconds considered slow? Also, how is healing breeze too expensive? It costs as much as heal other and lasts for 15 seconds.
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2 seconds is VERY solw for a Monk spell. Think about it this way. If you're about to die and need a heal, you have to wait 2 seconds for it. Also, it's extremely interruptable, even for inexperienced interrupters.
Btw, I lol'ed at someone suggesting Jamei's Gaze instead of Heal Other. they're the same skill, it's just that JG is Factions and HO is Proph.
Sergeant of Marines
Read the second reply in this thread, it states that it is the same skill.
Div
Quote:
Originally Posted by Sir Tidus
Please just answer my question. My hero is much better than Alesia anyways.
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Mohnzh
Heal party is do bad that you could probably choose any random three healing spells and anyone would pick them over heal party. I'm sure there are a few that this wouldn't work for, but for the most part heal party is worthless now. If you need a party-wide heal, Light of Deliverance is the only one that makes sense. Low energy, low cast time, and medium heal. If you need a massive party-wide, then you messed up somewhere else.
Fury Incarnate
Quote:
Originally Posted by Sir Tidus
Thanks for the reply. But how does heal party heal too little? Heal party heals your entire party, it's got more heal gain per energy than even healing breeze. Is 2 seconds considered slow? Also, how is healing breeze too expensive? It costs as much as heal other and lasts for 15 seconds.
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DarkFlame
Use henchmen until you unlock more skills. Heroes are only better then henchmen once they are runed out with max modded weapons and access to more skills. Until then, henchmen are more then enough.
As for those 4 spells, they are all bad. Healing Touch will have your monk running into agro to heal frontline characters. The others have high energy costs and can't be spammed often. Hero monks will cast them regardless of how little damage you have taken and when in a full party, that means they'll run out of energy fast.
As for those 4 spells, they are all bad. Healing Touch will have your monk running into agro to heal frontline characters. The others have high energy costs and can't be spammed often. Hero monks will cast them regardless of how little damage you have taken and when in a full party, that means they'll run out of energy fast.
Jam Jar
I know this is straying a bit off topic, but I've seen an interesting GvG monk, who stands at radar range from his party on top of a hill, and uses heal party and an occasional glyph.
legacyofkain85
Quote:
Originally Posted by Sir Tidus
Thanks. But how is heal other not good (edit: lol, Jamei's Gaze is the same as Heal Other)? And how is orison of healing good?
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legacyofkain85
Quote:
Originally Posted by Mohnzh
Heal party is do bad that you could probably choose any random three healing spells and anyone would pick them over heal party. .
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idicious
I prefer prot myself, with a bit of healing in. Usually go [skill]zealous benediction[/skill] and [skill]gift of health[/skill] with rest prot skills.
MagmaRed
Heal Other is energy intensive. I don't use it because of that, and heroes love to spam - they even use Protective Spirit to heal minions. I'll suggest a few skills, but none of the ones you asked about.
[skill]Dwayna's Kiss[/skill][skill]Healing Whisper[/skill][skill]Ethereal Light[/skill][skill]Orison of Healing[/skill][skill]Words of Comfort[/skill]
Healing Touch is a great self heal, if you know who to use it on. Heroes/hench tend to use it on melee characters standing in the middle if a mob. This means they are now in the middle of a mob, and will get attacked. Not a smart move for a Monk to make.
[skill]Dwayna's Kiss[/skill][skill]Healing Whisper[/skill][skill]Ethereal Light[/skill][skill]Orison of Healing[/skill][skill]Words of Comfort[/skill]
Healing Touch is a great self heal, if you know who to use it on. Heroes/hench tend to use it on melee characters standing in the middle if a mob. This means they are now in the middle of a mob, and will get attacked. Not a smart move for a Monk to make.
Olim Chill
Quote:
Originally Posted by Yichi
negating damage > healing damage
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fenix
A good monk hero bar should have Prot Spirit and Guardian, then I spose some heals, I like to bring WoH, Dwayna's Kiss and Sig Rejuv, then I just put in Cure Hex and Dismiss Condition, then Glyph Lesser so energy is ok. That'll win basically everything.
Sir Tidus
People has been talking about Dwayna's Kiss a lot. The thing is, I don't seem how it's good. If you don't have a hex or enchantment on you, it doesn't heal very much.
Sir Tidus
Quote:
Originally Posted by MagmaRed
Heal Other is energy intensive. I don't use it because of that, and heroes love to spam - they even use Protective Spirit to heal minions. I'll suggest a few skills, but none of the ones you asked about.
[skill]Dwayna's Kiss[/skill][skill]Healing Whisper[/skill][skill]Ethereal Light[/skill][skill]Orison of Healing[/skill][skill]Words of Comfort[/skill] Healing Touch is a great self heal, if you know who to use it on. Heroes/hench tend to use it on melee characters standing in the middle if a mob. This means they are now in the middle of a mob, and will get attacked. Not a smart move for a Monk to make. |
Numa Pompilius
Here's the standard skillbar I use for Tahlkora:
Try it. She uses it well, and it can easily be modified to the specific threats of the area.
