Anet "Nerfing" Skills: Why The Continual Frustrating Changes?
HyperblastGrind
I don't usually make it a point to post about things such as this, but it's becoming a serious frustration with a game that already has enough frustrating aspects that have been increasing over time.
Why do those at Anet feel the need to "fix" what isn't "broken", and continually make changes to skills that, with this latest update, have literally completely nerfed mine and my family's "nuker" builds (my wife and daughter both have nukers as well)?
This isn't just about Ele's, which is why I didn't post this in that specific section, but I'm using the recent change as an example, because that is my main char and is now pretty drastically effected.
Rodgort's Invocation now has an eight second recharge time, and considering I've found that to be the best/most effective/powerful spell to echo with any fire build, those extra three seconds (the change time was five seconds) actually causes a problem in gameplay. Three full seconds is a relatively drastic change, and completely unnecessary.
I'd go back to using a Searing Flames build, but I'm already using another elite that is more important, which is Elemental Attunement (Elemental Attunement, along with Fire Attunement = practically casting spells for "free").
I don't understand how or why they decide to make the changes they do, but it's getting to the point that it's making GW even more of an exercise in frustration than it already can be, do to other various reasons.
Anyway, I expect perhaps the more mature people to respond in-kind (and would certainly prefer responses of the mature kind), and hope to get an understanding as to why such drastic changes are made such as this that can have a huge effect on a build, not that it will change anything.
Honestly, if they're trying to frustrate people away from GW, they're doing a great job of it more and more as time goes on.
Why do those at Anet feel the need to "fix" what isn't "broken", and continually make changes to skills that, with this latest update, have literally completely nerfed mine and my family's "nuker" builds (my wife and daughter both have nukers as well)?
This isn't just about Ele's, which is why I didn't post this in that specific section, but I'm using the recent change as an example, because that is my main char and is now pretty drastically effected.
Rodgort's Invocation now has an eight second recharge time, and considering I've found that to be the best/most effective/powerful spell to echo with any fire build, those extra three seconds (the change time was five seconds) actually causes a problem in gameplay. Three full seconds is a relatively drastic change, and completely unnecessary.
I'd go back to using a Searing Flames build, but I'm already using another elite that is more important, which is Elemental Attunement (Elemental Attunement, along with Fire Attunement = practically casting spells for "free").
I don't understand how or why they decide to make the changes they do, but it's getting to the point that it's making GW even more of an exercise in frustration than it already can be, do to other various reasons.
Anyway, I expect perhaps the more mature people to respond in-kind (and would certainly prefer responses of the mature kind), and hope to get an understanding as to why such drastic changes are made such as this that can have a huge effect on a build, not that it will change anything.
Honestly, if they're trying to frustrate people away from GW, they're doing a great job of it more and more as time goes on.
Super Igor
Calm down dood,
RI was nerfed for a reason, to understand it u should play moar of PvP,
And what if ur build got nerfed? Invent another build, Eles have plenty of them, and dont get pissed off so much, dont fail.
~Super Igor ~
RI was nerfed for a reason, to understand it u should play moar of PvP,
And what if ur build got nerfed? Invent another build, Eles have plenty of them, and dont get pissed off so much, dont fail.
~Super Igor ~
upier
Yeah it's not lovely when your fave skills get nerfed.
Having said that - I suggest you start casting [skill]Frigid Armor[/skill] any second now.
Edit:
As I can see - it's already too late.
Having said that - I suggest you start casting [skill]Frigid Armor[/skill] any second now.
Edit:
As I can see - it's already too late.
MisterB
Balance is good. Rodgort's Invocation was buffed up to 5 seconds( http://wiki.guildwars.com/wiki/Game_updates/20070809 ); they just toned it back down. It's still a net buff since release. Acording to Wiki, it started at 5 cast, 15 recharge. It's just less buffed, not nerfed.
http://www.guildwarsguru.com/forum/s...php?t=10263743
http://www.guildwarsguru.com/forum/s...php?t=10263743
Super Igor
I am not with IP!
