Rits better healers than monks?
blue.rellik
Quote:
Originally Posted by holymasamune
Rits have always been better than monks at pure healing. With the WoH buff, the numbers could be different now.
But who cares? Monks have prots.
It's like trying to compare damage in 1v1 cases between a warrior and a dervish. dervish sux at damage, it atacks to slow. my war can also spam power atakc for loads of dammage
But who cares? Monks have prots.
It's like trying to compare damage in 1v1 cases between a warrior and a dervish. dervish sux at damage, it atacks to slow. my war can also spam power atakc for loads of dammage
MasterSasori
Quote:
Originally Posted by blue.rellik
dervish sux at damage, it atacks to slow. my war can also spam power atakc for loads of dammage
Then your derv must really suck.
A well-built derv>warrior that spams power attack.
A well-built derv>warrior that spams power attack.
FoxBat
I've had my head kicked in 4v4 enough to know. A single Rit isn't something you can rely on to keep a team alive. Prot is generally > but even HC monks do mindless heal spam better with bottomless energy. You're either bringing rit for the addtional channeling damage, or circumventing the useless primary with soul reaping.
Dr Strangelove
Quote:
Originally Posted by MasterSasori
Then your derv must really suck.
A well-built derv>warrior that spams power attack.
This baby is off the charts!
A well-built derv>warrior that spams power attack.
This baby is off the charts!
spirit of defeat
RT is good in a 8 man party with a monk for protecting, and rit's have better party healing skill's.
[skill=text]life[/skill] and [skill=text]recuperation[/skill] also heal minion's, and NPC's making some thing quite easier.
[skill=text]life[/skill] and [skill=text]recuperation[/skill] also heal minion's, and NPC's making some thing quite easier.
Cosmic Error
[card]Spirit Transfer[/card] looks good on paper, how does it work in practice? Seems like a big, fast heal to me. You just have to have a spirit nearby, which isn't that big of a problem in TA or RA.
Proff
Quote:
Originally Posted by N1ghtstalker
N/Rt in PvE > monks
Take the N/rt into any of the later areas in HM without a monk in your party and see how well you do...
horseradish
Quote:
Originally Posted by Cosmic Error
[card]Spirit Transfer[/card] looks good on paper, how does it work in practice? Seems like a big, fast heal to me. You just have to have a spirit nearby, which isn't that big of a problem in TA or RA.
It's powerful with song or Life on your skill bar along with high spawning power, so If you're gonna be "monking", consider it your Infuse Health...
Trvth Jvstice
The N/Rt healer(?) build was developed to be part of a synergized team. It isn't expected to stand on it's on. -from pvx
blue.rellik
Quote:
Originally Posted by MasterSasori
Then your derv must really suck.
A well-built derv>warrior that spams power attack. You just got punked!
A well-built derv>warrior that spams power attack. You just got punked!
Terraban
Quote:
Originally Posted by Trvth Jvstice
The N/Rt healer(?) build was developed to be part of a synergized team. It isn't expected to stand on it's on. -from pvx
It still lacks anything to reduce damage taken. I've personally never used Sabway in "difficult" places, but I would say that pure healing power will never be enough to replace damage mitigation. I could easily be wrong...and even if I am wrong, I am still a firm believer in preventing damage before it happens instead of trying to heal it up afterwards.
Dr Strangelove
Quote:
Originally Posted by Cosmic Error
I've only used to good effect a couple times in PvE in the elite areas, where people can and do die in less than a second if you screw up your mitigation.
In the arenas, I prefer weapon of remedy, since you can spam it a little more.
In GvG/HA, it's pretty handy, and I freely admit to abusing the crap out of it with ritspike.
Quote:
Originally Posted by Terraban
It still lacks anything to reduce damage taken. I've personally never used Sabway in "difficult" places, but I would say that pure healing power will never be enough to replace damage mitigation. I could easily be wrong...and even if I am wrong, I am still a firm believer in preventing damage before it happens instead of trying to heal it up afterwards.
Sabway includes a curses necro who ideally mitigates most physical damage.
