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What do People Think of Final Thrust and Galrath Slash?
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It depends on which is better. Obviously if the enemy has greater than 50% health, galrath is better. If its below 50%, I prefer <25% then Final is better so you get the kill over with. Usually if i have both skills on my bar, I make sure I expire all the adrenaline skills then hit with final, that way you dont lose too much in losing all adrenaline.
In terms of which to take, i have several builds that use both galrath and final, but mess around with it and come up with a build that you are effective with.
In terms of which to take, i have several builds that use both galrath and final, but mess around with it and come up with a build that you are effective with.
its really a horse a piece IMO, when I used sword I used final thrust because most of the time by the time I had the 10 adrenaline for it, the enemy I was focused on was below the 50% req for double damage, so it turned out better
I switched to axe tho, and I prefer it to sword now that I started using it. sword is only good for ripostes for farming builds, general PvE I think its better for axe.
I switched to axe tho, and I prefer it to sword now that I started using it. sword is only good for ripostes for farming builds, general PvE I think its better for axe.
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Originally Posted by the kurzick eater
final thrust > galwrath.. me and a guildie had a disagreement with this lately too... and final thrust is just a better skill in general for PvP
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Galrath Slash is way too expensive for what it does. Give me Power Attack any day. Even with "For Great Justice!" it takes too long for Galrath Slash to fill up - could likely do two, perhaps even three (since you might miss on a couple of the regular melee attacks), Power Attacks in that time to do a lot more of damage and help get the foe below 50% for your Final Thrust or other spiking adrenaline skill.
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Originally Posted by Kale Ironfist
Why not? It has a better bonus damage until you reach 16 attribute at a lower adrenaline cost.
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Personally, I would go with Galrath over Final Thrust for PvE. The reason being that you don't need spike damage in PvE, you need consistent, sustainable damage.
Now, comparing it to other skills, Sun and Moon Slash is usually better then galrath slash, because two attacks = two adren, it is unblockable, and the extra attack almost makes up for not having + damage. Body Blow is also generally superior to Galrath Slash, if we assume a 14/12 sword/strength distribution, both Body Blow and Galrath do the same +damage per adrenaline, and Body Blow will have the opportunity to inflict a deep wound (which is absolutely devastating) and more often skill uses lets your strength bonus come into play more (which is admittedly, rather minor). And if you have the spare energy in your buld, power attack beats galrath easily.
Now, comparing it to other skills, Sun and Moon Slash is usually better then galrath slash, because two attacks = two adren, it is unblockable, and the extra attack almost makes up for not having + damage. Body Blow is also generally superior to Galrath Slash, if we assume a 14/12 sword/strength distribution, both Body Blow and Galrath do the same +damage per adrenaline, and Body Blow will have the opportunity to inflict a deep wound (which is absolutely devastating) and more often skill uses lets your strength bonus come into play more (which is admittedly, rather minor). And if you have the spare energy in your buld, power attack beats galrath easily.
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Originally Posted by The Meth
Personally, I would go with Galrath over Final Thrust for PvE. The reason being that you don't need spike damage in PvE, you need consistent, sustainable damage.
Now, comparing it to other skills, Sun and Moon Slash is usually better then galrath slash, because two attacks = two adren, it is unblockable, and the extra attack almost makes up for not having + damage. Body Blow is also generally superior to Galrath Slash, if we assume a 14/12 sword/strength distribution, both Body Blow and Galrath do the same +damage per adrenaline, and Body Blow will have the opportunity to inflict a deep wound (which is absolutely devastating) and more often skill uses lets your strength bonus come into play more (which is admittedly, rather minor). And if you have the spare energy in your buld, power attack beats galrath easily. |
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Hey heres something for a change, how bout [skill]Desperate Blow[/skill], [skill]Grapple[/skill] and [skill]Balanced Stance[/skill] (is balanced and desperate tactics, i forget). But you get one automatic condition with good damage (with high tactics), and an easy KD with graple without the bad effects of those 2 skills when you are using balanced.
But if you stick with the bar you stated, how bout a self heal, a 75% miss stance [skill]shield stance[/skill] or [skill]defensive stance[/skill], and a resurrect, or even [skill]"watch yourself"[/skill] or [skill]"shields up"[/skill]. Also you dont have an elite yet, correct?
edit: Huh cant get the skill icons to work all the time, maybe its my spelling. And after reading description on defensive stance, eh, shield stance is better for your build.
But if you stick with the bar you stated, how bout a self heal, a 75% miss stance [skill]shield stance[/skill] or [skill]defensive stance[/skill], and a resurrect, or even [skill]"watch yourself"[/skill] or [skill]"shields up"[/skill]. Also you dont have an elite yet, correct?
edit: Huh cant get the skill icons to work all the time, maybe its my spelling. And after reading description on defensive stance, eh, shield stance is better for your build.
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Originally Posted by Sir Tidus
K, ty. Yeah, I love power attack. I guess galrath slash is a gonner then. The problem is, I can't think of any other good skills to put on my skill bar. This is what I have: severe artery, gash, body blow, power attack, deadly riposte. Can anyone recommand 2 more skills to me from either prohecies or EotN?
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As an alternative for if you don't feel comfortable using frenzy, you can get the Dwarven PvE skill Drunken Master, which when at high dwarve rank will give you 15% sustainable IAS, or 33% if you are drunk (keep a few ales in your inventory and use it for the real tough dungeon bosses and such)
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Originally Posted by Wirt
Hey heres something for a change, how bout [skill]Desperate Blow[/skill], [skill]Grapple[/skill] and [skill]Balanced Stance[/skill] (is balanced and desperate tactics, i forget). But you get one automatic condition with good damage (with high tactics), and an easy KD with graple without the bad effects of those 2 skills when you are using balanced.
But if you stick with the bar you stated, how bout a self heal, a 75% miss stance [skill]shield stance[/skill] or [skill]defensive stance[/skill], and a resurrect, or even [skill]"watch yourself"[/skill] or [skill]"shields up"[/skill]. Also you dont have an elite yet, correct? edit: Huh cant get the skill icons to work all the time, maybe its my spelling. And after reading description on defensive stance, eh, shield stance is better for your build. |
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Originally Posted by The Meth
I would drop deadly riposte, its not worth speccing into tactics just for that rather mediocre skill. I would also heavily recommend an IAS, and the best one you can get is frenzy. 33% ias will mean you do 50% more damage (33% actually means you attack in 33% less time, so you get 50% more hits in). Since you have frenzy, you need a cancel stance, for which I would recommend sprint or rush.
As an alternative for if you don't feel comfortable using frenzy, you can get the Dwarven PvE skill Drunken Master, which when at high dwarve rank will give you 15% sustainable IAS, or 33% if you are drunk (keep a few ales in your inventory and use it for the real tough dungeon bosses and such) |
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Problem with [skill]disciplined stance[/skill] is it cancels when you use an adrenaline based skill. Since you have a mixed bar of energy and adrenaline skills, it wont work too well. Thats why shield stance may be better for your build, only problem is the 33% slower movement. So I guess your got to weigh the pros and cons, or modify the build to use skills to their fullest.
