advice on this MM please

h9dlb

Lion's Arch Merchant

Join Date: Oct 2007

Leeds England

W/

Is this ok ?

Attribs: 16 death magic, 5 blood magic, 3 soul reaping, 11 healing prayers

Skills:

Animate flesh golem
animate bone fiend
animate vampiric horror
animate shambling horror
dark bond
blood of the master
heal area
resurrect

Thanks

Bohya

Bohya

Lion's Arch Merchant

Join Date: Jan 2008

Vabbi

Farming Crewuk [fcuk]

D/

Nope! You are waisting one of the best forms of energy management in the game.

And I totally dispise any necro who uses healing prayers.

Loli Krasivaya

Lion's Arch Merchant

Join Date: Jan 2008

Divine Order of Heroes (DOoH)

N/

Get RID of heal area. You heal mobs.

If you can't change to n/d or something better just yet, but on a heavy heal breeze to counter the constant sacrificing.

Also, flesh golems are shiny but no good. I'd go for aura of the lich as your main, it makes you much harder to take down and you sac like 21 max.

AND MAX OUT SOUL REAPING. That's like THE POINT of being a necro.

Bohya

Bohya

Lion's Arch Merchant

Join Date: Jan 2008

Vabbi

Farming Crewuk [fcuk]

D/

Flesh golums pwn! They do a decent amount of damage, they can take a beating and they leave an expploitable corpse.
And an other thing...Don't use healing prayers at all. Your heroes/henchies should be healing you fine.

Covah

Forge Runner

Join Date: Aug 2006

Ontario, Canada

Catching Jellyfish With [소N트T ]

Me/Rt

What Loli Krasivaya said + Ressurect = worst monk res. res ally with 25% hp and 0 energy? they will die in one hit or be worthless till their energy and hp are back up.

Fungus Amongus

Fungus Amongus

Wilds Pathfinder

Join Date: Jul 2005

Fifteen Over Fifty [Rare] | [Rare] Alliance

Not good. You need more soul reaping and less healing. There's no way you could sustain energy with that build with a measly 3 points in Soul Reaping. Try at least 10 in Soul Reaping.

The skill choice isn't too bad but most experienced MM's won't use Flesh Golem in most cases. Shambling Horror would be a better choice than Vampiric Horror. Shambling Horrors renew themselves as Jagged Horrors after death so your army lasts a bit longer.

Blood Magic only affects the duration of Dark Bond. Since it's such a cheap skill, set Blood to 3, you'll have no problem keeping it up.

Healing Prayers are really only used to get your minions from point A to point B. During battle you should be killing fast enought to keep animating fresh minions. For this, Healing Ring (5e-same heal for them) would be a better choice of heal for them. Don't bother setting Healing at more than 8. Even then BotM is enough to keep them going.

For Elite, try Aura of the Lich, Order of Undeath, Discord, or something else. Not that Flesh Golem is bad, it lumbers around dealing and absorbing damage, but it also just lumbers around dealing and absorbing damage.

Meh, someone else take it from there.

majikmajikmajik

Wilds Pathfinder

Join Date: Aug 2007

SATown~Tx

Guild Hopper!

R/

go /rt and get life and death pact signet with 12death/10soul reaping/8resto

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Wow, some bad advice here, and some good advice.

More Soul Reaping. At least 10. This is your main energy engine and it absolutely crucial to the build.

Regarding Heal Area: It's a fine choice, please disregard advice from previous posters, except Fungus. They are simply wrong. Back Healing down to 8-9 however. Heal Area is YOUR self-heal with the bonus of healing a few minions. You should use this sparingly, however, your hench healers should be able to keep you healed just fine. Heal Area is there for the times that they don't....dead, pissed off, asleep, out of range, etc...

Flesh Golem is a decent choice for a beginner MM. You can't go wrong with it. There are better choices once you get used to MMing.