Never will be on his side,
Because its plain stupid to moan about their fave skills being nerfed, if it gets nerfed there was a reason for that, mostly in PvP, it doesnt mean u cant run something else, and if u cant then it failsome. :P
~Super Igor ~
Never will be on his side,
Because its plain stupid to moan about their fave skills being nerfed, if it gets nerfed there was a reason for that, mostly in PvP, it doesnt mean u cant run something else, and if u cant then it failsome. :P
~Super Igor ~
Shadowlance.
Hyperblast: To some degree I agree with you - the constant updates can be frustrating to keep up with, especially when a favorite skill sees the Nerfbat. However I also believe the balanced play is a good thing. I only have to look at Ursan Blessing to see that having a single skill stand out above the rest only ruins the overall gameplay and variety.
HyperblastGrind
Quote:
Originally Posted by upier
Having said that - I suggest you start casting [skill]Frigid Armor[/skill] any second now.
Edit:
As I can see - it's already too late.
Quote:
Calm down dood,
RI was nerfed for a reason, to understand it u should play moar of PvP,
And what if ur build got nerfed? Invent another build, Eles have plenty of them, and dont get pissed off so much, dont fail.
~Super Igor ~ First of all, "dood", perhaps you should work on your grammar. It's obvious you need a serious dose of maturity. It's too bad there's not a pill for that in this world.
Secondly, I'm not "pissed off", but it is aggravating because it does seriously effect gameplay.
Thirdly, it's not that easy to "just create another build" when in a situation where they radically alter a build's "core" skill such as this, you'd have to to compensate by changing possibly two, three or more others.
Fourthly, your opinions and judgments are the quintessential and antiquated responses of the usual immature nature unfortunately spewed-forth far too often, and that are not only of a completely pointless nature, but extremely irritating.
When unnecessary and drastic changes are continuously made to gameplay/a game's mechanics, it effects the enjoyment of something you've paid for and once played well, which is simply ridiculous.
As are, unfortunately, most likely most of the responses I'm going to get to this thread, so I guess there's not even a point in attempting a discussion here.
RI was nerfed for a reason, to understand it u should play moar of PvP,
And what if ur build got nerfed? Invent another build, Eles have plenty of them, and dont get pissed off so much, dont fail.
~Super Igor ~ First of all, "dood", perhaps you should work on your grammar. It's obvious you need a serious dose of maturity. It's too bad there's not a pill for that in this world.
Secondly, I'm not "pissed off", but it is aggravating because it does seriously effect gameplay.
Thirdly, it's not that easy to "just create another build" when in a situation where they radically alter a build's "core" skill such as this, you'd have to to compensate by changing possibly two, three or more others.
Fourthly, your opinions and judgments are the quintessential and antiquated responses of the usual immature nature unfortunately spewed-forth far too often, and that are not only of a completely pointless nature, but extremely irritating.
When unnecessary and drastic changes are continuously made to gameplay/a game's mechanics, it effects the enjoyment of something you've paid for and once played well, which is simply ridiculous.
As are, unfortunately, most likely most of the responses I'm going to get to this thread, so I guess there's not even a point in attempting a discussion here.
Earth
If you don't like changes being made to skills, I don't think MMORPG's are for you. Sorry.
The most simple solution would be to just change your build, as you have plenty of options.
I'm not trying to insult you, but...
Quote:
Originally Posted by HyperblastGrind
The most simple solution would be to just change your build, as you have plenty of options.
I'm not trying to insult you, but...
Quote:
Why do those at Anet feel the need to "fix" what isn't "broken"
That's just wrong.
Oh! I do agree with you though, to some extent. It's annoying when you have to change your build, and one (or more) of your favourite skills gets nerfed.
Oh! I do agree with you though, to some extent. It's annoying when you have to change your build, and one (or more) of your favourite skills gets nerfed.
viper11025
This never gets anywhere, slaves too the system i'm afraid.
