Hard Mode(And Normal Mode) Healers

Mickey

Mickey

Jungle Guide

Join Date: Feb 2006

Eternal Insight

D/

This is probably the most annoying thing I've ever encountered. I keep running into healers, that, even though they are part of a different group, will run from ANYWHERE on the map to heal the group your fighting. If they heal one member of the group, and you start killing the group, they will literally run miles back to you to heal the group. It's extremely annoying, as it causes wipe when the second group follows it's healer.

I propose that they fix this. If the healer is within its aggro range, it should be able to heal the group, but it shouldn't run from 4 aggro bubbles away to heal the group.

genofreek

genofreek

Desert Nomad

Join Date: Jan 2007

USA

Jenova's Apocolyptic Remains [JAR]

D/

You know, this happens to me a lot in HM RoT. I don't really get it elsewhere. Words of Madness will just kind of travel over from the edge of the compass or beyond and start healing, although usually there's a delay before the rest of the group comes over, if it comes over at all.

I'm not sure how it happens, since it's never close to where I was even coming from. :-\

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

And I was hoping for a buff henchie healers thread. How wrong was I.

But I have noticed this. When I fight one mob, healers from another one will run to heal the mob I am fighting, although tbh I have never seen that healers group follow unless I attack the healer.

And yea, blessed light factions hench and rebirth on the other wise decent prot hench are a waste of space in this game. Off topic I know, but thats what I wanted to say.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Learn to pull?

Healers from other groups will only start to heal mobs which are within aggro distance of them, but once they've started they will keep tabs on that mob. You either need to avoid attacking mobs with other healers within aggro distance, or wait until the healer is sufficiently far from the mob that you can kill it before the healer can run to it.

Is it Aurora Glade HM you're having trouble with? If so, the solution is to not bring necros, especially not minionmasters.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

1. Pull. More distance is better.
2. [skill]Pin Down[/skill] / [skill]Crippling Shot[/skill]
3. [skill]Broad Head Arrow[/skill]

If your complaint were solely on NM, I'd be laughing at you. Even in HM, a good longbow/flatbow and a few steps distance should be able to give you enough room to fight without being swarmed.

/notsigned

I Is Special

I Is Special

Wilds Pathfinder

Join Date: Nov 2006

NJ

To Gain Extra Mobility We Play [NUDE]

W/

Quote:
Originally Posted by Shayne Hawke
1. Pull. More distance is better.
...a good longbow/flatbow and a few steps distance should be able to give you enough room to fight without being swarmed.

/notsigned
Quote:
Originally Posted by Numa Pompilius

Learn to pull?

Healers from other groups will only start to heal mobs which are within aggro distance of them, but once they've started they will keep tabs on that mob. You either need to avoid attacking mobs with other healers within aggro distance, or wait until the healer is sufficiently far from the mob that you can kill it before the healer can run to it.
Did you guys read the OP? He said that they were coming and healing the group when they were multiple aggro bubbles away. This isn't an issue of pulling far enough or anything like that- Its Fked up AI.

And also, i had the same trouble in FoW (HM) one time. A group of 2 shadow monks came from about 1.5 aggro bubbles away every time i aggroed a specific group.

So /signed

Mickey

Mickey

Jungle Guide

Join Date: Feb 2006

Eternal Insight

D/

Quote:
Originally Posted by I Is Special
Did you guys read the OP? He said that they were coming and healing the group when they were multiple aggro bubbles away. This isn't an issue of pulling far enough or anything like that- Its Fked up AI.

And also, i had the same trouble in FoW (HM) one time. A group of 2 shadow monks came from about 1.5 aggro bubbles away every time i aggroed a specific group.

So /signed
I was already expecting the Lern 2 Pull comments, but it's just annoying, especially if I overaggro once, and the healers latch on. Then if I pull again, it doesn't matter what I do, the groups are like stuck together via the healer.

tehshadowninjar

tehshadowninjar

Lion's Arch Merchant

Join Date: Dec 2007

Nite

A/D

Yeah, and the thing I hate about this is when you start to aggro a healer, the entire group comes for you, then more and more groups come for you, which just isn't right, so I'd really love to see this fixed.

/signed

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Signed

Yes this need fixing, I believe there is a similar problem with General Morghain as sometimes he just gets wanderlust and aggros everything.

Usually happens in dungeons flag the party flag him makes no difference off he goes.

Maybe certain builds cause it to happen

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

yup let's make "Hard" Mode easier again...

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

I think they should make the AI not heal anything outside its party (excluding henchmen of course, have to protect rurik!). This would also fix the really annoying problem where neutral NPCs heal the enemies you are fighting, doesn't everyone hate that?