Accursed

Accursed

Wilds Pathfinder

Join Date: Sep 2007

I'd go with this:

[skill]Order Of Undeath[/skill]-[skill]Animate Bone Fiend[/skill]-[skill]Animate Shambling Horror[/skill]-[skill]Blood Of The Master[/skill]-[skill]Healing Ring[/skill]-Rezz of some sort-2 random skills.

frandrew1026

Ascalonian Squire

Join Date: Jan 2008

Kilusang Bagong Lipunan [KBL]

R/Rt

i've been using this MM build and so far it works for me. ive been using it for my Necro and Hero MM's. credit to my friend Daddy Jake for the build

Attributes:
12+1+3 Death Magic
10+2 Soul Reaping
8 Healing Prayers

Signet of Lost Souls
Animate Flesh Golem
Animate Bone Fiend
Animate Bone Horror
Infuse Condition
Blood of the Master
Heal Area/Karei's Healing Circle
Rebirth

Use Ghial's Staff for occasional Lvl 28 Flesh Golem..

h9dlb

Lion's Arch Merchant

Join Date: Oct 2007

Leeds England

W/

is heal party a better choice ?

I read a long thread by chthon who suggests its essential for a MM to have healing skills and he seems to recommend heal area
http://www.guildwarsguru.com/forum/s...php?t=10202363

Bohya

Bohya

Lion's Arch Merchant

Join Date: Jan 2008

Vabbi

Farming Crewuk [fcuk]

D/

Arrgghh! The healing skills! Don't..use..heal...ing..pray..ers!

the kurzick eater

the kurzick eater

Krytan Explorer

Join Date: Sep 2007

1323 lancelot dr. greenwood PA

wat

Mo/

blood of the master- order of undeath- bone minion- bone fiend-dark bond - rebirth - SOlS - FRENZY <---(not really)

(order of undeath is a HUGE damage dealer) dont spec ANY in healing prayers.

nvmu

nvmu

Frost Gate Guardian

Join Date: Mar 2008

OANDUsldOYc3JGBPMFoCHVgG this is what i use, with a sup death rune, it works for me, it is similar to your build, try to make sure you have around 50+ energy, and i use healing area and the other similar skill in that build to heal minions more effect in between battles, and 1 of those healing skills heals yourself as well, i know personally i try to keep 10 minions up

Adam of Tyria

Adam of Tyria

Lion's Arch Merchant

Join Date: Nov 2006

W/

Quote:
Originally Posted by Carinae Dragonblood

Flesh Golem is a decent choice for a beginner MM. You can't go wrong with it. There are better choices once you get used to MMing. Is there such thing as a beginner/expert MM? You raise them, and keep them and yourself alive easily.

SEEMS COMPLICATED.

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by Carinae Dragonblood
Wow, some bad advice here, and some good advice.
Quoted for major truth. The OP's build is pretty bad, but the advice in here is even worse.

Quote: Originally Posted by h9dlb
I read a long thread by chthon who suggests its essential for a MM to have healing skills and he seems to recommend heal area
http://www.guildwarsguru.com/forum/s...php?t=10202363 Yes I did, and yes you should. But you should run it at 8 healing prayers, not 11.

Here's a repost of my basic MM build template that one day I'll get off my ass and make into a full-fledged guide:

Atts:
12 + 3 + 1 Death Magic
10 + 1, 2, or 3 Soul Reaping
8 Self-Heal's Attribute

Skills:
0. Rez, either on your bar or in your inventory as rez scrolls.
1. Bone fiend.
2. Melee minion -- Bone Horror OR Vampiric Horror.
3. BotM.
4. Self-Heal -- AotL OR Heal Area OR Mystic Regen.
5. E-Management -- Masochism OR Signet of Lost Souls.
6. Elite -- Order of Undeath OR AotL OR maybe Flesh Golem.
That leaves 1-2 optional spaces to discuss some other time.

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by the kurzick eater
(order of undeath is a HUGE damage dealer) dont spec ANY in healing prayers.
OoU is also a huge damage dealer to YOU. Spec Healing please. 8 or 9.