All minor runes, 13 healing, 11 prot, 11 divine.
Try it. She uses it well, and it can easily be modified to the specific threats of the area.
All minor runes, 13 healing, 11 prot, 11 divine.
Sir Tidus
Quote:
Originally Posted by Numa Pompilius
Here's the standard skillbar I use for Tahlkora:
Try it. She uses it well, and it can easily be modified to the specific threats of the area. All minor runes, 13 healing, 11 prot, 11 divine. |
Sirkl
Quote:
Originally Posted by Yichi
negating damage > healing damage
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Numa Pompilius
Aha... Then replace Dismiss Condition with Mend Ailment, and Shield of Absorbtion with Shielding Hands. Signet of Rejuvenation can be replaced with the skill of your choice, just stick with 5 energy spells or signets which take 1 second or less to cast - the real meat of the build is Word of Healing.
Word of Healing is extremely good, and it's fairly easy to capture (e.g. in the missions in the Crystal Desert).
Word of Healing is extremely good, and it's fairly easy to capture (e.g. in the missions in the Crystal Desert).
snaek
if u only have proph+eotn, then...
woh, dwaynas kiss, patient spirit, cure hex -- as ur main
orison, vigirous spirit -- for a pure healing bar
-or-
prot spirit, guardian -- for a mix of prot
-then-
then gole, inspired hex, etc -- for e-management
no res...but if u do put on a res cause theres no other thing u want
then disable it by shift+clicking it
but u need woh man...
even without teh 2nd trigger...
it heals better than all other healing spells
heroes and henchie have teh same ai
plus...if ur playin eotn..eotn henchies atcually have decent bars now
proph, not so much..but eotn, they're semi-decent
and dwaynas kiss is good...
ur eles will have at least their attunement on, if not 2 enchantments
ur frontline will have prot on them most of the time before they run in
plus every party member will have aegis on em
etc etc
teh only team build where dwaynas wouldnt be good
when u have paras or rits on ur team for backline/midline
but u dun have factions or nf...so that will be quite unlikely
woh, dwaynas kiss, patient spirit, cure hex -- as ur main
orison, vigirous spirit -- for a pure healing bar
-or-
prot spirit, guardian -- for a mix of prot
-then-
then gole, inspired hex, etc -- for e-management
no res...but if u do put on a res cause theres no other thing u want
then disable it by shift+clicking it
but u need woh man...
even without teh 2nd trigger...
it heals better than all other healing spells
heroes and henchie have teh same ai
plus...if ur playin eotn..eotn henchies atcually have decent bars now
proph, not so much..but eotn, they're semi-decent
and dwaynas kiss is good...
ur eles will have at least their attunement on, if not 2 enchantments
ur frontline will have prot on them most of the time before they run in
plus every party member will have aegis on em
etc etc
teh only team build where dwaynas wouldnt be good
when u have paras or rits on ur team for backline/midline
but u dun have factions or nf...so that will be quite unlikely
Flem
Quote:
Originally Posted by Jam Jar
I know this is straying a bit off topic, but I've seen an interesting GvG monk, who stands at radar range from his party on top of a hill, and uses heal party and an occasional glyph.
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isamu kurosawa
Quote:
Originally Posted by Sir Tidus
People has been talking about Dwayna's Kiss a lot. The thing is, I don't seem how it's good. If you don't have a hex or enchantment on you, it doesn't heal very much.
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Healing breeze sucks and you will find the explanations why in the monk forum.
Without a monk elite like WoH your hero will not be better than hench, expecially not with the skills you listed.
Head over to the monk or hero builds forum and have alot at a few hybrid bars. You will be basically looking for:
spot heal/small prot, large heal, block skill, condition removal, hex removal, big prot, other stuff.
Prophecies and eye of the north actually have some of the better monk skills such as:
[skill]reversal of fortune[/skill] Great small prot, heroes use it badly in non direct dmg areas though.
[skill]dwayna's kiss[/skill] Great heal for any situation, more efficient that healingbreeze etc
[skill]word of healing[/skill] Amazing heal scince the buff, number oen choice now for most areas
[skill]restore condition[/skill] Great elite on a monk in areas with alot of conditions, mandragor in eotn are a good example also shards of orr.
[skill]protective spirit[/skill] with only proph/eotn this skill should never leave your monks bar. other campaigns can replace with spirit bond, or one on each monk
[skill]holy veil[/skill] one of the better hex removals and heroes actually know how to use it.
[skill]guardian[/skill] Will prevent more damage than most heals can heal for in the longrun
[skill]aegis[/skill] great for areas with alot of martial foes
[skill] cure hex[/skill] the best hex removal for a hybrid bar, removes the hex and can also heal the damage it caused.
