Glyph of Sacrifice change
Talarian
I just have one thing that I want changed about it - add in the condition that the next spell also may not be interrupted. Instant is not instant in this game, and so "the next spell" can be interrupted, which in many cases can be fatal. Simple, yet effective, and justifies the +30 sec recharge time.
ZenRgy
I have seen glyph sac casts get interrupted as many times as I have seen PvE players happy about skill balance updates.
Do we really need this?
Do we really need this?
Antheus
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I just have one thing that I want changed about it |
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and justifies the +30 sec recharge time |
Talarian
And here was me thinking Sardelac was the place for posting things you want to see changed...
And ZenRgy, just because you haven't seen it happen surprisingly enough doesn't mean it doesn't happen. It is common knowledge that the AI is outrageously good at interrupting, and there are a lot of mobs that open with an interrupt. If you're using it to insta-cast Shadow Form (as I am), being interrupted is fatal and annoying.
EDIT: And it's not 1/16th, it's 1/4 sec cast time with GoS
And ZenRgy, just because you haven't seen it happen surprisingly enough doesn't mean it doesn't happen. It is common knowledge that the AI is outrageously good at interrupting, and there are a lot of mobs that open with an interrupt. If you're using it to insta-cast Shadow Form (as I am), being interrupted is fatal and annoying.
EDIT: And it's not 1/16th, it's 1/4 sec cast time with GoS
Kanyatta
Whoever you are playing against is godly if he has the reaction time of about 1/128th of a second reaction time and keeps getting your glyph sac's. I myself have never seen one interrupted.
It's less than 1/4sec with glyph of sac, it is at least twice as fast as Infuse, btw.
It's less than 1/4sec with glyph of sac, it is at least twice as fast as Infuse, btw.
Kaida the Heartless
Use Shadow before aggroing.
Antheus
Quote:
Originally Posted by Talarian
And here was me thinking Sardelac was the place for posting things you want to see changed...
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The problem with GoS is that even for AI it's impossible to interrupt, except by sheer luck.
Are you sure it's interrupt, and not some other thing? Mistrust? Guilt? Shame? Things like that? Especially since AI is fast, but completely brain-dead when interrupting. They don't prioritize or target, they just spam them.
For players it's impossible to pro-actively interrupt such spell. They have same chance as AI, by missing previous interrupt.
If it is getting interrupted, then it's because AI attempted to interrupt your previous spell, missed, and you hit your GoSed spell in the time their interrupt landed.
cgruber
Quote:
Originally Posted by Kaida the Heartless
Use Shadow before aggroing.
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the kurzick eater
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Originally Posted by Kanyatta
Whoever you are playing against is godly if he has the reaction time of about 1/128th of a second reaction time and keeps getting your glyph sac's. I myself have never seen one interrupted.
It's less than 1/4sec with glyph of sac, it is at least twice as fast as Infuse, btw. |
^ made me lol XD
Talarian
*sigh* I really don't know where you people are getting your numbers from...
A regular skill with no stated cast time has an actual cast time of 1/8th seconds. That has been confirmed by Anet. Don't argue, it's true. Thus it would make no sense for a skill affected by GoS to be cast any quicker than this, otherwise what is the point of the 1/8th cast time for other skills. In fact, in other empirical testing, people have discovered time and again that the cast time for a skill under GoS IS 1/4 seconds. This isn't me talking, this is people who actually cared enough to look into it.
So...before you tell me I don't know what I'm talking about find out the actual numbers for yourselves please. Even if it is just the AI spamming interrupts, to have a skill disabled for an additional 30 secs (and it is disabled for that long, the 30 secs cannot be reduced) without it even being cast is in my opinion rather stupid given GoS says the next skill will be cast INSTANTLY.
And one final point, if this isn't the place to say what you want to see changed, I suggest a mod changes the description of the forum. It makes it sound a lot like this is the right place...
EDIT: Just found a link to a post from about a year ago...seems I'm not the only person this has affected http://www.guildwarsguru.com/forum/s...php?t=10121695
A regular skill with no stated cast time has an actual cast time of 1/8th seconds. That has been confirmed by Anet. Don't argue, it's true. Thus it would make no sense for a skill affected by GoS to be cast any quicker than this, otherwise what is the point of the 1/8th cast time for other skills. In fact, in other empirical testing, people have discovered time and again that the cast time for a skill under GoS IS 1/4 seconds. This isn't me talking, this is people who actually cared enough to look into it.
So...before you tell me I don't know what I'm talking about find out the actual numbers for yourselves please. Even if it is just the AI spamming interrupts, to have a skill disabled for an additional 30 secs (and it is disabled for that long, the 30 secs cannot be reduced) without it even being cast is in my opinion rather stupid given GoS says the next skill will be cast INSTANTLY.
