Flurry or Tigers Stance
Trinity Fire Angel
alright, flurry gives 25% lessdmg but you got an IAS every 5 secs. Tiger stance is every 20secs but you don;t lose the 25%.
what is your preference?
the only other two speed increases i can think of are Whirling Charge and Tiger stance.
what is your preference?
the only other two speed increases i can think of are Whirling Charge and Tiger stance.
Reapers Prophecy
Flurry.
The 25% less damage DOES NOT apply to your skills. It only applies to your normal attacks.
The 25% less damage DOES NOT apply to your skills. It only applies to your normal attacks.
Cathode_Reborn
If your combo recharges faster than BoA, use Flurry.
Flail is also decent in some sin builds.
Flail is also decent in some sin builds.
UnKn0wN415
[skill]Frenzy[/skill]...
Flurry is a good choice, when im on sin in HB i usually tend to use flurry more often...
Flurry is a good choice, when im on sin in HB i usually tend to use flurry more often...
FengShuiDove
Quote:
Originally Posted by UnKn0wN415
[skill]Frenzy[/skill]...
Flurry is a good choice, when im on sin in HB i usually tend to use flurry more often... Most fun I ever had in RA was against a Sin running that. Well, that and the monk that I one-shot with a normal dagger attack.
Flurry is a good choice, when im on sin in HB i usually tend to use flurry more often... Most fun I ever had in RA was against a Sin running that. Well, that and the monk that I one-shot with a normal dagger attack.
Rainbow Ftw
Quote:
Originally Posted by FengShuiDove
Most fun I ever had in RA was against a Sin running that. Well, that and the monk that I one-shot with a normal dagger attack.
A good sin running frenzy with dash as a cancel stance owns.
Unreal Havoc
Smoke Powder Defenses would be an even better cancel stance if it didn't have the long recharge time.
Stormlord Alex
Quote:
Originally Posted by Trinity Fire Angel
alright, flurry gives 25% lessdmg but you got an IAS every 5 secs. Tiger stance is every 20secs but you don;t lose the 25%.
what is your preference? If you're able to throw off your spike chain more than once every 20 seconds (say, it's got an effective 15 recharge) then go Flurry.
If not, then Tiger Stance is far superior - it essentially has no downside (because if you miss, you're screwed anyway )
Whirling Charge can be pretty epic if you're running AoD.
what is your preference? If you're able to throw off your spike chain more than once every 20 seconds (say, it's got an effective 15 recharge) then go Flurry.
If not, then Tiger Stance is far superior - it essentially has no downside (because if you miss, you're screwed anyway )
Whirling Charge can be pretty epic if you're running AoD.
shironos
I use Frenzy out of the lot using dash as the cancel stance and i find it to be the most useful of the other IAS's. Plus its so funny to see people making fun of you for using Frenzy on a sin.....That is until you kill them 2 seconds later...
Unreal Havoc
Taking double damage on a 70AL melee profession from an Elementalist isn't that great though.
I guess that's where battlefield awareness and general mobility come in to play.
I guess that's where battlefield awareness and general mobility come in to play.
RavagerOfDreams
flurry is the best your looking at imo but frenzy is used just as often
Bowstring Badass
Quote:
Originally Posted by Reapers Prophecy
Flurry.
The 25% less damage DOES NOT apply to your skills. It only applies to your normal attacks.
Tiger's Stance is better because well no downside for sins to it. That 25% of the base damage can be anywhere from 2 damage (1.75 but rounded up) to 4 damage (4.25) [this is just going off the base damage not including armor] but not like it makes a difference really.
The 25% less damage DOES NOT apply to your skills. It only applies to your normal attacks.
Tiger's Stance is better because well no downside for sins to it. That 25% of the base damage can be anywhere from 2 damage (1.75 but rounded up) to 4 damage (4.25) [this is just going off the base damage not including armor] but not like it makes a difference really.