Ctb
Quote:
You have to understand that this goes back to before the game was even a glint in a programmer's eye. It's a fundamental design flaw that they chose to link a competetive Counterstrike-like PvP environment directly to a more traditional MUD-influenced PvE environment, but they did. As a result, they can't change skills in just one part of the game. They only seem to care about the mechanics of high-end PvP, for whatever reason, valid or not, so skill changes they make generally make perfect sense in GvG, HA, etc., even if they're completely idiotic in things like PvE, TA, RA etc. The quintessential example of this, IMHO, is Watch Yourself! It was a useful and fair skill outside of high end PvP, it's existed since the game was created, and it just started getting hit with the nerf bat since Nightfall because a profession (Paragons) that didn't even exist until almost two years after the skill was abusing it in PvP.
Which brings up another point: another factor is that they've simply lost control of the entire system. There are so many skill, condition, and effect combinations that there's no way they could be reasonably expected to intelligently consider how they'll all interact.
Unfortunately, you'll just have to get used to it. I agree, however, that it's annoying. It's also getting much, much worse now that there are so many skills and they've all been tweaked so many times.
Keep your fingers crossed that they'll learn from this mistake and take a little more care in trying to force people to play certain ways in GW2.
Terraban
Some are understandable, for example RI was very understandable.
The nerf to [skill]Shroud of Silence[/skill] was very excessively harsh.
The nerf to [skill]Shroud of Silence[/skill] was very excessively harsh.
Sab
It sounds like you're not even attempting to understand why skill balance has to happen. If you'd like to know, I and probably others can elaborate, but ranting on without actually understanding the issue at hand is pretty immature, don't you think?
For the record, Rodgorts was *buffed* from 25e/3c/15r to 25e/2c/5r a while back. Even with the subsequent nerf to 8r, it's still a net buff. Rodgorts still works fine, just use more supplementary skills (Mind Blast, Liquid Flame, Immolate, etc.) in between casts.
For the record, Rodgorts was *buffed* from 25e/3c/15r to 25e/2c/5r a while back. Even with the subsequent nerf to 8r, it's still a net buff. Rodgorts still works fine, just use more supplementary skills (Mind Blast, Liquid Flame, Immolate, etc.) in between casts.
Abedeus
And skills are always nerfed due to overuse (except for PvE's nail to the coffin, UB). And in 90% of balanced teams in GvG there was at least one or two elementalists with Mind Blast/RI.
The Way Out
Flexibility is best... although if they nerf Heal Party again, I will begin to use WoH as my Elite...
lol
lol
Balkoth
this is only the millionth time this has been discussed.
I completly disagree with you. I think they should change more skills more often.
I would much rather make new builds and work with new skills than use the same build over and over again. I enjoy the challange of putting together new builds, I am glad ANet changes the gameplay from time to time.
Minor changes keep the game fresh and intresting. Extending recharge a few seconds or reducing duration of a skill really only impacts the skill's efficiency, not its purpose or general use.(for most skills)
Changes are made for the better(sometimes). I understand your frustrations from being the victum of something that you dont understand(who understands Izzy, really?) But, MMO's are far to dynamic a genre if you are looking for consistent gameplay.
Actually, good MMO's change small things instead of doing drastic overhalls that shun the majority of the community. If an MMO dosent change over time, its because its dead. Enjoy life.
I completly disagree with you. I think they should change more skills more often.
I would much rather make new builds and work with new skills than use the same build over and over again. I enjoy the challange of putting together new builds, I am glad ANet changes the gameplay from time to time.
Minor changes keep the game fresh and intresting. Extending recharge a few seconds or reducing duration of a skill really only impacts the skill's efficiency, not its purpose or general use.(for most skills)
Changes are made for the better(sometimes). I understand your frustrations from being the victum of something that you dont understand(who understands Izzy, really?) But, MMO's are far to dynamic a genre if you are looking for consistent gameplay.
Actually, good MMO's change small things instead of doing drastic overhalls that shun the majority of the community. If an MMO dosent change over time, its because its dead. Enjoy life.
The Way Out
Quote:
Originally Posted by Abedeus
And skills are always nerfed due to overuse (except for PvE's nail to the coffin, UB). And in 90% of balanced teams in GvG there was at least one or two elementalists with Mind Blast/RI.
And the first person to Ursan Roar is....
Numa Pompilius
Why the nerfs?
Because ANet hates you, personally.
That must be it, since none of my builds have been destroyed or even seriously impacted by any nerfs for well over a year.
