Comment "my" Vanq. build pls.
femaro
Hi, first of all I usually play a monk with my friend who is a ranger.
I tried sabway and all different builds and created a few things including sabway to make vanquishing as easy as possible.
Well my build is nothing really special, but I'd still like your comment on it and how I can improve it.
The idea of this build is basically apart from sabway get the mob balled up snare AoE, spread conditions, IV drop dead after 2 seconds....
The first one is slightly more defensive:
The second one more offencive:
For ideas how to improve this build different builds i could/should use I'd be thankful!
femaro
Btw: The monk bar can vary really depending on the area i played rc a lot the last times to synergize with the feasting nec.
I tried sabway and all different builds and created a few things including sabway to make vanquishing as easy as possible.
Well my build is nothing really special, but I'd still like your comment on it and how I can improve it.
The idea of this build is basically apart from sabway get the mob balled up snare AoE, spread conditions, IV drop dead after 2 seconds....
The first one is slightly more defensive:
The second one more offencive:
For ideas how to improve this build different builds i could/should use I'd be thankful!
femaro
Btw: The monk bar can vary really depending on the area i played rc a lot the last times to synergize with the feasting nec.
Marty Silverblade
You're using an outdated form of Sabway, just to let you know. Drop Extinguish on the Jagged MM for Remove Hex and drop something on the SS for Pure was Li Ming.
Anyway, I don't see anything wrong with it. Especially since you're lucky enough to have someone to vanquish with.
Anyway, I don't see anything wrong with it. Especially since you're lucky enough to have someone to vanquish with.
arsie
Why does a vanquish build needs commenting? Just pick the hardest zone and you'll find out if your build works or not.
I D E L E T E D I
You run a very very very similar build to what i run in HM with my Partner. The only major difference is that we run a Defensive Anthem Paragon instead of a SoR one. DA in HM is a HUGE pressure relief more than SoR can overheal because the damage in HM is so high. You already have Life and PvK to take care of party heals you wont need the extra SoR.
Thats my 0.02$ on your build, hope it helpy
Thats my 0.02$ on your build, hope it helpy
femaro
Thx @all so far thats what i was hoping for!
@ Marty I did the SS version of Li Ming and another version of power drain +leech sig. although i personnally liked the second choice better it seems just unnecessary because dazed + minions gets everything Li Ming might be a good condition remove but i scince i have extinguish and either 1 or 2 mend on the necs + feast it was over cond remove...
I've tried remove hex too but havent made a choice which i like better extinguish or hex remove i'll try it out some more!
@ D E L E T E D
thx a bunch, i gotta try that tmrw!!!
@ Marty I did the SS version of Li Ming and another version of power drain +leech sig. although i personnally liked the second choice better it seems just unnecessary because dazed + minions gets everything Li Ming might be a good condition remove but i scince i have extinguish and either 1 or 2 mend on the necs + feast it was over cond remove...
I've tried remove hex too but havent made a choice which i like better extinguish or hex remove i'll try it out some more!
@ D E L E T E D
thx a bunch, i gotta try that tmrw!!!
Gift3d
Quote:
Originally Posted by Marty Silverblade
You're using an outdated form of Sabway, just to let you know. Drop Extinguish on the Jagged MM for Remove Hex and drop something on the SS for Pure was Li Ming.
Anyway, I don't see anything wrong with it. Especially since you're lucky enough to have someone to vanquish with. Hate how people think anything with 3 necros is "LOLZ SABWAY". That dude didn't invent the 3 necros, he just made it popular. I've been using MM+SS combination for soul reaping for EVER, i just never thought of using a N/Rt healer. I think the N/Rt sucks for HM (great for NM and easy stuff though) and always vanquish with a channeling monk. Other then that your build's great, just a little too much anti-melee measures i think... not bad though. I like.
Anyway, I don't see anything wrong with it. Especially since you're lucky enough to have someone to vanquish with. Hate how people think anything with 3 necros is "LOLZ SABWAY". That dude didn't invent the 3 necros, he just made it popular. I've been using MM+SS combination for soul reaping for EVER, i just never thought of using a N/Rt healer. I think the N/Rt sucks for HM (great for NM and easy stuff though) and always vanquish with a channeling monk. Other then that your build's great, just a little too much anti-melee measures i think... not bad though. I like.
