Ritualist Secondary Advice
kate_Angel
I've read all that I can to make atleast a half decent decision on what to take and what to do with it but.... it's incredibly difficult so would like some advice and maybe some detail into what you use and how it's working for you.
With my Ritualist would mainly like to do some damage for PVE as I'm just startaing it.
Any insight would be great. The Ritualist class looks like something real special.
With my Ritualist would mainly like to do some damage for PVE as I'm just startaing it.
Any insight would be great. The Ritualist class looks like something real special.
Stormlord Alex
It doesn't matter - you'll rarely end up using your secondary anyway.
For what it's worth though... /R for Barrage/Volley for lulz.
Or /Me or /Mo if you want to be useful and have access to hex removals.
For what it's worth though... /R for Barrage/Volley for lulz.
Or /Me or /Mo if you want to be useful and have access to hex removals.
Cebe
As Alex says, you should end up rarely using your secondary but I would go Rt/Me for the following reasons:Hex Removal (including [wiki]Expel Hexes[/wiki])
Arcane Echo (also allows you to Vengeful Echo farm)
Gives you the option to take interrupts. Some situations benefit from the player equipping interrupts, moreso when playing with Heroes/Hench, such as Boreas Seabed to interrupt Mr. Hanuku.
Cosmic Error
Rangers and Ritualists have awesome synergy.
Randvek
Quote:
Originally Posted by Celestial Beaver
- Hex Removal (including [wiki]Expel Hexes[/wiki])
I was going to say Monk to take Remove Hex, but I agree that Hex removal is about the only important thing that Rits can't do just off their primary. Go /Mo or /Me to deal with Hexes.
horseradish
I went /Mes for hex removal and e-management. Then /E for GoLE, then I realized I don't need energy management (or a second profession at that matter)
So I ended up with /A for no apparent reason.
So I ended up with /A for no apparent reason.

street peddler
only time youll need secondary monk or mesmer for hex removal, and whatever secondary for spirits strength. And Necro for that ridiculous minion bombing build (but who runs that anymore??)
spirit of defeat
Just go mesmer or monk because of the hex removal.
To get Spirit strength you need to advance in NF. And at that point you already are free to change your sec prof.
To get Spirit strength you need to advance in NF. And at that point you already are free to change your sec prof.
Antithesis
Ranger for storyline.
Monk for farming.
Doesn't really matter, you probably won't use it for awhile. Change it when you ascend.
Monk for farming.
Doesn't really matter, you probably won't use it for awhile. Change it when you ascend.
MasterSasori
Rt itself is so versatile that it can make use of any secondary that you pick. It is likely that you won't even use your secondary as there are so many good choices to fill the rit bar with.
spirit of defeat
It is true that Rit can have problems to combine your second prof.
Fishmonger
Rits are basically self sufficient in the fact you rarely need your secondary. Just pick whichever secondary you enjoy most
gunster
Go paragon for Spirit's Strength build 
But yea, usually you don't really need 2nd prof, unless it's for a specific build.

But yea, usually you don't really need 2nd prof, unless it's for a specific build.
zling
Rits are 1 of the most if not the most versatile classes in gw. it is very self sufficient and doesnt really require a secondary profession. however secondaries are always nice and Rits can really benefit from all of them...
Melee classes are great for Spirit's Strength builds.
Sins and Dervishes are great for running builds.
Mesmer and Monk are great for general purpose and farming, Echo VwK or 330 VwK.
Warrior is also good for farming, Glads Defense+Cyclone+Whirling+Splinter. Ranger is good for Splinter Barrager, can also work with Spirit's Strength+Bow but less effective than melee as slower attack speed.
Necro is good for enchantment removal, be it just Rend of a Corrupt Rit. also good for minion master and bomber.
so make your pick, but dont be too picky about it as you can always change secondary professions later...
Melee classes are great for Spirit's Strength builds.
Sins and Dervishes are great for running builds.
Mesmer and Monk are great for general purpose and farming, Echo VwK or 330 VwK.
Warrior is also good for farming, Glads Defense+Cyclone+Whirling+Splinter. Ranger is good for Splinter Barrager, can also work with Spirit's Strength+Bow but less effective than melee as slower attack speed.
Necro is good for enchantment removal, be it just Rend of a Corrupt Rit. also good for minion master and bomber.
so make your pick, but dont be too picky about it as you can always change secondary professions later...
Kendar Muert
Quote:
Originally Posted by street peddler
only time youll need secondary monk or mesmer for hex removal, and whatever secondary for spirits strength. And Necro for that ridiculous minion bombing build (but who runs that anymore??)
Hey, that build is fun!