Oh, and Hyperblastgrind: Fire attunement + Searing Flames + Glowing Gaze + Liquid Flame = spam till the cows come home without running out of energy. If you need to double-attune you should probably consider what expensive spells you're casting (which are cutting down on the effectiveness of Searing Flames).
Because ANet hates you, personally.
That must be it, since none of my builds have been destroyed or even seriously impacted by any nerfs for well over a year.
Oh, and Hyperblastgrind: Fire attunement + Searing Flames + Glowing Gaze + Liquid Flame = spam till the cows come home without running out of energy. If you need to double-attune you should probably consider what expensive spells you're casting (which are cutting down on the effectiveness of Searing Flames).
Van Goghs Ear
If a skill is imbalanced in GvG, chances are it's imbalanced in PvE too.
It's just that these poor, poor sad and bad AI driven monsters who all ball up on your Rodgort's like the mindless drones they are unfortunately have no voice. Your average grawl can't complain about being blown away by AoE fire skills like the average PvPer can.
And it does matter if PvE is imbalanced since this is a cooperative game, and it is unfair and unbalanced to the people who don't necessarily want to play a fire nuker. If you don't believe me, see how much easier it is to get into your standard pug running a fire ele as opposed to say a ranger, or a mesmer.
Frankly, PvE is so ridiculously easy that I can't see how nerfs would severely impact any of it. I vanquished all of GW:EN on a mesmer with relative ease using only heroes, henchman, and no consumable buffs.
Oh and for the record, to the OP, Glyph of Renewal >>>>>>>>>>>>>>>>> Echo.
Anything is hard if you run bad builds.
peace out.
It's just that these poor, poor sad and bad AI driven monsters who all ball up on your Rodgort's like the mindless drones they are unfortunately have no voice. Your average grawl can't complain about being blown away by AoE fire skills like the average PvPer can.
And it does matter if PvE is imbalanced since this is a cooperative game, and it is unfair and unbalanced to the people who don't necessarily want to play a fire nuker. If you don't believe me, see how much easier it is to get into your standard pug running a fire ele as opposed to say a ranger, or a mesmer.
Frankly, PvE is so ridiculously easy that I can't see how nerfs would severely impact any of it. I vanquished all of GW:EN on a mesmer with relative ease using only heroes, henchman, and no consumable buffs.
Oh and for the record, to the OP, Glyph of Renewal >>>>>>>>>>>>>>>>> Echo.
Anything is hard if you run bad builds.
peace out.
Shuuda
"Learn to adept"
I believe that is what is said by PvEr to PvP who want skill balances. Prehaps PvErs should take your own adivce. Ironic is it not?
I believe that is what is said by PvEr to PvP who want skill balances. Prehaps PvErs should take your own adivce. Ironic is it not?
Siirius Black
I do understand your pain, and believe me, it is frustrating.
I do really hope that they do something different for GW2 where maybe skills for PvP work differently than for PvE.
That way any changes due to PvP would not affect the PvE skills.
I do really hope that they do something different for GW2 where maybe skills for PvP work differently than for PvE.
That way any changes due to PvP would not affect the PvE skills.
Super Igor
Quote:
Originally Posted by HyperblastGrind
Yeah, no kidding...
First of all, "dood", perhaps you should work on your grammar. It's obvious you need a serious dose of maturity. It's too bad there's not a pill for that in this world. I dont kno ur understanding of maturity dood, besides u shud lern som internets language dood, ye.
U should understand one thing when playing any online game: the balancing must be made, always, RI got alredy buffed but was way too powerful for what it did, they toned it down, they did a right thing, its still useable but its more balnced now, and same goes for M-Blast.
When ur entire party gets prety much Instawiped (well not rly, but still the damage is tough on monks energy) and there is no stop to that thanks to isane ammounts of energy they were getting back, IT WAS NOT GOOD, It was damaging on the game so they have done the right thing, but its not the point.
The point is how wrong and funny this moan looks and how bad it makes u look, again, if u cant make up anything new then u fail not to mention how irrelevant that update was ur favorite skill.
But whats the point to tell u something that u will never understand? I dunno but:
best/most effective/powerful <--- Always cryes for a nerf.
