Ursan

segnisletum

Academy Page

Join Date: Mar 2007

N/

Been away for awhile and came back and everyone is talking about "ursanway". Now, beside the fact that I have always questioned putting "-way" at the end of everything, what is this all about. I understand the Ursan skill involved, just don't see it as that op. Came back and was doing some hm to get reacclimated with my para. Was using the easy mode build of sy/tntf and told to change it for ursan. What am I missing with this?

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Whoever told you to drop SY/TNTF for ursan is an idiot. SY/TNTF paras are called 'imbagons' for a reason. You'll cut out 85% of damage to your teammates with SY alone, only idiots who don't understand how to think for themselves think Paragons are bad. You definately wouldn't want to drop those skills for Ursan Blessing.

Magic Wut Huh Asdf

Magic Wut Huh Asdf

Lion's Arch Merchant

Join Date: Oct 2006

Our Peaceful Aria [Live]

R/Me

Ursanway basically uses a team of monks (often healer's boon) and other people with Ursan blessing. It's a rather idiot-proof way to get through high-level areas, since the only thing the Ursans really need to do is spam skills 1, 2, and 3 on recharge. SY/TNTF cuts incredible amounts of damage like Marty said, and is incredible in non-Ursan groups. Unfortunately, there is no real room for creativity in groups that want to only Ursanway things.

jonnieboi05

jonnieboi05

Forge Runner

Join Date: Mar 2006

Mableton, Georgia

Guild Ancestors Reunited [?????????]

agreed. 1, 2, and 3 button mashing is rather petty and idiotic. long live the non-ursan GW players

kratimas

kratimas

Wilds Pathfinder

Join Date: Dec 2005

Order of the Setting Sun

R/

Wooo Hooo another Ursan Bad thread, its been a whole 10 minutes since the last one. Not that the OP doesn't have a good question it is just the GWG community won't be able to resist another chance at saying:

Ursan Bad
URSAN BADDDDDDDDDDDDDD

gogo Ursan Haters

DarkFlame

Desert Nomad

Join Date: Feb 2005

Ascalon

E/

Quote:
Originally Posted by Marty Silverblade
only idiots who don't understand how to think for themselves
And there you have the very definition of most Ursanway groups.

@op No, Ursan is not that overpowering, but it replaces a bad build with something simple to mash. That's the simple appeal of it for players who can't put together a good build and those that still like to pug.

Regulus X

Regulus X

Banned

Join Date: Oct 2007

N/A

D/W

Sometimes simplifying things seems too complex to people (particularly our Ursan-Haters). I've never even partied for Ursan-related activities, and yet I know not to speak out and take a stab at ruining other people's fun. Ursan does not affect anyone; if you have a hard time partying with players, simply party up with your guildies or teammates that you know DON'T use Ursan. And if you want to farm or do whatever that badly? GO GET URSAN and STOP COMPLAINING FFS. Ursan = Farming made easy by the Developers (take a hint o_o). Stop shooting yourselves in the foot you idiots or else you newbs will lose a good thing... Nothing good's coming from Ursan-Haters... except hate and selfishness.

segnisletum

Academy Page

Join Date: Mar 2007

N/

Seems I stumbled onto a touchy subject. My bad.

One last quick question on this, does ursan roar stack? Don't think it would as most other shouts don't, but if it does can see the appeal of 5-6 ursans grouping.

Ele Mental

Ele Mental

Frost Gate Guardian

Join Date: Sep 2007

Underworld, being farmed for ecto by r3s

In Soviet Russia Servers Hate [You]

W/E

Ursan is used for 2 reasons:

Get through the high level areas with noobs who dont have a proper build
Annoy the proper GW players by calling them nubs if they dont use it

Basically its the skill for the noob rebellion. There is nothing good about it and use no use other than spamming 1,2,3 like you have already said

No it doesnt stack, groups try and co-ordinate when to use but they cant because whover runs it is too nooby to do anything

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Quote:
Originally Posted by segnisletum
Seems I stumbled onto a touchy subject. My bad.

One last quick question on this, does ursan roar stack? Don't think it would as most other shouts don't, but if it does can see the appeal of 5-6 ursans grouping.
Not at all Ursan is just flavour of the month a variant of the fight back against mediocrity in GW.

