What Ele against Destroyers?

Raksu

Ascalonian Squire

Join Date: Aug 2007

Finland

Quality Over Quantity [Hebi]

E/Mo

Now, I'm not talking about "destroyer core solo farming", but what's the most effective element against destroyers, and what build works best against them, when playing as a group?

I think air is OK, since it can easily keep up cracked armor and blind, and does OK damage to them too.

What's your opinion?

I'd like to hear different views about "how to kill destroyers effectively" ^^

Thank you!

Inferno Link

Frost Gate Guardian

Join Date: Feb 2008

E/R

Fire magic!!!!

Joking of course. I'm wondering the same thing as well.

jonnieboi05

jonnieboi05

Forge Runner

Join Date: Mar 2006

Mableton, Georgia

Guild Ancestors Reunited [?????????]

well, this is how i play GW:

i use fire eles with massive AoE. no matter what their "immunity" is to fire, they still go POOF and die in quite literally 6-7 seconds (not just a single target, i mean an enitre group). get them while they're balled up and voila (if not balled up well, they still die pretyt damn fast since most caster destroyers stay balled up anyways).

some skills i recommend would be rodgort's invocation, savannah heat, fire storm (YES, fire storm. the AoE is '36 x 10 x 2 - armor against fire'. obviously, this is a huge amount of damage. why? well b/c you're not just obliterating them with FS, you've also got other AoE going off simutaneously that does insane damage)

but hey... this is just how i played and got all my maxed titles in virtually no time at all with no effort required. ^^


if it helps at all, when i kill destroyers, i set my heroes to use 2 SH and 2 FS onto the caster that is in the center-gravity (so to speak) of the group and then change my teams focus onto their melee (their warriors) asap. by the time you drop both of their warriors (for the most part they come in groups of 2, and they should both drop simutaneously assuming you have at least 1 hero with low health to make sure s/he holds aggro) the group of casters will be dead from SH and FS.

why should both warriors die at the same time? well, as i said, have 1 low healthed hero so that aggro will stay on him/her, and then focus all your firepower onto the warriors and the AoE will kill them both at roughly the same time.


the above said takes a bit of practice, but, if pulled off right, you can do any and everything with this method (i say this b/c i got legendary guardian/skill hunter/vanquisher/cartographer with all the team-builds [2 ele heroes, 1 monk hero])


edit: ok, i left a bit bit of vital info out that will make more sense to how this works. but, seldomly it will be 9-12 seconds to wipe their party, NOT always 6-7. 6-7 is assuming you get 40/40 casts and +1 casts often with your 2 ele heroes. ^^

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Fire is still viable against Destroyers - I use Mind Blast to churn out Great Dwarf Weapon on all my physicals, as well as the odd Ward vs. Melee/Foes.

Really, the important thing to remember is that whatever you do as an ele, your damage against Destroyers is gonna be pretty bad; you're better off taking things to support your (physical attacker-heavy) team - Weapon Spells, defensive Wards, melee shutdown hexes and conditions, Ebon Vanguard Wards - stuff like that.

Gift3d

Gift3d

Forge Runner

Join Date: Feb 2007

Las Vegas

Enraged Whiny Carebears [oR]

W/E

Blinding surge.

Boogz

Boogz

Lion's Arch Merchant

Join Date: Feb 2008

Variable Speed Farmers[VsF]

Mo/

i used a water magic ele hero , with Ward against Harm as elite

Mickey

Mickey

Jungle Guide

Join Date: Feb 2006

Eternal Insight

D/

Quote:
Originally Posted by angmar_nite
You mention that in almost every post. I've noticed that, too.

To the OP, try this: OghDkpycO9immf+a8KQG4ikL or OghDgcmcO6wyxV9aALQG4ikL

Maelstrom is in there for the interruption, and Ward Against Melee is obviously useful, although you can switch it out for Ward Against Elements since the Destroyers will be blind most of the time.

Edit: At Jonnie: Having all those titles doesn't make you good at the game, hell for all we know, you Ursanned them, but if you didn't good for you. The point is, it's just time and effort, you really don't need to be seasoned to reach r5, you just need to have time and effort. Skill helps cut down the time and the effort, but it's not entirely needed, nor is a seasoned players skills needed. HOWEVER, your Firestorm comment shows that you are at least adept, because Firestorm is *SHOCKER* actually not bad AoE.

Eilo Rytyj

Ascalonian Squire

Join Date: Feb 2008

E/

Bring Cracked Armor if you're hell-bent on using Fire.

That, or make use of the 3 other elements that you have. Smart ele uses right element for given situation.

Raksu

Ascalonian Squire

Join Date: Aug 2007

Finland

Quality Over Quantity [Hebi]

E/Mo

Quote:
Originally Posted by JonnieBoi05
well, this is how i play GW:

i use fire eles with massive AoE. no matter what their "immunity" is to fire, they still go POOF and die in quite literally 6-7 seconds (not just a single target, i mean an enitre group). get them while they're balled up and voila (if not balled up well, they still die pretyt damn fast since most caster destroyers stay balled up anyways). Yes.. well.. I do the same, i use fire ele ALWAYS.. but when I face destroyers, it just doesn't work.. they take 10% from fire dmg, so if spell does 100 dmg, they take 10, and all.. I mean ALL destroyers are immune to burning, so that goes there too..