I D E L E T E D I
@Gift3d
Regarding the N/Rt healer. Heros are and will always be only really efficient at making red bars go up. The N/Rt healer can do that + it has alot of condition removal with WoR and that one healing skill that needs the spirit up.
The Hero AI cant use Prot Skills, and especially since hes a monk himself he should take over the full prot part and let the heros make red bars go up.
And you could make a N/Mo to make red bars go up but the drawbacks to that is that it will have less condition removal, you will loose the chance to take extra support skills like Splinter/Ancestors and you loose the best res skill in the game at the moment(DPS).
So in conclusion for a hero a N/Rt healer is the best choice for your backline regardless of what mode you play in.
And i agree with femaro you dont need even more condition removal other than WoR and MBaS. I acctually dropped my Dismiss Condition for an extra Prot. And if people argue that your team might get pressured, well that usually gets all cleaned up with Life and PvK.
Regarding the N/Rt healer. Heros are and will always be only really efficient at making red bars go up. The N/Rt healer can do that + it has alot of condition removal with WoR and that one healing skill that needs the spirit up.
The Hero AI cant use Prot Skills, and especially since hes a monk himself he should take over the full prot part and let the heros make red bars go up.
And you could make a N/Mo to make red bars go up but the drawbacks to that is that it will have less condition removal, you will loose the chance to take extra support skills like Splinter/Ancestors and you loose the best res skill in the game at the moment(DPS).
So in conclusion for a hero a N/Rt healer is the best choice for your backline regardless of what mode you play in.
And i agree with femaro you dont need even more condition removal other than WoR and MBaS. I acctually dropped my Dismiss Condition for an extra Prot. And if people argue that your team might get pressured, well that usually gets all cleaned up with Life and PvK.
femaro
@ Gift3d
I don't understand y to take a channeling monk it just doesn't make too much sense for me personally (I hope I didn't mess up and u mean the mes skill channeling and not a short cut for sth else) when I started Gw i used channeling all the time until I realised that there are hardly any mob on me and so i didnt get any e back...Correct me pls if I am completely mistaken here...
For the "not enough anti melee" part recommend a skill.^^
I always thought aegis chain blurred could do the job...(plus of course prots)
Thx again!
femaro
I don't understand y to take a channeling monk it just doesn't make too much sense for me personally (I hope I didn't mess up and u mean the mes skill channeling and not a short cut for sth else) when I started Gw i used channeling all the time until I realised that there are hardly any mob on me and so i didnt get any e back...Correct me pls if I am completely mistaken here...
For the "not enough anti melee" part recommend a skill.^^
I always thought aegis chain blurred could do the job...(plus of course prots)
Thx again!
femaro
Spaced Invader
I'd say he is referring to the Ritualist's Channeling line.
Antithesis
Overall the build looks pretty good, no real complaints. There's a couple of obvious suggestions to improve the build further.
Make the second player a God-mode Paragon with There's Nothing to Fear! and Save Yourselves! Replace the P/W Party Support with a BHA/Volley/Epidemic hero...basically a straight P for R, R for P swap. If you can't do that (the second player doesn't have a Paragon), drop Song of Restoration for Defensive Anthem as suggested. You've got a heap of squishies in the party, DA does a great job protecting them.
Get Splinter Weapon into the build, the most obvious place is on the N/Rt Restorer by replacing Vengeful Weapon.
Weaken Armor is useful for AoE Cracked Armor, which will make everyone including the Minions more effective. I'd drop Rip Enchantment for Weaken Armor on the SS.
You're using Foul Feast on the Softening Bile N/E - why not use Plague Sending instead of Rotting Flesh to use those conditions offensively? Rotting Flesh can backfire against you, so i don't really like it.
A Softening Bile hero's probably of lesser value to the team than a second Paragon with Stunning Strike / Song of Purification / Hexbreaker Aria / Expel Hexes / Empathic Removal...whatever's needed, while still doing huge DPS. To free up the slot for a second Paragon you could move Icy Veins to the N/Rt Restorer and Rising Bile / Putrid Bile / Rip Enchantment to the MM, almost completely absorbing the N/E. Given you've got 2 x PS and 3 x Aegis, the MM doesn't need a Mo secondary.
