Petition to revert/un-nerf Watch Yourself!
OI-812
[skill]"Watch Yourself!"[/skill] now ends after a certain number of incoming attacks. This skill has been beaten with the nerf stick and re-buffed again so many times it's just STUPID.
I want A.net to a) REVERT IT and b) explain why the hell it got nerfed this time in the first place.
Who's with me?
I want A.net to a) REVERT IT and b) explain why the hell it got nerfed this time in the first place.
Who's with me?
Alex the Great
i am!!!!!
tactics sucks so lets buff this lol
tactics sucks so lets buff this lol
OI-812
Quote:
Originally Posted by Alex the Great
i am!!!!!
tactics sucks so lets buff this lol |
WHY was it nerfed? WHAT was wrong with it how it was? It already had been nerfed so Paras couldn't exploit it for insane e-management. WHAT THE HELL, A.NET?!
Interesting sidenote: I noticed that [skill]Heart of Shadow[/skill] and [skill]Viper's Defense[/skill] have been changed to spells, rather than an enchantment and a stance respectively. This turns Heart of Shadow into a "panic" heal, and Viper's Defense into... uh... well, it's still a mediocre escape skill.
Something I will give A.Net kudos for: modifying [skill]Power Shot[/skill] to have a 1 second activation time makes it marginally useful now as a quick followup shot for a spike.
the kurzick eater
my idea for this is to spark some ingenuity into the game and try to shy away from the traditional para as support.
i have already seen several huge changes replacing the para roll as support.
(apr running magehunters smash constantly back-lining for example)
i have already seen several huge changes replacing the para roll as support.
(apr running magehunters smash constantly back-lining for example)
Malice Black
I don't like it either, but the simple fact is, it needed a nerf.
MisterB
They could give it the Lion's Comfort treatment, and split the skill between Tactics and Strength. Keep the armor scaling as Tactics with the same progression, but tie the duration in seconds to Strength. Keeps it usable for warriors, but limits it severely for Paragons(or any other /W, but who else uses it).
OI-812
Quote:
Originally Posted by Malice Black
I don't like it either, but the simple fact is, it needed a nerf.
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Quote:
Originally Posted by MisterB
They could give it the Lion's Comfort treatment, and split the skill between Tactics and Strength. Keep the armor scaling as Tactics with the same progression, but tie the duration in seconds to Strenth. Keeps it usable for warriors, but limits it severely for Paragons.
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Julia-Louis Dreyfus
not /signed for obvious reasons
edit:heres a reason, every few seconds you press a button without thought, thats fun and takes skill? sure there are other skills like this but come on
edit:heres a reason, every few seconds you press a button without thought, thats fun and takes skill? sure there are other skills like this but come on
Malice Black
Quote:
Originally Posted by OI-812
Enlighten us, then? Just saying "it needed a nerf" doesn't say much at all. I would like to hear your reasoning.
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Julia-Louis Dreyfus
i like the tactic/str split idea, paras only reason the skill was nerfed anyways
OI-812
Quote:
Originally Posted by Julia-Louis Dreyfus
not signed for obvious reasons
edit:heres a reason, every few seconds you press a button without thought, thats fun and takes skill? sure there are other skills like this but come on |
Quote:
Originally Posted by Malice Black
If you don't understand why it was nerfed, then you never will.
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Julia-Louis Dreyfus
why do you think it was nerfed? paras spam attacked, then spammed wy every few seconds for free +ar, thats stupid and if you dont know what im talking about put more stupid pictures up as well
dargon
You wanted a reason, here you go, as per the Gaile News page on the official wiki
Quote:
Combination melee skills require a significant investment of skill slots to be successful. To further reward such investment, Axe Rake, Axe Twist, and Gash have had their adrenaline costs reduced. "Watch Yourself!" could be on a team indefinitely, and when coupled with no activation time or Energy cost, this was something that couldn't be stopped once it got rolling. The 1-3 incoming attack limit means it takes more conscious effort to time ot right and be effective. The block component of "Shields Up!" was nullifying condition spreading and Ranger interruption far too well, so we increased the armor buff while eliminating the chance to block. Magehunter's Smash now counters block-heavy teams by punching through enchantments that provide a block chance. Mokele's Smash provides some Energy-to-adrenaline conversion for hammer Warriors, who are often in greater need of adrenaline than Energy, and Lion's Comfort is a low-risk heal that can sustain itself while the character stays in combat. Sprint now recharges faster so that it is more in balance with other movement speed boosts. |
Malice Black
Bingo!
Para killed WY.
Still para <3
Para killed WY.
Still para <3
matsif
/signed
no nerf was needed on this skill
no nerf was needed on this skill
the kurzick eater
Quote:
Originally Posted by matsif
/signed
no nerf was needed on this skill |
OI-812
Quote:
"Watch Yourself!" could be on a team indefinitely, and when coupled with no activation time or Energy cost, this was something that couldn't be stopped once it got rolling. |
Also: Is there no better way to deny Paras the exploitative bonuses of WY! or something?
the kurzick eater
Quote:
Originally Posted by OI-812
[skill]Vocal Minority[/skill] [skill]Sympathetic Visage[/skill] [skill]Ancestor's Visage[/skill] [skill]Soothing Images[/skill] [skill]Visions of Regret[/skill] [skill]Ulcerous Lungs[/skill] [skill]Roaring Winds[/skill] [skill]Well of Silence[/skill] and plenty of other methods to deny adrenaline in the first place, such as %block stances or enchantments. And given how many nifty ways there are for other players to simply IGNORE AL altogether, please tell me how this makes any sense. Maybe a buff for anti-shout/adrenaline skills would be more in order?
