What Ele against Destroyers?
Raksu
Now, I'm not talking about "destroyer core solo farming", but what's the most effective element against destroyers, and what build works best against them, when playing as a group?
I think air is OK, since it can easily keep up cracked armor and blind, and does OK damage to them too.
What's your opinion?
I'd like to hear different views about "how to kill destroyers effectively" ^^
Thank you!
I think air is OK, since it can easily keep up cracked armor and blind, and does OK damage to them too.
What's your opinion?
I'd like to hear different views about "how to kill destroyers effectively" ^^
Thank you!
Inferno Link
Fire magic!!!!
Joking of course. I'm wondering the same thing as well.
Joking of course. I'm wondering the same thing as well.
jonnieboi05
well, this is how i play GW:
i use fire eles with massive AoE. no matter what their "immunity" is to fire, they still go POOF and die in quite literally 6-7 seconds (not just a single target, i mean an enitre group). get them while they're balled up and voila (if not balled up well, they still die pretyt damn fast since most caster destroyers stay balled up anyways).
some skills i recommend would be rodgort's invocation, savannah heat, fire storm (YES, fire storm. the AoE is '36 x 10 x 2 - armor against fire'. obviously, this is a huge amount of damage. why? well b/c you're not just obliterating them with FS, you've also got other AoE going off simutaneously that does insane damage)
but hey... this is just how i played and got all my maxed titles in virtually no time at all with no effort required. ^^
if it helps at all, when i kill destroyers, i set my heroes to use 2 SH and 2 FS onto the caster that is in the center-gravity (so to speak) of the group and then change my teams focus onto their melee (their warriors) asap. by the time you drop both of their warriors (for the most part they come in groups of 2, and they should both drop simutaneously assuming you have at least 1 hero with low health to make sure s/he holds aggro) the group of casters will be dead from SH and FS.
why should both warriors die at the same time? well, as i said, have 1 low healthed hero so that aggro will stay on him/her, and then focus all your firepower onto the warriors and the AoE will kill them both at roughly the same time.
the above said takes a bit of practice, but, if pulled off right, you can do any and everything with this method (i say this b/c i got legendary guardian/skill hunter/vanquisher/cartographer with all the team-builds [2 ele heroes, 1 monk hero])
edit: ok, i left a bit bit of vital info out that will make more sense to how this works. but, seldomly it will be 9-12 seconds to wipe their party, NOT always 6-7. 6-7 is assuming you get 40/40 casts and +1 casts often with your 2 ele heroes. ^^
i use fire eles with massive AoE. no matter what their "immunity" is to fire, they still go POOF and die in quite literally 6-7 seconds (not just a single target, i mean an enitre group). get them while they're balled up and voila (if not balled up well, they still die pretyt damn fast since most caster destroyers stay balled up anyways).
some skills i recommend would be rodgort's invocation, savannah heat, fire storm (YES, fire storm. the AoE is '36 x 10 x 2 - armor against fire'. obviously, this is a huge amount of damage. why? well b/c you're not just obliterating them with FS, you've also got other AoE going off simutaneously that does insane damage)
but hey... this is just how i played and got all my maxed titles in virtually no time at all with no effort required. ^^
if it helps at all, when i kill destroyers, i set my heroes to use 2 SH and 2 FS onto the caster that is in the center-gravity (so to speak) of the group and then change my teams focus onto their melee (their warriors) asap. by the time you drop both of their warriors (for the most part they come in groups of 2, and they should both drop simutaneously assuming you have at least 1 hero with low health to make sure s/he holds aggro) the group of casters will be dead from SH and FS.
why should both warriors die at the same time? well, as i said, have 1 low healthed hero so that aggro will stay on him/her, and then focus all your firepower onto the warriors and the AoE will kill them both at roughly the same time.
the above said takes a bit of practice, but, if pulled off right, you can do any and everything with this method (i say this b/c i got legendary guardian/skill hunter/vanquisher/cartographer with all the team-builds [2 ele heroes, 1 monk hero])
edit: ok, i left a bit bit of vital info out that will make more sense to how this works. but, seldomly it will be 9-12 seconds to wipe their party, NOT always 6-7. 6-7 is assuming you get 40/40 casts and +1 casts often with your 2 ele heroes. ^^
Stormlord Alex
Fire is still viable against Destroyers - I use Mind Blast to churn out Great Dwarf Weapon on all my physicals, as well as the odd Ward vs. Melee/Foes.
Really, the important thing to remember is that whatever you do as an ele, your damage against Destroyers is gonna be pretty bad; you're better off taking things to support your (physical attacker-heavy) team - Weapon Spells, defensive Wards, melee shutdown hexes and conditions, Ebon Vanguard Wards - stuff like that.