Bargamer
I agree, Necro secondary proves everyone else wrong. 
I got yelled at before for bumping my ol' thread, but maybe a plug isn't quite so offensive.
http://www.guildwarsguru.com/forum/s....php?t=3039479

I got yelled at before for bumping my ol' thread, but maybe a plug isn't quite so offensive.

Dr Strangelove
/p for spirit's strength
/w for battle lion spirit's strength
/mo for hex removal and prot spirit
/me for arcane echo, hex removal, mantra of concentration and a few other niche toys
/r for splinter barrage
/a for spiky stuff with less DPS
/d for making absurdly huge numbers with spirit's strength and aura of holy might, yet lower DPS
/n for minion bombing, although it's inferior to a necro, especially a hero necro.
/w for battle lion spirit's strength
/mo for hex removal and prot spirit
/me for arcane echo, hex removal, mantra of concentration and a few other niche toys
/r for splinter barrage
/a for spiky stuff with less DPS
/d for making absurdly huge numbers with spirit's strength and aura of holy might, yet lower DPS
/n for minion bombing, although it's inferior to a necro, especially a hero necro.
sixofone
Necro secondary helps a lot in early PvE, especially if you play with just H&H (Heroes & henchmen). Energy can be a problem if you don't watch, but otherwise it really seems to steamroll a lot of areas having 7-8 minions.
If you PUG (:shudder
, then mostly it's a Resto Rt people are looking for, so your 2nd isn't that important. (Mes makes a good choice for the hex removal mentioned above.)
PLus, Rt/N can be a lot of fun!
Once you ascend, you're free to change your second anyway, so it isn't that critical what you choose. I'd unlock every class on your character anyway if you want to cap elites &/or are going for a title.
Good luck! Rits are tons of fun!
If you PUG (:shudder