Tyla
I prefer Flurry because of it's quick recharge and 100% upkeep when using Daggers, but the only *truly* viable Assassin build with Flurry is Moebius. I prefer using CritScythe over that.
So, Tiger Stance since I only run Instagibs with my Dagger 'Sins...
So, Tiger Stance since I only run Instagibs with my Dagger 'Sins...
HybridTherory
When u play a Spiker with +20 Sec recast Tiger Stance, Pressure Builds like Shattering Assault Flurry
Mist Walker Skarloc
Flurry because the -25% does not affect bonus damage, only the already low and almost negligible base damage of your damage. If you're spiking however, and your spike recharges in 20 secs or longer, use Tiger Stance.
fireflyry
Whirling Charge.
The only IAS I use in PvP.
The only IAS I use in PvP.
RavagerOfDreams
Quote:
Originally Posted by fireflyry
Whirling Charge.
The only IAS I use in PvP. it requires point investments into wind prayers and you have to be enchanted making it less attractive
The only IAS I use in PvP. it requires point investments into wind prayers and you have to be enchanted making it less attractive
Mr Pvper
Quote:
Originally Posted by shironos
I use Frenzy out of the lot using dash as the cancel stance and i find it to be the most useful of the other IAS's. Plus its so funny to see people making fun of you for using Frenzy on a sin.....That is until you kill them 2 seconds later...
u do realize u wont know when to cancel ur stance until u take dmg. If u happened to be fighting a person that actually knows how to do alot of damage ina short amount of time, cancelling ur stance is rather pointless as u might be dead b4 u realized u needed to cancel. Not even the best of players can utilize cancelling frenzy fully, there is always a downside in taking more damage than usual ( u dont know always know whos aiming at u, considering ppl can atk u at range)
shironos
Quote:
Originally Posted by Mr Pvper
u do realize u wont know when to cancel ur stance until u take dmg. If u happened to be fighting a person that actually knows how to do alot of damage ina short amount of time, cancelling ur stance is rather pointless as u might be dead b4 u realized u needed to cancel. Not even the best of players can utilize cancelling frenzy fully, there is always a downside in taking more damage than usual ( u dont know always know whos aiming at u, considering ppl can atk u at range)
henc why I only use frenzy when the person is pre-occupied I woudnt be stupid enough to use it while im being attacked i usually only activate it if and while the person is knocked down or as just stated while their pre-occupied. battlefield awareness ftw?
henc why I only use frenzy when the person is pre-occupied I woudnt be stupid enough to use it while im being attacked i usually only activate it if and while the person is knocked down or as just stated while their pre-occupied. battlefield awareness ftw?
Itokaru
Agreed. Frenzy is 100% IAS, with no downtime. And any aware assassin will hit a cancel stance after they get hit once, because it means that they are being targeted, or in the middle of being AoE'd. The only thing that could really do significant damage before one cancels Frenzy is a co-ordinated spike, or the first hit/two hits of a spike. -However- Frenzy requires that you have a cancel stance, unless you're using a skill like Shadow Fang that will re-shadowstep you out of the area once your target is dead.
Bobby2
Very much AGAINST Frenzy on a Sin. Flurry is way superior in comparison, its downside negligible.
Consider:
- You're already aiming for a lightning-fast spike, or wouldn't bother bringing an IAS.
- Do you need it to last 8 seconds instead of 5?
...smells like /fail to me
EDIT: Flurry for Moebius builds, Tiger Stance for spike builds with high recharge.
Consider:
- You're already aiming for a lightning-fast spike, or wouldn't bother bringing an IAS.
- Do you need it to last 8 seconds instead of 5?
...smells like /fail to me
EDIT: Flurry for Moebius builds, Tiger Stance for spike builds with high recharge.