And one final point, if this isn't the place to say what you want to see changed, I suggest a mod changes the description of the forum. It makes it sound a lot like this is the right place...
EDIT: Just found a link to a post from about a year ago...seems I'm not the only person this has affected http://www.guildwarsguru.com/forum/s...php?t=10121695
Div
Cry more. Skill's just fine.
Bowstring Badass
Quote:
Originally Posted by ZenRgy
I have seen glyph sac casts get interrupted as many times as I have seen PvE players happy about skill balance updates.
Do we really need this? |
No we dont.
And actually the cast is you just stop walking to cast. This is not WoW where insta cast = walk
Savio
Quote:
Originally Posted by Talarian
A regular skill with no stated cast time has an actual cast time of 1/8th seconds. That has been confirmed by Anet. Don't argue, it's true.
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Talarian
Note I said skill, not stance. Anyway, seeing as no-one is taking this seriously, because they haven't encountered it, mods may as well close this thread.
Sha Noran
Quote:
Originally Posted by Talarian
Note I said skill, not stance.
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On topic: One time in a GvG I PD'd a Glyph Sac'd Meteor Shower that I expected to actually be a Rez Chant. Lulz regardless.
Kanyatta
Quote:
Originally Posted by Sha Noran
One time in a GvG I PD'd a Glyph Sac'd Meteor Shower that I expected to actually be a Rez Chant. Lulz regardless.
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Talarian
Ok, shouts are instant too, gg
MithranArkanere
It's common sense, if something is castens 'intantly', it can't be interrupted by anything but 'interrupt next skill' effects.
So, only hexes that trigger when the skill is activated should be able to interrupt 'instant' skills.
Currently, the AI can interrupt skills that humans would never, ever, be able to interrupt, not even with mere luck.
So, only hexes that trigger when the skill is activated should be able to interrupt 'instant' skills.
Currently, the AI can interrupt skills that humans would never, ever, be able to interrupt, not even with mere luck.
Talarian
That's my point, when using GoS ANY interrupt can stop the "instant" cast of your next spell. The mobs that have been doing so are assassins, so don't have interrupt hexes. Thus I suggest (is that semantically ok, forum police?) that GoS be changed to reflect this problem.
MithranArkanere
Either the functionality (to not be interruptable unless with interrupt next skill effects) or the description (to say 'in 0.25 seconds' instead of 'instantly').
But we have an anomaly here to be fixed:
http://wiki.guildwars.com/wiki/Glyph_of_sacrifice
An incongruence between functionality and description.
But we have an anomaly here to be fixed:
http://wiki.guildwars.com/wiki/Glyph_of_sacrifice
An incongruence between functionality and description.
Kanyatta
Basically, it is not possible, except by pure luck, to interrupt a 1/4 sec spell anyway. The average human reaction time is somewhere in the vicinity of .18 sec (i believe) and even interrupts have a cast time of 1/4 sec, with fast casting, that may bring it down to about 1/10th or so. Yes, I have seen things like RoF and Infuse get interrupted, but maybe like, 6 times ever. Never in all of my days have I seen a GoS'd meteor shower/rez chant/whatever get interrupted.
If someone gets a 1/4 sec spell with an interrupt, it is a freak thing that is around a 0.001% chance to happen. I don't think that that is a big enough chance to worry about.
If someone gets a 1/4 sec spell with an interrupt, it is a freak thing that is around a 0.001% chance to happen. I don't think that that is a big enough chance to worry about.
Axel Zinfandel
The way I figure, the GW anatomy of a spell is that it ALWAYS has a cast time. Period. If GoS had no cast time, then 'your next spell' wouldn't be considered a spell.
It boils down to what the creators intended it to be. If they wanted a insanely low cast time with a small chance of interrupting by luck, then it should not be changed. If they wanted a completely uninterruptable, instantly casted spell, then it SHOULD be changed.
Unfortunatly, there is no way to delve into the teams' mind and find this out.
Either way, it's not worth whining about.
It boils down to what the creators intended it to be. If they wanted a insanely low cast time with a small chance of interrupting by luck, then it should not be changed. If they wanted a completely uninterruptable, instantly casted spell, then it SHOULD be changed.
Unfortunatly, there is no way to delve into the teams' mind and find this out.
Either way, it's not worth whining about.
SilentVex
Quote:
Originally Posted by Kanyatta
Basically, it is not possible, except by pure luck, to interrupt a 1/4 sec spell anyway. The average human reaction time is somewhere in the vicinity of .18 sec (i believe) and even interrupts have a cast time of 1/4 sec, with fast casting, that may bring it down to about 1/10th or so. Yes, I have seen things like RoF and Infuse get interrupted, but maybe like, 6 times ever. Never in all of my days have I seen a GoS'd meteor shower/rez chant/whatever get interrupted.
