Rragar's Menagerie - 4 man H/H HM
Carboplatin
Dryad Bow anyone?
There are 5 people in the screenshot, but Mendie is actually my second account that i used to get another shot at the chest and for an emergency rez, which you shouldn't need. She usually stays at the spawn spot and runs to the end when the chest spawns.
The Difficulty of this run is not too bad. If you can do CoF runs, then you should be fine here. Its actually pretty fast once u get the hang of it.
Disclaimer
Not claiming the build as mine, just using the general 600 team.
The Team
1. simple 600 [build=OwUTMs3C5peoFvrRkIQeVeAQAA]
2. smiple Smiter [build=OwQT44HDnIlnUm3hehMf4DA]
3. Anti-caster mesmer - whatever you think you need to shut down a lone monk. I used a domination mesmer with [card]ignorance[/card][card]backfire[/card][card]diversion[/card][card]rebirth[/card]
4. 2nd spellbreaker monk, also smiter healer. [card]Spell breaker[/card][card]blessed aura[/card][card]rebirth[/card]
Getting There
1. From Doomlore Shrine get Veiled Threat. make sure its hard mode.
2. Leave Doomlore, run thru Dalada uplands into Sacnoth Valley. you should be able to avoid all the agro
3. In Sacnoth Valley, you will smite your way to Rragar's Menegerie
This team can kill everything on the way there. The only thing to worry about are the Grawl Dark Priests. They won't die to the smiter, but everything else will. Once everything but the dark priest is dead, send in the mesmer and watch it get pwned.
The Dungeon
Pretty self explanatory really, just follow the same tactics when dealing with Charr Prophets. They are the only ones that will not die to the smiter. There are only about 4-5 of them in the dungeon so its not too bad. Once again, let everything else die then send in the mesmer to kill the monk while the 600 tanks. The Charr Menders won't need the mesmer, they will die pretty fast, just wand them to waste their [card]reversal of fortune[/card]
you will probably die a few times in the beginning due to the popups, but once you learn the location of them, you should be good to go.
be careful of scourage healing, which gets thrown on you if you are not carefull which will kill your bonder if life attunement is being used. once again SB takes care of that
The Bosses
You can actually seperate Hidesplitter and Rragar, so go ahead and pull one of them away. If you kill Rragar first, Hidesplitter will become enraged and KD you on every hit, tho he doesn't attack fast enough to kill you as long as you keep spirit bond and PS up.
When fighting Rragar, its important that you have SB up. have your 2nd SB monk cast SB on you, then you aggro. You would only need Spirit Bond, so don't waste energy on Shield of Absorption.
Enjoy :cheers:
Quash
I actually do this HM and Kathandrax HM all the time with just me as the 600 and dunkoro as my smiter (same builds). I just load up with some healers and dmg (all heroes/hench) to handle baddies that are left over and for the end bosses. I think I took P/W support and a condition ranger as the other two heros. Mhenlo, Cynn, (interupt ranger), and Devona as my Henchies.
You could probably turn this and Kathandrax into runs for cash if the people you take will fight the left overs and the bosses, but they're longer runs and people would AFK or screw up aggro.
One other note, the Flame Djinn boss in Kathandrax is a tough boss with the build I took, you may want to adjust the team build specifically to kill this boss. It took a LONG time to bring him down and he owned me, thank god my H/H were able to pick up the slack on that boss.
You could probably turn this and Kathandrax into runs for cash if the people you take will fight the left overs and the bosses, but they're longer runs and people would AFK or screw up aggro.
One other note, the Flame Djinn boss in Kathandrax is a tough boss with the build I took, you may want to adjust the team build specifically to kill this boss. It took a LONG time to bring him down and he owned me, thank god my H/H were able to pick up the slack on that boss.
Shayne Hawke
I'd pay for this, maybe. It might be a hell of a cost if it takes as long as you make it seem.
Warriorsrmint
Interesting, how long does it take to do it?
philo
Interesting, very interesting indeed. Thank you for posting this.
I am indeed always on the look out for new adventures to present to my 600/smite crew, and this dungeon wasn't on my list of possible targets at all. Hence I'm more than glad to hear that this task has already been successfully accomplished.