Used to be WAMO's then it was the wiki followers who say there is only one build that is the right build and now its ursan getting a hammering.

Of course they are all right and all wrong at the same time but it is intensly boring when your told for the 100th time that your doing something wrong with your build or way of completing a mission.

Especially annoying when they are failing miserably with their "perfect" setup and blaming anet not their rigid doctrine.

TPike

TPike

Lion's Arch Merchant

Join Date: Jan 2008

Pennsyltucky

The Imperial Gaurds Of Ascalon [TIGA]

E/

To the OP, thanks for bringing up the subject the way you did.

I'm fairly new to the game and didn't get what all the hub-bub was about.

I've earned two ursan skills, the bear and I think the wolf.

TBH I haven't been using them because I'm still on a learning curve.

If I started using the Ursan bear blessing does it really pwn higher level enemies?

I'm just entering the realm of torment (whatever it's called) in Nightfall and could use an uber-skill.

My whole bar is built around my spamming Searing Flames, I'm afraid to give it up for Ursan.

idicious

Lion's Arch Merchant

Join Date: Dec 2006

Holland

LoD

P/W

TPike, 1 person bringing UB in a group is only handicapping the group. I've really noticed this when I forgot to take off UB when I went vanquishing (use it to farm DoA, titles I all do non UB) and my contribution to the team dropped to near 0 since I was the only bear, d-slash/sy! build with headbut was 10x more effective.
Ursan only becomes powerfull once you have a few together (generally speaking 5 ursan 3 monks or 6 ursan 2 monks) because you can spike a target down in a second with focussed fire, move on to next, and keep adjecent enemies perma kd and perma weakness. Also it lightens the monks work dew to armor boost.

masta_yoda

masta_yoda

Banned

Join Date: Feb 2007

most hated players in the [game]

R/Mo

its a game and mashing buttons 1 2 3 is fun and thats whats games r about dont see anything wrong with having fun

English Warrior

English Warrior

LEET HAXXOR!

Join Date: Feb 2007

Random Arena

N/A

actually any group with sense would run 4 ursans a imbagon and 3 HB monks i used it works better than 5 ursans.

Gift3d

Gift3d

Forge Runner

Join Date: Feb 2007

Las Vegas

Enraged Whiny Carebears [oR]

W/E

Ursan's an easy, boring way of farming practically everything thats get people all worked up and more mad than anyone should be made by a video game ever, for some reason.

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

Quote:
Originally Posted by Gift3d
Ursan's an easy, boring way of farming practically everything thats get people all worked up and more mad than anyone should be made by a video game ever, for some reason.
Probably because they're sick of being rejected from PUGs for NOT having it. Ironic, I know. People complaining that they can't join a PUG.

Dark Kal

Krytan Explorer

Join Date: Dec 2006

Quote:
Originally Posted by Magic Wut Huh Asdf
Ursanway basically uses a team of monks (often healer's boon) and other people with Ursan blessing. It's a rather idiot-proof way to get through high-level areas, since the only thing the Ursans really need to do is spam skills 1, 2, and 3 on recharge. SY/TNTF cuts incredible amounts of damage like Marty said, and is incredible in non-Ursan groups. Unfortunately, there is no real room for creativity in groups that want to only Ursanway things.
Spamming 1, 2, 3 on Ursan skills is for idiots? But
Spamming SY, TNTF, -insert prefered adrenaline increase skill here- is creative? Not to mention that the majority of paragons use this build now, that's also being creative?

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

"Ursanway" is a farmbuild which comprises 5 or 6 ursans (original profession irrelevant) and 2-3 monks.

The main problem with ursanway is that it's so damn boring.

It's a skill which teaches and rewards playing like a rusher wammo: forget about creating skillbars, just target nearest and cycle all skills on recharge without bothering with details like pulling, calling, or prioritizing targets. The only skill involved is not aggroing the next group until this group is dead, and not outsprinting the monks.

The real power of ursanway isn't the damage output, the extra health, or the extra armor, but the AoE knockdown which cuts mob damage output to near zero and lets ursanway teams get through "elite" areas using the ursan tactic of mindless rushing.