Really, the important thing to remember is that whatever you do as an ele, your damage against Destroyers is gonna be pretty bad; you're better off taking things to support your (physical attacker-heavy) team - Weapon Spells, defensive Wards, melee shutdown hexes and conditions, Ebon Vanguard Wards - stuff like that.
Gift3d
Blinding surge.
Boogz
i used a water magic ele hero , with Ward against Harm as elite
Mickey
Quote:
Originally Posted by angmar_nite
You mention that in almost every post.
I've noticed that, too.
To the OP, try this: OghDkpycO9immf+a8KQG4ikL or OghDgcmcO6wyxV9aALQG4ikL
Maelstrom is in there for the interruption, and Ward Against Melee is obviously useful, although you can switch it out for Ward Against Elements since the Destroyers will be blind most of the time.
Edit: At Jonnie: Having all those titles doesn't make you good at the game, hell for all we know, you Ursanned them, but if you didn't good for you. The point is, it's just time and effort, you really don't need to be seasoned to reach r5, you just need to have time and effort. Skill helps cut down the time and the effort, but it's not entirely needed, nor is a seasoned players skills needed. HOWEVER, your Firestorm comment shows that you are at least adept, because Firestorm is *SHOCKER* actually not bad AoE.
To the OP, try this: OghDkpycO9immf+a8KQG4ikL or OghDgcmcO6wyxV9aALQG4ikL
Maelstrom is in there for the interruption, and Ward Against Melee is obviously useful, although you can switch it out for Ward Against Elements since the Destroyers will be blind most of the time.
Edit: At Jonnie: Having all those titles doesn't make you good at the game, hell for all we know, you Ursanned them, but if you didn't good for you. The point is, it's just time and effort, you really don't need to be seasoned to reach r5, you just need to have time and effort. Skill helps cut down the time and the effort, but it's not entirely needed, nor is a seasoned players skills needed. HOWEVER, your Firestorm comment shows that you are at least adept, because Firestorm is *SHOCKER* actually not bad AoE.
Eilo Rytyj
Bring Cracked Armor if you're hell-bent on using Fire.
That, or make use of the 3 other elements that you have. Smart ele uses right element for given situation.
That, or make use of the 3 other elements that you have. Smart ele uses right element for given situation.
Raksu
Quote:
Originally Posted by JonnieBoi05
i use fire eles with massive AoE. no matter what their "immunity" is to fire, they still go POOF and die in quite literally 6-7 seconds (not just a single target, i mean an enitre group). get them while they're balled up and voila (if not balled up well, they still die pretyt damn fast since most caster destroyers stay balled up anyways). Yes.. well.. I do the same, i use fire ele ALWAYS.. but when I face destroyers, it just doesn't work.. they take 10% from fire dmg, so if spell does 100 dmg, they take 10, and all.. I mean ALL destroyers are immune to burning, so that goes there too..
I was just wandering that 6-7 second BOOM with destroyers.. I'd like to see that... really ^^
cellardweller
Destroyer groups are physical heavy with no condition removal and suffer under blind. Earth is good if you want to keep the battle flowing by controlling the AoE flee response within a warded context, Air is better if you want to go down the bodyblock and nuke route.
Unsteady Ground, Eruption, Ward against melee, Earth Attunement,Glyph of Lesser Energy, Ebon Battle Standard of Courage, Ebon Battle Standard of Honour, Great Dwarven Weapon
Blinding Surge, Shell Shock, Ancestor's Rage, Splinter Weapon, Air Attunement, Glyph of Lesser Energy, Alkar's Alchemical Acid, Ebon battle standard of wisdom
Unsteady Ground, Eruption, Ward against melee, Earth Attunement,Glyph of Lesser Energy, Ebon Battle Standard of Courage, Ebon Battle Standard of Honour, Great Dwarven Weapon
Blinding Surge, Shell Shock, Ancestor's Rage, Splinter Weapon, Air Attunement, Glyph of Lesser Energy, Alkar's Alchemical Acid, Ebon battle standard of wisdom
LifeInfusion
Quote:
Originally Posted by Inferno Link
Fire magic!!!!
Joking of course. I'm wondering the same thing as well. * Fire magic with stone striker
Though I don't see why people don't like Blinding surge + Shell shock
Joking of course. I'm wondering the same thing as well. * Fire magic with stone striker
Though I don't see why people don't like Blinding surge + Shell shock
angmar_nite
Quote:
Originally Posted by Mickey
I've noticed that, too.