~Super Igor ~
First of all, "dood", perhaps you should work on your grammar. It's obvious you need a serious dose of maturity. It's too bad there's not a pill for that in this world. I dont kno ur understanding of maturity dood, besides u shud lern som internets language dood, ye.
U should understand one thing when playing any online game: the balancing must be made, always, RI got alredy buffed but was way too powerful for what it did, they toned it down, they did a right thing, its still useable but its more balnced now, and same goes for M-Blast.
When ur entire party gets prety much Instawiped (well not rly, but still the damage is tough on monks energy) and there is no stop to that thanks to isane ammounts of energy they were getting back, IT WAS NOT GOOD, It was damaging on the game so they have done the right thing, but its not the point.
The point is how wrong and funny this moan looks and how bad it makes u look, again, if u cant make up anything new then u fail not to mention how irrelevant that update was ur favorite skill.
But whats the point to tell u something that u will never understand? I dunno but:
best/most effective/powerful <--- Always cryes for a nerf.
~Super Igor ~
The Way Out
Quote:
Originally Posted by Shuuda
"Learn to adept"
I believe that is what is said by PvEr to PvP who want skill balances. Prehaps PvErs should take your own adivce. Ironic is it not? Problem comes when you are facing forty five nukers in HM and are getting pelted for AoE damage in PvE... and only a limited number of nukers in PvP... get it? There are level thirty enemy in HM in PvE and only level twenty in PvP.
I agree that PvP needs the constant skill balancing, however, they should separate the skills like they do with the EotN skills. I would like both sides of the game to be nice and even and not hampered by the other one.
I believe that is what is said by PvEr to PvP who want skill balances. Prehaps PvErs should take your own adivce. Ironic is it not? Problem comes when you are facing forty five nukers in HM and are getting pelted for AoE damage in PvE... and only a limited number of nukers in PvP... get it? There are level thirty enemy in HM in PvE and only level twenty in PvP.
I agree that PvP needs the constant skill balancing, however, they should separate the skills like they do with the EotN skills. I would like both sides of the game to be nice and even and not hampered by the other one.
Ctb
Quote:
I agree that PvP needs the constant skill balancing, however, they should separate the skills like they do with the EotN skills.
Like I said before, it's part of the core mechanics that have been in place since the beginning. It's way too late to change something that's part of the very foundation of the game mechanics. It's just more noticeable now than it used to be, I think, because there are so many skills now.
Quote:
I dont kno ur understanding of maturity dood
I'm not going to argue with you about it, I'm just going to put you on /ignore, but part of the whole "maturity" thing comes down to showing a little respect for the people around you. If you're too lazy to actually communicate like a thoughtful human being, it's not unfair for people to assume you're not one, and it's not unfair for them to refuse to deal with you if you're not going to be thoughtful. Learn to communicate respectably and maybe you'll see people giving you a little more respect. Songbringer
Hmmmm. It sounds like he is just a hardcore PvE player who is like zomg rodgorts nerfed /slitwrists. Watch/Play some PvP you will learn why things get nerfed.
All you are doing is QQ. You say maturity then you QQ. Please..... Not that hard to make a new fire build. If you cant go to PvX. Wat else can I say. I know there is something I'm forgetting. O Mind Blast>Dual Attune and there are so many other aoe spells that are still great in fire. Searing Flames/Glowing Gaze/Liquid Flame/Searing Heat/Fire Attune/Heal skill(aura of resto or glyph of resto)/Res/Optional There is a perfectly fine build there Edit: This is to all the people who said you should learn to "speak internet" Leet-Speak is against the terms. Read rules before posting things that aren't ledgible. We shouldn't have to try and make out what you are saying. It is one thing to make typos. It is another to be so lazy you type u instead of you. DarkSpirit
Quote:
Originally Posted by The Way Out
Problem comes when you are facing forty five nukers in HM and are getting pelted for AoE damage in PvE... and only a limited number of nukers in PvP... get it? There are level thirty enemy in HM in PvE and only level twenty in PvP.
