A spellcaster that taps into his own mental prowess to defeat foes.
Attributes:
Subconsciousness - Every point spent in this attribute increases the power of the Psychic's defensive maneuvers by tapping into the latent, dormant, and peaceful thoughts of his subconsciousness. It also aids in the support of his allies.
Intelligence - Keeps the Psychic's power under control using logic and brain power, allowing the Psychic's mental abilities to recharge more quickly and cost less energy.
Destruction - Taps into the destructive nature of the Psychic's mental prowess, increasing the range of the Psychic's AOE abilities, the power of his/her's attacks.
Health: 480
Energy: 50
Skills
Psychic Blast - Sends a concentrated mass of psychic energy into the target, causing 40-100 damage instantly and knocking that opponent down for 2 seconds. 10 second recharge time. 15 energy. This spell cannot have its recharge time shortened by skills such as Serpent's Quickness.
Psychic Wave - A wave of psychic energy that hits up to a maximum of three targets, causing minimal damage but dazing the targets for 2 seconds.
Mind Shatter - When used against a foe casting a spell, that target is uninterrupted and dazed for a maximum of 10 seconds.
Psychic Barrier - Surrounds the caster and his allies within a shield that absorbs up to 300 physical damage. Elemental damage is cut in half. After the spell has ended, the Psychic is dazed for 5 seconds.
Mind Bullets - Sends a barrage of small but very deadly mind "bullets" into a group of targets, dealing 10-50 damage per target. The damage, however, is decreased the further away the Psychic is from the targets.
Tranquility - The Psychic enters a trance state, channeling his energy for the benefit of his allies, causing their health regeneration to increase by 5 and their energy regeneration to increase by two. The Psychic cannot perform any other actions or move while channeling this spell. Any damage inflicted to the Psychic has a chance of canceling the trance. If canceled, the Psychic is dazed for 5 seconds.
Psychic Explosion - The Psychic channels all of his mental energy at once into a tightly collected pocket of space at the targets location, and then detonates it, causing 70-150 damage to a maximum of four targets and knocks them down. This skill is easily interrupted, causes the Psychic to suffer from weakness and daze effect for five seconds, and has a one minute cooldown.
Mental Shield - The Psychic channels his mental energy to form a shield around target ally, protecting them from damage for 5 seconds and heals them for up to 150 damage over time.
How about the power to kill a yak, from 200 yards away...WITH MIND BULLETS!
That's all I've got so far.
V