The E/Mo is interesting, i'll give that a try, looks a bit like the Shatterstone. I'd possibly replace it with an E/Rt Blindbot Channeler - does the same anti-melee job but with 90% miss. It's a strong character who can bang out Weakness, Cracked Armor and Blind, which the BHA can spread via Epidemic. It also makes room for Splinter Weapon & Ancestor's Rage. There is overlap between the Blindbot and the SS (Weakness / Cracked Armor / Reckless Haste) and the N/Rt Restorer (Splinter Weapon), so you're E/Mo makes a worthwhile alternative to a Blindbot. I'm not really sure snares + Maelstrom adds anything significant to the team, I'd probably take a WoH hybrid or a D/N Arcane Orders / N/Mo Order of the Vampire to support the 2 Paras and Ranger, plus bang out party heals every few seconds. A N/Rt OotV could alternately take Splinter and Ancestor's for more offense.
These are just suggestions, take them or leave them. It's a nice build as it is.
Make the second player a God-mode Paragon with There's Nothing to Fear! and Save Yourselves! Replace the P/W Party Support with a BHA/Volley/Epidemic hero...basically a straight P for R, R for P swap. If you can't do that (the second player doesn't have a Paragon), drop Song of Restoration for Defensive Anthem as suggested. You've got a heap of squishies in the party, DA does a great job protecting them.
Get Splinter Weapon into the build, the most obvious place is on the N/Rt Restorer by replacing Vengeful Weapon.
Weaken Armor is useful for AoE Cracked Armor, which will make everyone including the Minions more effective. I'd drop Rip Enchantment for Weaken Armor on the SS.
You're using Foul Feast on the Softening Bile N/E - why not use Plague Sending instead of Rotting Flesh to use those conditions offensively? Rotting Flesh can backfire against you, so i don't really like it.
A Softening Bile hero's probably of lesser value to the team than a second Paragon with Stunning Strike / Song of Purification / Hexbreaker Aria / Expel Hexes / Empathic Removal...whatever's needed, while still doing huge DPS. To free up the slot for a second Paragon you could move Icy Veins to the N/Rt Restorer and Rising Bile / Putrid Bile / Rip Enchantment to the MM, almost completely absorbing the N/E. Given you've got 2 x PS and 3 x Aegis, the MM doesn't need a Mo secondary.
The E/Mo is interesting, i'll give that a try, looks a bit like the Shatterstone. I'd possibly replace it with an E/Rt Blindbot Channeler - does the same anti-melee job but with 90% miss. It's a strong character who can bang out Weakness, Cracked Armor and Blind, which the BHA can spread via Epidemic. It also makes room for Splinter Weapon & Ancestor's Rage. There is overlap between the Blindbot and the SS (Weakness / Cracked Armor / Reckless Haste) and the N/Rt Restorer (Splinter Weapon), so you're E/Mo makes a worthwhile alternative to a Blindbot. I'm not really sure snares + Maelstrom adds anything significant to the team, I'd probably take a WoH hybrid or a D/N Arcane Orders / N/Mo Order of the Vampire to support the 2 Paras and Ranger, plus bang out party heals every few seconds. A N/Rt OotV could alternately take Splinter and Ancestor's for more offense.
These are just suggestions, take them or leave them. It's a nice build as it is.
femaro
Thx a lot ill try it out and find out whats best for me..unfortunately my friend only plays a ranger^^
I made the ele up myself but only did it recently...if u test it further just give a comment bout how it worked out for u pls!
thx
edit: for the arcane zeal d/n does order effect minions?? that'd be leet
I made the ele up myself but only did it recently...if u test it further just give a comment bout how it worked out for u pls!
thx
edit: for the arcane zeal d/n does order effect minions?? that'd be leet
Antithesis
Quote:
Originally Posted by femaro
for the arcane zeal d/n does order effect minions?? that'd be leet
Nup. Cracked Armor will help.