Stormlord Alex
Quote:
Originally Posted by Dr Strangelove
Sabway includes a curses necro who ideally mitigates most physical damage.
And minions, too - Foes won't attack you when there's a bunch of lvl 12 minions to wail on instead.
Terraban
Not really saying it doesn't work...
But the N/Rt itself isn't that great. Zahr Dalsk
Quote:
Originally Posted by Terraban
But the N/Rt itself isn't that great.
So i herd guld wars haz teams...
Terraban
Quote:
Originally Posted by Zahr Dalsk
|
Originally Posted by N1ghtstalker
N/Rt in PvE > monks
So I red thiz thred rite n it sed thiz no temz newares
Trvth Jvstice
thz naz mizonz blaz bla bla... Stop talking like that!
Use monks to keep your team alive-2 preferably, otherwise use sabway---nothing in between! 1 N/Rt won't work, 1 Mo/? won't work. You have to have a heal/prot system in some form, whether it's 2 monks or 2 N/Rt or any combination of the 2. Gotta have heal/prot with enough energy to keep it going. Avarre
Anyone who actually has played against N/Rt setups in the 1-2 years they've been used will know that the team setup for N/Rt and Monk backlines are completely different and therefore there really isn't anything to compare on.
frojack
How many times does this need to be gone over? Can something be stickied and someone lock this stupid thread please?
N1ghtstalker
Quote:
Originally Posted by Proff
Take the N/rt into any of the later areas in HM without a monk in your party and see how well you do...
a valid point
allright i'll have to adjust my statement an N/Rt in NM is useful but monks will also be essential as they are the most based on healing but N/Rt is nice too MasterSasori
Quote:
Originally Posted by N1ghtstalker
but monks will also be essential as they are the most based on healing
but N/Rt is nice too Monks are arguably the best, other than TNTF/SY paragon, at protection as well. And yes, N/Rt are nice in NM Antithesis
Quote:
Originally Posted by Terraban
I am still a firm believer in preventing damage before it happens instead of trying to heal it up afterwards.
A team needs both, either on their own will fail.
Prot + Heal + Shouts = gestalt. The whole will always be greater than the sum of its parts. spirit of defeat
Quote:
Originally Posted by Antithesis
Prot + Heal + Shouts = gestalt. The whole will always be greater than the sum of its parts. |
Quote:
Originally Posted by Cosmic Error
[card]Spirit Transfer[/card] looks good on paper, how does it work in practice? Seems like a big, fast heal to me. You just have to have a spirit nearby, which isn't that big of a problem in TA or RA.
In my opinion it's to slow and to expensive, spirit light is enough for me.
Antithesis
Quote:
Originally Posted by spirit of defeat
And The RT can be the Healer with ease
100% agree. Rt for heal, Mo for prot, P for shouts is what i had in mind. Though i'd go with a N/Rt Channel/Restore, a Mo/E WoH Hybrid and a DPS Para with PvE shouts.
spirit of defeat
Quote:
Originally Posted by Antithesis
100% agree. Rt for heal, Mo for prot, P for shouts is what i had in mind. Though i'd go with a N/Rt Channel/Restore, a Mo/E WoH Hybrid and a DPS Para with PvE shouts.
I'ts to bad that there isn't a effective way to combine RT/P using [skill=text]vocal was sogolon[/skill]
Antithesis
There's probably some girly P/Rt 0 Spear, 16 Motivation staff build out there running VwS. Pity it cripples a Para's DPS. I can't see it beating a straight Resto build.
Cebe
Quote:
Originally Posted by spirit of defeat
In my opinion it's to slow and to expensive, spirit light is enough for me.
It is expensive, but the heal you can get off it is stunning. The only place I've ever used it is in AB and does work well if you accept the fact that you reaally can't spam it, and should only use it when you really need to. The 1/4 cast time on it I love. I don't think anywhere else I play would warrant such a potent power-heal though, in PvE Spirit Light is far superior.
blue.rellik
Quote:
Originally Posted by Antithesis
100% agree. Rt for heal, Mo for prot, P for shouts is what i had in mind. Though i'd go with a N/Rt Channel/Restore, a Mo/E WoH Hybrid and a DPS Para with PvE shouts.
