I thought it'd be cool to have new classes based on the new races. Based on the info. from GW1 and the upcoming GW2 i created 2 classes for the Sylvari and Norn races.
The classes would be open to any race but the specific race would start out with bonus att's(i.e. Att quest pts)
Geomancer - Sylvari
The geomancer uses the forces of nature to damage enemies while wielding a whip for linear aoe. The sylvari uses seeds to grow plants that are offensive and defensive.
Seed magic info: These will work like the Vine Seed on Druids Isle where when you use the skill you hold the item. You can plant that seed anywhere but the seed has to grow and mature. While the seed is growing enemies can attack the vine etc.
* Role-Damage
* Weapon - Whip
* Armor - Light armor
* Energy - Medium
* Range - Mid Range - Whip has AoE which is a straight line i.e. anything between You and your target will be hit.
Attributes:
*Whip Mastery - damage with whips.
*Force of Nature - primary attribute, affects growth rate of seeds/plants.
*Growth Magic - Seed magic that support allies.
*Wither Magic - seed magic that damages foes.
Skills: (elites)
Whip Mastery
*Whiplash - Target foe takes +x..x damage and is dazed for x..x seconds.
*Viper's Strike - +damage and applies poison and deep wound.
*Flashing Vine - +damage and applies blind for x seconds.
Wither Magic
*Seed of Chaos - When fully grown, damages surrounding enemies while also causing a random condition(daze/deep wound has lowest chance).
*Seed of Thorns - +damage and cripples targets. Any foe already crippled is rooted to the ground for x seconds.
*Seed of Venus - +damage and gains that amount. If attacks are blocked, the tree loses x..x amount of health.
Growth Magic
*Seed of Melandru - Any allies that touch the tree is cured of any conditions. The plant loses x..x amount of health for each condition removed.
*Seed of Balthazar - Any allies that touch this plant gains x..x speed boost and x..x armor for x..x seconds. Plant loses health each time used.
*Seed of Restoration - same as above but you gain amount of health when touched.
Force of Nature
*Druids Seed(Vine Seed) - surrounding enemies are KD'ed. Plant lasts 5 seconds.
Norn class coming soon.
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