Dragon Slash build
Painbringer
Just wondering if you see anything that could be improved
[skill]Bull's Strike[/skill] [skill]Sun and Moon Slash[/skill] [skill]dragon slash[/skill] [skill]Warrior's Cunning[/skill] [skill]"For Great Justice!"[/skill] [skill]Endure Pain[/skill] [skill]shadow refuge[/skill] [skill]resurrection signet[/skill]
I switch out Endure pain with
[skill]death's charge[/skill] or [skill]viper's defense[/skill]
After you charge up your adrenaline it is spamming of sun and moon and dragon slash that kills. Deaths charge is fun to get to casters quick. Vipers is for getting out of bad situation and poisoning on the way. Endure pain helps with conditions hexes etc. I also have a +60 hex sheild.
Thanks
Painbringer
[skill]Bull's Strike[/skill] [skill]Sun and Moon Slash[/skill] [skill]dragon slash[/skill] [skill]Warrior's Cunning[/skill] [skill]"For Great Justice!"[/skill] [skill]Endure Pain[/skill] [skill]shadow refuge[/skill] [skill]resurrection signet[/skill]
I switch out Endure pain with
[skill]death's charge[/skill] or [skill]viper's defense[/skill]
After you charge up your adrenaline it is spamming of sun and moon and dragon slash that kills. Deaths charge is fun to get to casters quick. Vipers is for getting out of bad situation and poisoning on the way. Endure pain helps with conditions hexes etc. I also have a +60 hex sheild.
Thanks
Painbringer
[Morkai]
Hey.
Is it for general PvE?
If so then your main attack is D.Slash yes. Keep Sun and moon to help build up, and to use during D.slash's downtime.
IMO Drop Refuge and Warrior's Cunning. Replace them with an IAS (flail!) and a cancel stance (Either Dash if you want to stay assasin or Rush. And drop Endure Pain for Save Yourselves! As this greatly helps your team. Bulls strike can be useful for kiters in HM, though it's pretty optional, snare ele's would do the same job.
I've been using D.Slash for a while now, so i reckon i know what i'm talking about :P
Anyways anymore questions either pm me In game or on here. (Or post, heh)
Hope this helps ^_^
Is it for general PvE?
If so then your main attack is D.Slash yes. Keep Sun and moon to help build up, and to use during D.slash's downtime.
IMO Drop Refuge and Warrior's Cunning. Replace them with an IAS (flail!) and a cancel stance (Either Dash if you want to stay assasin or Rush. And drop Endure Pain for Save Yourselves! As this greatly helps your team. Bulls strike can be useful for kiters in HM, though it's pretty optional, snare ele's would do the same job.
I've been using D.Slash for a while now, so i reckon i know what i'm talking about :P
Anyways anymore questions either pm me In game or on here. (Or post, heh)
Hope this helps ^_^
Sir Pandra Pierva
ok if this is for pve only
i would drop refuge and endure pain and bulls strike. and use enraging charge as a cancel stance and adren builder, flail, save yourselfs or some other skill. i never found bulls strike to be useful in PVE in PvP yes in PVE no
i would drop refuge and endure pain and bulls strike. and use enraging charge as a cancel stance and adren builder, flail, save yourselfs or some other skill. i never found bulls strike to be useful in PVE in PvP yes in PVE no
Bobby2
Quote:
Originally Posted by Painbringer
[skill]Bull's Strike[/skill] So this is a PvP build huh. I don't see a speed boost in here tho
[skill]Sun and Moon Slash[/skill] Guess you'd have the adren. Good pressure.
[skill]dragon slash[/skill] What works for farming tends to work in AB/RA as well... won't argue with your Elite
[skill]Warrior's Cunning[/skill] Pathetic duration, and redundant for S&MS. better to avoid blocking foes altogether and find a more useful skill
[skill]"For Great Justice!"[/skill] Like in YEEEAAAAAH
[skill]Endure Pain[/skill] BAED. Mending Touch is what'll save you from degen, and if it doesn't, this crap Vital Boon wannabe wouldn't have saved you either
[skill]shadow refuge[/skill] BAAAAAEEEEEED. Even as a Sin I wouldn't dream of wasting a slot on this. srsly why not just take (recently buffed) healsig + block stance?
[skill]resurrection signet[/skill]
I switch out Endure pain with
[skill]death's charge[/skill] Tellyportz r gud
or [skill]viper's defense[/skill] except the random ones
/snip
Painbringer Dragon Slash isn't the best build to run a /A secondary. Telly's are best when you can spike after it but your build doesn't contain a spike, just pressure (albeit heavy) I'd go for something that would allow you to keep up this pressure (removez teh Blind! switch to non-block freak!)