Quote: Originally Posted by Bohya Arrgghh! The healing skills! Don't..use..heal...ing..pray..ers! Bad advice.

Quote: Originally Posted by h9dlb is heal party a better choice ? Negatory. Heal Area, not Ring, Area.

Quote:
Originally Posted by Adam of Tyria
Is there such thing as a beginner/expert MM? There is indeed. It's actually a very subtle build to play, there's a LOT you can do to tweak things.

Quote:
Originally Posted by Chthon
2. Melee minion -- Bone Horror OR Vampiric Horror. I prefer Shamblings honestly, but I understand why you picked this. They let you startup faster, but they also interfere with SR returns. Everything has a down side.

Trvth Jvstice

Trvth Jvstice

Wilds Pathfinder

Join Date: May 2006

HALE

W/

No Jagged Bones? <---which I haven't capped yet

I prefer Shambling Horrors and Bone Minions + Death Nova

Osi Ri S

Osi Ri S

Krytan Explorer

Join Date: Jan 2006

Trinity of the Ascended [ToA]

N/

Quote:
Originally Posted by Loli Krasivaya
Get RID of heal area. You heal mobs. Tell me WHY you would use heal area when youre in the middle of a mob. As a MM you shouldnt be anywhere near a mob in the first place.

and KEEP Heal Area, especially if youre using OoU, its a nice heal to cast after OoU to make sure you dont get spiked.

Also, you can try using two superior runes once you get used to MMing since it looks like youre using dark bond. It will lower your saccing by alot and you shouldnt die since you have DB.

Trvth Jvstice, personally i wouldnt use Jagged because its too hard to micro, leave it for heros which use it 10x better.

It's A Me

It's A Me

Academy Page

Join Date: Jan 2008

N/

Check out the sticky and do some searching please, this stuff has been asked so many times and answered so many times its ridiculous now -_-.

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

Christ people are running around like headless chickens.

Oh and btw and all that Mystic's been nerfed a bit now... it might be better even to bring Healing Breeze... I have to check things, Chthon, please can you go through the options post-updates, I have to update the sticky sooner rather than later... *EDIT* I'm apparently talking out of my ***, MR is still stronger with 2 enchants for self healing and can be upkept indefinitely, however it's not such a good cover enchantment anymore...

I have to test how Contagion works with Infuse Condition, if it does work, it might actually be strong enough to consider bringing in PvE with the new Foul Feast...

Asha Rai

Frost Gate Guardian

Join Date: Dec 2007

Gone

R/W

Quote:
Originally Posted by Blizzard.
I'd go with this:

[skill]Order Of Undeath[/skill]-[skill]Animate Bone Fiend[/skill]-[skill]Animate Shambling Horror[/skill]-[skill]Blood Of The Master[/skill]-[skill]Healing Ring[/skill]-Rezz of some sort-2 random skills. Emo mm tbh. Order of undeth plus a heal that will heal everything but you = suicidal, but also kindov funny (needs more vamp horror)

@OP On topic, I think your build is solid enough, just need more soul reaping and less healing prayers. And while there are better elites and builds you could play with, you aren't majorly gimping yourself by running what you have there. Just get an army of 10 minions up, and keep them up, and you are doing 95% of the job of any mm (running the 1337est build the gurus here can suggest ). And your build is capable of that.

rick1027

rick1027

Jungle Guide

Join Date: Apr 2006

W/R

Quote:
Originally Posted by h9dlb
Is this ok ?

Attribs: 16 death magic, 5 blood magic, 3 soul reaping, 11 healing prayers

Skills:

Animate flesh golem
animate bone fiend
animate vampiric horror
animate shambling horror
dark bond
blood of the master
heal area
resurrect

Thanks actually the only thing i might change is take out the vamp horror and replace with infuse condition. i always think three minion raising skills are enough. heal area is a ok you just got to use it when your sitting in one area waiting with no enemies around. i really wouldnt worry too much about healing yourself though as suggested by others your monks should be doing that and heal area will help if they neglect there job.

