What do People Think of Final Thrust and Galrath Slash?

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

Which one do you think is better? Final thrust or galrath slash? Final thrust can do a lot more damage, but is it really worth losing all your adrenaline? Plus it costs 10 strikes of adrenaline. Which do you think is better? What if I had to pick between the two?

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Galrath is better for DPS in PvE, or damage over time; Final Thrust is a terrific spike skill.

Wirt

Lion's Arch Merchant

Join Date: Nov 2007

Conscripts of Ascalon

W/

It depends on which is better. Obviously if the enemy has greater than 50% health, galrath is better. If its below 50%, I prefer <25% then Final is better so you get the kill over with. Usually if i have both skills on my bar, I make sure I expire all the adrenaline skills then hit with final, that way you dont lose too much in losing all adrenaline.

In terms of which to take, i have several builds that use both galrath and final, but mess around with it and come up with a build that you are effective with.

matsif

matsif

Frost Gate Guardian

Join Date: Jun 2006

Warriors of Factions [WOF]

E/Me

its really a horse a piece IMO, when I used sword I used final thrust because most of the time by the time I had the 10 adrenaline for it, the enemy I was focused on was below the 50% req for double damage, so it turned out better

I switched to axe tho, and I prefer it to sword now that I started using it. sword is only good for ripostes for farming builds, general PvE I think its better for axe.

Taurus

Lion's Arch Merchant

Join Date: Oct 2005

Mexico

Go for the eyes [jizz]

W/Mo

Quote:
Originally Posted by MisterB
Galrath is better for DPS, or damage over time; Final Thrust is a terrific spike skill.
Yeah you're completely right, especially after it was in one of the 64 skills in the winning team of the first guildwars championship ever.

sorry, lost my sarcasm sign

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Quote:
Originally Posted by Taurus
Yeah you're completely right, especially after it was in one of the 64 skills in the winning team of the first guildwars championship ever.

sorry, lost my sarcasm sign
You're talking about PvP; my post, and the OP's question, was about PvE.

Try again.

the kurzick eater

the kurzick eater

Krytan Explorer

Join Date: Sep 2007

1323 lancelot dr. greenwood PA

wat

Mo/

final thrust > galwrath.. me and a guildie had a disagreement with this lately too... and final thrust is just a better skill in general for PvP

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

Quote:
Originally Posted by the kurzick eater
final thrust > galwrath.. me and a guildie had a disagreement with this lately too... and final thrust is just a better skill in general for PvP
Final Thrust does terrific damage. But it takes kinda long to get 10 adrenaline, plus I hate losing all my adrenaline just for one attack. Oh, what about body blow?

ogre_jd

Wilds Pathfinder

Join Date: Feb 2008

Canadia

W/

Galrath Slash is way too expensive for what it does. Give me Power Attack any day. Even with "For Great Justice!" it takes too long for Galrath Slash to fill up - could likely do two, perhaps even three (since you might miss on a couple of the regular melee attacks), Power Attacks in that time to do a lot more of damage and help get the foe below 50% for your Final Thrust or other spiking adrenaline skill.

Kale Ironfist

Kale Ironfist

Jungle Guide

Join Date: Jul 2006

Australia

Venatio Illuminata [VEIL]

W/

Why not? It has a better bonus damage until you reach 16 attribute at a lower adrenaline cost.

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

Quote:
Originally Posted by Kale Ironfist
Why not? It has a better bonus damage until you reach 16 attribute at a lower adrenaline cost.
Yeah, but it's strength attribute, and in general your weapon mastery is higher than strength. But I guess in my case, it's pretty good, because I got two casters with lighting orb to cause cracked armor.

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

Personally, I would go with Galrath over Final Thrust for PvE. The reason being that you don't need spike damage in PvE, you need consistent, sustainable damage.

Now, comparing it to other skills, Sun and Moon Slash is usually better then galrath slash, because two attacks = two adren, it is unblockable, and the extra attack almost makes up for not having + damage. Body Blow is also generally superior to Galrath Slash, if we assume a 14/12 sword/strength distribution, both Body Blow and Galrath do the same +damage per adrenaline, and Body Blow will have the opportunity to inflict a deep wound (which is absolutely devastating) and more often skill uses lets your strength bonus come into play more (which is admittedly, rather minor). And if you have the spare energy in your buld, power attack beats galrath easily.

