The Acoustician

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

Description:
The Acoustician [Ac] is the Master of Sound. As he uses the Power of Sound, the Acoustician can use it to create Sonic Waves to attack his foes with an invisible Force, which can leave behind brutal Damage to the inner organs of the foe, cause confusions, inner Bleedings and much more...

Side Note. I don't know, if thats the correct word for this Profession, I thought of it only from the word "acoustic"

Color: Silver

Symbol:



Stats:

HP: 480
MP: 25
MR: >>>>
AL: 70


Weapon: Claw (1H) +Focus Item (Special Gauntlets with that the Acoustician produces Sonic Waves in Battle)

Claw Weapon: 10-30 Piercing/Slash Damage... can change from Claw to Claw

Speciality: All Claw Weapons come with a 20/20 Bonus Sundering Effect, that requires no upgrade. This Bonus Sundering Damage will Deal Lightning Damage instead of Normal physical damage.
---


Attributes:

[P] Resonance
Which each Rank in Resonance will become all your Shouts,Chants and Echoes 1% stronger than normal and will have per every 3 Ranks a 5% longer Duration, than normal. Resonance will also increase by every 5 Ranks the Range of Sonic Skills, what will make them far more deadlier and worser to escape from them.
Resonance includes personal Buff Skills, Shout and Chants, which will buff followed next Shouts or Echoes.

Sonic Waves
Sonic Waves increases per Rank the Strength of Sonic Skills, so that they will deal more damage or that negative Conditions they will deal, will have longer durations.

Pitch
Pitch includes the Ability to change Sound between High and Deep Sounds. These Changes will decide, if certain Shouts and Chants will have agressive or supportive Side Effects.

Claw Mastery
Physical attack Skills with your Claw. Increasign Ranks here iwll increase the basic Damage of your Claw and the % Chance to perform Critical Hits with it.
-----


Example Skills:


Resonance:

Stronger Echo 10E, 1s, 30s
Enchant)

For the next 10-20 seconds will be the Effect of your next 1-3 Echoes 5-10% stronger, then normal.

Loud Scream 5E, 1/4s, 45s [Elite]
Shout

For the next 30 seconds will cost all your Shouts & Chants 1-3 Energy lesser and your nearby foes need 100-300% longer time to use Shout & Chant Skills

Voice Fork 5E, 1s, 15s
Enchant

The next Shout or Chant being used by you, will be used instantly twice and this Enchant will end. You will receive for the Shout/Chant 10-30% of the Energy Cost of the double used Shout back

Sonic Enchant 10E, 1s, 45s [Elite]
Enchant

The next 1-2 Enchants used will be casted also onto 1-3 nearby Allies to the targeted ally or you.

Sonic Hex 10E, 1s, 45s [Elite]
Enchant

The next 1-2 hex Spells used will be casted also onto 1-3 nearby foes to the targeted foe

*************
*************

Sonic Waves:

Sonic Boom 5E, 1/4s, 5s
Skill

You will attack your targeted foe with an extreme high speed sonic shot, which will cause to the foe 25-50 Sonic damage. If the foe was under the effect of a Shout or Chant, this Effect will be removed and the foe will suffer on Bleeding for the next 10-20 seconds

Sonic Blaster 10E, 1/4, 10s
Skill

You will concentrate for 3 seconds your powers to perform a mightier version of the Sonic Boom, which will deal 45-110 Sonic Damage to the targeted foe and all adjaced foes

Air Cutter 5E, 1s, 10s [Elite]
Skill

You will attack your targeted fooe with a Blade of Sonic, which will cut the air. If it hits the foe, it will deal 30-75 Sonic damage and will cause Cracked Armor for the next 10-20 seconds. If the Foe was under the Effect of a Shout or Chant, the Foe will suffer the also under a Deep Wound for 10-20seconds.

Organ Shredderer 15E, 1/4, 30s
Stance

While being in this stance, will deal all your Sonic Skill to the foe Cripple for the attacked foes for 5-20 seconds and skils, which usually would deal Cripple used by you, will cause Bleedign and Deep Wound instead. This Stance ends, when being hexed or after the usage of 1-3 Skills

Feet Slicer 10E, 1, 15s
Skill

You will attack a targeted foe with a Sonic Wave, which will slice the foes feets off, dealing only 10 damage, but the foe will be knocked down and will suffer for the next 5-20 seonds on Cripple

*************
*************


Pitch:

High Sound 10E, 1s, 15s
Skill

Your next Shout will be of agressive nature, instead of supportive.
If you use now a supportive Shout or Chant, like increasing the defense of your Allies, this Shout will instead decrease the amount of Defense for all nearby Foes. This Skill will cost then 1-5 Energy lesser

Deep Sound 10E, 1s, 15s
Skill

Your next Shout will be of supportive nature, instead of agressive.
If you use now an agressive Shout or Chant, like decreasing the defense of your Foes, this Shout will instead increase the amount of Defense for all nearby Allies. This Skill will cost then 1-5 Energy lesser.

Voice Reaction 15E, 1s, 30s [Elite]
Shout

After using this skill, you and your nearby allies will be healed by 15-30 HP per Shout or Chant, which is lasting on your Party (max 8)

Sound Reaction 25E, 1s, 30s
Echo

When being used after a Shout Skill, Sound Reaction will heal you and all your nearby Allies by 1-2 Energy Points per Shout or Chant lasting on the Party (max 8)


Sound Harmony 10E, 1s, 20s
Skill

For the next 10 seconds you will be healed by 15-25 Hp per second, while being under the effect of a Shout or Chant and you receive 1 Energy point for every attack, that hits you.

*************
*************

Claw Mastery:

Piercing Jab 10E, 1/2, 8s
Skill

You will attack the targeted foe with an attack, which will deal +10-20 damage and will have 20% Armor Penetration.

Sonic Ripper Assault: 5E, 1s, 30s[Elite]
Skill

You will attack your targeted foe with the speed of a Sonic, dealing only 10 damage, but you will knock down your foe for 1-5 seconds. For Every second knocked down the foe will suffer then 15-25 Earth Damage

Crescent Moon Slash : 5E, 1s, 30s[Elite]
Skill

You will attack the targeted foe with a wide swing attack in a crescent moon shape. This attack wil deal +15-25 damage to the target and 1-2 adjacent foes in the way

Burning Dragon Claw: 6A
Skill

You will attack your targeted Foe with a burning Claw, dealing 10-50 Fire Damage. This Attack will cause Burning also for 1-3 seconds

Poison Stinger Slash: 7A[Elite]
You will attack your targeted foe and will deal +10-30 damage, if the targeted foe suffers on Deep Wound. When not, this Attack will deal +5-10 Damage and will cause the foe to suffer on Poison for 5-15 seconds
---------


Side Note: hmm, had my problems to find a good 4th attribute, but i think Pitch can do it, if someone has a better suggestion for a 4th attribute, say it.
This is as at all still only a Concept

***********
***********

Picture/ Inspiration for this Profession:



Their Skills brought me onto the Idea of a Class, which manipulates the Air & Sound and attacks foes with Sonic Waves


However

Discuss ^^

tthomp

Ascalonian Squire

Join Date: Jan 2007

Wicked Old Ways(WoW)

P/W

Have one skill where he plays a Barry Manilow song and everything within earshot commits suicide.

System_Crush

System_Crush

Jungle Guide

Join Date: Oct 2006

Tripping in Holland

My guild died :`(

N/

First of all... AAAHHH, MY EYES!! A NARUTARD PICTURE!!!