If you're a hardcore farmer by all means use ursan, because there is no conceivable skillbar in the game more powerful than the single skill Ursan Blessing. If you're playing for fun, avoid the horrific crap at all cost - it WILL suck the fun out of the game for you.

The Way Out

The Way Out

Wilds Pathfinder

Join Date: Aug 2007

In my peanut brain

Zomg Zombies [OMG]

Mo/E

...

ahhh, no need to worry. UB probably won't show up in GW2... there will be a new group of skills to abuse... and the bad players will once again pervade pugs, while I roll with my guild members again and learn the game the way it was meant to be learned.

UB doesn't hurt me in PvE (nevermind PvP, which isn't in the same world as Ursan... literally). UB makes really bad players reliable and manageable. I didn't PuG before UB because players (on average) were really horrible. Now, if I pug, I want to be in Ursan groups because there is less chance for failure. Call me a lazy monk... but it works. And yes, it is overpowered.

The Toe Tag

The Toe Tag

Academy Page

Join Date: Oct 2007

Covenant Of Immortals[COI]

R/

Most ppl think Ursan split GW in two, Ursan lovers and haters,but as i see it ursan killed the even lamer cookie cutter teams.Now rangers,Sins,Rits...(all the classes not in the must have teams for the elite areas)can now clear out DoA,Uw,FoW.
It is a little over powered yes,but it opens the elite areas not just to wars and eles.
I cant be the only one that thinks thats 1 good thing about ursan.

Trub

Trub

Jungle Guide

Join Date: Mar 2006

Sitting in the guildhall, watching the wallows frolic.

Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]

Quote:
Now rangers,Sins,Rits...(all the classes not in the must have teams for the elite areas)can now clear out DoA,Uw,FoW.
It is a little over powered yes,but it opens the elite areas not just to wars and eles.
I cant be the only one that thinks thats 1 good thing about ursan.
Don't feel badly...your not the only bear that confuses the actual USE of a classes skill, to the 'name' of a class.
I don't see how one can be a certain profession, if your not using your class skills.
It isn't a mesmer, or a ranger in bear form...it's a lazy, impaient r8-10 pve titled UB kid....farming the fast cash.
NOT a 'casual' group lookiing at the sights in an ELITE area.
But, thats just my opinion on it, now isn't it?

Tyla

Emo Goth Italics

Join Date: Sep 2006

I just find it very strange how it's usually Ursan users calling others "wiki noobs" when they're running ursan...

@the op:
PuG's are baed.
Paragon running Ursan over TNTF/SY compared to Ursan is just bad.

The Toe Tag

The Toe Tag

Academy Page

Join Date: Oct 2007

Covenant Of Immortals[COI]

R/

Quote:
Originally Posted by Trub
Don't feel badly...your not the only bear that confuses the actual USE of a classes skill, to the 'name' of a class.
I don't see how one can be a certain profession, if your not using your class skills.
It isn't a mesmer, or a ranger in bear form...it's a lazy, impaient r8-10 pve titled UB kid....farming the fast cash.
NOT a 'casual' group lookiing at the sights in an ELITE area.
But, thats just my opinion on it, now isn't it?
Well if i got to be a bear to find a $#%@ team for my ranger in DoA then call me fluffy *rawr*
Otherwise if im not a monk,war, ele or necro ill have fun wasteing 3 hours trying to find a team to complane theres a ranger in here.

Trub

Trub

Jungle Guide

Join Date: Mar 2006

Sitting in the guildhall, watching the wallows frolic.

Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]

Quote:
Well if i got to be a bear to find a $#%@ team for my ranger in DoA then call me fluffy *rawr*
Nah.......I'll call you Yogi Bear...always on the prowl for that easy grab of the picnic basket.
"Hey BooBoo! Let's sneak down to the ranger's cabin for a pikkinik basket wooohoo!"

Trub

Trub

Jungle Guide

Join Date: Mar 2006

Sitting in the guildhall, watching the wallows frolic.

Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]


Look what I gots in DoA!!!!




Sorry..had to share..(double post..ftw)

Dark Kal

Krytan Explorer

Join Date: Dec 2006

Quote:
Originally Posted by The Toe Tag
Most ppl think Ursan split GW in two, Ursan lovers and haters,but as i see it ursan killed the even lamer cookie cutter teams.Now rangers,Sins,Rits...(all the classes not in the must have teams for the elite areas)can now clear out DoA,Uw,FoW.
It is a little over powered yes,but it opens the elite areas not just to wars and eles.
I cant be the only one that thinks thats 1 good thing about ursan.
I completely agree.