I agree that PvP needs the constant skill balancing, however, they should separate the skills like they do with the EotN skills. I would like both sides of the game to be nice and even and not hampered by the other one. QFT As a player with 2 PvE mesmers, I can fully understand the frustration of having your viable and "not-so-overpowering-in-PvE" builds nerfed to oblivion due to PvP balances. Anyone here thinks mesmer is the most powerful class in PvE? Yet we do get alot of nerfs for the mesmers due to PvP. The reason why there is such a disparity is because PvP and PvE are too DIFFERENT! This is also why I dont care much for people who complain that using SoI+PvE skill is wrong for the PvE mesmers since PvE mesmers are long overdue for a buff anyway. Shuuda
Quote:
Originally Posted by holymasamune
I did a brief count of the number of buffs/nerfs this last update. 19 nerfs. 38 buffs. The rest were drastic skill changes that can't be easily categorized into either buff or nerf. Why do people only focus on the nerfs to these skills, and not the buffs? There are clearly twice as many buffs as nerfs in this update, but yet the focus is still on the relatively few nerfs. Second, about PvP vs PvE. A question I'm wondering is how these changes affect your ability to play PvE. To me, I actually enjoy some of the changes, because a lot of the builds I normally run are getting buffed (enfeebling blood comes to mind). Granted, some get nerfed (the fire henchmen in EotN), but I can deal with that by either changing to another build or staying with the same build because it's still solid enough to tackle the hardest tasks thrown at me with no problem in PvE (vanqing, harder dungeons, elite zones). Third, about Anet not caring about the casual gamer and only pleasing the elite. Almost every guru poster likes to keep at the tip of their tongue "why can't (insert group of people) adapt? Why must PvPers ask for nerfs when they can just 'counter' it?" So the question is, when some of your skills get nerfed, why can't you adapt? Casual gamers love to test out new skill combinations, even if it means they're running a suboptimal build. Nerfing some skills and buffing others just means it gives casual gamers more things to play around with. For example, lions comfort, which used to be fairly popular amongst casual players but is in reality not very efficient now just got a huge buff. It's a great thing to nerf some more popular templates and buff some unused ones to create diversity and to not stick with the same cookie-cutter stuff we've had. Holymasamune's Thread owns this one. Talarian
The problem here is that when a skill is OP in PvP, they just change it, yet when a skill is changed in PvE they say "get over it". It would be perfectly viable to have a functional PvP system without having any skill "balances" at all - if PvPers are capable of creating builds to take advantage of new buffs/nerfs, surely they are capable of creating a builds to counteract the current "flavour of the month" without Izzy having to resort to changing skills to appease the QQers.
However, there are too many high profile PvPers who QQ constantly about "flavour of the month" builds for Anet to do anything but cave and "rebalance". I'd say it annoys me but I've been running a cookie-cutter SF build for months and very very rarely change (I find it more challenging taking your current build and trying to make it work than creating a new build that will work), but I can see why the majority of PvEers get so annoyed by it. EDIT: I looked through the last update at the time of that post, I wouldn't consider removing the long aftercast on a skill a buff. DarkSpirit
Quote:
Originally Posted by Shuuda
Holymasamune's Thread owns this one.
I adapted my mesmers for PvE alright. Thank you PvE skills!
Siirius Black
Quote:
Originally Posted by Talarian
The problem here is that when a skill is OP in PvP, they just change it, yet when a skill is changed in PvE they say "get over it". It would be perfectly viable to have a functional PvP system without having any skill "balances" at all - if PvPers are capable of creating builds to take advantage of new buffs/nerfs, surely they are capable of creating a builds to counteract the current "flavour of the month" without Izzy having to resort to changing skills to appease the QQers.
However, there are too many high profile PvPers who QQ constantly about "flavour of the month" builds for Anet to do anything but cave and "rebalance". I'd say it annoys me but I've been running a cookie-cutter SF build for months and very very rarely change (I find it more challenging taking your current build and trying to make it work than creating a new build that will work), but I can see why the majority of PvEers get so annoyed by it. EDIT: I looked through the last update at the time of that post, I wouldn't consider removing the long aftercast on a skill a buff. That's exactly the point!!! Shuuda
Quote:
Originally Posted by DarkSpirit
I adapted my mesmers for PvE alright. Thank you PvE skills!
tsk.... how sad. Your PROUD of that? Considering the reliance on such skills proves how much you fail at adapting.