Just one little request though:
I have a feeling that this may become quite a popular thread. Alas, it's very hard to follow up already now for people with a somewhat lower screen resolution than yours. Would you mind tuning your screenshot down to 1024 px or less? Thank you.
I am indeed always on the look out for new adventures to present to my 600/smite crew, and this dungeon wasn't on my list of possible targets at all. Hence I'm more than glad to hear that this task has already been successfully accomplished.
Just one little request though:
I have a feeling that this may become quite a popular thread. Alas, it's very hard to follow up already now for people with a somewhat lower screen resolution than yours. Would you mind tuning your screenshot down to 1024 px or less? Thank you.
Trevor The Wave
Wait, do you think it would be possible to combine the second Spell breaker and the anti healer to one person? that would be fairly easy considering all you need to invest in is dom and Divine...then its 3 people! yay!
Anyways, good job.
Anyways, good job.
Carboplatin
as far as speed wise, i know its definitely faster then going with full groups. the longest part is getting there. there are a good number of mobs on the way to the dungeon, but once u get it, i would say it takes about an hour to do. Its pretty quick since u don't have to wait for SB to recharge ever. with 2 spellbreakers you can basically alternate without waiting at all.
as for the combing the spellbreaker, i suppose you can, but i only care about the end chest myself. The drops on the way to the end i usually don't care about them.
now for the resolution of the pic, i already shrunk it down to 60% of the original size :P
as for the combing the spellbreaker, i suppose you can, but i only care about the end chest myself. The drops on the way to the end i usually don't care about them.
now for the resolution of the pic, i already shrunk it down to 60% of the original size :P
Abonai Laguna
gg on this i shud try this.
legacyofkain85
why do u need a second spelbreaker monk?u can mantain spelbreaker full time without haveing another sb monk with u.
Carboplatin
Quote:
Originally Posted by legacyofkain85
why do u need a second spelbreaker monk?u can mantain spelbreaker full time without haveing another sb monk with u.
how are you doing that? archane echo i suppose. This way its much quicker imo. You also will need healing for the smiter, as the mobs will definitely kill your smiter in this dungeon.
govolunteers05
i tried, but after being confronted by that ranger boss and monk mob only. I fought them for 5 minutes but didn't fall.
I got so frustrated.. even if I try to put hexes on monk with Gwen, got interrupted and I got so frustrated.
Any suggestion?
And I am guessing that 600Rt might work with SB monk with Arcane Echo.
I got so frustrated.. even if I try to put hexes on monk with Gwen, got interrupted and I got so frustrated.
Any suggestion?
And I am guessing that 600Rt might work with SB monk with Arcane Echo.
kelvinchi
Do you have any full suggested build for 3. Anti-caster mesmer and 4. 2nd spellbreaker monk? Since there are only 3 to 4 skills showed on the build. I hope you can add Skill template code to 3. & 4.
Also I find that some Charr monsters will rez their dead Charrs, do we need to bring "Frozen Soil" to prevent them from rez their dead charrs?
Also I find that some Charr monsters will rez their dead Charrs, do we need to bring "Frozen Soil" to prevent them from rez their dead charrs?
Carboplatin
Quote:
Originally Posted by kelvinchi
Do you have any full suggested build for 3. Anti-caster mesmer and 4. 2nd spellbreaker monk? Since there are only 3 to 4 skills showed on the build. I hope you can add Skill template code to 3. & 4.
Also I find that some Charr monsters will rez their dead Charrs, do we need to bring "Frozen Soil" to prevent them from rez their dead charrs? this is the mesmer i have running atm
OQNCAswjy/CUEOBcgRgHQmA
the SB monk just need a bunch of heals thats all.
Also I find that some Charr monsters will rez their dead Charrs, do we need to bring "Frozen Soil" to prevent them from rez their dead charrs? this is the mesmer i have running atm
OQNCAswjy/CUEOBcgRgHQmA
the SB monk just need a bunch of heals thats all.
Sacratus Ignis
I usually maintain SB at all times using a ranger with quickening zephyr. Also give the ranger greater conflag, and you take storm chaser = infinite e to make up for QZ
kelvinchi
Do we need to bring "Frozen Soil" to prevent those monsters from rez?