Now that's over with, you are introducing a new type of damage without a specification on what it does/is.
Also your claw weapon seems do deal some type of physical damage, but has 20% chance to deal lightning damage instead at which point it will receive 20% armor penetration.
1: How does it do that? There has to be some kind of explanation behind how a sound master using a few sharp prongs can suddenly channel elemental power through that weapon that they didn't have in the first place.
2: If the weapon has such a interesting effect, why are you using such lame attack skills for it instead of working with attack skills that can force the bonus to trigger and others that deal more or better effects when the bonus triggers(if you are going to make a weapon with a cool side effect, you should have the attack skills make use of that effect [skill=text]Eremite's attack[/skill])

If a skill is so complicated you are required to give an example in the skill description, you might want to make it a little more straight forward.
(Not that the example doesn't help in explaining it, just that GW doesn't do that anywhere else, as it might be confusing to players who "no, speak Engrish so good" (Which includes u, but u cheat by playing GW in the German setting, won't learn anything from that will we))

Lastly the sound spells are too much of a combination between ranger and ele skills. As they are sound you should try to be a little original with them.

Resonating Steel E15 A2 R20
Spell - For 10 seconds, All melee attacks in earshot cause bleeding for 2..5(6) seconds, and whenever a creature is struck by sonic damage they suffers from cracked armor for 2...5(6) seconds.

Brown Noise E5 A2 R6
Spell - For 3...12(15) seconds, target foe and all foes in earshot of the target attack 33% slower, whenever one of those foes in knocked down, they suffer from weakness for 10 seconds.

Sound Waves E25 A0.25 R10
Elite Enchantment - For 5 seconds, whenever you attack or use a skill all adjacent creatures take 4...10(12) sonic damage, whenever you deal damge to a creature, all foes adjacent to it take 4...10(12) sonic damage, whenever you take damage from a creature all creatures adjacent to it take 4...10(12) sonic damage.


All in all it sounds a little thrown together, its a class that has claw weapons that can deal electrical damage that pierces armor so they look cool while fighting.
And they use sound magic... because that hasn't been taken yet.

It's not all bad, but it lacks unity, bards use instruments to demonstrate that they are good with sound and tell stories because they are good at inspiring people or scaring them.
This combination is about as logical as throwing together angels, shouting and adrenaline.
Unless you count the D&D item "Gauntlets of the Hin Fist" which isn't that lore rich in the first place.

[M]agna_[C]arta

[M]agna_[C]arta

Desert Nomad

Join Date: Feb 2007

Philippines, LSGH

Legions of the Golden Aguila [PNOY]

A/D

Why don't you try making Something new in Roleplay not in Lore or Abilities?

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

@SC

This CC was thought as a kind of "Battle Mage", something as Primary the Game absolutely hasn't yet, a Class that is more a hybrid between Melee and Ranged Fights.

A class that combines its physical abilities with its unphysical ones to create with it together an unique fight style.

The 20/20 sundering Lightning Damage comes from the Sonic Abilities, because when compared Sonic with any of the Elements, Sonic fits most best to Wind/Lightning and as I said, the Acoustician should be able to manupulate Air and Sound together.
http://en.wikipedia.org/wiki/Sound

Sound (sonic) travels through all forms of matter: liquids, gases, solids and plasmas.

So Air does count to it (gase > Oxid)

The Acoustician combines also its Sonic Abilities to perform sonic quick Claw Attacks, and if he deals such an quick hit (20%), then it will deal as said 20% armor ignoring lightning damage.
Makes it also more interesting for combination of skills, that react on lightning damage maybe i thought so.
However, if its so untypical and unlogic (this is still a fantasy game >.>), what would You give the Claw for a Speciality then?

About your 2nd. Point:

Uhm, I've only written some Concept Skills, that came in the moment into my head lol, this is just a concept, I can't think of it for everything.
Surely it can/will have then also maybe such skills, like you suggest, which have effects based on the special ability of the Claw Weapon ^^


As said, I had also my little problems with thinking out a good 4th Attribute for this Class... this is only my V0.1of this here... in regard of what people write and comment of my CC in here now (and thereby I mean serious commentors, like you, magna or anyone that gives hisself/herself enough time to write really a serious helpful comment) those influences will help naturally to improve the CC.

If someone has for example as said a better idea for a 4th attribute - say it, no one stops you ^^

Same goes with Weapon and Concept at all behind it...maybe someone sees behind this more a pure Caster Class (even when my intention is as said more to create a hybrid).

About the Naruto-Picture: >.> god, it was just an inspiration, no one (me) has said, that the CC should look like those characters shown on the pic.
Who knows the anime and has seen those 3 characters in action, knows of what kind of skills I talk and how I tryed to put this inspiration into this CC ^^
I tried to find on the internet some better pictures, that could describe this CC better, but I found nothing and I'm not so good at drawing lol, otherwise i would have drawed a picture of this CC and uploaded it to post it here.


Last note: my CC here has 100% more logic behind it and is better thought out at all, as those stupid Paragons >.< How dare you to compare such shit with my CC here !!!! X_X That gives me now a flaming shot grrr ^^

My CC here is no 3-1 Wannabe-Class with a Class Name, that is absolutely no profession at all and that is heavily involved into the lore of a campaign over all other professions.

Paragons instead are only ugly Wannabe-Angel/Bards with Clone-Warrior Abilities >.<

My CC here should use a combination of Shouts and Echoes yes, but the skills are not called like Song Skills of a Bard, nor are they called like Shouts of a Warrior, who screams different Sentences.


PS:

Quote:
Originally Posted by [M]agna_[C]arta
Why don't you try making Something new in Roleplay not in Lore or Abilities?
Sorry, don't understand how you mean this now, can you explain me that a bit more in regard of my CC here?

System_Crush

System_Crush

Jungle Guide

Join Date: Oct 2006

Tripping in Holland

My guild died :`(

N/

Quote:
Originally Posted by Phoenix Tears
However, if its so untypical and unlogic (this is still a fantasy game >.>), what would You give the Claw for a Speciality then?
I reckon a claw is a 2 or 3 pronged short stabbing weapon.
I'd stay give it to the assassin, but they block to much and a claw definitely isn't durable enough to survive parrying an attack(remember wolverine is made of ademantium which is indestructible, so he ignores that logic)

So instead a claw would be a multi pronged weapon with a lack of defense abilities.
The real world advantage of multi pronged weapons is the additional chance to strike a vital organ.
So a 2 pronged claw would have twice the chance to achieve a critical hit and a 3 pronged claw 3 times the chance to crit.

2 pronged claws deal uhhhhmmm... 6...10 damageX2 twice per hit, and 3 pronged claws would deal 2...9 damageX3 per hit. All the damage counted as 1 packet but resulting of multiple randoms.*cough*3d3*cough*

It would fit best with a class that doesn't need to use his weapon to parry to defend himself, Id say some kind of dehumanized class like a shapeshifter
who would have a natural defense instead of an active one.

But all in all they stay a bit like daggers, with a higher crit chance that can't parry, because they are a lot like daggers.

Tallons are another story, those are fencing weapons and the bigger brother of claws, they also have the multi prongedcrit advantage, but not only allow parrying, its easier to parry with a tallong than with a sword, also disarming can be done with a catch and twist, much more effective than with a sword(tallons are also undisarmabe as they are attached to the arm like claws are attached to the hand/wrist)
Tallons deal mainly piercing damage with the occasional slashing hit, but their main advantage is the fencing ability, that allows you to fight defensively in melee.
Also only a true master can dual wield tallons, they are quite cumbersome.