Most people who don't like Ursan are elitists IMHO since it's a skill you can simply choose to ignore if you don't like it and the people who use it don't really influence you. I also find it ironic that people hate Ursan but have no problem whatsoever what all the rest of the cookie cutter builds they use which make the game really easy.

Quote:
Originally Posted by The Way Out
Call me a lazy monk... but it works.
I think that's the great appeal of Ursanway it get's the job done, most PUGs suck plain and simple this skill atleast makes them suck a little less although people even fail with Ursanway so...

All praise Ursan Blessing

zling

zling

Desert Nomad

Join Date: Apr 2006

TNTF+SY is god mode enough isnt it?
FA+Spear of Fury+AR=constant spamming of god mode
the rest is pretty optional, a bit more damage, more utility, etc...

if people want to play the "easyway" they should just go paraway, that mix of paragorns and warriors with constant shout spamming and pretty good damage while constantly in god mode...

yeah well, it's only for warriors and paragorns, not even monks...
but than again if you have a different profession your "easyway" will be ursanway...

Isileth

Isileth

Jungle Guide

Join Date: Apr 2006

R/W

Quote:
Originally Posted by Dark Kal
Most people who don't like Ursan are elitists IMHO since it's a skill you can simply choose to ignore if you don't like it and the people who use it don't really influence you. I also find it ironic that people hate Ursan but have no problem whatsoever what all the rest of the cookie cutter builds they use which make the game really easy.
I highly disagree.

1) There are a whole host of arguments against Ursan besides letting people access elite content.

I most certainly dont care if everyone has some rare skin or anything like that.

My problem comes from issues with the dumbing down of the game, the removal of any skill required, the removal of any requirement to think about the build you will take etc.

2) "If you dont like it dont use it"

Would you be alright with a skill that instantly killed your target?

You wouldnt have to use it, and it wouldnt effect you right?


What people do in an online game does effect others, just because someone doesnt use a certain skill doesnt mean it no longer effects them.
Be it at player or gameplay level it does have an effect.


As for previous cookie cutter builds none ever had this much power, they were easy to run but weaker than a good build. So it was a good balance of skill and power.

Those capable of playing better could run different builds that could perform better. Those wanting an easier gameplay experience could take a build that was easy to run but didnt pack the same punch.


Ursan killed that. Now there is a build that you literally spam the skills on recharge yet yields more power than pretty much every other build out there.



As for it letting other proffesions play in elite areas, thats a load of crap.
And I say this as someone who owns a mesmer, sin and rit.

It does not let any of these get into teams easier. It simply created a new proffesion.

If I wanted to play as a frontline char I would go and play on my warrior or dervish, when I play my mesmer suprisingly I wish to play as a mesmer.

Its quite obvious that running as Ursan has nothing at all to do with what proffesion you are actually playing.

The Way Out

The Way Out

Wilds Pathfinder

Join Date: Aug 2007

In my peanut brain

Zomg Zombies [OMG]

Mo/E

Quote:
Originally Posted by Isileth
I highly disagree.

1) There are a whole host of arguments against Ursan besides letting people access elite content.

I most certainly dont care if everyone has some rare skin or anything like that.

My problem comes from issues with the dumbing down of the game, the removal of any skill required, the removal of any requirement to think about the build you will take etc.

2) "If you dont like it dont use it"

Would you be alright with a skill that instantly killed your target?

You wouldnt have to use it, and it wouldnt effect you right?


What people do in an online game does effect others, just because someone doesnt use a certain skill doesnt mean it no longer effects them.
Be it at player or gameplay level it does have an effect.


As for previous cookie cutter builds none ever had this much power, they were easy to run but weaker than a good build. So it was a good balance of skill and power.

Those capable of playing better could run different builds that could perform better. Those wanting an easier gameplay experience could take a build that was easy to run but didnt pack the same punch.


Ursan killed that. Now there is a build that you literally spam the skills on recharge yet yields more power than pretty much every other build out there.



As for it letting other proffesions play in elite areas, thats a load of crap.
And I say this as someone who owns a mesmer, sin and rit.