If someone gets a 1/4 sec spell with an interrupt, it is a freak thing that is around a 0.001% chance to happen. I don't think that that is a big enough chance to worry about. |
I'm fine with the 1/8 second or quicker cast, because there is absolutely no way to anticipate the interrupt with any substantial chance of a successful interrupt. Nobody will ever waste an interrupt trying.
Also, I can tell the difference between a 1/4 on a monk, and a 1/4 on a mes, and I think glyph sac is even quicker than the latter.
MithranArkanere
Quote:
Originally Posted by Kanyatta
If someone gets a 1/4 sec spell with an interrupt, it is a freak thing that is around a 0.001% chance to happen. I don't think that that is a big enough chance to worry about. |
Kanyatta
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Originally Posted by MithranArkanere
I got interrupted even 0 casting time skills. And it's, by far, something not rare, specially in PvE.
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Artorius.Maximus
Only way I can see a spell being used following glyph of sacrafice being interupted is pure luck (ie ranger with disrupting accuracy preparation and the arrow hitting at the right time), the player who used glyph being dumb and doing this while dazed (still an element of luck involved).
And combining glyph of sacrafice with glyph of concentration (essentially what the OP requested) would need to be an elite skill to even approach being balanced.
Granted, I did interupt aura of restoration once, I was just in the middle of Dwarven Battle Stance and got extremely lucky.
And combining glyph of sacrafice with glyph of concentration (essentially what the OP requested) would need to be an elite skill to even approach being balanced.
Granted, I did interupt aura of restoration once, I was just in the middle of Dwarven Battle Stance and got extremely lucky.
Talarian
Quote:
Originally Posted by Kanyatta
Lolwut? Have you had stances interrupted or something? Seriously, pics or it didn't happen. I cannot believe you until I see screenshots, because I have not personally seen it more than 10 times ever.
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Having read through all the posts again, I think I've come to the crux of the issue - I was referring to a PvE problem (as was MithranArkanere), not PvP. I accept that it is very unlikely that a human will be able to consistently interrupt 1/4sec skills. But if you re-read everything I have said, I consistently mention AI, specific mob types, etc. So don't continue with this "never happens, /fail /lock" flame malarky, WE ARE TALKING ABOUT DIFFERENT SITUATIONS.
Which leads us to another problem - Anet doesn't care about skill issues in PvE. If it's not causing imbalance in HA or GvG, they're not going to do anything about it. Which, IMO, sucks.
Kanyatta
Quote:
Originally Posted by Talarian
Which leads us to another problem - Anet doesn't care about skill issues in PvE. If it's not causing imbalance in HA or GvG, they're not going to do anything about it. Which, IMO, sucks.
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On Topic: I have never seen a monster interrupt a 1/4 cast time (RoF, Glyph Sacc'd spells, nothin)
Talarian
Quote:
Originally Posted by Kanyatta
Because it's hard for the monsters to complain to the devs "THE HUMANS ARE 2 IMBA! PLZ NERF THEM!" and if skills get nerfed because of PvE, all Sardelac will turn into is "OH NOEZ! MY LEET FARMING BUILDZ DON'T WORK! BRING IT BACKZ!"
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And technically, this would be a buff, I doubt anyone would complain if GoS does exactly what it says on the tin.
Buzzer
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Originally Posted by Talarian
Again you miss the point. Primarily, this skill is not doing what it says it's doing. Skill description says instant, it isn't. Perhaps this can be recoded, perhaps it can't. Either way, I feel something should be changed here.
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Sleeper Service
skill description and skill effect do not match, the OP is suggesting a change to either skill description OR skill mechanics so that they do.
This is SS, the SUGGESTIONS forum, as far as it goes its a viable suggestion.
whats the problem.
/signed for what its worth.
This is SS, the SUGGESTIONS forum, as far as it goes its a viable suggestion.
whats the problem.
/signed for what its worth.
MithranArkanere
Quote:
Originally Posted by Kanyatta
Lolwut? Have you had stances interrupted or something? Seriously, pics or it didn't happen. I cannot believe you until I see screenshots, because I have not personally seen it more than 10 times ever.
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You'll see whet I mean.
Unfortunately, I can't show you in a pic, since Air of Superiority has no 'activation bar' and there is no ingame ways to show interruption other than the instant knockdown and the 'fail' effect. And I'm not making a video to show shomething you can try yourself, specially since I have a little cluttered HD and I dont want to download or install video recording programs.