Rits better healers than monks?

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MasterSasori
MasterSasori
Desert Nomad
#61
Quote: Originally Posted by N1ghtstalker
but monks will also be essential as they are the most based on healing
but N/Rt is nice too Monks are arguably the best, other than TNTF/SY paragon, at protection as well.

And yes, N/Rt are nice in NM
Antithesis
Antithesis
Desert Nomad
#62
Quote: Originally Posted by Terraban
I am still a firm believer in preventing damage before it happens instead of trying to heal it up afterwards. A team needs both, either on their own will fail.

Prot + Heal + Shouts = gestalt. The whole will always be greater than the sum of its parts.
spirit of defeat
spirit of defeat
Krytan Explorer
#63
Quote: Originally Posted by Antithesis A team needs both, either on their own will fail.

Prot + Heal + Shouts = gestalt. The whole will always be greater than the sum of its parts. And The RT can be the Healer with ease

Quote:
Originally Posted by Cosmic Error
[card]Spirit Transfer[/card] looks good on paper, how does it work in practice? Seems like a big, fast heal to me. You just have to have a spirit nearby, which isn't that big of a problem in TA or RA. In my opinion it's to slow and to expensive, spirit light is enough for me.
Antithesis
Antithesis
Desert Nomad
#64
Quote: Originally Posted by spirit of defeat
And The RT can be the Healer with ease 100% agree. Rt for heal, Mo for prot, P for shouts is what i had in mind. Though i'd go with a N/Rt Channel/Restore, a Mo/E WoH Hybrid and a DPS Para with PvE shouts.
spirit of defeat
spirit of defeat
Krytan Explorer
#65
Quote: Originally Posted by Antithesis
100% agree. Rt for heal, Mo for prot, P for shouts is what i had in mind. Though i'd go with a N/Rt Channel/Restore, a Mo/E WoH Hybrid and a DPS Para with PvE shouts. I'ts to bad that there isn't a effective way to combine RT/P using [skill=text]vocal was sogolon[/skill]
Antithesis
Antithesis
Desert Nomad
#66
There's probably some girly P/Rt 0 Spear, 16 Motivation staff build out there running VwS. Pity it cripples a Para's DPS. I can't see it beating a straight Resto build.
Cebe
Cebe
The 5th Celestial Boss
#67
Quote: Originally Posted by spirit of defeat
In my opinion it's to slow and to expensive, spirit light is enough for me. It is expensive, but the heal you can get off it is stunning. The only place I've ever used it is in AB and does work well if you accept the fact that you reaally can't spam it, and should only use it when you really need to. The 1/4 cast time on it I love. I don't think anywhere else I play would warrant such a potent power-heal though, in PvE Spirit Light is far superior.
blue.rellik
blue.rellik
Forge Runner
#68
Quote: Originally Posted by Antithesis
100% agree. Rt for heal, Mo for prot, P for shouts is what i had in mind. Though i'd go with a N/Rt Channel/Restore, a Mo/E WoH Hybrid and a DPS Para with PvE shouts. Personally that looks like a little bit too much defense, with a P for shouts then a M won't be needed for prot (well maybe a couple like rof and aegis or something). However if it's some majorly tough HM area then I could see myself running something like that, a hybrid rit (<3) and monk with a imbagon
spirit of defeat
spirit of defeat
Krytan Explorer
#69
Quote: Originally Posted by Celestial Beaver
It is expensive, but the heal you can get off it is stunning. The only place I've ever used it is in AB and does work well if you accept the fact that you reaally can't spam it, and should only use it when you really need to. The 1/4 cast time on it I love. I don't think anywhere else I play would warrant such a potent power-heal though, in PvE Spirit Light is far superior. Still I prefer the "protection" of Vengefull and Remedy in AB.
Antithesis
Antithesis
Desert Nomad
#70
Quote: Originally Posted by blue.rellik
Personally that looks like a little bit too much defense, with a P for shouts then a M won't be needed for prot (well maybe a couple like rof and aegis or something). However if it's some majorly tough HM area then I could see myself running something like that, a hybrid rit (<3) and monk with a imbagon This trio is strong offensively and defensively = HM PvE win.

I can't see a reason for more than 1 PvE Monk, i'd rather a couple of skill slots for that party member used on offense.
spirit of defeat
spirit of defeat
Krytan Explorer
#71
Quote: Originally Posted by Antithesis
This trio is strong offensively and defensively = HM PvE win.

I can't see a reason for more than 1 PvE Monk, i'd rather a couple of skill slots for that party member used on offense. That may be true but most people prefer the traditional ways, with 2 monks.
resulting a discrimination of Rit's. But a Rit and a (prot) monk can heal a party just fine.
c
cgruber
Krytan Explorer
#72
Calling a N/RT healer a sabway isn't really fair since it was in use in HA/GVG for a looong time before. In fact I would wager that's where it originated...

Anyway close to infinite energy and high rit heals is pretty win.
spirit of defeat
spirit of defeat
Krytan Explorer
#73
That's why we have [skill=text]Attuned Was Songkai[/skill], combined with [skill=text]Serpent's Quickness[/skill].
Even at wilderness 3 it's quite useful.
In my opinoin better then N/RT because of the weapon and spirits are affected by spawning.
r
roger pedrosa
Academy Page
#74
i think personally its a tie i could play both restoration rit and healing monk but a monk has its reputation its the main lifesource of the team. people overlook the rits, they prefer a monk better. but to me i think its how you play the game. a team could get a monk who sucks. then heres a restoration rit who does better than a monk. its about how good you are. hope this help......
Terraban
Terraban
Krytan Explorer
#75
Quote: Originally Posted by Antithesis
A team needs both, either on their own will fail.

Prot + Heal + Shouts = gestalt. The whole will always be greater than the sum of its parts. The more of one you have, the less of the other that you need.

More damage reduction means less healing is needed.
More healing means less damage reduction is needed.

However, damage reduction seems to have more of an impact on the amount of healing needed than healing does on damage reduction.
ZenRgy
ZenRgy
Zookeeper
#76
Quote: Originally Posted by Terraban
The more of one you have, the less of the other that you need.

More damage reduction means less healing is needed.
More healing means less damage reduction is needed.

However, damage reduction seems to have more of an impact on the amount of healing needed than healing does on damage reduction. Because reducing a 240 damage Obs Flame to 40 damage is more useful than healing the 240 damage.
Shuuda
Shuuda
Forge Runner
#77
Monks have protection magic, thus making them far far superior to Rit in support.

/end topic.
Terraban
Terraban
Krytan Explorer
#78
Quote: Originally Posted by ZenRgy
Because reducing a 240 damage Obs Flame to 40 damage is more useful than healing the 240 damage. Was that an agreement post or somehow trying to say I was wrong...

Sarcasm detector went off : /
Lhim
Lhim
Krytan Explorer
#79
Quote: Originally Posted by Shuuda
Monks have protection magic, thus making them far far superior to Rit in support.

/end topic. What do you mean with support? Because Ritualists can support both the defense and offense of a team. I don't see a monk doing that.
ZenRgy
ZenRgy
Zookeeper
#80
Quote: Originally Posted by deank81
What do you mean with support? Because Ritualists can support both the defense and offense of a team. I don't see a monk doing that. We're talking about healing, not damage support. Rit damage reduction is pretty bad in comparison to monk prot prayers.

But back in AoE smite factions monks did help with support and offense (RoF spam ownzz).