It does not let any of these get into teams easier. It simply created a new proffesion.

If I wanted to play as a frontline char I would go and play on my warrior or dervish, when I play my mesmer suprisingly I wish to play as a mesmer.

Its quite obvious that running as Ursan has nothing at all to do with what proffesion you are actually playing.
The funnies part of people that speak negatively about UB is this...

It is a balanced skill. The only imbalance is that you retain your previous classes armor rating. Other than that, UB is a balanced skill (absurdly overpowered) but balanced.

Sins sucked in PvE before UB. Mesmers were restricted to interrupts (mainly because of people being closeminded). However, UB allowed the players that wanted to get through the game the same opportunity to do so as the warrior , monk, or nuker. I am glad they instituted it, because it was the first skill to challenge the trinity or tank, caster, and healer. We eliminated casters and a ton of them are pissed.

Also, I don't like the current UB teams out there. I think bringing six Ursans and two HB monks is boring, slow, and grinding.

Spice it up and throw a paragon, necro, or ele in there. You would be amazed with the combinations you can come up with.

Jenn

Jenn

Resigned.

Join Date: Sep 2006

I don't want you to listen to all these haters on Ursan. While I don't like the skill a whole lot, I will vehemently defend its use. People should be free to PvE however they like. Ursan will not make a bad player suck any less, it just enables them to play faster with the rest of the GW population (who also mostly suck ). I think Ursan definitely has its pros and cons. One of the biggest cons being it's the new "wikiway" to do things. Nonetheless, requiring Ursan-way to do something like DoA was no different than the situation a year ago where people required SF nukers to do DoA. Ursanway is just a different type of cookiecutter that the vast majority of Guild Wars players use. No matter how "old school" some of these people feel that don't use Ursan, I'm willing to bet almost all of you at some point have succumbed to pre-Ursan cookiecutterness.

Ursan has its time and place. Sometimes I will play as an Ursan because it might be my 6th or 7th time vanquishing an area, or the 15th time I've revisited a dungeon, and I just want to blow shit up mindlessly to get it over with as soon as possible. I also use it sometimes when I solo in PvE so I can just run around with a constant speed boost .

The ursan blessing is just that, and sometimes a curse. I encourage you to try it out, but I also encourage you to hold onto some of the old ways of playing that better capture the essence of tactics in PvE.

Isileth

Isileth

Jungle Guide

Join Date: Apr 2006

R/W

Quote:
Originally Posted by The Way Out
The funnies part of people that speak negatively about UB is this...

It is a balanced skill. The only imbalance is that you retain your previous classes armor rating. Other than that, UB is a balanced skill (absurdly overpowered) but balanced.
Balance doesnt just mean balanced between the proffesions.
Balance applies when compared to other skills and to the "challenge" of the game itself.

When something is overpowered its simply another way of saying its unbalanced when compared to other skills. Its more powerful than them. Its overpowered.

Dark Kal

Krytan Explorer

Join Date: Dec 2006

Quote:
Originally Posted by Isileth
My problem comes from issues with the dumbing down of the game, the removal of any skill required, the removal of any requirement to think about the build you will take etc.
Why do you care? You can play whatever way you want.

Quote:
Would you be alright with a skill that instantly killed your target?
I'd be alright with it that would actually be a pretty funny skill, whenever I got tired of it I'd just stop using it. That's the difference between a normal player who just sees the game for what it is, a game and an elitist I suppose who wants everyone to follow his rules and wants to believe he's better than others.

Quote:
What people do in an online game does effect others, just because someone doesnt use a certain skill doesnt mean it no longer effects them.
Be it at player or gameplay level it does have an effect.
How exactly does it effect me?

Isileth

Isileth

Jungle Guide

Join Date: Apr 2006

R/W

Quote:
Originally Posted by Illfated Fat
I don't want you to listen to all these haters on Ursan. While I don't like the skill a whole lot, I will vehemently defend its use. People should be free to PvE however they like.
So you feel PvE doesnt need to be balanced at all?

You would be ok with unlimited minions, warriors hitting for 200 dmg, instant kill skills etc. Because people should be able to play how they like right?

This isnt a single player game. What happens in the game effects more than just one person.