To the OP, try this: OghDkpycO9immf+a8KQG4ikL or OghDgcmcO6wyxV9aALQG4ikL
Maelstrom is in there for the interruption, and Ward Against Melee is obviously useful, although you can switch it out for Ward Against Elements since the Destroyers will be blind most of the time.
Edit: At Jonnie: Having all those titles doesn't make you good at the game, hell for all we know, you Ursanned them, but if you didn't good for you. The point is, it's just time and effort, you really don't need to be seasoned to reach r5, you just need to have time and effort. Skill helps cut down the time and the effort, but it's not entirely needed, nor is a seasoned players skills needed. HOWEVER, your Firestorm comment shows that you are at least adept, because Firestorm is *SHOCKER* actually not bad AoE. Fire storm is ONLY good with adequate snare... just like every other pulsing aoe.
To the OP, try this: OghDkpycO9immf+a8KQG4ikL or OghDgcmcO6wyxV9aALQG4ikL
Maelstrom is in there for the interruption, and Ward Against Melee is obviously useful, although you can switch it out for Ward Against Elements since the Destroyers will be blind most of the time.
Edit: At Jonnie: Having all those titles doesn't make you good at the game, hell for all we know, you Ursanned them, but if you didn't good for you. The point is, it's just time and effort, you really don't need to be seasoned to reach r5, you just need to have time and effort. Skill helps cut down the time and the effort, but it's not entirely needed, nor is a seasoned players skills needed. HOWEVER, your Firestorm comment shows that you are at least adept, because Firestorm is *SHOCKER* actually not bad AoE. Fire storm is ONLY good with adequate snare... just like every other pulsing aoe.
Mouse at Large
For destroyer heavy areas I tend to run air with BS as an elite. Never forget your Alkar's Alchemical Acid though
Tyla
Mind Blaster while using a BHA/Epedemic hero with Winter...g-g-g-goooooooo.
Dr Strangelove
Quote:
Originally Posted by tyla salanari
Mind Blaster while using a BHA/Epedemic hero with Winter...g-g-g-goooooooo.
Winter changes the damage type after it's been affected by armor, so it's not so great.
Mind blast is good if you want to pump out utility, but you're not going to be doing any damage.
Earth and air are probably your best bets, since they do decent damage, and have some really hard melee counters. If you grab earth, make sure you or someone in your party has enfeebling blood, it's neat.
Mind blast is good if you want to pump out utility, but you're not going to be doing any damage.
Earth and air are probably your best bets, since they do decent damage, and have some really hard melee counters. If you grab earth, make sure you or someone in your party has enfeebling blood, it's neat.
llsektorll
best ele in a group .....
NM (water ele): [skill]shatterstone[/skill][skill]Blurred Vision[/skill][skill]vapor blade[/skill]..etc
HM(air ele): [skill]Blinding Surge[/skill][skill]Chain Lightning[/skill][skill]enervating charge[/skill]
Monk is always pretty standard stuff
you can do HB, glyph of lesser, and HP
or the new HB, Auspicious Incantation, HP
NM (water ele): [skill]shatterstone[/skill][skill]Blurred Vision[/skill][skill]vapor blade[/skill]..etc
HM(air ele): [skill]Blinding Surge[/skill][skill]Chain Lightning[/skill][skill]enervating charge[/skill]
Monk is always pretty standard stuff
you can do HB, glyph of lesser, and HP
or the new HB, Auspicious Incantation, HP
Stormlord Alex
Quote:
Originally Posted by Dr Strangelove
If you grab earth, make sure you or someone in your party has enfeebling blood, it's neat.
12+1+1 Earth
10 curses
8+1 Energy
[skill]unsteady ground[/skill][skill]eruption[/skill][skill]glowstone[/skill][skill]enfeebling blood[/skill][skill]earth attunement[/skill]
...and some other skill. The last might've been GoLE, energy can be a bit tight if you get lucky with fast-recharge Eruptions. Ward vs foes/Melee also works, as would Grasping Earth or the +dmg Ebon Ward.
It's pretty gnarly.
10 curses
8+1 Energy
[skill]unsteady ground[/skill][skill]eruption[/skill][skill]glowstone[/skill][skill]enfeebling blood[/skill][skill]earth attunement[/skill]
...and some other skill. The last might've been GoLE, energy can be a bit tight if you get lucky with fast-recharge Eruptions. Ward vs foes/Melee also works, as would Grasping Earth or the +dmg Ebon Ward.
It's pretty gnarly.
matsif
go E/R and bring winter, then you can have all the fire magic you want
or just use the previous suggestions
or just use the previous suggestions
Desert Rose
Quote:
Originally Posted by LifeInfusion
Quote: Originally Posted by matsif go E/R and bring winter, then you can have all the fire magic you want Not really:
Quote:
Originally Posted by Dr Strangelove
Winter changes the damage type after it's been affected by armor, so it's not so great.
