Stackable inscriptions?
cheeze123
Man I have too many stuff filling up everywhere... It would be nice to be able to stack inscriptions... maybe even other mods. What do you think?
guolisong
/signed stackable inscriptions would be nice ooh they should have an inscription maker, they store the max inscriptions you give them for a fee of 10g each when you want them back ;D
Kanyatta
Quote:
Originally Posted by guolisong
/signed stackable inscriptions would be nice ooh they should have an inscription maker, they store the max inscriptions you give them for a fee of 10g each when you want them back ;D
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jonnieboi05
lol i would say "yes" to this idea and a big "hell no" to the trader idea. xD
as kanyatta said:
as kanyatta said:
Quote:
Originally Posted by Kanyatta
the price of inscriptions plummets and the price of weapons becomes reduced to max gold perfects = 25g ea
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guolisong
Quote:
Originally Posted by Kanyatta
and with this idea, the price of inscriptions plummets and the price of weapons becomes reduced to max gold perfects = 25g ea.
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turnkey1970
/signed let them inscriptions stack
MithranArkanere
Armor Upgrades (runes) are not stackable to prevent hoarding and to make more people sell them to the trader.
But there is no weapon upgrade traders.
Insted of letting inscriptions to stack, they should add weapon upgrade traders.
But there is no weapon upgrade traders.
Insted of letting inscriptions to stack, they should add weapon upgrade traders.
Artorius.Maximus
Quote:
Originally Posted by MithranArkanere
Armor Upgrades (runes) are not stackable to prevent hoarding and to make more people sell them to the trader.
But there is no weapon upgrade traders. Insted of letting inscriptions to stack, they should add weapon upgrade traders. |
genofreek
/signed for stackable, I don't care about the trader. My mules are running out of bags!
Yawgmoth
/signed
that would be definately an improvement.
but trading improvements would be even better, even a simple trader npc.
although the ecomomy effects of such improvements are debatable:
>improved storage = less players *desperately* going to sell at incredibly low prices just to free some storage (i do that sometimes myself) = probably slightly higher prices on average. A good effect imho, everything is ubercheap anyway.
>improved, easier trading (selling) = greatly increased supply of goods for sale at one moment and unchanged demand = lower prices, some much much lower. A mod/inscription trader npc would certainly cause almost all of them to be sold at 100g and bought at 25g, including those that sell around 1k now. Only a select few ones would remain worth a couple plat. Such is the price of easy fast selling to wide open market as opposed to very primitive and limited current one.
Buyer's heaven, sellers hell - no profit for time spent anymore.
that would be definately an improvement.
but trading improvements would be even better, even a simple trader npc.
although the ecomomy effects of such improvements are debatable:
>improved storage = less players *desperately* going to sell at incredibly low prices just to free some storage (i do that sometimes myself) = probably slightly higher prices on average. A good effect imho, everything is ubercheap anyway.
>improved, easier trading (selling) = greatly increased supply of goods for sale at one moment and unchanged demand = lower prices, some much much lower. A mod/inscription trader npc would certainly cause almost all of them to be sold at 100g and bought at 25g, including those that sell around 1k now. Only a select few ones would remain worth a couple plat. Such is the price of easy fast selling to wide open market as opposed to very primitive and limited current one.
Buyer's heaven, sellers hell - no profit for time spent anymore.
skanvak
/signed
Though I might agree with the above analysis, I am FOR both proposal (the stackable inscription and the inscription trader). I think that every item should have a trader.
Though I might agree with the above analysis, I am FOR both proposal (the stackable inscription and the inscription trader). I think that every item should have a trader.
Cebe
http://www.guildwarsguru.com/forum/s...php?t=10229398
http://www.guildwarsguru.com/forum/s...php?t=10211535
http://www.guildwarsguru.com/forum/s...php?t=10098926
http://www.guildwarsguru.com/forum/s...php?t=10147886
This idea has been posted before. A lot. Please search to see if there is a pre-existing thread before you start a new one.
/locked.
http://www.guildwarsguru.com/forum/s...php?t=10211535
http://www.guildwarsguru.com/forum/s...php?t=10098926
http://www.guildwarsguru.com/forum/s...php?t=10147886
This idea has been posted before. A lot. Please search to see if there is a pre-existing thread before you start a new one.
/locked.