Hero Guild? and PvP armor?

bowz

bowz

Frost Gate Guardian

Join Date: Sep 2007

Born In Ascalon FTW

Guild ancestors reunited [ギルド] Officer FTW

R/

me and guildys were talking and we think that heros should either have like there own guild with a plane white cape or they have the cape of the guild ur in (and guild leader said that they should have the same tag too) but i also think in PvP chars that they should be able to get armor you have unlocked for them

and another thing i thought of is what about when u have 3 heros with you but have to go and ur friend said that he would finish for u so u could get reward??? well what about you heros! there just gonna stay with u the whole time???? YOU SHOULD BE ABLE TO FLAG TO OTHER PARTY MEMBER!(they have no controll over they just follow and help)


~master of the bowz


WOOT /signed

Orange Milk

Orange Milk

Desert Nomad

Join Date: Mar 2006

Ganking, USA

Retired

R/

As for part 1 I say sure, givem a cape, I'd love to see Koss in Gold trim, I here he's a hell of a linebacker, but their own guild, WTF? As for PvP armors I could careless pvpv is not a fasion show anyway nor do I have thime to "J" and change everyones armor to a new style all the time when what they have works just as good.

As for part 2, given ANets stance on leeching I don't see that happening, and it kinda breaks the the 3 heros per man maximum rule that way.

/not signed

RiKio

RiKio

Krytan Explorer

Join Date: Dec 2007

Plato's Cave

W/E

/notsigned. Your idea is.....pointless.

RiceCream

RiceCream

Frost Gate Guardian

Join Date: Oct 2007

Savannah, GA

[MH]

Hi! I have Olias and Koss in my guild im pro! OMG so does everyone else.

Heroes are not people. Guilds are for people. imho Hero's shouldnt even be allowed in non-HB pvp, but thats not what this thread is concerning.

/wave @ orange

Artorius.Maximus

Lion's Arch Merchant

Join Date: Jan 2008

Rising Rebellion

E/

Heros could wear guild cape (same cape as your guild). Have it so you can toggle on off in inventory window for each hero. Really shouldn't have the heroes completely follow a diff player. I would like to see them be able to flag to a diff char, but with some range limitation (maybe spirit effect range, ie muddy terrain or shelter). This would allow for a tank to get aggro without constantly flaggin his heroes behind.