As for the class, a battlemage is fine, but pick a weapon that matches their ability, sound is great as it matches well with metal weapons, have the claws resonate when the user chants, giving 1.25 armor penetration for each point in claw mastery.
Or have them charge up resonating sonic damage whenever you use a acoustican spell, to release that charge the next time they hit(as seconds of bleeding or bonus damage)
Or have them use a pichfork sized tuning fork that does that

[M]agna_[C]arta

[M]agna_[C]arta

Desert Nomad

Join Date: Feb 2007

Philippines, LSGH

Legions of the Golden Aguila [PNOY]

A/D

NVM, You'll just get mad at me for saying the same things again.
Just think of it how an a Acoustician, Help in battle?

SC, you'r Idea for the Claws is quite Scary.
With a Illusionary Weaponry, It'll be insane XD.

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

Quote:
Originally Posted by [M]agna_[C]arta
NVM, You'll just get mad at me for saying the same things again.
Just think of it how an a Acoustician, Help in battle?

SC, you'r Idea for the Claws is quite Scary.
With a Illusionary Weaponry, It'll be insane XD.
great help duh >_<

You know I'm a German and don't understand everything instantly, even if i try my best ? I just got absosutely not ,what you wanted me to tel with this

Quote:
Originally Posted by [M]agna_[C]arta
Why don't you try making Something new in Roleplay not in Lore or Abilities?

[M]agna_[C]arta

[M]agna_[C]arta

Desert Nomad

Join Date: Feb 2007

Philippines, LSGH

Legions of the Golden Aguila [PNOY]

A/D

Hmmm, Roleplay...
I think you know that word.
Just make a Different Role for Partying.
Monks:Heal ; Mesmers:Shutdown

FIG TREE MAN

Academy Page

Join Date: Jan 2008

i stand up for fig trees everywhere >_<

E/Mo

yeah well i think its a good idea.
except i think some of the stupider people (like me) will get confused with pitch. i will cast the pitch skill, and then cast a defensive skill and accidently forget i have pitch and think i have +100 armor and then instantly die...

System_Crush

System_Crush

Jungle Guide

Join Date: Oct 2006

Tripping in Holland

My guild died :`(

N/

Quote:
Originally Posted by [M]agna_[C]arta
SC, you'r Idea for the Claws is quite Scary.
With a Illusionary Weaponry, It'll be insane XD.
No it won't I said.
Quote:
Originally Posted by System_Crush
All the damage counted as 1 packet but resulting of multiple randoms.*cough*3d3*cough*
I was honestly more worried about adrenaline gain from 1 hit, then I was about IW, but this method prevents them both. Though 3d3 is actually 3-9 damage, it should be 2d3 for 2 pronged claws and 1d4 for 3 pronged to have a correct representation of their actual damage in DnD, they'd still get 18/20(X2) and 16/20(X2) though.

Well a battlemage is always a combination between melee damage and (offensive)magic abilities(we already have defensive battlemages) they are already a jack of 2 trades, a jack of all trades isn't that big a step from there.
A class that can fight in melee by debuffing foes to not hit him as much/hard and can deal damage in melee and use spells at range.
(and has a skill that turns the debuffs into team buffs at 50% reduced power)
(lol, at Fig's call on "Doom yourselves!" and for that matter "There is so much to fear!" would be pretty strong as well)

Well Fig actually got 1 up for him, it takes intelligence to recognize your lack of it, I found it quite challenging to recognize that the dumb stuff I do originates from me being an idiot.

[M]agna_[C]arta

[M]agna_[C]arta

Desert Nomad

Join Date: Feb 2007

Philippines, LSGH

Legions of the Golden Aguila [PNOY]

A/D

Oh, so it'll be like 10 Damage each with IW req.? .(Not a Question)

System_Crush

System_Crush

Jungle Guide

Join Date: Oct 2006

Tripping in Holland

My guild died :`(

N/

Quote:
Originally Posted by [M]agna_[C]arta
Oh, so it'll be like 10 Damage each with IW req.? .(Not a Question)
No (depending on the attack speed, as I didn't say one) it will deal the same IW damage and adrealine gain as a sword.
Thats what the 1 packet means, you deal damage 3 times but you only hit once so you only gain 1 strike of adrenaline and trigger [skill=text]Spiteful Spirit[/skill]/[skill=text]Price of Failure[/skill]/[skill=text]Illusionary Weaponry[/skill] only once per hit.
Also [skill=text]Reversal of Fortune[/skill] negates the whole hit and heals for the whole hit instead of just 1 part of it.

Also if it's not a question why do you add a '?' ?

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

Quote:
Originally Posted by [M]agna_[C]arta
Hmmm, Roleplay...
I think you know that word.
Just make a Different Role for Partying.
Monks:Heal ; Mesmers:Shutdown
ahh, now i got it ^^

you meant different types of gameplay for a profession.

My Acoustician has an own role ...
It will be the profession, that will be able to strip off of Foes Shout/Chant Effects.

In GW there exists yet no profession, that can debuff foes, that are buffed through Shouts/Chants, because such skills are not stripable, liek Weapon Spells are also not stripable yet.


Quote:
myself


Sonic Boom 5E, 1/4s, 5s
Skill

You will attack your targeted foe with an extreme high speed sonic shot, which will cause to the foe 25-50 Sonic damage. If the foe was under the effect of a Shout or Chant, this Effect will be removed and the foe will suffer on Bleeding for the next 10-20 seconds
here one of the Example Skills, which should show this "Role"

[M]agna_[C]arta

[M]agna_[C]arta

Desert Nomad

Join Date: Feb 2007

Philippines, LSGH

Legions of the Golden Aguila [PNOY]

A/D

.........................

That's it?, Doesn't seem Useful nor Creative.

@SC
-So it's "30, 0, 0" Damage per hit?

Sorry just woke up XD

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

Quote:
Originally Posted by [M]agna_[C]arta
.........................

That's it?, Doesn't seem Useful nor Creative.

@SC
-So it's "30, 0, 0" Damage per hit?

Sorry just woke up XD
It isn't so, that new gameplay roles are hanging around on trees like Fruits in the spring/summer.
Many roles are given to other professions still.

Healers: Monks/ Ritualists/ Paragons
Tanks: Warriors/ Dervishs/ Paragons/ Elementalists
Shutdown: Mesmers/ Necromancers
Interrupters: Mesmers/ Rangers
Trappers: Rangers
Summoners: Necromancers/ Ritualists/ Rangers
Damage Dealer Spikers: Elementalists/ Ritualists/ Dervishs/ Warriors/ Paragons/ Assassins
Damage Dealer Areas/ Over Time: Elementalists
Critters: Assasins
Debuffers Enchants: Mesmers/ Necromancers
Dehexers: Monks
Support Defense: Elementalists/ Necromancers/ Paragons
Support Health/Energy: Necromancers/ Paragons
Conditioners: All, all professions can deal several different conditions through skills to foes
Hexers: all casters have hex spells

nearly every god damn thinkable role is still forgiven to 1 or more existing professions, there exists simple NO new game playrole anymore, that can't be played by an other existing Class...

The only things, that are open yet for new roles, are gameplay features, that have yet no way to be stripped.

We have yet no Debuffers Shouts/Chants, no Debuffer Weapon Spells, we have no Weakener Abilities and no Weakener Equipment

Weakener Abilities are Classes, which use skills to weaken a foes physical or mental abilities, so that a foe will deal lesser damage due to weakened strength, or will receive more damage, due to weakened vitality or that physical negative conditions will have longer durations, than normal due to those weakenings. Or that foes will deal lesser magical damage or will receive more damage from magical attacks due to decreased mental abilities


My role is just the Debuffer Shouts/Chants, because the game simple just has yet not profession, that can strip the effects of those skills from a foe off.

The game has only a Semi Debuffer Shouts/Chants and thats the necromancer, which is only able to prevent temporaly Shouts/Chants through a hex Spell and that is [skill]Vocal Minority[/skill] and hex spells can be again easily dehexed through monks.