Pyro maniac

Pyro maniac

Desert Nomad

Join Date: Apr 2006

Healing Prayers to heal the minions isn't good anymore. It used to be viable when using BotM + HA to make up for the sac cost (although there was an urban myth the minions would die faster).
Nowadays it is better to spec 8 earth prayers, keep up mystic regen and spam botm. (although with the nerf to MR it's advantage over HA is weakened)

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by Trvth Jvstice
No Jagged Bones? <---which I haven't capped yet

I prefer Shambling Horrors and Bone Minions + Death Nova
That's a Minion Bomber build, not a Minion Master build. It's perfectly legitimate, just not what the OP asked for.

Quote:
Originally Posted by Moloch Vein
Oh and btw and all that Mystic's been nerfed a bit now... it might be better even to bring Healing Breeze... I have to check things, Chthon, please can you go through the options post-updates, I have to update the sticky sooner rather than later... *EDIT* I'm apparently talking out of my ***, MR is still stronger with 2 enchants for self healing and can be upkept indefinitely, however it's not such a good cover enchantment anymore...
Well crap, I forgot about that. And mystic regen is by far the ugliest skill to do the math on too... Blah. Can't I just hope they'll change it back?

OP, please take my recommendation of mystic regen as a viable self-heal possibility with a grain of salt until I can work out exactly how hard this nerf hit it.

I guess I should do revisions for the buffed heal sig while I'm at it, not that I expect it to be viable....

Quote:
I have to test how Contagion works with Infuse Condition, if it does work, it might actually be strong enough to consider bringing in PvE with the new Foul Feast... Heh -- Aura Bomber Minion Bomber! Might have trouble getting the MB up to the front lines for contagion to work though, especially if it's a hero.
Edit: Aw drat... it won't work:
Quote:
Originally Posted by wiki
When used with Infuse Condition, conditions you receive will be instantly transferred to your closest minion and Contagion will not trigger.

Olim Chill

Olim Chill

Wilds Pathfinder

Join Date: Oct 2007

USA

DMI

N/

Quote:
3 soul reaping As others have said, you really need to raise your Soul Reaping. You're just cheating yourself, otherwise.

Queen Undertaker

Academy Page

Join Date: Dec 2005

Sim Techs

R/N

since the last nerf on mystic regen, healingfor a MM is a little tougher. I do not use golem ever anymore, not on a primary necro anyway. i u have proff go to fire islands and capp skill called Aura of the Lich. I use this skill even if not doing MM, if a suport role ill use it for my own health or damage control.

use infusse condition, no conditions on you, works well with vereta aura, the one that give them a regen, yes the skill is changed, u take all the minnions conditions, but if have infusse on, well it goese right back off.

use dark bond, only a few points in blood say 3. lasts 30-40 seconds and is cheap. 75% damage sent to minnion, add this with half damage with Aura, your taking like zero damage, also if with other MMs you SPAM Blood of the master and heal everyones pets for damage of like 50 if there is 20 60 or 64 if like 30 minnions. I only do that on AB. where the chance of finding more MMs, I see one I will tag behind him and tell him, u raise Ill heal. and we will run the map.

need 3 pets so always have one ready to cast.

get nightbringer staff due to double fast casting lines. You can make one if go to profficies and get colletor staff north of drocks, need 5 troll tusks for them, so go drocks again and farm them, one or 2 runs will take care of that. buy a adpet head 20% faster cast, and enchant 20% longer wrap. I liek this more than nightbringers 30 hp. you really, what is 30 hp going to do for you, your taking little to no damage.

only BIG thing to hurt you, like alwasy is a TOUCHER, just sit down and die hehe, if caught alone. and a person thats has bar set to strip ya.

i no longer use mystic regen due to the nerf and 2 seconf recharge is gone, so go with healing breeze at +7 and you will be good, have 20-30 pets around you, have aura on and HB and spam every 2 seconds blood of master, nuker will wipe out the fiends, but rest will do major damage and folks be pissed when they not dying hehe.

MM to me is very fun.