The Brawler
Action Jacson
This is my concept for a Gw2 or GW class in general.
The Brawler is a character that is focused on Knock Downs and Dazing the enemy,they are extremely slow with theres huge knuckle weapon.
Armor - 70
Health- 480
Energy- 20 w/t >> regen
Attributes
Endurance- Allows user to gain energy after attacks (basically critical strikes)
Knuckle Mastery- increases damage by knuckles and allows to do more damage with skills under this attribute
Intimidation - Basically Shouts that reduce enemies and buffs user.
Footing - Stances on movement,speed, and damage.
Skills
Intimidation:
"Gloves are off!" - for 15 seconds your attacks deal +10 damage and you attack 10% faster, when this stance ends you suffer from weakness for 7...4 seconds.
"Float like a Butter Fly!" - for 10 seconds you dodge 50% of all attack and projectiles.
"Sting like a Bee!"- Your next attack deals and additional 20 damage.
"Ice 'Em Down!" - For 20 seconds your attacks deal +5 damage and inflict cold
damage, you attack 10% slower
"Eye of the Tiger!" - [Elite Shout] for 20 seconds you attack 20% faster, move 20% faster, and it hit a foe below 50% heal you inflict deep wound, and if your opponent is about 50% you inflict daze for 5...10 seconds.
Knuckle Mastery
Quick Jab - Hit for +22 damage.
Savage Upper Cut - Hit for +20 damage, if target foe is using a skill, that foe is interrupted.
Bolo Punch - [elite knuckle attack] Hit for +25 Damage, if target foe is using a skill, that skill is interrupted and is inflicted with daze for 5...10 seconds.
What I think they would look like (drawn by me don't be cruel)
The Brawler is a character that is focused on Knock Downs and Dazing the enemy,they are extremely slow with theres huge knuckle weapon.
Armor - 70
Health- 480
Energy- 20 w/t >> regen
Attributes
Endurance- Allows user to gain energy after attacks (basically critical strikes)
Knuckle Mastery- increases damage by knuckles and allows to do more damage with skills under this attribute
Intimidation - Basically Shouts that reduce enemies and buffs user.
Footing - Stances on movement,speed, and damage.
Skills
Intimidation:
"Gloves are off!" - for 15 seconds your attacks deal +10 damage and you attack 10% faster, when this stance ends you suffer from weakness for 7...4 seconds.
"Float like a Butter Fly!" - for 10 seconds you dodge 50% of all attack and projectiles.
"Sting like a Bee!"- Your next attack deals and additional 20 damage.
"Ice 'Em Down!" - For 20 seconds your attacks deal +5 damage and inflict cold
damage, you attack 10% slower
"Eye of the Tiger!" - [Elite Shout] for 20 seconds you attack 20% faster, move 20% faster, and it hit a foe below 50% heal you inflict deep wound, and if your opponent is about 50% you inflict daze for 5...10 seconds.
Knuckle Mastery
Quick Jab - Hit for +22 damage.
Savage Upper Cut - Hit for +20 damage, if target foe is using a skill, that foe is interrupted.
Bolo Punch - [elite knuckle attack] Hit for +25 Damage, if target foe is using a skill, that skill is interrupted and is inflicted with daze for 5...10 seconds.
What I think they would look like (drawn by me don't be cruel)
Syco Masato
Skills are creative. Drawings are lol.
However such a generic class doesn't fit my tastes.
/notsigned.
However such a generic class doesn't fit my tastes.
/notsigned.
FIG TREE MAN
hey nice. i like it. except i think the skills are kinda overpowered aren't they? gloves are off=15 secs of +10 damage every attack and +10% speed and only abou 5 secs of weakness
/signeeddd!!
edit: except the guy has weird eyes 0_o
/signeeddd!!
edit: except the guy has weird eyes 0_o
the kurzick eater
it reminds me of the radio carbon dating miner class with laser eyes or w/e.... (alex please draw more wammo pets it was awsum.. crispy strips if your reading this... you took my name. (crispy strips was the person that removed the thread, and my ign is crispy tenders...name stealer.))
^EXTREMELY OFF TOPIC
anyways, it is kind of a mix of a mesmer and a war.. good drawings,and good idea, but not very conventional imo. (as in a huge fist instead of a weapon)
sorry but
/notsigned
btw you need to work for game design, that guys cool looking XD
^EXTREMELY OFF TOPIC
anyways, it is kind of a mix of a mesmer and a war.. good drawings,and good idea, but not very conventional imo. (as in a huge fist instead of a weapon)
sorry but
/notsigned
btw you need to work for game design, that guys cool looking XD
kunta
Good skillz Im not to fond if the big glove though.
doudou_steve
i like it, good idea. A bit like the warriors in WoW (demoralizing shouts) which were cool.
/signed
/signed
Vasallus
Quote:
Originally Posted by doudou_steve
i like it, good idea. A bit like the warriors in WoW (demoralizing shouts) which were cool.
/signed |
Action Jacson
Quote:
Originally Posted by the kurzick eater
(as in a huge fist instead of a weapon)
|
This is my first CC, and I'm actually happy of all the criticisms.
More Importantly, I forgot to add the damage ratio,speed, and other information so here we go.
Damage, Blunt: 20-40
Speed, 2 seconds :O (.25 slower than a scythe)
and as for the eyes, those are goggles....
Buddhaofwar
gotta be like, a pneumatic fist to deal that much damage O_o
I do like all your ideas though, and it opens the door for some crazy weapon skins.
/signed.
oh and, your illustrations remind me of Steamboy. GJ m8.