I was just wandering that 6-7 second BOOM with destroyers.. I'd like to see that... really ^^

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

Destroyer groups are physical heavy with no condition removal and suffer under blind. Earth is good if you want to keep the battle flowing by controlling the AoE flee response within a warded context, Air is better if you want to go down the bodyblock and nuke route.

Unsteady Ground, Eruption, Ward against melee, Earth Attunement,Glyph of Lesser Energy, Ebon Battle Standard of Courage, Ebon Battle Standard of Honour, Great Dwarven Weapon

Blinding Surge, Shell Shock, Ancestor's Rage, Splinter Weapon, Air Attunement, Glyph of Lesser Energy, Alkar's Alchemical Acid, Ebon battle standard of wisdom

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Quote:
Originally Posted by Inferno Link
Fire magic!!!!

Joking of course. I'm wondering the same thing as well. * Fire magic with stone striker

Though I don't see why people don't like Blinding surge + Shell shock

angmar_nite

angmar_nite

Jungle Guide

Join Date: Feb 2007

[SNOW] of [YUM]

E/

Quote:
Originally Posted by Mickey
I've noticed that, too.

To the OP, try this: OghDkpycO9immf+a8KQG4ikL or OghDgcmcO6wyxV9aALQG4ikL

Maelstrom is in there for the interruption, and Ward Against Melee is obviously useful, although you can switch it out for Ward Against Elements since the Destroyers will be blind most of the time.

Edit: At Jonnie: Having all those titles doesn't make you good at the game, hell for all we know, you Ursanned them, but if you didn't good for you. The point is, it's just time and effort, you really don't need to be seasoned to reach r5, you just need to have time and effort. Skill helps cut down the time and the effort, but it's not entirely needed, nor is a seasoned players skills needed. HOWEVER, your Firestorm comment shows that you are at least adept, because Firestorm is *SHOCKER* actually not bad AoE. Fire storm is ONLY good with adequate snare... just like every other pulsing aoe.

Mouse at Large

Mouse at Large

Jungle Guide

Join Date: Dec 2005

Scotland

Fuzzy Physics Institute

E/

For destroyer heavy areas I tend to run air with BS as an elite. Never forget your Alkar's Alchemical Acid though

Tyla

Emo Goth Italics

Join Date: Sep 2006

Mind Blaster while using a BHA/Epedemic hero with Winter...g-g-g-goooooooo.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by tyla salanari
Mind Blaster while using a BHA/Epedemic hero with Winter...g-g-g-goooooooo. Winter changes the damage type after it's been affected by armor, so it's not so great.

Mind blast is good if you want to pump out utility, but you're not going to be doing any damage.

Earth and air are probably your best bets, since they do decent damage, and have some really hard melee counters. If you grab earth, make sure you or someone in your party has enfeebling blood, it's neat.

llsektorll

llsektorll

Desert Nomad

Join Date: May 2005

Toronto, Canada

R/

best ele in a group .....

NM (water ele): [skill]shatterstone[/skill][skill]Blurred Vision[/skill][skill]vapor blade[/skill]..etc

HM(air ele): [skill]Blinding Surge[/skill][skill]Chain Lightning[/skill][skill]enervating charge[/skill]

Monk is always pretty standard stuff

you can do HB, glyph of lesser, and HP
or the new HB, Auspicious Incantation, HP

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by Dr Strangelove
If you grab earth, make sure you or someone in your party has enfeebling blood, it's neat. 12+1+1 Earth
10 curses
8+1 Energy
[skill]unsteady ground[/skill][skill]eruption[/skill][skill]glowstone[/skill][skill]enfeebling blood[/skill][skill]earth attunement[/skill]
...and some other skill. The last might've been GoLE, energy can be a bit tight if you get lucky with fast-recharge Eruptions. Ward vs foes/Melee also works, as would Grasping Earth or the +dmg Ebon Ward.
It's pretty gnarly.

matsif

matsif

Frost Gate Guardian

Join Date: Jun 2006

Warriors of Factions [WOF]

E/Me

go E/R and bring winter, then you can have all the fire magic you want

or just use the previous suggestions

Desert Rose

Krytan Explorer

Join Date: Sep 2007

Quote:
Originally Posted by LifeInfusion
* Fire magic with stone striker
Stone Striker chance damage type from spells and own attacks after damage calculation.

Quote: Originally Posted by matsif go E/R and bring winter, then you can have all the fire magic you want Not really:
Quote:
Originally Posted by Dr Strangelove
Winter changes the damage type after it's been affected by armor, so it's not so great.

Just.nl

Just.nl

Krytan Explorer

Join Date: Nov 2007

The Netherlands, Noord-Brabant

Mu-Tants [MU]

Me/

I shoud choose for a Air build
With Blinding Flash, lightning orb , lightning hammer and that armor penetration.... But u need ENERGY STORAGE... Lightning orb = 15 E Lightning hammer=25 E maybe Air Attunement+Elemental Attunement?