Thats not a profession, which can mainly punish and shutdown the usage of Shouts/Chants, like the Acoustician should do so

Think of the Acoustician like a hybrid between Mesmer and Ranger for Shout/Chant Shutdown, then you will see, what the role of the Acoustician will be as Debuffer Shouts/Chants

to bring into the game more balance around Shouts/Chants, because professions with unstripable skills are imo simple unbalanced and need to have 1 counterpart profession.

Like the mesmer is the counterpart profession for all caster classes (they should get rid of they feature to shutdown also chants of paragons... they role as multi caster shutdown is big enough.... shutdown for shouts/chants should belong to an other - new profession, which should be the Acoustician, because its simple more logic, that someone that masters Sonic, should be chosen for this role, than a profession thats based on shutting down magic casters. But Shouts and Chants are physical skills and no magical ones ...

[M]agna_[C]arta

[M]agna_[C]arta

Desert Nomad

Join Date: Feb 2007

Philippines, LSGH

Legions of the Golden Aguila [PNOY]

A/D

Even though their Roles may be Same their Roleplay isn't.

Oh, Sorry, You'r CC sure is Creative.
Few of you'r Skills are quite Unique to my Eyes, Few.
Claw Mastery isn't that much Usefull nor Unique, Also Sonic wave.
Sonic Wave doesn't even sound like an Attribute.
Keep the Unique Skills of Resonance and Pitch, Ditch the rest.
And open more doors for Magic.

Sorry, my Previous post wasn't that much Constructive.
I was a little "Out-of-my-Head"^^.
Keep it up but Seriously get 2 New Attributes and get New Weapons.

System_Crush

System_Crush

Jungle Guide

Join Date: Oct 2006

Tripping in Holland

My guild died :`(

N/

While a lot has been covered yea, GW does lack a few strategies/classes that are pretty fun to play, Id say the best inspiration for this is to look at other games for roles, break them down into elements removing what isn't part of the role but is more flavoring for that specific game and using the remaining elements in a GW class.
And not basing a class on them.

From this I say GW lacks:
  • A pet class that supports their pet, instead of their pet supporting them, or having to babysit an armor of pets.
  • A class that can tank(prevent squishies from being attacked) as effectively as a minion wall without needing all them corpses(at the cost of less killing power than a minion wall perhaps).(and yes minions body block so they work in PvP as well)
    A class with 100 armor and 600 health is not a tank, and aggro management isn't a acceptable way for GW either, it has to be a tank that can keep his team safe in PvP.
  • A class that can shutdown multiple foes, not though SS or [skill=text]BackFire[/skill] but with mass blind and mass DPS reduction, not the precision pvp tool the mesmer is but a crude annoyance, that can't kill you but can make you unable to kill.
  • A jack of all trades, that can preform many functions but their main function is to buff themselves(or teammates) to increase a single ability to a level where it is as good as that of a specialist in that function for a limited time.

And probably some more I can't think of. Note that they don't state effects, their skills et to achieve a goal is what makes CC's worth while, there are tons of ways to achieve one of those, different toolsets and identities.

For example I'm working on a warder who is also a constructor that will keep the squishies(itself) safe with bunkers and palisades, and wards that protect or repel. Aas a way to preform the tanking role.
While writing this I came up with the possibility of a class that redirects damage teammates take to a tough pet, to preform the same role.

[M]agna_[C]arta

[M]agna_[C]arta

Desert Nomad

Join Date: Feb 2007

Philippines, LSGH

Legions of the Golden Aguila [PNOY]

A/D

I love Paras with Wards XD.
Or Vice Versa XD

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

Quote:
Originally Posted by [M]agna_[C]arta
Even though their Roles may be Same their Roleplay isn't.

Oh, Sorry, You'r CC sure is Creative.
Few of you'r Skills are quite Unique to my Eyes, Few.
Claw Mastery isn't that much Usefull nor Unique, Also Sonic wave.
Sonic Wave doesn't even sound like an Attribute.
Keep the Unique Skills of Resonance and Pitch, Ditch the rest.
And open more doors for Magic.

Sorry, my Previous post wasn't that much Constructive.
I was a little "Out-of-my-Head"^^.
Keep it up but Seriously get 2 New Attributes and get New Weapons.

>.>

Sonic Waves is the attribute for the unique Sonic Skills, GW has no class yet, that uses anyhow the abilities about the force of Sonic.

When I read your comment, you would surely call this attribute now "Sonic Magic" *g*

And the Class needs a Weapon Attribute...GW has yet no Claw Weapons, so is the weapon unique...
I don#t want to make out of this a pure caster class, that should fight again just with a boring magic staff or with wands and focus item.
Just to make this clear to you. If that would be my intention, I could have made it direct looking like such a boring Caster CC.

But the Acoustician should be a Battlemage, so a class which combines Melee Skills with magical ranged Skills, because GW has yet NO class, that works like this.

GW's classes work in this relation all yet too stubbon and 1 sided, beign either al pure melee or pure ranged physical/magical... thats too much of seeign things only in Black and White for me, I want an Acoustician, that works like GREY, because only then can this CC really be "unique"

The game has enough of pure caster classes !!


@SC: I think your Point Number 3 is something the Acoustician can cover good in combination of Shout/Chant Punishment/Shutdown .


However, I want to make a little try of a possible V0.2

How about this:


[P]Resonance:
With each Rank in Resonance will become all your Shouts,Chants and Echoes 1% stronger than normal and will have per every 3 Ranks a 5% longer Duration, than normal. Resonance will also increase by every 5 Ranks the Range of Sonic Skills to make them more deadlier and worser to escape from.
Resonance includes personal Buff Skills, Shout and Chants, which will buff followed next Shouts or Echoes of you or your Party Members.


Pitch:
No inherent Effect. Pitch includes the Ability to change Sound between High and Deep Sounds. These Changes will decide, if certain Shouts and Chants will have agressive or supportive Side Effects.
This Attribute contains Self/Party Heal skills based on Shout/Chant Manipulation as also Shout/Chant Shutdown Skills which react on Resonance, if foes use those Skills, the Effects of Pitch Skills will trigger


Sonic Waves:
No inherent Effect.The magical Attack Attribute. Sonic Waves increases per Rank the Strength of Sonic Skills, so that they will deal more damage or that negative Conditions they will deal, will have longer durations. These Skills enable to strip off Shouts and Chants from foes to debuff them and to to spread Conditions and Hexes that would usually hut only single targets on mass targets that are in earshot range


So far so good, these Attributes will stand, they are the 3 Basic Piles of this CC that make of of the CC the Acoustician.... the only open question is the Weapon and due to the fact, that only a limited amount of gw unused Melee Weapons is open, we have not many choices...

Weapons like Lances/Halberds would not fit to this CC, nor any ranged weapons, because then the CC would not be anymore a battlemage hybrid based on Melee and Sonic Skills..


Hmm

@magna: You say, we should keep Resonance and Pitch, what would you suggest then as for the 2 new Attributes and as new Weapon, when the main unique attribute about the Acoustician, Sonic Waves and the Weapon Attribute should be ditched at your opinion oO ?

What you imo suggested there sounds, like making a total new Concept to me, ditching simple 50% of the 1st Concept which were parts of the Main Concept behind the whole CC...

I personally find it easier to ditch maybe Resonance and Pitch as vice versa XD

[M]agna_[C]arta

[M]agna_[C]arta

Desert Nomad

Join Date: Feb 2007

Philippines, LSGH

Legions of the Golden Aguila [PNOY]

A/D

Claw Mastery and Sound Wave are too Generic.
You'r saying it's easier cause it's too Generic.
I am suggesting mixing these Attributes to one Attribute.