Considering your mate only has a Ranger, a definite improvement would be to swap Volley for Apply Poison and drop Epidemic for Save Yourselves! +100 armor to the rest of the party will give you more room to play with offensively. You've got Death Nova for Poison and a Paragon can take Epidemic
Considering your mate only has a Ranger, a definite improvement would be to swap Volley for Apply Poison and drop Epidemic for Save Yourselves! +100 armor to the rest of the party will give you more room to play with offensively. You've got Death Nova for Poison and a Paragon can take Epidemic
VitisVinifera
Looks great! I really wish I could have done most of my vanq'ing with another person, because that icy veins/dual bile build would rock hardcore in hardmode. I tried using it myself in nm and things generally die too fast for it to be effective.
femaro
OK I'll try that... guess u'd have to micro epidemic for the para to use it effectively, or isn't that necessary?
Antithesis
If Epidemic will hit, they'll use it.
I tried your E/Mo snarer - works well and i can see it synergising well with Epidemic. It causes scatter, but that just gives your squishies time to kite. If you could fit Blind into the build (maybe Burning Spear on the Paragon/s + Steam on the E/Mo instead of Blurred Vision), spreading Daze + Blindness would be awesome-sauce.
I wouldn't take both a Blindbot and an SS, but i might take a Snarer and an SS. I use about a dozen Hero builds depending on the zone, this one will slot into the mix
[edit] I took out two Paragons and the Snarer to test the build. Heroes rock with Epidemic and only use it if it will hit adjacent foes. Burning Spear / Anthem of Flame + Steam + Epidemic works to spread blind. This + BHA will spread the two most damaging conditions in the game against foes. Let's not forget Burning, Bleeding, Poison, Weakness, Cracked Armor and Deep Wound.
Another option to consider is Fevered Dreams if you're keen on spreading conditions. Maybe drop the N/E for a Fevered Dreams / Domination Mesmer. Fevered Dreams also works on a Paragon.
I tried your E/Mo snarer - works well and i can see it synergising well with Epidemic. It causes scatter, but that just gives your squishies time to kite. If you could fit Blind into the build (maybe Burning Spear on the Paragon/s + Steam on the E/Mo instead of Blurred Vision), spreading Daze + Blindness would be awesome-sauce.
I wouldn't take both a Blindbot and an SS, but i might take a Snarer and an SS. I use about a dozen Hero builds depending on the zone, this one will slot into the mix
[edit] I took out two Paragons and the Snarer to test the build. Heroes rock with Epidemic and only use it if it will hit adjacent foes. Burning Spear / Anthem of Flame + Steam + Epidemic works to spread blind. This + BHA will spread the two most damaging conditions in the game against foes. Let's not forget Burning, Bleeding, Poison, Weakness, Cracked Armor and Deep Wound.
Another option to consider is Fevered Dreams if you're keen on spreading conditions. Maybe drop the N/E for a Fevered Dreams / Domination Mesmer. Fevered Dreams also works on a Paragon.
femaro
haha thx!
Anyways i made the changes haven't tested it out yet just somewhat changed the build overall..
I am not very sure this will work but that's what you guys are for :P
Ok open ur mouth baby here it comes:
Consider that I'm quite tired and haven't tryed this out.
Monk bar can vary a little, scince this build is way more offencive and SY! has to absorb a lot i took rc (cause 2 big cond. removed are gone).
For the ele i dunno bout energy matters hope it works and the defence can manage...that's what i think is gonna be tough
and...yea basically figure the rest out for urselfs..like i said gotta do some testing in the next days..
Anyways i made the changes haven't tested it out yet just somewhat changed the build overall..
I am not very sure this will work but that's what you guys are for :P
Ok open ur mouth baby here it comes:
Consider that I'm quite tired and haven't tryed this out.
Monk bar can vary a little, scince this build is way more offencive and SY! has to absorb a lot i took rc (cause 2 big cond. removed are gone).
For the ele i dunno bout energy matters hope it works and the defence can manage...that's what i think is gonna be tough
and...yea basically figure the rest out for urselfs..like i said gotta do some testing in the next days..
Antithesis
Quote:
Originally Posted by femaro
haha thx!
Anyways i made the changes haven't tested it out yet just somewhat changed the build overall..
I am not very sure this will work but that's what you guys are for :P
Ok open ur mouth baby here it comes:
Consider that I'm quite tired and haven't tryed this out.
