Whilst playing Eye of the North I came up with a cunning plan to use the Dark Glasses' "Item's Attribute +1" quality to allow me to change from "Healing Prayers +1" to "Smiting Prayers +1" by changing weapons.
However when I actually set it all up the Dark Glasses appeared to have absolutely not effect - even in with a primary Monk in a explorable area and wielding an Asuran Healing Prayers Staff.
I even tried some Orisons of Healing to see if the effect matched what might be an declared bonus. No joy - the effect matched the unadjusted HP of 12.
Looking at my heroes they don't seem to get any benefit from this either.
So does "Item's Attribute +1" actually work?
Guy
Does Item's Attribute +1 actually work?
Old-Time Gamer
Siirius Black
You need to add a rune in that headgear.
Whatever type of rune you put in will automatically receive a +1
For Example if you add a mior rune of Healing prayers you add + 1 to your attribute, to that you get an extra +1 for a total +2 in healing prayers.
Whatever type of rune you put in will automatically receive a +1
For Example if you add a mior rune of Healing prayers you add + 1 to your attribute, to that you get an extra +1 for a total +2 in healing prayers.
gremlin
What you can do and many have done before you is to have multiple head armour or Glasses in your case 0ne for each attribute.
Then you could by adding a different rune to each cover all your bases.
Adding minor +1 rune has no detrimental affect adding a major +2 or superior +3 rune would reduce your health points.
Then you might want a vigor rune on another armour piece to counter some or all the life loss.
Then you could by adding a different rune to each cover all your bases.
Adding minor +1 rune has no detrimental affect adding a major +2 or superior +3 rune would reduce your health points.
Then you might want a vigor rune on another armour piece to counter some or all the life loss.
creelie
Oh my.
Have . . . have you been expecting this from the headgear on your heroes as well?
This is possibly the most understandable misunderstanding I've ever heard of.
Have . . . have you been expecting this from the headgear on your heroes as well?
This is possibly the most understandable misunderstanding I've ever heard of.
Old-Time Gamer
Quote:
Originally Posted by creelie
Oh my.
Have . . . have you been expecting this from the headgear on your heroes as well? This is possibly the most understandable misunderstanding I've ever heard of. |
Ho hum.
Currently my character is taking advantage of a +48 Vigour rune, on another piece of armour, to use a bought +2 Healing Prayers rune. I also upgraded Dunkuro's headgear with a spare +1 Healing rune that I found earlier.
The rest of my heroes will be upgraded when I find the runes "in the wild". I'm far too much of a skin-flint (miser) to cough up for expensive runes.
Thanks for people's advice.
Guy
DarkFlame
There are no +48 vigor runes, I assume you have the numbers mixed up or are combining the bonuses off your insignias too. And while adding a +1 Heal rune on Dunk's headgear will grant you the additional +1 off the "Item's Attribute +1" the fact that you also have a +2 Heal rune elsewhere means you will only get a total of +3(not +4). Runes of the same type do not stack.
Usurp
Quote:
Originally Posted by DarkFlame
There are no +48 vigor runes, I assume you have the numbers mixed up or are combining the bonuses off your insignias too. And while adding a +1 Heal rune on Dunk's headgear will grant you the additional +1 off the "Item's Attribute +1" the fact that you also have a +2 Heal rune elsewhere means you will only get a total of +3(not +4). Runes of the same type do not stack.
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Kale Ironfist
Quote:
Originally Posted by Usurp
If you have runes of the same type on different pieces of armor, they don't all count as bonuses???
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