And Assassin Combine Ranged and Melee Combat, You can go from Pure Melee or Pure Range or even Both.

Hmm, I can't think of any more Unique Weaponry.
Cause, Multi-Hitting is Taken, Double Striking is taken for a Melee Weapon.
Except a Defensive Weaponry, Like a Large Shield, a Tonfa, or anything.
Or a Weapon which can both Strike in Range and Melee.
But that'll be hard, 2 Things, Gauntelts(which when hit shoouts out a Sonic Wave, Like the guy from your pic) or Musical Instruments(Check my Minstrel).
The Way is to hit a Foe in Melee but also albe to hit other Foes in Ranged.
In other words AoE Weaponry, Some skills can also attack through Range Directly while wielding these weapons.

It's either Defensive or AoE, I suggest AoE better.
It's the Mechanics of the weapon which makes it Unique not looks nor Special Effects.

Attributes:
  • Resonance
    -..................................
  • Instrument Mastery(either Musical Instruments or Sonical(Gaunlets))
    -Specializes on Musical/Sonical Instruments(the Weapon Mastery is based on Interupting, Dazing and Weakening Foes).
  • Sound Magic
    -Specializes on Manipulating Sound, Through Weakening Foes or Strengthening Allies(Pitch).
  • Conversion Magic
    -Specializes on Converting Physical, Magical or Sound Energies(skills like you'r Sonic Hex/Enchant).

I was also able to watch something in Discovery Channel, bout the Human Abilities, like this man was able to resist Cold, Think fast and See and Taste Sound.
I suggest for you to search for the See and Taste Sound parts, or in other words "Synesthesia".

http://en.wikipedia.org/wiki/Synesthesia

Hope it helps^^!

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

Quote:
Originally Posted by [M]agna_[C]arta

Attributes:
  • Resonance
    -..................................
  • Instrument Mastery(either Musical Instruments or Sonical(Gaunlets))
    -Specializes on Musical/Sonical Instruments(the Weapon Mastery is based on Interupting, Dazing and Weakening Foes).
  • Sound Magic
    -Specializes on Manipulating Sound, Through Weakening Foes or Strengthening Allies(Pitch).
  • Conversion Magic
    -Specializes on Converting Physical, Magical or Sound Energies(skills like you'r Sonic Hex/Enchant).
Where did I knew, that it will end to this, making out of my CC only a Wannabe-Bard/Minstrel with an other Profession Name

When I would want to create a CC around Intruments as Weapons, i would have called my Thread "The Minstrel" or "The Bard", because those are the professions I see personally using Music instruments as hybrid weapons, because Music Instruments can be used (abused) in different ways either as Melee or as Ranged Weapon.

Harps can be for example abused like a Bow, while Guitars are better to slash enemies like Hammer Warriors. Cellos can be uses like Daggers (and work like bladed Fans), while Flutes could be theoritical like Magic Wands.
----

i knew also, that you would make out of Sound and Sonic just only a stereotypical "Magic", by naming the Attributes so..

see "Sound Magic"


Imo this looks to me far more to a generic Caster Class, than anything else, misses only, that Instrument Mastery gets renamed to Instrument Magic
and et voila, we have just again a concept for a staff weilding generic Caster Class oO.

About Sonic Gauntlets, I've written, that Gauntlets should be the Focus Item to the Claw... I made the Claw a 1H weapon.. not 2H based, like Daggers...
My intention was not to clone there the mechanics of the Assassin >.> I hope you've seen that?!

The game has also yet no Melee-Class, that weilds not Shields, but instead a Focus Item with splitted stats like giving

+ 8 Defense and + 6 Energy instead of +16 Defense (Shield) or +12 Energy (Normal Caster Focus item)


AoE Weaponry would be overpowered, thats why the Dervish's Scythe ability is also limited only to adjacent foes.

and even if you would give a cluss such Weapons, the weapon types are very strongly limited - there exists not much weapons, which could provide such special aoe damage effects. The only one I can think of beneath Instruments would be the Whip or the similar Chain Sickle.

Those would be the only possible weapons with aoe effects greater than "adjacent ", but those weapons fit not to a CC, that should be based on a hybrid battlemage, that should be based on Melee, because Whip/Chainsickle, nor instruments deal direct Melee Damage.

Instruments would deal non physical damage (Sound Damage), when they should deal AoE damage, while Whips/Chain Sickles are Semi-Ranged Weapons, like the Spear, you go with such weapons not into direct melee, like with a Sword or an Axe ect. - you keep to your foe a certain distance due to your bigger range that you have with your Whip/Chain Sickle

[M]agna_[C]arta

[M]agna_[C]arta

Desert Nomad

Join Date: Feb 2007

Philippines, LSGH

Legions of the Golden Aguila [PNOY]

A/D

No no, You have an Option, Musical Instruments or an Instrument which Amplifies Sonic Waves, like that guy in you'r pic.
Forgot his name, Though, Put he the thing on his Arm Can Amplify Sonic Waves dealing both a Strong Physcal attack and Iternally Damaging Foes cause of the Soun Waves.
Also I thought of something.

Weapon which can Damage Foes Iternally, a.k.a Energy Damaging Weapon.
The Gauntlet has a 15% Chance of Damaging the Enemy's Energy.
So you can choose AoE Damage, Defensive or Internal Damaging.

The Focus Item Idea you'r thinking is quite Unique.
Like my Templar, I wanted to have a Melee Fighter which used Focus Items(Bracers) as a Medium to there Arts.
Also my Avatar, but that CC failed.
Actually, I was thinking of a Off-Hand from the start, but it made me stir, "What will the weapon be?".
I think were having same problem, Great Idea, No Weapon.
So I suggest turning that Off-Hand of you'rs as a Real Weapon^^.
3 Options, Make the Gauntlets a Off-Hand and Continue with Claws, Make the Gauntlets the first Off-Hand which can punch alone(assistance with Weaponry, would make you'r 1hnd a Off-Hand, If you'r wielding Vampiric Weapon, the effects would go to the Gauntlets instead^^) or Turn Gauntlets to 1hnd Weapons.

Also I judge by the CC's Mechanics not Lore or Background.
I want to deliver something new in Gameplay not in Looks or Story.

I had a CC once, who was able to Ht foes and had a Chance of dealing AoE damage.
But the Spread Damage would be lessened, Well cause it's just the Sound Wave not the Real Thing.
Like the Nrmal Attack is 100, to Adjacent Foes the Damage would just be like 25 damage.
In other words, 100% to Target : 25% to Adjacent Foes.

Then let's Remove Magic, it's just a small thing^^.
Now i understand you'r CC better, It's like my Artificer or my Sage.
They want to rely on Gadjets and Instruments, Also don't think of Instruments as Musical Instruments kay^^.
If you check the real defnition, It's not just Musical, a Instrument could be anything which helps in Amplifying, Magic, Sound, Force, Music or Arts.

So, you can change Sound Magic to "Sound Mastery"^^.
Or Conversion Magic to "Amplification", "Conversion Mastery", "Amplifying Mastery", or etc.

System_Crush

System_Crush

Jungle Guide

Join Date: Oct 2006

Tripping in Holland

My guild died :`(

N/

Opposed to sound waves I'd put the correct name for creating sounds: Synthesis/Synthesizing.

As for a weapon, I'm edging towards a tube...
Put a tube over the arm of a Acoustician, to channel a low frequency sound burst, and you have a somewhat weak weapon, with a really cool attack sound.
Dump some small metal objects in the tube and you have a effective weapon with a really cool sound.
That way you battlemage uses a weapon combining magic and martial skills(aiming and producing a low frequency sound blast) which is exactly what a battlemage's weapon should combine.