House Silvermoon

House Silvermoon

Lion's Arch Merchant

Join Date: Mar 2007

New York City

Retired

W/E

both skills are kinda sucky overall. i used to use them but i've since then found replacements for them.

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

Quote:
Originally Posted by The Meth
Personally, I would go with Galrath over Final Thrust for PvE. The reason being that you don't need spike damage in PvE, you need consistent, sustainable damage.

Now, comparing it to other skills, Sun and Moon Slash is usually better then galrath slash, because two attacks = two adren, it is unblockable, and the extra attack almost makes up for not having + damage. Body Blow is also generally superior to Galrath Slash, if we assume a 14/12 sword/strength distribution, both Body Blow and Galrath do the same +damage per adrenaline, and Body Blow will have the opportunity to inflict a deep wound (which is absolutely devastating) and more often skill uses lets your strength bonus come into play more (which is admittedly, rather minor). And if you have the spare energy in your buld, power attack beats galrath easily.
K, ty. Yeah, I love power attack. I guess galrath slash is a gonner then. The problem is, I can't think of any other good skills to put on my skill bar. This is what I have: severe artery, gash, body blow, power attack, deadly riposte. Can anyone recommand 2 more skills to me from either prohecies or EotN?

Wirt

Lion's Arch Merchant

Join Date: Nov 2007

Conscripts of Ascalon

W/

Hey heres something for a change, how bout [skill]Desperate Blow[/skill], [skill]Grapple[/skill] and [skill]Balanced Stance[/skill] (is balanced and desperate tactics, i forget). But you get one automatic condition with good damage (with high tactics), and an easy KD with graple without the bad effects of those 2 skills when you are using balanced.

But if you stick with the bar you stated, how bout a self heal, a 75% miss stance [skill]shield stance[/skill] or [skill]defensive stance[/skill], and a resurrect, or even [skill]"watch yourself"[/skill] or [skill]"shields up"[/skill]. Also you dont have an elite yet, correct?

edit: Huh cant get the skill icons to work all the time, maybe its my spelling. And after reading description on defensive stance, eh, shield stance is better for your build.

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

Quote:
Originally Posted by Sir Tidus
K, ty. Yeah, I love power attack. I guess galrath slash is a gonner then. The problem is, I can't think of any other good skills to put on my skill bar. This is what I have: severe artery, gash, body blow, power attack, deadly riposte. Can anyone recommand 2 more skills to me from either prohecies or EotN?
I would drop deadly riposte, its not worth speccing into tactics just for that rather mediocre skill. I would also heavily recommend an IAS, and the best one you can get is frenzy. 33% ias will mean you do 50% more damage (33% actually means you attack in 33% less time, so you get 50% more hits in). Since you have frenzy, you need a cancel stance, for which I would recommend sprint or rush.

As an alternative for if you don't feel comfortable using frenzy, you can get the Dwarven PvE skill Drunken Master, which when at high dwarve rank will give you 15% sustainable IAS, or 33% if you are drunk (keep a few ales in your inventory and use it for the real tough dungeon bosses and such)

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

Quote:
Originally Posted by Wirt
Hey heres something for a change, how bout [skill]Desperate Blow[/skill], [skill]Grapple[/skill] and [skill]Balanced Stance[/skill] (is balanced and desperate tactics, i forget). But you get one automatic condition with good damage (with high tactics), and an easy KD with graple without the bad effects of those 2 skills when you are using balanced.

But if you stick with the bar you stated, how bout a self heal, a 75% miss stance [skill]shield stance[/skill] or [skill]defensive stance[/skill], and a resurrect, or even [skill]"watch yourself"[/skill] or [skill]"shields up"[/skill]. Also you dont have an elite yet, correct?

edit: Huh cant get the skill icons to work all the time, maybe its my spelling. And after reading description on defensive stance, eh, shield stance is better for your build.
What about displined stance? Superior or inferior to shield stance? I love shield stance except for the 33% movement slowing. Isn't that kind of bad for a damage dealer?