I do like all your ideas though, and it opens the door for some crazy weapon skins.
/signed.
oh and, your illustrations remind me of Steamboy. GJ m8.
System_Crush
Quote:
Originally Posted by Action Jacson
"Float like a Butter Fly!" - for 10 seconds you dodge 50% of all attack and projectiles.
|
"I'm a leaf on the wind! I'm a leaf on the wind!" *Crash* I'm a leaf on the wind!"
"You're what?"
"uhm, nothing"
"Just fly the damn ship."
[M]agna_[C]arta
@_@...................
The Hell?
Sounds like a War who shouts alot.
Doesn't even sound like a Brawler but a Kid who swings his large hand stronging everything.
The Hell?
Sounds like a War who shouts alot.
Doesn't even sound like a Brawler but a Kid who swings his large hand stronging everything.
Action Jacson
The bases where i got the idea for this character is from this.
Its from the anime D.Gray-Man
Its from the anime D.Gray-Man
Action Jacson
Quote:
Originally Posted by System_Crush
I stopped reading there, I mean how could you name that skill and no chose a serenity/firefly reference?
|
Phoenix Tears
/notsigned...
looks for me personally too childish with this unfitting huge Hand Weapon...
And the whole concept of a martial artist is something, I see for GW2 based on the Monk
looks for me personally too childish with this unfitting huge Hand Weapon...
And the whole concept of a martial artist is something, I see for GW2 based on the Monk
Vasallus
/notsigned
Sorry buddy. Just seems awkward and childish. Bring some originality into the mix instead of basing CCs off of an anime.
Sorry buddy. Just seems awkward and childish. Bring some originality into the mix instead of basing CCs off of an anime.
Action Jacson
You mean, the only reason you don't like this build is because of the idea that i got the Hand from an anime? thats being kinda short sighted...
Vasallus
No, the real crime is your insult to the other creative CCs here. We actually formulate concise thoughts derived from our own mental thought processes, not because we saw it in an anime and thought it would be awesome in a game.
You can think of all of these CCs based on animes or whatever the heck you want, but the reality is: adaptations will never bring about true originality and revolutionary prospects.
You are the one being short sighted, not allowing the boundaries of your mind to expand and think outside of the box.
So before you lay your accusations of my narrow vision, perhaps you need only look in a mirror. By basing your ideals and concepts off of something tangible, you have insulted Arenanet's and NCSoft's goal for the entire Guild Wars franchies: break away from the constructs and rules of traditional MMORPGs and cross into the realm of the unknown and the uncertain.
My /notsigned stands.
If you'd like to continue this banter of opinions, be my guest, but remember: you cast the first stone, my friend. I'm merely defending myself the only way I know how.
You can think of all of these CCs based on animes or whatever the heck you want, but the reality is: adaptations will never bring about true originality and revolutionary prospects.
You are the one being short sighted, not allowing the boundaries of your mind to expand and think outside of the box.
So before you lay your accusations of my narrow vision, perhaps you need only look in a mirror. By basing your ideals and concepts off of something tangible, you have insulted Arenanet's and NCSoft's goal for the entire Guild Wars franchies: break away from the constructs and rules of traditional MMORPGs and cross into the realm of the unknown and the uncertain.
My /notsigned stands.
If you'd like to continue this banter of opinions, be my guest, but remember: you cast the first stone, my friend. I'm merely defending myself the only way I know how.
Action Jacson
Obviously your thinking to much on this, I never thought of the character in the anime as a class in the game, i saw the picture of a guy with a giant monster hand, and i took the concept and made it my own.
And as for me Insulting A-net and Ncsoft's goal, i dont see how i could do that in anyway. The only thing I see in resemblance to anything is that picture i found. And have you ever seen any game with a giant gauntlet wield miner-looking guy? I think not. I think i was very original on this character, Only after i reflected on it after a long-time i relished they have a resemblance, and I posted the picture to help explain my idea.
And as for me Insulting A-net and Ncsoft's goal, i dont see how i could do that in anyway. The only thing I see in resemblance to anything is that picture i found. And have you ever seen any game with a giant gauntlet wield miner-looking guy? I think not. I think i was very original on this character, Only after i reflected on it after a long-time i relished they have a resemblance, and I posted the picture to help explain my idea.
Action Jacson
Quote:
Originally Posted by the kurzick eater
anyways, it is kind of a mix of a mesmer and a war.. good drawings,and good idea, but not very conventional imo.
|
You tell that to a assassin they have more spikes than a hedgehog
[M]agna_[C]arta
It may be Original but it doesn't make a diff with a War Flailing a 1 haned Hammer XD.
Get our point? And none of the Skills you mentioned is Unique, give it Edge and Appeal^ ^.
Get our point? And none of the Skills you mentioned is Unique, give it Edge and Appeal^ ^.
A Leprechaun
I like it, loving the pictures. To be honest I don't Anet will ever implement any concept classes, so you don't have to take it too seriously. But I do like it, it just needs a bit more of a hook, something to make it stand out. Rather than just another generic melee class.
For what its worth.
/signed
~A Leprechaun~
For what its worth.
/signed
~A Leprechaun~
Stella/Shin
The knuckle looks more like a focus item plus (according to your drawing) it is in the left hand which is where the off-hand items are held....
Plus, the knuckle makes GW look futuristic...
Plus, the knuckle makes GW look futuristic...
Syrupdogowns
You fail at drawing.
A Leprechaun
Quote:
Originally Posted by Syrupdogowns
You fail at drawing.
|
~A Leprechaun~