Monk bar can vary a little, scince this build is way more offencive and SY! has to absorb a lot i took rc (cause 2 big cond. removed are gone).
For the ele i dunno bout energy matters hope it works and the defence can manage...that's what i think is gonna be tough
and...yea basically figure the rest out for urselfs..like i said gotta do some testing in the next days.. Drop the Orders stuff from the Snarer, it won't work - the bar's too energy heavy and the sac is better handled with a D/N or N/X. Leave it as you had it for the second Aegis, maybe try Steam for Blurred Vision. I'd consider the Snarer your optional slot for either an Orders or a WoH.
Chest Thumper's good, i use that too. Replace Vicious with Wild Throw for stance removal - Chest Thumper's your Deep Wound.
Move Rip to the MM and give the SS Death Pact Signet again.
I'd drop Foul Feast altogether, use Song of Purification instead of Defensive Anthem on the P/W Party Support for condition relief.
Move Defensive Anthem to the Stunning Striker - you've got BHA for Daze.
The SoP Para and N/Rt have condition removal covered. This should free up your own bar. I'm a little worried about healing now, so maybe consider Word of Healing for your elite. Take Dwayna's Kiss too. Swap Remove Hex for Cure Hex and you're back on track.
Anyways i made the changes haven't tested it out yet just somewhat changed the build overall..
I am not very sure this will work but that's what you guys are for :P
Ok open ur mouth baby here it comes:
Consider that I'm quite tired and haven't tryed this out.
Monk bar can vary a little, scince this build is way more offencive and SY! has to absorb a lot i took rc (cause 2 big cond. removed are gone).
For the ele i dunno bout energy matters hope it works and the defence can manage...that's what i think is gonna be tough
and...yea basically figure the rest out for urselfs..like i said gotta do some testing in the next days.. Drop the Orders stuff from the Snarer, it won't work - the bar's too energy heavy and the sac is better handled with a D/N or N/X. Leave it as you had it for the second Aegis, maybe try Steam for Blurred Vision. I'd consider the Snarer your optional slot for either an Orders or a WoH.
Chest Thumper's good, i use that too. Replace Vicious with Wild Throw for stance removal - Chest Thumper's your Deep Wound.
Move Rip to the MM and give the SS Death Pact Signet again.
I'd drop Foul Feast altogether, use Song of Purification instead of Defensive Anthem on the P/W Party Support for condition relief.
Move Defensive Anthem to the Stunning Striker - you've got BHA for Daze.
The SoP Para and N/Rt have condition removal covered. This should free up your own bar. I'm a little worried about healing now, so maybe consider Word of Healing for your elite. Take Dwayna's Kiss too. Swap Remove Hex for Cure Hex and you're back on track.
femaro
little correction i guess u meant wild thro not wild strike :P
Updated version:
Updated version:
Antithesis
Quote:
Originally Posted by femaro
little correction i guess u meant wild thro not wild strike :P
Right you are
The only major change i'd try is swap the E/Mo for the D/N for better healing and physical buffs. Should be fine with WoH in there now. Alternately, with Save Yourselves in there, you could drop Watch Yourselves! and Shields Up! for Mending Refrain and Finale of Restoration.
Ebon Battle Standard of Honor on the Ranger will buff it and the Paragons bigtime too. As long as they're all in the ward, it's a nice addition. I'd drop Winnowing for the battle standard.
The only major change i'd try is swap the E/Mo for the D/N for better healing and physical buffs. Should be fine with WoH in there now. Alternately, with Save Yourselves in there, you could drop Watch Yourselves! and Shields Up! for Mending Refrain and Finale of Restoration.
Ebon Battle Standard of Honor on the Ranger will buff it and the Paragons bigtime too. As long as they're all in the ward, it's a nice addition. I'd drop Winnowing for the battle standard.
I D E L E T E D I
With an RC in the build and having so many squishies i would no way change DA for SoP. There arent even enough conditions in PvE to ever require that skill.
Other than that i agree that you should revert back to your old Snare bar.
Not sure on the P/Me but the P/W looks exactly like mine
Other than that i agree that you should revert back to your old Snare bar.