The problem is though, no matter how simple you make that look, people will go "OOOOhhh technological."

As for the function of mass debuffing, balancing it by limiting it to shouts, chants and echoes it might work, though I'd say you need a little more... as not to falter when the foes are not using a lot of shouts.
Maybe they should be able to debuff forms

Stella/Shin

Stella/Shin

Academy Page

Join Date: Feb 2008

London, UK

Mo/

i believe this profession is called the paragon

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

Quote:
Originally Posted by Stella/Shin
i believe this profession is called the paragon
Take your tomates from your eyes

[M]agna_[C]arta

[M]agna_[C]arta

Desert Nomad

Join Date: Feb 2007

Philippines, LSGH

Legions of the Golden Aguila [PNOY]

A/D

That's new, Never heard of the Quote XD.

Stella/Shin

Stella/Shin

Academy Page

Join Date: Feb 2008

London, UK

Mo/

what i was meant to say was that i think this new profession isn't original enough, it's just a paragon with a melee weapon (well I think by the claw you mean melee or I'm a loonatic...) but I do think that a profession that uses a claw for a melee weapon would be good... just not this one...

Action Jacson

Action Jacson

Academy Page

Join Date: Mar 2007

The Devil Fish

N/E

Quote:
Originally Posted by Phoenix Tears
the Acoustician should be able to manupulate Air and Sound

Sorry to burst your sound bubble, but sound IS vibrated air

[M]agna_[C]arta

[M]agna_[C]arta

Desert Nomad

Join Date: Feb 2007

Philippines, LSGH

Legions of the Golden Aguila [PNOY]

A/D

Pheonis Tears means, the Acoustician can Manipulate Sound Waves and Air Waves.
You'r Statement doesn't have to do a thing for the Acoustician.

And PT, sorry, but the Paragon is more sensible than this CC, I never wanted to tell you that until now^ ^.
A Paragon is a Commander.

J-the-gamer

J-the-gamer

Ascalonian Squire

Join Date: Mar 2008

Is it Party Time (yet) and Exit Wounds (XiT)

D/

Why in the world would anyone want to use a class that plays music. It would be as annoyingly painful as a root canal. The idea of somebody prancing around carrying musical claws that kills things by using sound is really dumb. Sounds like someone is REALLY bored. Btw "Organ Shredderer" if thats not funny enough. The one shinning light out of this abyss is the claws. The claws would make a cool dagger skin for a Sin, They would not need a whole new class to use them.

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

Music is NOT = Sonic Waves >.>

The Acoustician attacks its foes with SONIC WAVES to deal not outer physical damage, but INNER physical damage. Sonic Waves should not hurt your Body, like your Arms, Legs or your Head - it should damage your inner organs and should make you unable to fight further combats through making the foes dazed and confused. THATS goes goal of this Profession.

Stop comparing my CC here with Bards that play music or those dumb 3 in 1-Wannabe Bards with their angelic touch and their Clone Warrior-Appearance.

The Acoustician's concept is something totally different, even when Shouts and Chants are part of this CC and he uses also Echoes, but Echoes are nothing else, than reflected Sound Waves!!
http://en.wikipedia.org/wiki/Echo_%28phenomenon%29

The Feature of the Acoustician is, that he manipulates the Air and the Sound to create through this increadible strong Sonic Waves, which are able to destroy things through pure Sound Pressure.

Has anyone a clue, what happens, when a Sonic Blast would be created right next to someone ? I will tell ya: The Sonic Blast will destroy your Ears, you become unable forever to hear anymore and the Blood, that will flow into your Head through your destroyed Ears will make you in short time after the Sonic Blast unconscious!! A mechanic, that could be handled in GW similar to a direct interrupt or as a knock down effect, that lasts longer, than normal.

The Job of the Acoustician should be, to bring BALANCE to the Skill System around Shouts and Chants. This Profession should become the one, that should be able to debuff foes, that are under the effects of Shouts and Chants, by stripping the effects of, preventing foes to become affected through these skills and totally punishign the usage of Shouts and Chants for the foe with the goal to shut down shouters and chanters, like a mesmer is able to shut down all caster classes.
But ITS NOT the job of the Mesmer to also shut down with their Skills Shouts and chants (ok, its mainly only chants, but chants are no magical skills, it are physical skills, so they totally belong not to the job field of the mesmer to be shut down by them!!!)

Skills that are unstrippable by any class are unbalanced, each skill type of a buff spells needs at least 1 Counter Profession, that is able to debuff/strip off these skills.

Claws are not Daggers !!! A Claw deals different damage than Daggers do, Daggers deal Slash-Damage, while you do with Claws 2 different types of Damage, you can deal with them also too Piercing Damage, bebecause their Blades can pierce through armors like Needles. The secondary difference is, that claws would deal more damage, because with eavy hit you get pierced by 3 to 5 little blades, while a dagger is only 1 blade ...

Means simple, the Claw is worth it to be an own kind of Weapon and not just a retarded Reskin for a dumb boring dagger that isn't even the real choice of weapon of true assassins, because true assassins fight with katars, which is a far more deadlier weapon, than normal daggers are.

But to answer your first question:

There are enough people, hwich like to play professions, which are concepted around Music, or how please would you explain yourself, that there are so much people out there, which are in crazy love about those stupid Wannabe-Bards being called Paragons lol.

The "P"aragon is only the perfect paragon for the way, how developers of other games, can perfectly fail on Professions, because Anet showed the best example and thats really sorrowful about this whole profession. >.<

@Magna. If the paragon would be really just only a commander, then would have Anet really just only this out of this profession. Then would the Paragon not be called Paragon, but COMMANDER or SOLDIER and whatever else could be used as a real name for a profession, but Paragon is no name for a profession, because its no job at all. Being a paragon to others has only somethign to do each persons behaviour in the near of other people, which are younger than yourself and look up to you perhaps to learn from you.

but what anet made out of this class is not anymore only just a commander. The whole concept of this class stinks only after beign the biggest Wannabe of all.

If Anet would really intend to create a real unquie commander, that doesn#t look after a wannabe bard with an idiotic touch of an angel, then the profession would not be based on skilsl like shouts and chants - skills which are named like songs of a bard could be named, but instead the class would be based on FORMATION Skills or FIELD Skills similar to ragnarok Onlines Sage/Scholar Skills for environmental buffs,which affect the ground you move on, while Formation Skills would be similar like Stances, but count for the whole party and which effects will trigger, when the whole party stands in the fitting formation. With this the class would encourange then far more correct moving and also some kind of interactive teamplay. That are true commanders I personally imagine. paragons are only laughable garbage compared to that and totally fail concepted.

[M]agna_[C]arta

[M]agna_[C]arta

Desert Nomad

Join Date: Feb 2007

Philippines, LSGH

Legions of the Golden Aguila [PNOY]

A/D

Quote:
then why would have Anet really just only this out of this profession.
Doesn't make sense, it doesn't even have a Question mark.

True, dunno with them ask them, Though I find it, them naming it a Paragon, quite Smart and Artistic^^.
Well I am a positive thinker, I think all of the classes in GW are quite Innovative and Nice^^.
Though a "Paragon" sounds better for a Insignia instead of a Profession.
I still find naming it Paragon as Viable and Nice^ ^.

Paragons are Motivators and Leaders, You don't Choreogitice your Party in "Everyone Defense Position!" then now "Let's do the Howdown!".
They would sing Angelic Hymns, to Defend Allies and increase there Defensive Abilities.

Sages in Ragna don't have Formation nor Field Skills -_-".

Though I made a CC inspired by Sages in RO, naming it a Scholar and a Strategist with State of the Arts of War(State of the Arts + Arts of War) Weaponry and TechniqeuismXD.