Lack of speed boost = phail
Lack of IAS = (IMO) phail
I pwnd U
Go W/Rt and play with Heroes for your heals. I right now am running Sabway (lame I know but it works) and a DSlash build.
[skill]Dragon Slash[/skill][skill]Sun and Moon Slash[/skill][skill]"For Great Justice!"[/skill][skill]Flail[/skill]"Save Yourself" "I am Unstoppable" "You Move Like a Dwarf"[skill]Death Pact Signet[/skill]
You can switch out "I am Unstoppable" for something else, I just like the anti-KD and armor boost it gives you. Could use Whirlwind Attack for more AoE damage or "Finish Him" for more damage below 50% and cracked armor. It's a good build though.
[skill]Dragon Slash[/skill][skill]Sun and Moon Slash[/skill][skill]"For Great Justice!"[/skill][skill]Flail[/skill]"Save Yourself" "I am Unstoppable" "You Move Like a Dwarf"[skill]Death Pact Signet[/skill]
You can switch out "I am Unstoppable" for something else, I just like the anti-KD and armor boost it gives you. Could use Whirlwind Attack for more AoE damage or "Finish Him" for more damage below 50% and cracked armor. It's a good build though.
[Morkai]
Quote:
Originally Posted by I pwnd U
Go W/Rt and play with Heroes for your heals. I right now am running Sabway (lame I know but it works) and a DSlash build.
[skill]Dragon Slash[/skill][skill]Sun and Moon Slash[/skill][skill]"For Great Justice!"[/skill][skill]Flail[/skill]"Save Yourself" "I am Unstoppable" "You Move Like a Dwarf"[skill]Death Pact Signet[/skill]
You can switch out "I am Unstoppable" for something else, I just like the anti-KD and armor boost it gives you. Could use Whirlwind Attack for more AoE damage or "Finish Him" for more damage below 50% and cracked armor. It's a good build though. Might give your version a try.
Why is Sab's Build lame?
[skill]Dragon Slash[/skill][skill]Sun and Moon Slash[/skill][skill]"For Great Justice!"[/skill][skill]Flail[/skill]"Save Yourself" "I am Unstoppable" "You Move Like a Dwarf"[skill]Death Pact Signet[/skill]
You can switch out "I am Unstoppable" for something else, I just like the anti-KD and armor boost it gives you. Could use Whirlwind Attack for more AoE damage or "Finish Him" for more damage below 50% and cracked armor. It's a good build though. Might give your version a try.
Why is Sab's Build lame?
Stormlord Alex
Quote:
Originally Posted by Berek
Why is Sab's Build lame?
Possibly the same reasons Shockaxes, Ursanway, WoH hybrids and SS necros are 'lame' - they're brutally effective cookie-cutters everyone uses.
Sir Pandra Pierva
Quote:
Originally Posted by Stormlord Alex
Possibly the same reasons Shockaxes, Ursanway, WoH hybrids and SS necros are 'lame' - they're brutally effective cookie-cutters everyone uses.
i have seen so many people bitch about shock axes sucking and then get messed up by them its soo funny.
how stupid are people not to know how to use a cancel stance properly
how stupid are people not to know how to use a cancel stance properly
DarkGanni
2 attack skills is kinda fail imo.
- Ganni
- Ganni
Sir Pandra Pierva
i see 3 attack skills up there
bulls strike, dslash, sun and moon
bulls strike, dslash, sun and moon
Painbringer
Quote:
Originally Posted by DarkGanni
2 attack skills is kinda fail imo.
- Ganni When the adrenaline is charged and you have great justice going it is an instant recharge of the two skills. All you need to do is hit with one then the other. they charge each other. I used this in RA with little problems except when heavy degeneration hits. I use the sin heal because you are not slowed down too much and can still hit while healing. No reduction in Armor as well
- Ganni When the adrenaline is charged and you have great justice going it is an instant recharge of the two skills. All you need to do is hit with one then the other. they charge each other. I used this in RA with little problems except when heavy degeneration hits. I use the sin heal because you are not slowed down too much and can still hit while healing. No reduction in Armor as well
Shaz
Quote:
Originally Posted by Painbringer
Just wondering if you see anything that could be improved
[skill]Bull's Strike[/skill] [skill]Sun and Moon Slash[/skill] [skill]dragon slash[/skill] [skill]Warrior's Cunning[/skill] [skill]"For Great Justice!"[/skill] [skill]Endure Pain[/skill] [skill]shadow refuge[/skill] [skill]resurrection signet[/skill]
I switch out Endure pain with
[skill]death's charge[/skill] or [skill]viper's defense[/skill]
After you charge up your adrenaline it is spamming of sun and moon and dragon slash that kills. Deaths charge is fun to get to casters quick. Vipers is for getting out of bad situation and poisoning on the way. Endure pain helps with conditions hexes etc. I also have a +60 hex sheild.