Players shouldnt have to balance the game for themselves.

Jenn

Jenn

Resigned.

Join Date: Sep 2006

Quote:
Originally Posted by Isileth
So you feel PvE doesnt need to be balanced at all?

You would be ok with unlimited minions, warriors hitting for 200 dmg, instant kill skills etc. Because people should be able to play how they like right?

This isnt a single player game. What happens in the game effects more than just one person.

Players shouldnt have to balance the game for themselves.
Congratulations on your ability to overexaggerate!
I'm going to say "no" to your [second] question and leave it at that, because I think your post doesn't warrant a lengthy reply. Of all the things I said in my most, I had hoped people would pick up on the essence of it - there is both good and bad to the skill. If it exists, why not let people use it?

Isileth

Isileth

Jungle Guide

Join Date: Apr 2006

R/W

Quote:
Originally Posted by Dark Kal
Why do you care? You can play whatever way you want.
Because as I have already said, what others do in an online game effects others.

Quote:
Originally Posted by Dark Kal
I'd be alright with it that would actually be a pretty funny skill, whenever I got tired of it I'd just stop using it. That's the difference between a normal player who just sees the game for what it is, a game and an elitist I suppose who wants everyone to follow his rules and wants to believe he's better than others.
There isnt just those 2 people here.

Im not an elitist, but I most certainly dont think multiplayer games are open for people to play how they like.

Its not about thinking im better or wanting to be stop others doing stuff. Its about me wanting the game to be improved. To me Ursan made the game worse, so here I am discussing removing it because its what I think would be good for the game, just as I assume you think its good for the game.

Quote:
Originally Posted by Dark Kal
How exactly does it effect me?
As I said it works at both gameplay and player level.

Be it the game being balanced around such skills.
Be it the trashing of the requirement of multiple builds and planning ahead.
Be it there only being 1 top build and as such that majority of people running it. (While there will always be builds that are popular before there has always been several at once rather than a single build)

And as for it being elitist to ask for it to be removed, removing it would get rid of the elitism around Ursan. Such as teams requiring a set rank and playering without EOTN struggling to get into teams compared to someone with Ursan.


Quote:
Originally Posted by Illfated Fat
Congratulations on your ability to overexaggerate!
I'm going to say "no" to your [second] question and leave it at that, because I think your post doesn't warrant a lengthy reply. Of all the things I said in my most, I had hoped people would pick up on the essence of it - there is both good and bad to the skill. If it exists, why not let people use it?
But it isnt.

Before there was unlimited minions.

And as for the others its really aimed at comments like your last "If it exists, why not let people use it?"

It was at that thinking I said them. If they existed would you be fine with it?


Do you think all nerfs relating to PvE should be changed back because PvE should be played however someone likes even if it does ruin the balance and any skill required to play?

Nightmares Hammer

Krytan Explorer

Join Date: Dec 2007

W/

Quote:
Originally Posted by Isileth
Because as I have already said, what others do in an online game effects others.



There isnt just those 2 people here.

Im not an elitist, but I most certainly dont think multiplayer games are open for people to play how they like.

Its not about thinking im better or wanting to be stop others doing stuff. Its about me wanting the game to be improved. To me Ursan made the game worse, so here I am discussing removing it because its what I think would be good for the game, just as I assume you think its good for the game.



As I said it works at both gameplay and player level.

Be it the game being balanced around such skills.
Be it the trashing of the requirement of multiple builds and planning ahead.
Be it there only being 1 top build and as such that majority of people running it. (While there will always be builds that are popular before there has always been several at once rather than a single build)

And as for it being elitist to ask for it to be removed, removing it would get rid of the elitism around Ursan. Such as teams requiring a set rank and playering without EOTN struggling to get into teams compared to someone with Ursan.




But it isnt.

Before there was unlimited minions.

And as for the others its really aimed at comments like your last "If it exists, why not let people use it?"

It was at that thinking I said them. If they existed would you be fine with it?


Do you think all nerfs relating to PvE should be changed back because PvE should be played however someone likes even if it does ruin the balance and any skill required to play?
QFT

Nothing more to be said.

+1

Commander Ryker

Site Contributor

Join Date: Jun 2005

R/

I think we have quite enough of these threads. Search FTW!

~closed~