Remove Hex or Cure Hex?

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Sir Tidus
Wilds Pathfinder
#1
My monk has 12 healing prayers. The Question is: is remove hex better for him or is cure hex? I know that cure hex also heals a lot, but it has a recharge time of 12 seconds. Wouldn't that not be enough for the whole party that the monk has to cover? Remove hex has a recharge time of 8 seconds which is 4 seconds faster than that of cure hex. Now I know that remove hex doesn't heal, but that's what I have my healing spells for, I just want to be able to remove hexes as fast as possible right? So can someone please tell me which is better for my monk? Thank you!
Richardt
Richardt
Jungle Guide
#2
I would go with remove hex for a hex removal utility.
RPGmaniac
RPGmaniac
Desert Nomad
#3
Neither are all that bad, it's kind of a toss up really. I prefer cure hex just because of the heal. It's not like it's a nominal heal, either. It's a pretty strong heal. You can get usually away with 4 more seconds in PvE where the hexes don't always stack up in groups of 3 or 4.
L
Lord Xivor
Frost Gate Guardian
#4
It depends on where you are going. And it depends on if you plan on removing all hexes or not. Most hexes don't need to be removed, like when an enemy casts Backfire on a Warrior. Its lame. The real hexes that I feel are necessary to remove are things like anti-melee on a frontliner or anti-caster on a caster. If you sat there and spent your time removing every hex that hit your party, you would run out of energy before you even healed. You need to pick and choose your hexes carefully. A large part of that would be to know the area you are going in. I always am aware of what types of conditions or hexes are in the area I am venturing forth in via research in the GW wiki's. That way, I know if I should even bother having a hex removal (or condition removal) at all.

Personally, Cure Hex is the hex removal that I lean towards, especially when running a Healer's Boon build, because it doubles as a substancial heal...definitely awesome when facing a lot of damaging hexes. In the end, however, Convert Hexes owns all! :-)
fenix
fenix
Major-General Awesome
#5
Easy, Cure Hex is the better one just because of the HUGE heal it has. Remove is okay, but I'd go with Cure. Plus, if you use a 40/40 Healing set (which you should), then Cure will have a better recharge most of the time
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Sir Tidus
Wilds Pathfinder
#6
Quote:
Originally Posted by fenix
Easy, Cure Hex is the better one just because of the HUGE heal it has. Remove is okay, but I'd go with Cure. Plus, if you use a 40/40 Healing set (which you should), then Cure will have a better recharge most of the time
What's a 40/40 healing set?

And please everyone, I'm a noob, I only have Prophecies and EotN, so no healer's boon for me.

So is a single hex removing spell with 12 seconds of recharge enough for a whole party?

Thanks to everyone for the quick reply.
RPGmaniac
RPGmaniac
Desert Nomad
#7
A 40/40 set is a wand and focus set with a 20% halves casting time (20%;HCT) and halves skill recharge (20%;HSR). Using this set gives you the best chance of getting the HCT and/or HSR bonus (and I believe there is a chance of both of them going off, further increasing your gain).

Also, keep in mind that if you play in GWEN and bring Mhenlo, he'll have his own hex removal too so your hero monk won't be the only one with hex removal.

Either way though I would still say yes, a hex removal with a 12 second recharge is just fine in PvE.
ShadowsRequiem
ShadowsRequiem
Furnace Stoker
#8
Quote:
Originally Posted by Sir Tidus
What's a 40/40 healing set?

And please everyone, I'm a noob, I only have Prophecies and EotN, so no healer's boon for me.

So is a single hex removing spell with 12 seconds of recharge enough for a whole party?

Thanks to everyone for the quick reply.
Most monks use 40% faster cast and 40% recharge wands+foci to make their healing spells cast faster so they are harder to interrupt and have 1/2 the recharge time :P

Cure is great if you are looking for one with a heal.
x
xiaotsu
Desert Nomad
#9
Quote:
Originally Posted by Sir Tidus
What's a 40/40 healing set?

And please everyone, I'm a noob, I only have Prophecies and EotN, so no healer's boon for me.

So is a single hex removing spell with 12 seconds of recharge enough for a whole party?

Thanks to everyone for the quick reply.
Generally every 12 seconds is enough, the other monk should have some sort of hex removal also if possible. Most hexes aren't enough to worry about.
S
Sir Tidus
Wilds Pathfinder
#10
Thank you very much everyone. So it's going to be cure hex then. No objections? Going once, going twice, sold!
D
DarkFlame
Desert Nomad
#11
I've noticed you have been asking a lot of monk questions, and mainly for your hero. And while you do seem to get better exposure in Q&A, I just have to point out that a more appropriate place to ask those kind of questions would be here or
here. You should also think about consolidating them into one thread.

And yes, of the 2, go with Cure Hex. The heal is rather large and the 4 sec difference is negligible in PvE. You might also want to consider Spotless Mind for later when you find yourself in a very hex heavy area.
the kurzick eater
the kurzick eater
Krytan Explorer
#12
spotless mind works well in pve , but horribly in pvp due to the 3 seconds before it removes the hex.

on topic, cure hexes heal is extremely helpful, and worth the recharge time.
Grasping Darkness
Grasping Darkness
Banned
#13
Quote:
Originally Posted by RPGmaniac
Neither are all that bad, it's kind of a toss up really. I prefer cure hex just because of the heal. It's not like it's a nominal heal, either. It's a pretty strong heal. You can get usually away with 4 more seconds in PvE where the hexes don't always stack up in groups of 3 or 4.
I couldn't have said it better myself. Your statement wins this thread.
Coloneh
Coloneh
Furnace Stoker
#14
I prefer Remove. I have enough healing on my bar. i dont need a third skill to do it. the faster recharge is more useful.
Gift3d
Gift3d
Forge Runner
#15
If you specialize in healing, cure hex.
If you specialize in prot / need for a utility, remove hex.
Darkobra
Darkobra
Forge Runner
#16
I personally use remove, just because I mainly play a protection monk. However, with a pure healer, the cure hex would be better. Those 4 seconds mean very little when you get a massive boost of healing to counter the damage of the hex.
Macks Mistress
Macks Mistress
Academy Page
#17
Cure hex everytime. Big heal <3
arcanemacabre
arcanemacabre
Grotto Attendant
#18
For a human monk, it's a toss-up because it's easier to control who gets a hex removed, thus making hex removal viable. Heroes pretty much remove hexes from random allies, without much thought to what hexes are being used and who on your team is most affected by them. Thus, for hero monks, Cure Hex all the way, since even with random hex removal, you still get that nice heal and it makes it all worth it. In hex-heavy areas, Deny Hexes can be nice (with the right bar), Spotless Mind is alright, but the best would be Divert Hexes.
Mr. G
Mr. G
Desert Nomad
#19
For PvE Id say Cure is the only real way

When facing mobs your either going to get:

A. 1 Odd foe casting a hex that you can remove easily
B. So many foes spamming that not even a 1 second recharge could save you

And in either case the healing is a good boon
Div
Div
I like yumy food!
#20
Cure hex by far. You generally don't have enough hex removal even with remove hex, so the main point of that skill slot is to have a cheap heal with the utility of removing a hex.