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

Quote:
Originally Posted by The Meth
I would drop deadly riposte, its not worth speccing into tactics just for that rather mediocre skill. I would also heavily recommend an IAS, and the best one you can get is frenzy. 33% ias will mean you do 50% more damage (33% actually means you attack in 33% less time, so you get 50% more hits in). Since you have frenzy, you need a cancel stance, for which I would recommend sprint or rush.

As an alternative for if you don't feel comfortable using frenzy, you can get the Dwarven PvE skill Drunken Master, which when at high dwarve rank will give you 15% sustainable IAS, or 33% if you are drunk (keep a few ales in your inventory and use it for the real tough dungeon bosses and such)
Yes, I want an IAS. And yeah, I don't like Frenzy. What about Flurry?

Wirt

Lion's Arch Merchant

Join Date: Nov 2007

Conscripts of Ascalon

W/

Problem with [skill]disciplined stance[/skill] is it cancels when you use an adrenaline based skill. Since you have a mixed bar of energy and adrenaline skills, it wont work too well. Thats why shield stance may be better for your build, only problem is the 33% slower movement. So I guess your got to weigh the pros and cons, or modify the build to use skills to their fullest.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Final Thrust > Standing Slash > Galrath Slash.

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

Quote:
Originally Posted by Wirt
Problem with [skill]disciplined stance[/skill] is it cancels when you use an adrenaline based skill. Since you have a mixed bar of energy and adrenaline skills, it wont work too well. Thats why shield stance may be better for your build, only problem is the 33% slower movement. So I guess your got to weigh the pros and cons, or modify the build to use skills to their fullest.
Well, displined stance doesn't last very long, so I don't have to use adrenal skills. I can use power attack and such. But then again, is 33% slower movement that bad?

ogre_jd

Wilds Pathfinder

Join Date: Feb 2008

Canadia

W/

Quote:
Originally Posted by Sir Tidus
Well, displined stance doesn't last very long, so I don't have to use adrenal skills. I can use power attack and such. But then again, is 33% slower movement that bad?
Only when you're fighting critters that aren't particularly mobile, like Wurms or Aloes. Most monsters run around a lot after the squishies, though.

Wirt

Lion's Arch Merchant

Join Date: Nov 2007

Conscripts of Ascalon

W/

Sheild stance doesnt last too long either, about 6-8sec i believe, but yea unless you bring a cancel stance it is annoying. If you could avoid using adrenal skills for the 6 or so seconds with disciplined stance, that would work better. Also keep in mind if you are running after enemies who are chasing the casters, you wont need a defensive type stance, since they arent attacking you.

Also if you have a cripple skill in the skil bar, you can cripple them and they will be as slow as you.

Personally, I use disciplined stance to the fullest on my Flourish build (elite capped in Mineral Springs - Southern Shiverpeaks). I have a full bar of energy attacks and Flourish renews them and gives energy, and disciplined stance wont ever get canceled. But I digress. Try both out on your build, if the 33% slow is annoying try disciplined on the run in, it may end by the time you charge up the adrenals.

Dante the Warlord

Desert Nomad

Join Date: Jul 2006

W/R

Final thrust is great for spiking. But you have to make sure you finish your opponent! If you don't hell bite you in the a$$ . Garalth Slash is great if you just wanna damage him till you get to the final thrust stage and hes massively healing.

dies like fish

Jungle Guide

Join Date: Jun 2006

Winter Wonderland [brrr]

W/E

[skill]Sun and Moon Slash[/skill]

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

I actually like having Final Thrust on my Dragon Slash bar. Yes it does suck up all your adren but its a great way to end a foe in just one attack after you've beaten them down to 25%hp. And there are plenty of ways to recupe adren afterwards.