PLus, Rt/N can be a lot of fun!
Once you ascend, you're free to change your second anyway, so it isn't that critical what you choose. I'd unlock every class on your character anyway if you want to cap elites &/or are going for a title.
Good luck! Rits are tons of fun!
Bargamer
Minion Bomber + Necro Hero = Everyone Wins. I'm tired of beating this dead horse. But inevitably, someone is going to re-Animate this issue, so.
Sixofone: If you're having Energy problems, take Reclaim Essence. Or, you could move tedious Death Magic spells to your Necro Hero, such as Death Nova, Jagged Bones, etc. Or you could slow down with your Animates. Only Animate when you fall below 7 minions, and not waste a minion to the Minion Cap when there's few corpses around. Alternatively, you could take a Battery Necro. XD
Sixofone: If you're having Energy problems, take Reclaim Essence. Or, you could move tedious Death Magic spells to your Necro Hero, such as Death Nova, Jagged Bones, etc. Or you could slow down with your Animates. Only Animate when you fall below 7 minions, and not waste a minion to the Minion Cap when there's few corpses around. Alternatively, you could take a Battery Necro. XD
Rasaek
If you're going to use skills from rit and another class, then either way, half your skills will be un-modified by runes. In this case, consider taking the other class as your primary, to get a primary attribute that's actually useful.
(In other words, if you're playing a rit, don't worry about the secondary. Your best use is generally all in the rit attributes, barring one or two gimmicky builds. Unlike every other profession out there, spawning power has zero practical synergy with any other profession whatsoever, aside from being able to make low-damage minions with more hp as an Rt/N...)
(In other words, if you're playing a rit, don't worry about the secondary. Your best use is generally all in the rit attributes, barring one or two gimmicky builds. Unlike every other profession out there, spawning power has zero practical synergy with any other profession whatsoever, aside from being able to make low-damage minions with more hp as an Rt/N...)
Bargamer
OP has not posted for almost a month. That is all.
Darth Cheney
An eventual visit to the profession changer is a must.
Unlocking all of the professions, is only 500g each, I think.
It is good to be able to change to any of the professions, on a case by case basis. Mostly to capture elite skills for your heroes, or for defeating a particular boss.
Mostly I just use the Rit skills along with Ursan, or Asuran skills. (Vanguard in Charr country) Once in a while as ranger to travel with a cool pet....I traded in my white tiger for a phoenix, or to use Winter, if needed.
Unlocking all of the professions, is only 500g each, I think.
It is good to be able to change to any of the professions, on a case by case basis. Mostly to capture elite skills for your heroes, or for defeating a particular boss.
Mostly I just use the Rit skills along with Ursan, or Asuran skills. (Vanguard in Charr country) Once in a while as ranger to travel with a cool pet....I traded in my white tiger for a phoenix, or to use Winter, if needed.
digitalruse
I'll pretty much echo what others have said, a secondary is really an after thought with a Rit and does not make or break your build. If you are going to take a secondary, try and use skills from it that don't need to be enhanced by a secondary attribute to be useful. Even then, only 1 or 2 will do ya.
Good luck
-DR
Good luck
-DR
Bargamer
Quote:
Originally Posted by digitalruse
I'll pretty much [echo] what others have said... -snip-
Fixed (or punned, your choice). XDDDDDDD
digitalruse
I saw it... I just couldn't bring myself to doing it. Thanks for taking the bullet for me though. ~_^
-DR
-DR
Zahr Dalsk
There are a few I tend to run...
Rt/D Spirit's Strength. I used to run mystic regen version but with EotN the wiki version is much better... 60 base AL + 15 from Ghost Forge + 24 from Great Dwarf Armour = AL 99 (quite a durable front-line ritualist, barring enchantment removal which has always been the bane of SS builds, and assuming armour stacks directly, which it seems to). Whatever the case, it's fun to play, even if not that practical.
Rt/R Splinter Barrage. I like seeing the screen fill with numbers.
Rt/Me, Rt/Mo, Rt/E... support Ritualist builds, these are for playing with other people when I just want to sit back and let other people do the killing as I give them weapons of mass destruction to play with.
Rt/D Spirit's Strength. I used to run mystic regen version but with EotN the wiki version is much better... 60 base AL + 15 from Ghost Forge + 24 from Great Dwarf Armour = AL 99 (quite a durable front-line ritualist, barring enchantment removal which has always been the bane of SS builds, and assuming armour stacks directly, which it seems to). Whatever the case, it's fun to play, even if not that practical.
Rt/R Splinter Barrage. I like seeing the screen fill with numbers.
Rt/Me, Rt/Mo, Rt/E... support Ritualist builds, these are for playing with other people when I just want to sit back and let other people do the killing as I give them weapons of mass destruction to play with.
Frozen Was Tara
Small correction: AL can't rise above +25 unless it's from 1 skill (for example +60 from Armor of Earth)
Secondary for Rt:Restoration => Me or Mo
Communing => Doesn't really matter because it's probably a full Spirit Build
Channeling => E or N (Mo for a Channel-Smite Hybrid)
Spawning => Strongly depends on build:
Secondary for Rt:Restoration => Me or Mo
Communing => Doesn't really matter because it's probably a full Spirit Build
Channeling => E or N (Mo for a Channel-Smite Hybrid)
Spawning => Strongly depends on build:
-> Spirit's Strength: A,W,R,D or P
-> Minnion Bomber: N