Let it be known some of these words written here are made up^ ^.

Hmm, I have written a Post about Suggesting creating more Weaponry Skins for Dagger: like giving a Dagger some Claw Skins or Katar Skins.
Also giving Scythes: Lance Skins, Galive Skins also Spear Skins.
I really think Claws aren't a right choice to create a New Weapon.

PT, this Idea may be Unique but it ain't appealing.
Sorry to tell I find the Paragon more apealling than this Class.

In Naruto alot of things are made, You created a CC who specializes on using Sound as a Invisible way of Killing Foes.
You made a Character not a Profession, and this character of yours has a very Unique way of fighting, making it both Impossible Character also unapealling.

I would have to compair this CC, with my Emissary, it doesn't have a Unifying Role.
Quote:
Seems like just some guy who runs around, Killing people with there Claws but they have this Ability to dash out Strong Air Waves which can obliterate foes. Yet they would rather prefer using their Claws XD.
And they love to play with music, as in Testing Sound and Manipulating it but never giving a Harmonious Melody for battle. Just Manipulate Sound for what so dunno reason.
Compared to my Emissary is a:
Quote:
A Cray woman who Flies around on top of People. Hitting them with their Magical Feathers. Also Manipualting Time, while sadisticaly Laughing while killing and taking down Poor Monks.

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

Quote:
Originally Posted by of myself
then why would have Anet really just only this out of this profession.
Uhm..I've just typed to quick and have missed the question mark and 1 word, let me correct this:

"Then why would have Anet really just made only this out of this profession ?"

My CC is not just only a Character.. its a Concept for a new unique profession. When you don't see its unique features then sorry, then you must be imo as blind as Stella and must have Tomatoes on your Eyes.

A true Commander would give as Leader to his Group real commands, this you can only bring into a Game like GW with Formation Skills and Field Skills and not only Shouts and Chants ...

also you can't compare Dagger with katar, because Katars have a special feature, that only those weapons have and NOT daggers. Katars have a special mechanic, with that you can split the blades of the weapon, when it sticks in the foe, to deal with it deadly inner wounds, when you turn the weapon around in 360°, while pulling it with all your power out of the wound of your foe, because the splitting of the blades will work then like barbs in the wound and I'm sure, that you are aware of it, what this means then ...

Stupid Daggers are unable to do such deadly wounds simple

Would this be so, than could have Anet name the dumb paragon ASAP also "Cheerleader" >.<, Cheerleaders do also nothign else, than to motivate and chant others -_- oh man ... just accept, that the paragon is 1 signle FAIL.
Seeing ever everythign only positive makes ill and is also not ever possible.
Live is no Peace & Happiness- Egg Cake *uhm, I hope now this metaph is correct so on English lol*

Making for every shit just only Reskins in kind of Weapons is just retarded, you can't compare simple the properties of a Scythe with a Lance, because both weapons deal different kinds of Damage... with a lance you deal not Slash Damage for example >.> Nor would have Lances simple the special effect of what Scythes have - even wehen, it would be just unlogical and boring.

Paragons are imo niot appealing, they are a demonstration of idiocy and show best, how desperate ANet has tried to create something "unique" around the QQ of some people in certain forums. The Paragon and the Dervish are NO professions being created out of ANets own concepts, they are just profession ,that were created out of the massive amount of childish wishes from the community which whiched to have shapeshifters and this and that and everything and anet had only to pick up the ideas and to mix them up with concepts of themself, what they did then I the end with the result of 2 totally fail concepted professions, that could have been better, would have anet heard not only those childish wishes of the QQ'ers that went around shapeshifters, angels ect. all thsoe Kiddies, that have no clue about, what the difference is between what a Profession is, and what a Race is...

Humans are No angels, neither Wannabe-Gods... shapeshifting is nice yeah, but why in hell had Anet to take for the Dervishs God Avatars -.- it could be anything, but only not god avaters ...
Would it have been Animal Avatars, Elemental Spirits or maybe even shapeshifts into Halfdemons or so, this would have been everything a much better concept, than being Wannabe-Gods.

And as said, the paragon would also look much more unique and trustworthy as profession, without the Wannabe-Angel Image and the Wannabe-Bard Skills.
Anet has show, that they were short before with Utopia to give us Chronomancers and a REAL Bard as profession, what would have been the Paragon then in the end, when Utopia would have been really relased huh ???

Maybe this should have been really happened, than would people maybe finally realize, what a shit fail concept the paragon is. But the fact is sorrowfully, that Utopia was cutted down for a half version of it beign called EotN >.>, because Anet must have realized, that the implemention of a real bard would mean too much afterwork around the Paragon and the whole lore of the NF campaign, to correct their failed and flawed concepts of this campaign, so they decided to go the easier way which means no work and kicked Utopia and the 2 new professions - this is the only really worthy believeable reason, why GW Utopia imo diddn't get released and we got isntead for it the cheap half version of it in form of EotN ...


About the Field Skills of the Sage7Scholer of RO, you seem to forget the Skills like "Volcano", "Deluge", "Seismic Field" ect. ..

That are Field Skills, because they affect the evinronment around you and give to a certain area elemental buffs for example. Think of field Skills like of the necromancers Well Skills, just with the differences, that for the effect is no corpse needed and that everyone gets buffed by the effect of th skil, hwich stands in the area of effect of the buffed "Field"


Uhm, have i said, that Sages/Scholars in Ro had Formation Skills ? I think not

A Formation skill is a command, that tells the party members, in which formation they should go, or what kind of formation they should use in battle to have better tactical advantages over the foes.
This can you reach in GW only with a skill mechanic, that triggers their effects only, when the party members also cooperate with their Commander. Such a skill mechanic exists yet not in GW, so it would be unique to a commander, uhm, the paragon, if Anet would really make out of them good commanders and woudl correct their big wannabe-image, this profession will ever have, unless anet changes somethign on this professions gameplay concept

[M]agna_[C]arta

[M]agna_[C]arta

Desert Nomad

Join Date: Feb 2007

Philippines, LSGH

Legions of the Golden Aguila [PNOY]

A/D

Who said the Bard was supposed to be in EotN^^.
Your wrong, The Bard was supposd to be a Class in Factions.
Also with the Dervish, If you don't know that, at that time the Dervish was supposed to be a Martial Artist^^.
1 Class was only shown for the Upcoming yet Closed Utopia, The Chronomancer.

And 1 more thing why are you against my Opinion^^.
So what if I find the Paeagon nice^^, Gonna brainwash me to be like you :P.

My Point was there was nothing wrong, with the Paragon why would you Flame bout it.
And all your so-call Facts are obviously Semi-Fictional or Unbelievable.
Same as North Koreans, thinking Americans are Evil people, There belief was cause by Negative Thoughts by that they Brainwashed their Children.

I can see it's Unique Features, but it lacks Appeal and it's too Unique to be Implemented.
It's just a Class which can Manipulate Wind and Sound, no biggy.
Let's just get some Elementalist with some Tuning for and Amplifier done.
Also give them Dager-Skinned Claws.

