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Originally Posted by Phoenix Tears
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anywhoo
exhaustion is fine imo dont change it
RavagerOfDreams
Originally Posted by Phoenix Tears
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legion_rat
Kashrlyyk
Originally Posted by zwei2stein
Difference is that obsidian flame comes as spike damage and one of few skills in elementalist arsenal that ignore armor.
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Originally Posted by zwei2stein
Sacrifice skills are ballanced on fact that they need another party member expend energy too. They share energy costs of offensive characters with teams monks.
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Originally Posted by zwei2stein
They can use it just like it was non-exhaustion skill with huge recahrge, but they can tactically change how they use it based on current situation. You just cant use long recharging skill as freely as exhausting skill. Its win/win and cool design.
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Originally Posted by zwei2stein
If exchaustion went away fast in noncombat situations, gameplay would soon degenerate to tactics where GvG people mindlessly spam exhausting skills and wipe oposition and then enjoy fast exhaustion removal rate untill opostion reses.
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