So, today on a CoF run (yeah, the most retarded ppl do those huh) there was a derv running around with 13 scythe, 12 earth and 11 or something wind prayers. I didn't really realize what he said until i realized, he LEFT OUT THE MYSTICISM.
I'm wondering if this is a new fad, if this is what i think it is- stupid and a waste of the derv primary, or the foundation of a legitamate build?
The New Joke?-0 Mysticism Dervs
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Quote:
Originally Posted by blockkiller
- mysticism is only good if u have an mysticism elite or some important mysticism skills, if i use vow of strength i don't use it because it's a waste of points
All the avatars are in Mysticism..
Still, if you're taking vow of strength, pretty much your whole bar will be enchantments so why wouldn't you spec mysticism?
Still, if you're taking vow of strength, pretty much your whole bar will be enchantments so why wouldn't you spec mysticism?
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Quote:
Originally Posted by shoyon456
I'm wondering if this is a new fad, if this is what i think it is- stupid and a waste of the derv primary, or the foundation of a legitamate build?
Only thing I can think of is someone using [wiki]Zealous Vow[/wiki] as energy management...but, I fail to see how it's better than a build that uses mysticism.
Quote:
Originally Posted by MasterSasori
QFT QFT QFT
The intelligence of the average goldfish is higher compared to a good percent of GW PvEers (and ABers). And attitudes like that are why most PvE'ers dont PvP. People like you are the main reason i quit PvP.
Anyways, unless you run with Avatars I dont see the point of Mysticism.
The intelligence of the average goldfish is higher compared to a good percent of GW PvEers (and ABers). And attitudes like that are why most PvE'ers dont PvP. People like you are the main reason i quit PvP.
Anyways, unless you run with Avatars I dont see the point of Mysticism.
Quote:
Originally Posted by Sirius-NZ
Energy return. The fact that others' enchantments (e.g. prot monks) also trigger it makes it even better.
Exactly. That is the main reason I put at least 9 into it. With a prot monk and your own enchantments, you should have enchantments ending every few seconds during battle, giving you a good amount of energy (and the health helps a little).