Iuris

Iuris

Forge Runner

Join Date: Nov 2006

Crazy ducks from the Forest

W/

In my experience, most builds will work quite fine against destroyers, even fire based ones.

EXCEPT SEARING FLAMES.

I still remember bringing two SF elementalists with me to a destroyer mission - all they could do was glowing gaze them. Most embarassing

Tyla

Emo Goth Italics

Join Date: Sep 2006

B-Surger or Dual Attune Lightning Orb / Hammer spam?
Shatterstone?

Would of said Mind Blaster with Winter as a damage conversion but apparently it's bugged...

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

they changed it around so that the dmg reduction is calculated first then it converts

Randvek

Randvek

Krytan Explorer

Join Date: Sep 2006

Rise From the Ashes [phnx]

W/

Best I've done against Destroyers is a Dual Attune Lightning Hammer, Lightning Orb, and BFlash spamming Ele. Water damage > Lightning damage, but the extra blind and cracked armor going around is a plus. Guess it depends on if you want to support or do damage.

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Water doesn't do extra damage to Destroyers iirc

blurmedia

Banned

Join Date: Sep 2007

UNCONTROLLABLE RAGE [moko]

Bsurge with wards imo

Nanna

Nanna

Krytan Explorer

Join Date: Feb 2008

Rio de Janeiro - Brasil

Feriado Nacional [OBA]

E/

1 blindbot + 1 earth

gg.

Rak Orius

Ascalonian Squire

Join Date: Dec 2007

The Lone Star State

Farmers of Anonymity{WHO}

E/

Blindbot works well.

I just turned in a HM handbook today, last quest was DD. Ran Sab's 3 necro heroes and I ran this myself:

[Empathic PB;OgVCIMzUBgy3FgcpNoHgGAyA]

16 ES and 12 Dom

max Sunspear and Asuran

works really well against destroyers.

Jenn

Jenn

Resigned.

Join Date: Sep 2006

I don't want to completely denounce the use of wards, but every melee Destroyer (except Earth) has [skill]Warrior's Cunning[/skill]. So just keep that in mind when you're an ele going anti-Destroyer.

Skyros

Skyros

Lion's Arch Merchant

Join Date: Mar 2007

E/

warriors cunning only lasts about ~10 secs so its down ~83% of the time.

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

In hard mode enemies have 50% fast recharge and (probably) 20 strength. So its up 13 seconds and has a 30 second recharge in HM. Not enough to make wards useless, but definitely enough to make me take blinding over wards.

Kendar Muert

Kendar Muert

Krytan Explorer

Join Date: Aug 2006

Texas

E/

Personally, I like to set myself up as a water snare/shutdown, and bring along Zhed as a fire nuker.

I'll cast [Deep Freeze], [Ice Spikes], and [Blurred vision], while Zhed throws in a [Searing Heat] and a [Rodgort's Invocation]. I'll then cast Deep Freeze again, and have Zhed hit them with [Savannah Heat] while I hit them with another Ice Spikes and take out whoever is still standing with [Shatterstone] and [Vapor Blade]. All while Morgahn and whoever I brought along as a tank is beating the crap out of them at melee range. Works pretty well.

Zonzai

Zonzai

Krytan Explorer

Join Date: Feb 2005

E/

Quote:
Originally Posted by Eilo Rytyj
That, or make use of the 3 other elements that you have. Smart ele uses right element for given situation. So very true.

shru

shru

Wilds Pathfinder

Join Date: Apr 2006

Quote:
Originally Posted by The Meth
In hard mode enemies have 50% fast recharge and (probably) 20 strength. So its up 13 seconds and has a 30 second recharge in HM. Not enough to make wards useless, but definitely enough to make me take blinding over wards. The inerupt rangers also carry [skill]seeking arrows[/skill], and the barragers have [skill]crossfire[/skill], so although all the enemies don't have 100% anti block, they pack enough counters that I realy wouldn't waste slots on it at all.
Eles don't have a huge array of blind skills, but what they do have can be quite effective,[skill]blinding surge[/skill] [skill]blinding flash[/skill] [skill]eruption[/skill]. Also remember that the necros pack OoP, meaning that if you time it right, blinding surge can effectively take care of an entire group. And if all else fails.....[skill]enfeebling blood[/skill] 66% of the time, it works every time.



Edit:I know this isn't ele discussion, but it's made my life easier for all my character doing anything involving destroyers

BTW, since the update a few weeks ago, anyone running sab's triple nec should take another look at the Smite line.
[skill]Scourge healing[/skill] has become a super effective skill against destroyers, and if you decide to spec into smiting (I dumped the aegis and prot spirit on my sab mm) you can pack
[skill]scourge enchantment[/skill], (helps take down the necros even faster)
[skill]reversal of damage[/skill], (after it's recharge buff, it's actualy a very nice skill)
Actualy, a large amount of skills in the smiting line can be used pretty effectively on sab's trio. Heros play [skill]judge's intervention[/skill] to a tee, they could use the energy gain from [skill]castigation signet[/skill] effectively, and even [skill]Zealot's Fire[/skill] can be viable (death nova spam causes bonus damage, hurrah!)