Not sure on the P/Me but the P/W looks exactly like mine
femaro
@ Antithesis
I'll consider that. I guess i make it dependent on the area the snarer worked very well in areas with large groups. ball snare dead before they even reach a squishy....and necro didnt make that much sense before the update...i guess now it should be awesome..
kk that's all from me tonight thx for all your help
goodnight!
I'll consider that. I guess i make it dependent on the area the snarer worked very well in areas with large groups. ball snare dead before they even reach a squishy....and necro didnt make that much sense before the update...i guess now it should be awesome..
kk that's all from me tonight thx for all your help
goodnight!
Antithesis
Quote:
Originally Posted by I D E L E T E D I
Other than that i agree that you should revert back to your old Snare bar.
Not sure on the P/Me but the P/W looks exactly like mine
That one Paragon hero has the lion's share of Hex and Condition removal covered. femaro can focus Hex removal on the physicals who are really the only ones you need to worry about (Spiteful Spirit etc) and if they do get hit, it now gives a nice heal to boot. If additional Hex removal is need, drop RoF for Remove Hex.
Quote:
Originally Posted by femaro
@ Antithesis
I'll consider that. I guess i make it dependent on the area the snarer worked very well in areas with large groups. ball snare dead before they even reach a squishy....and necro didnt make that much sense before the update...i guess now it should be awesome.. kk that's all from me tonight thx for all your help goodnight! If you go WoH hybrid, keep the snarer...you'll have healing covered You could consider Barbed Spear + Maiming Spear + Epidemic or Pin Down / Barbed Trap / Snare if you wanted to drop the E/Mo. Maiming Spear is somewhat conditional vs Water hexes, but food for thought... I tested that P/W and it's weaker than it should be with atts in 4 lines. A Paragon is most effective when running at least 12 in Spear. Here's the build i'd take - A few things to keep in mind - Spear of Lightning doesn't benefit from Order of Pain. 2 x Blazing Spear + Anthem of Flame + They're on Fire! = 33% damage reduction. ToF is also a good skill to keep up AR. Swap out vs Destroyers. Mystic Healing is a party heal that hits 6 of 8 party members every few seconds. Dark Fury powers the Paragons and Save Yourselves! on the Ranger. Order of Pain + Ebon Battle Standard of Honor provide a huge damage buff to your Physicals. Soothing Memories on the N/Rt adds some additional healing and energy management to the build. Consider Rigor Mortis as an optional skill for the SS, replace Wild Throw on the Paragon. I've tested all builds in HM. I'm sure if one of the big boys shows up the build can be further improved. You could probably take an Order of the Vampire / Channeler N/Rt for more offense instead of the Arcane Orders D/N. Or an OotV N/Mo for additional Prot. I D E L E T E D I
I like your bars, only thing i would change is Remove Hex for Dismiss Conditon, and change the SoP paragon to SoR, other than that works very nice
Antithesis
I agree, that'd take consistent advantage of the Paragon elite and give's the Monk a more traditional bar. The SoP + WoH bars would work well in condition / hex heavy areas, so he has a couple of options.
I like 2x Hex / no Condition removal because it allows the Monk to focus on the physicals for Hex removal, and healing / prot, reducing the mental load. With AI condition removal in the party, by the time you've selected the friendly to hit, the hero may have already cast and you've wasted your spell or time better spent on a different party member. For the same reason, Light of Deliverance / Heaven's Delight / Divine Intervention could be run for an easier bar to manage, at the cost of spike mitigation. Realistically, AoE is the greatest threat to a party wipe and I don't have the fastest reactions as a Monk, so it'd probably be better for me. Then again, the Monk is the most likely target, so you'll be mashing WoH on yourself more often than not. Healer's Boon / Ethereal Light / Dwayna's Kiss is another option. I D E L E T E D I
If you are runed up correctly(which you should be for HM) you will very rarely get targeted as a monk.