Picking a mix from that list followig the basic guidelines will create an efficient monk, if you run into energy troubles add soemthing like glyph of lesser energy (usually only needed if you run both PS and aegis though)
until you get better skills just take hench.
Chthon
Quote:
Originally Posted by Sir Tidus
I have 3 spaces on my monk hero skill bar, but there are 4 healing spells that I really like: heal other, healing touch, heal party, and healing breeze. Could you help me pick 3 out of the 4 as a suggestion please? And no, I don't have WoH, just pick from these 4. Thanks.
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A bunch of redundant straight heals do you no good as a monk. You only need 2-3 straight heals to have one always recharged when you need it, so pick the best 2 and use the rest of your bar for other things.
In general, I would say that there's only two really solid choices for the straight healing component of your bar:
1. [skill]Word of Healing[/skill] + [skill]Dwayna's Kiss[/skill] + (maybe [skill]Signet of Rejuvenation[/skill])
2. [skill]Ethereal Light[/skill] + [skill]Dwayna's Kiss[/skill] + [skill]Healer's Boon[/skill] + (maybe [skill]Signet of Rejuvenation[/skill])
If you want that third straight heal, since you don't have factions, [skill]Signet of Devotion[/skill] is a slightly inferior substitute for [skill]Signet of Rejuvenation[/skill].
Now, use the rest of the space for condition removal, hex removal, party healing, protection, and maybe resurrection. These, plus straight healing, are too many tasks to fit onto a single bar, so you should divide them intelligently between two monks -- you need two copies of the core straight heals, but probably only one signet; two copies of [skill]protective spirit[/skill] or [skill]aegis[/skill] is good, but you probably only need one monk with party healing; two copies of hex and condition removal in most cases; etc.
Div
Quote:
Originally Posted by Jam Jar
I know this is straying a bit off topic, but I've seen an interesting GvG monk, who stands at radar range from his party on top of a hill, and uses heal party and an occasional glyph.
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Wirt
Tidus, if you are having trouble making the monk hero with elite when you are not yet in an area with an elite, try to so some zaishen 4v4 battles on the pvp isles. Im not sure how big you are into pvp, but if you can get 3k in Balthazar faction you can unlock Word of Healing for all your heros.
But yea Healing Breeze isnt too bad if you are the monk in early prophecies, however heros tend to use it lots and run out of E really fast. If you plan on using it, try to make the fights fast or you may run out of E.
But yea Healing Breeze isnt too bad if you are the monk in early prophecies, however heros tend to use it lots and run out of E really fast. If you plan on using it, try to make the fights fast or you may run out of E.
MagmaRed
Orison is not a bad skill. It may not heal as much as some of the others available, but it has a good casting time and recharge. I pick skills like Ethereal Light over Orison, but Orison can be used on the caster, and Dwayna's Kiss can't. Healing Touch is a great (possibly best) self heal for a Monk. However, it has a longer recharge, and a hero/hench will use it on OTHER. I give Orison to my heroes for their self heal. I also usually use Healer's Boon for thier elite, so it heals for more than plain Orison.
You may want to play as a Monk some. That would teach you how the skills work, which skills work well, and how to manage energy, etc. If you know how to play as a Monk, making a bar for a hero is much easier. If you don't enjoy the role of a Monk, then play some and delete it. It would unlock some skills as well as teach you what makes a Monk effective. Or, play some RA as a Monk. PvE monsters aren't as tough to deal with as RA opponents, but it would still let you learn the skills.
Healing Breeze is a great skill. Not, however, for a Monk doing anything but farming. As noted, a hero will use it instead of a direct heal. The direct heal is usually all that is needed, and cheaper on energy (for most skills).
You may want to play as a Monk some. That would teach you how the skills work, which skills work well, and how to manage energy, etc. If you know how to play as a Monk, making a bar for a hero is much easier. If you don't enjoy the role of a Monk, then play some and delete it. It would unlock some skills as well as teach you what makes a Monk effective. Or, play some RA as a Monk. PvE monsters aren't as tough to deal with as RA opponents, but it would still let you learn the skills.
Healing Breeze is a great skill. Not, however, for a Monk doing anything but farming. As noted, a hero will use it instead of a direct heal. The direct heal is usually all that is needed, and cheaper on energy (for most skills).
Sir Tidus
Isn't WoH better than OoH in everyway though? Also, Guardian and Aegis, which is better? Out of the following 4 protection prayers, which 2 should I pick? Reversal of Fortune, shielding hands, guardian, and aegis. Thanks again people for all the help!
DarkFlame
Quote:
Originally Posted by Sir Tidus
Isn't WoH better than OoH in everyway though? Also, Guardian and Aegis, which is better? Out of the following 4 protection prayers, which 2 should I pick? Reversal of Fortune, shielding hands, guardian, and aegis. Thanks again people for all the help!
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And if you really have to chose between them, take Guardian over Aegis. It costs less energy and has a shorter recharge. Mind you, one is not better then the other, they are just used differently.
Sergeant of Marines
RoF and Aegis