Quote:
Originally Posted by Witchblade
yup let's make "Hard" Mode easier again...
Not so much make it easier, just remove an annoyance and the requisite time consuming workaround. You still have to fight the same group, you just don't have to shoot it from flatbow range, run for half a map, and then turn and fight the same group.

shru

shru

Wilds Pathfinder

Join Date: Apr 2006

Quote:
Originally Posted by Witchblade
yup let's make "Hard" Mode easier again...
I'm sorry, but I highly doubt this was an intended feature of HM, because for one, it occurs in both NM and HM. It's just that it's typically easier to deal with two NM mobs so there is usualy less complaining at that level.
Healers way over extending their patrol and their own group to heal mobs you are currently fighting is very frustration, and typically leads to over aggro and sometimes even wipes. While it's not a dire bug that needs fixing, it certainly occurs enough to become a thorn in the side of any HM adventurer.
/signed

Proff

Proff

Jungle Guide

Join Date: Jun 2007

Learn to pull...

shru

shru

Wilds Pathfinder

Join Date: Apr 2006

Quote:
Originally Posted by Proff
Learn to pull...
It's not a matter of pulling, these healers can charge in from over a radar away, and once they're ingaged with your team, their own group will soon join them.

explodemyheart

explodemyheart

Wilds Pathfinder

Join Date: Sep 2005

Indiana

Gui1d War스 P01ic트 [Pr으]

Mo/

Quote:
Originally Posted by Proff
Learn to pull...
Learn to read...

Tyla

Emo Goth Italics

Join Date: Sep 2006

/signed

Could fix a little annoyance...

Proff

Proff

Jungle Guide

Join Date: Jun 2007

Quote:
Originally Posted by shru
It's not a matter of pulling, these healers can charge in from over a radar away, and once they're ingaged with your team, their own group will soon join them.
Cleared EotN and Prophecies in HM and i've never had it happen to me, the only wipes I've had were mine or my teams fault so either it's how you pull or how you aggro.

explodemyheart

explodemyheart

Wilds Pathfinder

Join Date: Sep 2005

Indiana

Gui1d War스 P01ic트 [Pr으]

Mo/

Quote:
Originally Posted by Proff
Cleared EotN and Prophecies in HM and i've never had it happen to me, the only wipes I've had were mine or my teams fault so either it's how you pull or how you aggro.
Because you're the embodiment of everybody that plays GW, right? I haven't personally experienced half of the bugs in the game that have been fixed, that doesn't mean they weren't happening.

mazey vorstagg

mazey vorstagg

Wilds Pathfinder

Join Date: Aug 2006

Nodnol

Meeting of Lost Minds

E/Mo

I've had it many times in the CoF charr mission. At the start of the second level, the groups of charr before the charr captive always pull a healer from another group.

Sometimes by sheer luck you can get the agro to break, but normally the healer runs from off radar to heal a member of the group I'm attacking.

It's a bug, I've learned to deal with it, but it should be fixed.

Proff

Proff

Jungle Guide

Join Date: Jun 2007

Quote:
Originally Posted by explodemyheart
Because you're the embodiment of everybody that plays GW, right? I haven't personally experienced half of the bugs in the game that have been fixed, that doesn't mean they weren't happening.
No, that's why I said "I don't have any problems with this" and which is why I'm not signing. I never said my opinion is that of every GW player out there, learn to read k? And if you think this is a bug make a post here about it http://www.guildwarsguru.com/forum/f...play.php?f=259 and QQ some more.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Even if you pull (I do so a whole lot)

There are some monsters, specially some species, like Mursaat, that will run MILES even if they were never aggroed before.

Monsters are supposed to have less sight range (with exceptions like kournan spotters) but in those cases they seem to have a pair of high-quality ultra-tech magical binoculars or sumzin'.

And if you attack the rogue healer (that includes Scourge Healing), its party will tag along.

8 vs 16 may be plausible, even 24, but 8vs400... not even Ursans can stand that.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

I forgot how bad henchmen monk are.

The other day I did H/H Shards of Orr. Of course I have to set my hero monks to smite, so I had to rely on Henchmen monks for healing. God was that terrible Mhenlo would get spiked down in a matter of seconds and neither he nor Lina would try to heal each other (granted, Shads of Orr is hard in the first place). They also ressed mid battle a lot, which always led to wipes.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

IMO if a healer is linked to a group, he should only heal that group. If he isn't he should have a little more freedom. Either way, their awareness is too high.