And while i agree with you that AoE is the most likely reason you will explode in HM, no version of LoD we have seen to date could ever clean up the damage a HM AoE skill would have on the party. The only thing that might be close to saving the party in an AoE situation would be HB+HP spam and even then you will run out of energy quickly. You have both Aegis and Order of Pain in the build so the chances of your party member being enchanted are going to be rougly 90% of the time. So even if you did miss to remove that condition of your team member you will still get a heal with Dismiss Condition. Racthoh
Dismiss Condition is a great way to make sure your monk has no energy to do anything. I'd rather my monk uses WoH for a 200+ point heal on someone who is dying than dismiss disease off a paragon at full health when WoH is on recharge.
Antithesis
Quote:
Originally Posted by I D E L E T E D I
If you are runed up correctly(which you should be for HM) you will very rarely get targeted as a monk.
I disagree. The rest of the build is pretty tough in comparison with the Monk so my guess is it's the priority target 8/10 times with the exception of the AI hitting the minions. I could be wrong, but i'd still be happy with that as it'd be easier for to heal myself than to exert mental energy targetting another team-mate.
With condition removal completely taken care of, i have less to think about. And that alone would make me a better Monk and a more valuable member of the team. I agree - a bar full of party heals is not a good bar, but i'm not a good Monk either WoH is obviously the preferred option for those more skilled than I, until I improve i've been using the Healer's Covenant build instead with Heaven's Delight as a party heal. Raging Gainst
The build looks great except I recommend to run spear swipe on your P/Me.
Annihilates caster bosses. Antithesis
Quote:
Originally Posted by Raging Gainst
The build looks great except I recommend to run spear swipe on your P/Me.
Annihilates caster bosses. Never a bad idea to take Spear Swipe but the build already has BHA for Dazed. And the melee range isn't necessarily a good thing. Super Igor
Human-controlled BHA ownz Spear Swipe...
DarkSpirit
A note about distracting shot and dazed from guildwiki:
Quote:
The additional recharge does not trigger if the target is dazed. Similarly, preparations that cause interruption (like Choking Gas and Incendiary Arrows) will take effect before Distracting Shot. That is, the target will be interrupted by the preparation's effect, and as such, Distracting Shot did not interrupt the target per se, so the additional recharge will again not trigger.
If you use it solely for the interrupt you are fine but if the target is already dazed, the additional recharge would not occur according to this. If the target is dazed, you are better off with normal attack or volley. |
Heroes suck when using Mark of Pain. Mark of Pain needs a good human eye to choose an appropriate target that doesn't die easily and stands in the middle of a mob. This is also why Sab took it out from the original build. femaro
Yes, but when dazed is off you still have an interrupt to block key skills. Also this arrow moves faster and without ark so if you are too slow on an occasion its your backup (mostly its because of the first reason i use it tho)
Antithesis
Quote:
Originally Posted by DarkSpirit
|
Quote:
Originally Posted by DarkSpirit
Heroes suck when using Mark of Pain. Mark of Pain needs a good human eye to choose an appropriate target that doesn't die easily and stands in the middle of a mob. This is also why Sab took it out from the original build.
The same can be said for most of the SS bar. A human will run it far better than a Hero, but there are so many good skills in the Curse line it's hard to leave an SS hero out. I often run a Blindbot instead of an SS to fill the anti-melee role, but it lacks punch in comparison and is vulnerable to enchantment stripping.
I agree with Mark of Pain - if it hits it can be devastating but It'll miss more often than not, so i'd consider it the optional slot on the bar. Rigor Mortis is a good skill to take in place of MoP given the amount of physical damage in the build. DarkSpirit
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Originally Posted by Antithesis
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SS is more "forgivable" than MoP and there is really not much of a choice there where necro curse elites are concerned. MoP has a terrible recharge. If the hero casts it on a useless target, that's about it for that mob.
I agree with Mark of Pain - if it hits it can be devastating but It'll miss more often than not, so i'd consider it the optional slot on the bar. Rigor Mortis is a good skill to take in place of MoP given the amount of physical damage in the build.
I have not used Rigor Mortis on a hero. It is nice for PvP but in PvE, it would be situational.
Antithesis
Quote:
Originally Posted by DarkSpirit
I have not used Rigor Mortis on a hero. It is nice for PvP but in PvE, it would be situational.
No argument from me re: SS and MoP, they're both better on a human.
Rigor's useful in any build containing minions / physicals and it frees up a slot on the Paragon. Gotta love that Curse line |