Personally that looks like a little bit too much defense, with a P for shouts then a M won't be needed for prot (well maybe a couple like rof and aegis or something). However if it's some majorly tough HM area then I could see myself running something like that, a hybrid rit (<3) and monk with a imbagon
spirit of defeat
Quote:
Originally Posted by Celestial Beaver
It is expensive, but the heal you can get off it is stunning. The only place I've ever used it is in AB and does work well if you accept the fact that you reaally can't spam it, and should only use it when you really need to. The 1/4 cast time on it I love. I don't think anywhere else I play would warrant such a potent power-heal though, in PvE Spirit Light is far superior.
Still I prefer the "protection" of Vengefull and Remedy in AB.
Antithesis
Quote:
Originally Posted by blue.rellik
Personally that looks like a little bit too much defense, with a P for shouts then a M won't be needed for prot (well maybe a couple like rof and aegis or something). However if it's some majorly tough HM area then I could see myself running something like that, a hybrid rit (<3) and monk with a imbagon
This trio is strong offensively and defensively = HM PvE win.
I can't see a reason for more than 1 PvE Monk, i'd rather a couple of skill slots for that party member used on offense. spirit of defeat
Quote:
Originally Posted by Antithesis
This trio is strong offensively and defensively = HM PvE win.
I can't see a reason for more than 1 PvE Monk, i'd rather a couple of skill slots for that party member used on offense. That may be true but most people prefer the traditional ways, with 2 monks. resulting a discrimination of Rit's. But a Rit and a (prot) monk can heal a party just fine. cgruber
Calling a N/RT healer a sabway isn't really fair since it was in use in HA/GVG for a looong time before. In fact I would wager that's where it originated...
Anyway close to infinite energy and high rit heals is pretty win. spirit of defeat
That's why we have [skill=text]Attuned Was Songkai[/skill], combined with [skill=text]Serpent's Quickness[/skill].
Even at wilderness 3 it's quite useful. In my opinoin better then N/RT because of the weapon and spirits are affected by spawning. roger pedrosa
i think personally its a tie i could play both restoration rit and healing monk but a monk has its reputation its the main lifesource of the team. people overlook the rits, they prefer a monk better. but to me i think its how you play the game. a team could get a monk who sucks. then heres a restoration rit who does better than a monk. its about how good you are. hope this help......
Terraban
Quote:
Originally Posted by Antithesis
A team needs both, either on their own will fail.
Prot + Heal + Shouts = gestalt. The whole will always be greater than the sum of its parts. The more of one you have, the less of the other that you need. More damage reduction means less healing is needed. More healing means less damage reduction is needed. However, damage reduction seems to have more of an impact on the amount of healing needed than healing does on damage reduction. ZenRgy
Quote:
Originally Posted by Terraban
The more of one you have, the less of the other that you need.
More damage reduction means less healing is needed. More healing means less damage reduction is needed. However, damage reduction seems to have more of an impact on the amount of healing needed than healing does on damage reduction. Because reducing a 240 damage Obs Flame to 40 damage is more useful than healing the 240 damage. Shuuda
Monks have protection magic, thus making them far far superior to Rit in support.
/end topic. Terraban
Quote:
Originally Posted by ZenRgy
Because reducing a 240 damage Obs Flame to 40 damage is more useful than healing the 240 damage.
Was that an agreement post or somehow trying to say I was wrong...
Sarcasm detector went off : / Lhim
Quote:
Originally Posted by Shuuda
Monks have protection magic, thus making them far far superior to Rit in support.
/end topic. What do you mean with support? Because Ritualists can support both the defense and offense of a team. I don't see a monk doing that. ZenRgy
Quote:
Originally Posted by deank81
What do you mean with support? Because Ritualists can support both the defense and offense of a team. I don't see a monk doing that.
We're talking about healing, not damage support. Rit damage reduction is pretty bad in comparison to monk prot prayers.
But back in AoE smite factions monks did help with support and offense (RoF spam ownzz). |