Is it just me or has half of the tactic skills been completely nerfed to hell?
I understand it was to counter out some of the skills being spammed by paragons, but c'mon guys, was this really the ONLY option? Couldn't you have made it so it was only effective at higher levels, or maybe even switch the skills attribute?
Example:
Shield stance
- used to last like 16 seconds with a 32 second recharge or so.
- now lasts 5 seconds, 15 sec recharge.
Oh well, I guess I can use it to cover healing signet now! NVM, I'll just use lions comfort.
Defensive stance
- used to last like 16 seconds with a 32 second recharge, ended if any skills (or was it attack only?) skills were used.
Fear me!
-Used to steal energy with no recharge.
-Now its a 6 second recharge, cuz we all know THREE ENERGY is really gonna break the energy storage bank on any caster! Especially if you give it enough cool down so those poor casters can recharge what they've lost by the time you can use it again!
Watch Yourself!
-Used to give a set armor bonus for its duration
-Now only blocks THREE attacks, because we all know warriors lose their energy and need to go eat more doughnuts when they swing that weapon a couple times! And ALSO they added a handy 4 second recharge!
This doesn't effect me drastically, but I fail to see how tactics is useful at all now in PVP, sure there is still the occasional gem such as Victory is Mine and Charge! but being realistic, neither are going to be all that great in PVP, and its stupid to sacrifice 10-12 percent armor penetration per hit for just ONE skill.
C

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