Quote:
|
Originally Posted by Phoenix Tears
I think the whole concept of the Battle against the GD needs a new Concept:
First of all the GD should have HP like this: NM > 15000 HM > 25000 Energy: NM > 500 HM > 1000 Energy Reg: NM : >>>> HM : >>>>>> --------------- The Problem of the GD is atm, that is is too simple killable due to the fact, that is can be so easily outcountered with Skills like Pain Inverter, Insigneous Parasite, Backfire and Empathy ect. and all those Trigger Happy Damage Counter Skills, those 1 Use and Kill-Skills , with that the GD kills itself in seconds, if it ses the wrong skills in the wrong moment and hits with them the whole party... That must be changed!!! The whole battle needs to become harder in both modes. Those Noobs that can't beat the GD still in NM, there you must really ask yourself, how bad players those persons must be and how they made it anyhow to the GD >,< such people must really suck at playing the Game and sure get only perma rushed by others, - such people, which get also rushed with their Lvl 1-3 charas from Ascalon to Droknars >.> *spits on, such people have really not the right to complain about the GD and their personal inability to play games like GW, such people should better play Tetris ...* However, back to the GD: First of to the changes about the GD itself: - The GD should receive Monster Skills, that makes the GD immune against Hex Spells and Conditions, which the GD will instantly use, when its HP go below 80%. Example: Hex Reflector-Scales [GD Monster Skill] The GD will become for 5 Minutes immune versus all hex Spells of any sources and Hex's casted on the GD will be reflected back to all nearby Foes with 100% longer Duration, than normal. Condition Cure-Scales [GD Monster Skill] The GD will become for 5 Minutes immune versus all Conditions of any sources and for all Conditions on the GD, when using this Skill will the GD be healed by 5% HP per Condition, everytime a condition gets applied at the GD and receives +5 Defense more per Condition, while the Condition is active. These Monster Skills will force players to rely on pure strength for spike damage. The team must then find a way to deal simple good enough DPS, because Conditions and hexes won't help then Then some normal Skills the GD should receive: [skill]Elemental Attunement[/skill] [skill]Fire Attunement[/skill] [skill]Rodgort's Invocation[/skill] [skill]Arcane Echo[/skill] And another 2 Monster Skills, 1 for Attacking and 1 for Self Heal Armageddon Sphere [GD Monster Skill] For the next 10 seconds will the GD go into a defensive stance, within those 10 seconds, the GD will spawn for every 3000 HP lost 1 Lvl 30 Armageddon Sphere, which will come with 3000 HP. When such a Armageddon Sphere dies, then will spawn out of the Corpse of the Sphere a Set of 3 Lvl 30 Destroyers consisting out of 2 Warriors & 1 Ranger Type. The Armageddon Sphere's self are Protection Monks. When the GD gets attacked, while being in his defensive stance, he will counter attack after the 10 seconds with an Armageddon Breath , which will deal to a targeted foe and all its adjacent foes a damage equal to the amount of damage the GD received while being in its defense stance. While in the defense stance,will the GD receive only 75% of the damage, the GD would normally receive. An Armageddon Sphere comes with following Skills: [skill]Shield of Regeneration[/skill] [skill]Spirit Bond[/skill] [skill]Ether Feast[/skill] [skill]Shield Guardian[/skill] [skill]Protective Spirit[/skill] [skill]Guardian[/skill] [skill]Channeling[/skill] [skill]Resurrect[/skill] and the GD's last Skill Destroyer Fusion [GD Monster Skill] The GD will instantly kill 1 randomous Destroyer on the Map to absorb its powers. The Fusion will heal the GD by 2x the Amount of Max HP from the absorbed Destroyer. For the next 20 seconds will the GD move 25% faster, attacks will be 10% stronger and his Scales will be fusioned with the hard shell of the absorbed Destroyer, giving the GD for the time period a Damage Reduction of 5 Now to the changes for the concept of the fight: We bring in the concept of the Allies, which should help you fighting the GD. There we have the Norns, the Dwarfs and the Asuras Each Ally-Faction will help you fighting the GD every 5 Mins . The Dwarfs: The Dwarfs will heal the whole Party and make you for certain time immune against Burning. They will also weaken the Damage of the Destroyers for 1 Minute by 25% The Norns: Some Norns will help you fighting after 10 Minutes (say 3-5 Norns that iwll appear then to help you) The Asuras: Will run around to collect hot Magma as Energy Ressource (Heat to Energy ^^) from the start on, to prepare a huge Cannon Weapon made by Asuran Technologies *g* to attack the GD after 15 Minutes the GD with their "Asura Strike-Blaster V. 0.1*, which will deal 1000 Damage per Shot (1 Shot every 2 minutes then) , once the Cannon is ready for usage. Hmm, all just a concept for an epic battle, if it maybe wouldn't work or would be still too easy, hmm, maybe raise then more the max Hp of the GD ... But I think, Skill wise with such Monster Skills, the battle WOULD become epic ^^ What do you think of this concept ? Good ? Too insane ? or needs some tweaks more and then good ? |