Neverending Silence
Quote:
Originally Posted by Itokaru
Agreed. Frenzy is 100% IAS, with no downtime. And any aware assassin will hit a cancel stance after they get hit once, because it means that they are being targeted, or in the middle of being AoE'd. The only thing that could really do significant damage before one cancels Frenzy is a co-ordinated spike, or the first hit/two hits of a spike. -However- Frenzy requires that you have a cancel stance, unless you're using a skill like Shadow Fang that will re-shadowstep you out of the area once your target is dead.
plus pro players (which isn't many for the sin class: sorry to any noobs out there but its true...too many narutards) aren't dumb enough to step into a mob or a grp and pop frenzy up for an easy kill. pick a lone target or pick a target when everyone is preoccupied and spike him. be an "assassin", play the role right (you know...some1 who picks a target and methodically "assassinates" him!)
Bobby2
Find me a decent GvG Sin build with Frenzy in it. Thinking you're not going to be targeted during your attack run is... retarded.
Neverending Silence
or you could learn to play tactfully and... like a said not be dumb enuf to run into your own grave. lay back chill take ur time pick a guy move in for the kill and get out. use proper timing. i dont get raped whenever i use frenzy...why?!?! cuz im not stupid enuf to be a "narutard" and tank!
RavagerOfDreams
reason why frenzy isnt used in gvg is because sins are mainly used for ganking in gvg and so the npc's target them and subsequently rape them for using frenzy. So instead of using a ias that you are going to immediately have to cancel due to the fact you will get your ass handed to you by a npc if you keep it up(sad very sad) we use flurry which works just as well
however in ta/ab/ra/hb environments frenzy can be used due to the fact that sins aren't generally targeted first and if used correctly the sin should be able to pop in kill and then run away
however in ta/ab/ra/hb environments frenzy can be used due to the fact that sins aren't generally targeted first and if used correctly the sin should be able to pop in kill and then run away
moriz
Quote:
Originally Posted by Neverending Silence
or you could learn to play tactfully and... like a said not be dumb enuf to run into your own grave. lay back chill take ur time pick a guy move in for the kill and get out. use proper timing. i dont get raped whenever i use frenzy...why?!?! cuz im not stupid enuf to be a "narutard" and tank!
and that mentality is why sins aren't run in high level gvg: if you take your own advice, you'll find yourself doing absolutely nothing for the entire match. the opposing team simply won't give you that opening to do your combo.
so you go in with the assumption that you'll get hit, and be prepared to take it.
so you go in with the assumption that you'll get hit, and be prepared to take it.
Tyla
Quote:
Originally Posted by Neverending Silence
or you could learn to play tactfully and... like a said not be dumb enuf to run into your own grave. lay back chill take ur time pick a guy move in for the kill and get out. use proper timing. i dont get raped whenever i use frenzy...why?!?! cuz im not stupid enuf to be a "narutard" and tank!
It's not about playing tactifully. If your enemy is smart, and catches a 'Sin using Frenzy, they will most probably spike you. Heck, I even see 'Sins getting spiked down first, when it comes to AP Scythesin (pre-nerf).
True, Warriors are squishy with Frenzy up, but 'Sins are beyond squishy.
Plus anybody decent won't give you any decent oppertunity to spike like that.
A spike that takes 1-2 seconds is by far much better than a 5 second chain.
True, Warriors are squishy with Frenzy up, but 'Sins are beyond squishy.
Plus anybody decent won't give you any decent oppertunity to spike like that.
A spike that takes 1-2 seconds is by far much better than a 5 second chain.
Bobby2
Moral of the story: Frenzy works in RA.
RavagerOfDreams
Quote:
Originally Posted by Bobby2
Moral of the story: Frenzy works in RA.
so it basically doesnt work
Gnat Attack
i like flail and dash. but as far as just choosing 1 stace it depends on your build. flurry for spammage of death blossum, tiger for the burst of dps such as an sp 1234567 combo. tho this question has already at least 2 times. but doesn't hurt to say it again....or does it?
flail+horn spam is ftw tho
idk, just my 2 cents
flail+horn spam is ftw tho
idk, just my 2 cents