me and guildys were talking and we think that heros should either have like there own guild with a plane white cape or they have the cape of the guild ur in (and guild leader said that they should have the same tag too) but i also think in PvP chars that they should be able to get armor you have unlocked for them
and another thing i thought of is what about when u have 3 heros with you but have to go and ur friend said that he would finish for u so u could get reward??? well what about you heros! there just gonna stay with u the whole time???? YOU SHOULD BE ABLE TO FLAG TO OTHER PARTY MEMBER!(they have no controll over they just follow and help)
~master of the bowz
WOOT /signed
Hero Guild? and PvP armor?
bowz
Orange Milk
As for part 1 I say sure, givem a cape, I'd love to see Koss in Gold trim, I here he's a hell of a linebacker, but their own guild, WTF? As for PvP armors I could careless pvpv is not a fasion show anyway nor do I have thime to "J" and change everyones armor to a new style all the time when what they have works just as good.
As for part 2, given ANets stance on leeching I don't see that happening, and it kinda breaks the the 3 heros per man maximum rule that way.
/not signed
As for part 2, given ANets stance on leeching I don't see that happening, and it kinda breaks the the 3 heros per man maximum rule that way.
/not signed
RiKio
/notsigned. Your idea is.....pointless.
RiceCream
Hi! I have Olias and Koss in my guild im pro! OMG so does everyone else.
Heroes are not people. Guilds are for people. imho Hero's shouldnt even be allowed in non-HB pvp, but thats not what this thread is concerning.
/wave @ orange
Heroes are not people. Guilds are for people. imho Hero's shouldnt even be allowed in non-HB pvp, but thats not what this thread is concerning.
/wave @ orange
Artorius.Maximus
Heros could wear guild cape (same cape as your guild). Have it so you can toggle on off in inventory window for each hero. Really shouldn't have the heroes completely follow a diff player. I would like to see them be able to flag to a diff char, but with some range limitation (maybe spirit effect range, ie muddy terrain or shelter). This would allow for a tank to get aggro without constantly flaggin his heroes behind.