K, then why don't we Order Weaponry by Types.
Theres the:
Quote:
One-Handed Weapons
  • Sword
    • Katanas(.....)
    • Sabers(Thin/Light Swords)
    • Blades(Broad Swords)
  • Axe
    • Maces
    • Axe
  • Light Weapons(Fast Attacking Weapons)
    • Daggers(....)
    • Gauntlets(Martial Artist Fans XD)
    • Katar(Any fans^^?)
    • Tonfa
    • Sickles

Two-Handed Weapons
  • Heavy Weapons
    • 2hnd Swords
    • 2hnd Axe
    • Hammer
  • Polearms
    • Poles(Battle-Staff)
    • Scythes
    • Spears
    • Lances
    • Glaves

Ranged Weapons
  • One Handed
    • Whips/Rope Darts
    • Javelins
    • Darts(Kunais, Shurikens, Chakrams)
    • Pistol(Cowboy Revolver Style^^)
  • Two Handed
    • Bows(And the other Bows XD)
    • Crossbows
    • Musket(2hnd Guns, or Old-Fashioned Rifles)

Magical Weapons
  • Staff(2hnd)
  • Wand(1hnd)

Off-Hands
  • Offense
    • Focus Item
      • Fans
      • Orbs
      • Foci
      • etc...
    • Secondary Weapon(Dual Wield)
  • Defense
    • Shield(Physical)
    • Armguard(Hybrid)
    • Accessory(Magic)
All of these are Just Skins of Daggers, Swords, Spears and etc.
All of them do the Same Effect but Deal Different Types of Damage and Appearance.
What do you want the Dagger(Ballanced), Katar(Power) and Claw(Speed)?
Well how bout the other Weaponry?
Trash them? Well that'll be Selfish for the other Fans of the Light Weaponry and Polearm.

System_Crush

System_Crush

Jungle Guide

Join Date: Oct 2006

Tripping in Holland

My guild died :`(

N/

What is Glave and why is it a polerarm?(can't find glave or glaves on wiki)
Maybe you mean a glaive which would be a thrown weapon.

Also I think you should differ between hard and soft weapons, because that is a major difference.
Whips, nun-chuks, swords on chains, flying-hamers/Stringed dart, flails, three-part-staffs.

================================================== ==

But all the mentioned lacks the magical+martial thing a battlemage's weapon needs.

Hence why my feral used wind and fire wheels and dear antler blades(Bladed knuckles and punch axes) that turned into ghost weapons while under a weapon spell.

Any my Wraith used a Harbringer which was actual martial arts combined with channeling the chaotic energies in Lyssa's realm.

A big part of a battlemage's weapon would be his magic, instead of sound waves and the weapon being separate they should be as intertwined as possible.

[M]agna_[C]arta

[M]agna_[C]arta

Desert Nomad

Join Date: Feb 2007

Philippines, LSGH

Legions of the Golden Aguila [PNOY]

A/D

Spears are the Sticks with a Dart on the End, Reffering to the Chinese Spear.
Lances are those things the Knights use with Cavalry, and the hitting and running with Horses Stuff, Duel.
Glaives are the Sticks with a Blade Attached to it, Sweeping peoples head-off.

Check Yahoo Image or Google.


Do I really have to add Soft Weapons?
Cause I am just arranging them on how they are wielded.

like Swords are the Ballanced Melee One-Handers.
Daggers are the Fast Type.
Axes are the Slow yet Strong type.

For the Two Handed, they deal much more Damage then the One-Handers but are Slower.
Spears are the Fast Type well the Heavy Types are the Power Types.

And etc, What would Soft and Hard Weapons be?
It'll just be more Generalized.

System_Crush

System_Crush

Jungle Guide

Join Date: Oct 2006

Tripping in Holland

My guild died :`(

N/

Quote:
Originally Posted by [M]agna_[C]arta
Do I really have to add Soft Weapons?
Cause I am just arranging them on how they are wielded.
Yea I noticed you where, that Is why I mentioned it, soft weapons are definitely wielded differently from normal weapons.

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

uhm, when you start here now a discussion around weapons, then please in an own thread... this goes to far OT imo, because it has nothign to do with this CC anymore, other than the point about, what for a weapon the acoustician should receive in the end ...

About Bards/Dervs: The concept drawing of the Bards was a concept drawing for GW Utopia..so simple
Anet would have better done work, if they would have made the Dervs a martial artist Class ...other then to hear on QQ childish Kiddies with no clue about the simple differences between Professions and Races. Kiddies, which believe, its a profession to be an Angel -.- lolz

The Acoustician is not compareable with a simple Elementalist, Elementalists use not the powers of Sonic and they manipulate also not Sound through air, all what Elementalists just do in the Air Line they have, is attacking foes through Lightnings
Lightnings are not Sonic Waves!!


PS: Glaives are nothing else, than a Form of Halberds (had to mention this ) and Halberds again are nothinc else, than 2H Spears with an Axe Blade attached to it.

And take out the Pistol/Musket...those weapons fit not to GW, this is GW and not Granado Espada >.>

Last Note: I'm simple at the opinion, that each Weapon Type should be in GW an own real Weapon with its own unique effects and mechanix and not just a boring Reskin. Reskins can you make with Weapons, that are so extreme similar, deal the same Damage Types and are able to perform the same effects, without having theoretically an own unique effect, then you can make Reskins for different Weapons.

Example: 2H Spears, Glaives and Halberds are reskinable, because all 3 are extreme similar weapons and their differences are so tiny, that the differences can be just shown as other Skins and the damage type difference can be solve through simple giving some weapons ingame, that are skinned with an Axe Blade deal Slash Damage, while those that have not an Axe Blade on the Skinn deal Piercing Damage... but on attack mechanic changes nothic, because with all 3 types do you attack foes on the same way.

Other is it with the Lance, the Lance is different from the 3 above, simple because the Lance is a much heavier Weapon, than a Halberd, Glaive or simple 2H Spear, thus its handling is slower, but its ability to pierce through armor is much stronger, than of the other 3 weapons. Lances can pierce through the strongest armors easily, where the other 3 weapons's don't.

However, I think we don't come further... anyone who know the skills of the 3 Oto-Nins at naruto should have gooted a kind of imagination, how this CC should work and I think I've made clear enough, what the role of this Profession should be - Shout/Chant Stripping & Shutdown as a kind of Battle Mage beign able to attack either in Melee with Claws or attacking from Range with Sonic Spells & Skills to attack the inner organs of foes to make them unconscious or confused, let them bleed ect.

Just watch this, to get a better picture of it maybe, there you see also, how i thought of gauntlets for this CC as Focus Item (Dosu)
http://de.youtube.com/watch?v=9m3q-K...eature=related

Very sad, that those 3 died in the anime so early, would they have been longer i nthe seris, that could have shown maybe more intersting Skills that could be used as inspiration for this CC, thta should show, how this Class should work and how they kill their foes.

[M]agna_[C]arta

[M]agna_[C]arta

Desert Nomad

Join Date: Feb 2007

Philippines, LSGH

Legions of the Golden Aguila [PNOY]

A/D

@PT
True, True if Zaku would have been Alive maybe will see one of the Best Fight Ever XD!

Zaku vs Temari!
Who will win, The Reaper Wind Weasle or the Sound Tsunami!

Ugly Orochimaru using Kin Tsuchi as a Sacrifice!
Zaku was all fine, his Arms were useless anyway but why her!

You don't even know the Facts! That Concept Art was both Found by me and AJ!
And it was hidden in the Faction Concept Art Archives!
Who are you to say it's from Utopia!

Go back to my post bout Professions trashed by Anet!

Lightning can Produce Thunder, Thunder is Sound!
And I posted create a Wind Elementalist and bring a Tuning Fork and Amplifier.
What are those 2 for?

Firearms fit well, I was in a Forum Debate bout Firearms and we won XD!

That makes no Diff with a Ranger with a Bow which Deals AoE Damage and have a Sword as a 2nd Weapon if they get Near!
Why would someone use Claws if they could just Blast the Hell out of their enemies anyway?

Stripping Shouts and Chants aren't a Role.
It makes no Diff with a Sin who Runs around Shouting at Peoples Ear!
Damaging their Eardrums and Deafening them!

@SC
Hmm, Makes me think which Profession would Mainly use Soft Weapons.
That's the only way I can add Soft Weapon as a Weapon Type.