Just.nl
I shoud choose for a Air build
With Blinding Flash, lightning orb , lightning hammer and that armor penetration.... But u need ENERGY STORAGE... Lightning orb = 15 E Lightning hammer=25 E maybe Air Attunement+Elemental Attunement? Iuris
In my experience, most builds will work quite fine against destroyers, even fire based ones.
EXCEPT SEARING FLAMES. I still remember bringing two SF elementalists with me to a destroyer mission - all they could do was glowing gaze them. Most embarassing Tyla
B-Surger or Dual Attune Lightning Orb / Hammer spam?
Shatterstone? Would of said Mind Blaster with Winter as a damage conversion but apparently it's bugged... Sir Pandra Pierva
they changed it around so that the dmg reduction is calculated first then it converts
Randvek
Best I've done against Destroyers is a Dual Attune Lightning Hammer, Lightning Orb, and BFlash spamming Ele. Water damage > Lightning damage, but the extra blind and cracked armor going around is a plus. Guess it depends on if you want to support or do damage.
blue.rellik
Water doesn't do extra damage to Destroyers iirc
blurmedia
Bsurge with wards imo
Nanna
1 blindbot + 1 earth
gg. Rak Orius
Blindbot works well.
I just turned in a HM handbook today, last quest was DD. Ran Sab's 3 necro heroes and I ran this myself: [Empathic PB;OgVCIMzUBgy3FgcpNoHgGAyA] 16 ES and 12 Dom max Sunspear and Asuran works really well against destroyers. Jenn
I don't want to completely denounce the use of wards, but every melee Destroyer (except Earth) has [skill]Warrior's Cunning[/skill]. So just keep that in mind when you're an ele going anti-Destroyer.
Skyros
warriors cunning only lasts about ~10 secs so its down ~83% of the time.
The Meth
In hard mode enemies have 50% fast recharge and (probably) 20 strength. So its up 13 seconds and has a 30 second recharge in HM. Not enough to make wards useless, but definitely enough to make me take blinding over wards.
Kendar Muert
Personally, I like to set myself up as a water snare/shutdown, and bring along Zhed as a fire nuker.
I'll cast [Deep Freeze], [Ice Spikes], and [Blurred vision], while Zhed throws in a [Searing Heat] and a [Rodgort's Invocation]. I'll then cast Deep Freeze again, and have Zhed hit them with [Savannah Heat] while I hit them with another Ice Spikes and take out whoever is still standing with [Shatterstone] and [Vapor Blade]. All while Morgahn and whoever I brought along as a tank is beating the crap out of them at melee range. Works pretty well. Zonzai
Quote:
Originally Posted by Eilo Rytyj
That, or make use of the 3 other elements that you have. Smart ele uses right element for given situation.
So very true.
shru
Quote:
Originally Posted by The Meth
In hard mode enemies have 50% fast recharge and (probably) 20 strength. So its up 13 seconds and has a 30 second recharge in HM. Not enough to make wards useless, but definitely enough to make me take blinding over wards.
The inerupt rangers also carry [skill]seeking arrows[/skill], and the barragers have [skill]crossfire[/skill], so although all the enemies don't have 100% anti block, they pack enough counters that I realy wouldn't waste slots on it at all.
Eles don't have a huge array of blind skills, but what they do have can be quite effective,[skill]blinding surge[/skill] [skill]blinding flash[/skill] [skill]eruption[/skill]. Also remember that the necros pack OoP, meaning that if you time it right, blinding surge can effectively take care of an entire group. And if all else fails.....[skill]enfeebling blood[/skill] 66% of the time, it works every time. Edit:I know this isn't ele discussion, but it's made my life easier for all my character doing anything involving destroyers BTW, since the update a few weeks ago, anyone running sab's triple nec should take another look at the Smite line. [skill]Scourge healing[/skill] has become a super effective skill against destroyers, and if you decide to spec into smiting (I dumped the aegis and prot spirit on my sab mm) you can pack [skill]scourge enchantment[/skill], (helps take down the necros even faster) [skill]reversal of damage[/skill], (after it's recharge buff, it's actualy a very nice skill) Actualy, a large amount of skills in the smiting line can be used pretty effectively on sab's trio. Heros play [skill]judge's intervention[/skill] to a tee, they could use the energy gain from [skill]castigation signet[/skill] effectively, and even [skill]Zealot's Fire[/skill] can be viable (death nova spam causes bonus damage, hurrah!) |