Mr Pvper

Lion's Arch Merchant

Join Date: May 2006

MGK

W/

final thrust totally blows, it never copes well enough with anything to actually work. Sever Artery+gash+final thrust really fails, as u need several hits b4 using the next atk skill. Galrath slash w/ FGJ and its identical counterpart + Dragonslash and maybe sever artery/gash somewhere in there is consistent and does not require like 4 normal hits to execute 1 atk skill

Luminarus

Luminarus

Furnace Stoker

Join Date: Aug 2007

Sydney, Australia

Haze of Light [pure]

R/

Quote:
Originally Posted by dies like fish
[skill]Sun and Moon Slash[/skill]
Quote:
Originally Posted by Sir Tidus
This is what I have: severe artery, gash, body blow, power attack, deadly riposte. Can anyone recommand 2 more skills to me from either prohecies or EotN?
S&M = Factions tyvm

Quote:
Originally Posted by Sir Tidus
Well, displined stance doesn't last very long, so I don't have to use adrenal skills. I can use power attack and such. But then again, is 33% slower movement that bad?
Yes, because it takes you alot longer to reach you're foe to do damage to them, and is it really worth it for blocking. Warrior should do damage, not tank w/o damage, and if you want to tank then blocking is not the best way to do it... bring prot-spirit/guardian/spirit bond/shield of absorbtion on a monk.

Quote:
Originally Posted by Sir Tidus
Yes, I want an IAS. And yeah, I don't like Frenzy. What about Flurry?
Flurry is bad because it lowers you're damage output and really isnt worth it, bring frenzy & cancel stance (flail w/ cancel is an option if you have nf but i assumed you dont from other posts)

Quote:
Originally Posted by Racthoth
Final Thrust > Standing Slash > Galrath Slash.
Damn Straight

Quote:
Originally Posted by Wirt
Hey heres something for a change, how bout [Unknown skill: desperate blow], [Unknown skill: grapple] and [skill]Balanced Stance[/skill]
(is balanced and desperate tactics, i forget). But you get one automatic condition with good damage (with high tactics), and an easy KD with graple without the bad effects of those 2 skills when you are using balanced.
Read grapple plz:

Quote:
Originally Posted by Guild Wiki
Grapple: You lose your current stance. You and target touched foe are knocked down.
Quote:
Originally Posted by Mr Pvper
final thrust totally blows, it never copes well enough with anything to actually work. Sever Artery+gash+final thrust really fails, as u need several hits b4 using the next atk skill. Galrath slash w/ FGJ and its identical counterpart + Dragonslash and maybe sever artery/gash somewhere in there is consistent and does not require like 4 normal hits to execute 1 atk skill
Wack someone down to 50%hp, sever, gash, final thrust... = dead.

If you're using ur skills as soon as they charged then thats stupid, use them when you get the maximum advantage (no time to react to deepwound before 100+ damage spike from final thrust, no time to remove bleeding to prevent d/w from triggering)

With FGJ & D-slash there are far better options then galrath slash. Final thrust works brilliantly in pvp with any build bar d-slash, final thrust works good in pve, however not as good as pve because some foes have too much health and the d/w final thrust spike doesnt really cut it.

For steady dps in pve, i reccomend axe, or hammer if you dont mind lacking a shield. Also axe has deepwound that doesnt require bleeding which is a bonus.

I think that just about covers it.
Grapple makes you lose your stance, therefore you get knock'ed down too

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

Quote:
Originally Posted by Mr Pvper
final thrust totally blows, it never copes well enough with anything to actually work. Sever Artery+gash+final thrust really fails, as u need several hits b4 using the next atk skill. Galrath slash w/ FGJ and its identical counterpart + Dragonslash and maybe sever artery/gash somewhere in there is consistent and does not require like 4 normal hits to execute 1 atk skill
Final Thrust is meant as your FINAL attack, ie your target will be dead afterwards. How exactly can you complain about an attack with +80 armor ignoring dmg?

Thorondor Port

Krytan Explorer

Join Date: Jul 2006

British Columbia

W/

I recommend keeping final thrust out of pve....thats just me.

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

Thanks a lot people.

Kerwyn Nasilan

Kerwyn Nasilan

Forge Runner

Join Date: Aug 2007

WHERE DO YOU THINK

W/

Dragonslash>all
but for your two:
PvE: Galrath
PvP: Final
Though I would use niether in either place.