Terraban
Quote:
Originally Posted by Shuuda
tsk.... how sad. Your PROUD of that? Considering the reliance on such skills proves how much you fail at adapting.
He/she is proud of their outstanding ability to /fail.
Bobby2
Ah come on Shuuda, you can't blame a person for using something known to be good. Lord knows Intensity feels right at home on my Sliver build.
On topic: PvE: Moebius-Blossom still untouched. No whining from me. PvP: ZOMG Siphon Speed oh wait I got over it already. Shuuda
Quote:
Originally Posted by Bobby2
Ah come on Shuuda, you can't blame a person for using something known to be good. Lord knows Intensity feels right at home on my Sliver build.
On topic: PvE: Moebius-Blossom still untouched. No whining from me. PvP: ZOMG Siphon Speed oh wait I got over it already. Prehaps, but the fact he calls it adapting is what is sad, since he isn't, he's relying on Handouts from A-nets (Which were made to appease the bad players) Aleta
Quote:
Originally Posted by Super Igor
Calm down dood,
RI was nerfed for a reason, to understand it u should play moar of PvP, And what if ur build got nerfed? Invent another build, Eles have plenty of them, and dont get pissed off so much, dont fail. ~Super Igor ~ *shakes head* ok Why should PvE always be balanced for PvP? There really should be a separate server and skills for PvP. moar = more u= you ur =your Is that right? Randvek
The real question is whether something is nerfed because it's overused or if it's nerfed because the elite players are QQing again. If it's the former, nothing wrong with a nerf. If it's the latter, let 'em QQ.
Shuuda
Quote:
Originally Posted by Randvek
The real question is whether something is nerfed because it's overused or if it's nerfed because the elite players are QQing again. If it's the former, nothing wrong with a nerf. If it's the latter, let 'em QQ.
Sigh..... things don't get nerfed simple because people QQ, (although mass complaints is normally an indication of a skill being problematic) Izzy and someothers would look at the meta-game to see if something stands out as being Overpowered.
And I must ask, if you don't have a clue about why or how skill balances are made, then please don't post shit about it, it's just common sense. That's why PvErs never get a voice in balance issues, they're ignorant for the most part. (it's not opinion, it's fact.) Miska Bow
Quote:
Originally Posted by Shuuda
tsk.... how sad. Your PROUD of that? Considering the reliance on such skills proves how much you fail at adapting.
I do see why its "failling" to use PvE skills ? Some of them are staple on my bar, others i use depending on where i"m killing. Drunken master is way better then any ranger speed boost skill, so why not use it ?
Adapt: change to meet requirements: to change something to suit different conditions or a different purpose, or be changed in this way. P.S. I dont consider Ursan a way to adapt. But thats just my humble opinion Van Goghs Ear
rodgorts wasn't just imbalanced in PvP, it was too powerful in PvE as well. End of story. Furthermore, skills need to be balanced for PvE so that when a person chooses to play a particular class (that isn't a button mashing fire ele), they should be able to have an equal opportunity to enjoy the game and get into cooperative groups and not be overlooked simply because they can't spam a skill bar like mind blast rodgorts. If something is imbalanced, PvE'ers obviously aren't going to complain about it since it isn't affecting them directly (like it does a PvP'er). That doesn't mean the skill is balanced though.
And finally to address the whole 'casual gamer' thingy...the instant you register to a site like GW guru, you wave your rights as a casual gamer. You may not be a 'hardcore gamer', but you are no longer casual. Talarian
So Shuuda, do you not think that there are enough skills now that ANY skill can be counteracted by the right combination of team skills? From the original Prophecies box art: "Combine skills from two professions, link them yourself or chain them with a teammate's skills to devastate your enemies" I refuse to believe that a skill can be so OP (in PvP) that there is no way to counter it.
I also present the argument that meta-game problems we are seeing now with overused skills are a result of conditioning over the years to look at the skill changes and utilise buffs, with everyone coming to the same conclusion. No skill changes = no overuse of certain skills = no need for balancing. |