Thanks
Painbringer Need an IAS, Flail for PvE and Frenzy with a cancel stance (Rush) for RA. Endure Pain is not a good skill, and might make you explode sometime when it runs out. Warrior's Cunning recharge sucks. For RA you would want a deep wound in there.
Use a less conditional shield, as a warrior you'd want to be clean of hexes all the time. I know that wont always be the case in RA, but +30 always will be more useful. +60 hex is bad in the similar sense that Endure Pain is bad.
Heal Signet armor reduction shouldn't be a problem because you're not suppose to use it while under heavy pressure.
So for RA I would run something like - Sever Artery, Gash, Dragon Slash, Frenzy, Rush, Bull's Strike, FGJ, and Res Signet
For PvE - Dragon Slash, 2 adrenal attack skills to take advantage of DS(usually Brawling Headbutt a PvE skill, and Steelfang Slash to KD lock a target, but you can pick whatever you like), Flail, Enraging Charge, FGJ and a Res, and another skill of your choice.
Yes, it's just cookie cutter builds, but there is a reason builds become cookie cutter, it's because they are effective.
[skill]Bull's Strike[/skill] [skill]Sun and Moon Slash[/skill] [skill]dragon slash[/skill] [skill]Warrior's Cunning[/skill] [skill]"For Great Justice!"[/skill] [skill]Endure Pain[/skill] [skill]shadow refuge[/skill] [skill]resurrection signet[/skill]
I switch out Endure pain with
[skill]death's charge[/skill] or [skill]viper's defense[/skill]
After you charge up your adrenaline it is spamming of sun and moon and dragon slash that kills. Deaths charge is fun to get to casters quick. Vipers is for getting out of bad situation and poisoning on the way. Endure pain helps with conditions hexes etc. I also have a +60 hex sheild.
Thanks
Painbringer Need an IAS, Flail for PvE and Frenzy with a cancel stance (Rush) for RA. Endure Pain is not a good skill, and might make you explode sometime when it runs out. Warrior's Cunning recharge sucks. For RA you would want a deep wound in there.
Use a less conditional shield, as a warrior you'd want to be clean of hexes all the time. I know that wont always be the case in RA, but +30 always will be more useful. +60 hex is bad in the similar sense that Endure Pain is bad.
Heal Signet armor reduction shouldn't be a problem because you're not suppose to use it while under heavy pressure.
So for RA I would run something like - Sever Artery, Gash, Dragon Slash, Frenzy, Rush, Bull's Strike, FGJ, and Res Signet
For PvE - Dragon Slash, 2 adrenal attack skills to take advantage of DS(usually Brawling Headbutt a PvE skill, and Steelfang Slash to KD lock a target, but you can pick whatever you like), Flail, Enraging Charge, FGJ and a Res, and another skill of your choice.
Yes, it's just cookie cutter builds, but there is a reason builds become cookie cutter, it's because they are effective.
Tyla
Warrior's Endurance, Endure Pain and Shadow Refuge are absolutely disgusting skills.
If this is PvE, no need for Bull's Strike.
If this is PvP, keep it.
I think Shaz explained the rest. ;o
If this is PvE, no need for Bull's Strike.
If this is PvP, keep it.
I think Shaz explained the rest. ;o
Mikey Smash
Hey.
You have no deep wound?! I would think that any war bar should have deep wound, thats a BIG 'DUH' unless this is for pve I'd go: sever>gash>dslash>bulls>FGJ>frenzy>rush>res.
Your a war, in pvp ur not trying to tanmk your trying to kill, or pressure different un-protted targets, tanking and extra wammo stereo-types wont help you so tht.
when training id go: bulls>frenzy>sever>gash>dragonslash(with FGJ already up of course!) and in the middle of this id try to click a steps in fornt of my target to body block his kiting options (which he wudnt expect sum1 to do)
You have no deep wound?! I would think that any war bar should have deep wound, thats a BIG 'DUH' unless this is for pve I'd go: sever>gash>dslash>bulls>FGJ>frenzy>rush>res.
Your a war, in pvp ur not trying to tanmk your trying to kill, or pressure different un-protted targets, tanking and extra wammo stereo-types wont help you so tht.
when training id go: bulls>frenzy>sever>gash>dragonslash(with FGJ already up of course!) and in the middle of this id try to click a steps in fornt of my target to body block his kiting options (which he wudnt expect sum1 to do)