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or while im at it, ANY of those skills (besides maybe vocal minority..?)
and they are trying to push warriors back into the frontline instead of using lame sin splits/derv spikes
(I.E. recent nerfs)
OI-812
Quote:
Originally Posted by the kurzick eater
when is the last time you've seen people using SV/AV chains in GvG.
or while im at it, ANY of those skills (besides maybe vocal minority..?) |
And Visions of Regret f***ing HURTS.
The others may or may not be AS useful in GvG, but could damn well be applied effectively by any mesmer/necro with half a brain.
Div
Why does it matter when you can run SY anyways?
OI-812
Quote:
Originally Posted by holymasamune
Why does it matter when you can run SY anyways?
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Wait a sec, that sounds like a precursor to proposition to separate PvE and PvP balance! Something I have yelled at A.net to do for some time now! Just do it by giving them entirely separate skillsets!
I take that all back, I love you, you wonderful brilliant person you.
mrmango
The general PVP community should find the nerf extreme, right? Sure it needed a nerf, but this makes it useless.
Age
Quote:
Originally Posted by MisterB
They could give it the Lion's Comfort treatment, and split the skill between Tactics and Strength. Keep the armor scaling as Tactics with the same progression, but tie the duration in seconds to Strength. Keeps it usable for warriors, but limits it severely for Paragons(or any other /W, but who else uses it).
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I guess if you have EotN you could use Mental Block or a Dwarven skill in it place.I don't use WY as I prefer to have an IAS.
Tearz1993
Quote:
Originally Posted by OI-812
Add a "makes shouts expire faster" to Roaring Winds, for one.
And Visions of Regret f***ing HURTS. The others may or may not be AS useful in GvG, but could damn well be applied effectively by any mesmer/necro with half a brain. |
Visions of Regret... even Clumsiness > Visions of Regret
Also if those skills WERE put on a mesmer/necro with half a brain (which is unlikely since they'd be running hexway and don't need one) why should people run hexway to counter pretty much 1 skill? And don't say SV/AV can still be used because Paras switch targets every few seconds...
/notsigned btw if u couldn't tell
Julia-Louis Dreyfus
Quote:
Originally Posted by mrmango
Sure it needed a nerf, but this makes it useless.
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Derrick the Nomad
Keep the nerf but increase the amount of armor given.
the kurzick eater
Quote:
Originally Posted by Julia-Louis Dreyfus
how many times do they nerf something without making it useless? they been over-nerfing shit from the start
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Julia-Louis Dreyfus
yeah i know thats the reason, just telling him this isn't the only time they completely shit on skills
Skyy High
The skill was horrible on a warrior anyway; the only class who ever should have been using this was a paragon. And...I'm still using it on my hero paras for the insane energy management, I just don't get free armor on top now.
Seriously, if you were using this as a warrior, thank ANet for forcing you out of a bad skill choice.
Seriously, if you were using this as a warrior, thank ANet for forcing you out of a bad skill choice.
kazjun
/signed I guess
Though really, if it stays nerfed it'll save me the trouble of putting points into tactics at all. The only useful things were heal sig and this, so cutting this down lets me go weap, str, secondary with ease.
Though really, if it stays nerfed it'll save me the trouble of putting points into tactics at all. The only useful things were heal sig and this, so cutting this down lets me go weap, str, secondary with ease.
bhavv
Quote:
Originally Posted by holymasamune
Why does it matter when you can run SY anyways?
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WY has been truly killed now. It was a good skill for HM particularly in dungeons like kathandrax, but now it is just useless. No one in my HM alliance likes the change at all. Its just another skill ruined like incoming was and has been made completely shit now.
CHannum
Quote:
Originally Posted by the kurzick eater
please know what is going on in PvP at least a lil before you post kthx
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If you can't avoid breaking a skill for PvE when "fixing" something in PvP, don't. PvP'ers are the minority and should get the shaft when there's no mutually satisfactory solution.
Winterclaw
I disagree with the idea.
I say split it into 2 skills. One would be the current version but with it's AL buffed and a longer recharge. The other would be the prenerf version that lasted 10 seconds, but reduce the AL to about 12 or so.
I say split it into 2 skills. One would be the current version but with it's AL buffed and a longer recharge. The other would be the prenerf version that lasted 10 seconds, but reduce the AL to about 12 or so.
bhavv
Quote:
Originally Posted by Skyy High
The skill was horrible on a warrior anyway; the only class who ever should have been using this was a paragon. And...I'm still using it on my hero paras for the insane energy management, I just don't get free armor on top now.
Seriously, if you were using this as a warrior, thank ANet for forcing you out of a bad skill choice. |
You fail.
I dont always use a paragon hero, so I just put WY on any class that attacks. Usually W, P, or R. I hardly see a problem with putting an adrenal skill on a class that builds up adrenal.
How about reverting it and just doubling the cost to 8 adrenal? It would still be usefull, but take twice as long to put it up.
Giga_Gaia
Isn't the whole reason that the motivation line was destroyed by Izzy was because they were too overpowered in GvG? Why doesn't he try buffing the skills like the OP mentioned to counter that instead of simply hitting Paragons with the nerfbat over and over...?
And yeah, some of us (as in, the majority of GW) doesn't care about GvG. Maybe Anet should keep that in mind the next time they completely shit on something to 'spice things up a little'.
And yeah, some of us (as in, the majority of GW) doesn't care about GvG. Maybe Anet should keep that in mind the next time they completely shit on something to 'spice things up a little'.