Ebon? Vs. Fiery/Shocking/Icy

Kaeoz

Pre-Searing Cadet

Join Date: Dec 2007

umm just wondering. why does everyone reccomend ebon items as the elemental item instead of fiery/shocking/icy? why is ebon prefered?

Flem

Flem

Wilds Pathfinder

Join Date: Jul 2005

NA

N/Me

As far as I know, Earth is the least used "+Armor" on offhands.

I assume that's why, for pvp.

Songbringer

Songbringer

Desert Nomad

Join Date: Aug 2007

EastCoast

E/Me

i was always told ebon was best used because it did more vs wars. I have never tested or seen anywhere it has said that. Just from people around the game.

Keekles

Keekles

Krytan Explorer

Join Date: May 2005

Floating amongst the ethereal seas of placating breezes.

Like A [Boss]

Mo/

Any elemental will do more damage against warriors who are not using the +20 vs elemental insignia.

Only reason to bring ebon I believe is that less people have shields with +10al vs earth.

Kaeoz

Pre-Searing Cadet

Join Date: Dec 2007

ahh ok thanks all ^^

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

I'm fairly sure that there used to be no armor that had +armor vs earth.

Julia-Louis Dreyfus

Julia-Louis Dreyfus

Wilds Pathfinder

Join Date: May 2007

someone kinda said it but, ebon is recommended because if the +10 vs X and insignias for pvp. most bring bring them for fire ele (mb,rodgorts, sf,sh blah blah), shocking for bsurge, orb, shell shock, or conjure lightning/shock stuff. whats their for earth? random crap builds and armor ignoring spells

samcobra

samcobra

Krytan Explorer

Join Date: Jan 2006

USA

Mo/Me

ebon is bad because there is no Conjure Earth

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

However, if you're not using a Conjure, it means your opposition may be less likely to be equipped to resist earth damage.

And in PvE, there's Ebon Dust Aura... although that's better left to Dervishes and maybe Rangers than Warriors.

MasterSasori

MasterSasori

Desert Nomad

Join Date: Dec 2007

USA

[Thay]

R/Mo

No one would bring an earth reduction mod on their shields.

Accursed

Accursed

Wilds Pathfinder

Join Date: Sep 2007

Normally, no one has a mod on there shield against Earth Damage.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

The only other reason I can think of besides the ones mentioned is Ebon Dust Aura or some other dervish skills...

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

Quote:
Originally Posted by Blizzard.
Normally, no one has a mod on there shield against Earth Damage. Wouldn't reverse psychology apply here? Someone who thinks "People seem so sure of themselves that not many +Armor vs Earth shields are used. So I think I'll bring one, to counter those pesky ebon weapons."

Personally I prefer Fiery/Shocking/Icy, but only because I love the conjure spells.

Grammar

Wilds Pathfinder

Join Date: Aug 2005

How about in PvE then?

I carry an elemental weapon in one of my weapon slots to use on high level warriors in PvE (no conjures though).
Which element should I use for that, and does it even matter, since I only use it on warriors anyway?

I guess what I really want to know it this:
What warrior monsters in PvE have a resistance or +armor against a particular element?
All I can think of off the top of my head is destroyer warriors with their resistance to fire. Any others I should be aware of?

hurdlebeast

hurdlebeast

Krytan Explorer

Join Date: Jan 2007

W/Mo-Smashing Beast; Mo-Monk Beast

E/Me

Quote:
Originally Posted by samcobra
ebon is bad because there is no Conjure Earth conjure earth would pwn in the terra tank build. seriously.

and as stated above, earth ele's are more defensive than offensive, so besides a few great PBAoE skills (shockwave,tenai's crystals, aftershock) there aren't too many great earth offensive skills. thus ppl in pvp wearing earth specific armor is rarer, and thus you weapons have more of a chance to do max damage.

personally, i like vampiric in pve, haven't really tried it yet in pvp.

Edit: oh, i think one of the forgotten shields has +10 earth AL? strength, i believe....

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by Grammar
How about in PvE then?

I carry an elemental weapon in one of my weapon slots to use on high level warriors in PvE (no conjures though).
Which element should I use for that, and does it even matter, since I only use it on warriors anyway?

I guess what I really want to know it this:
What warrior monsters in PvE have a resistance or +armor against a particular element?
All I can think of off the top of my head is destroyer warriors with their resistance to fire. Any others I should be aware of? It depends on what element it is in.I use to have an ebon sword but now I switched to to a shocking sword for conjure air.I don't think it matters to much about the monster although for destroyers Icey might be better like in Hells Precipice mission.

The wiki advised not to use fiery dragon swords.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

In Prophicies many monsters do indeed have some weekness or at one time they did. Not sure how many changes have been made that might have altered this.

Behemoth Burrower - cold
River Drake - lightning
Earth Elementals - blunt
Giants - fire
Ice Golem - fire
Grawl - lightning
Griffon - lighting + piercing
Hydra - blunt
Nightmares - elemental
Plants - fire + slashing
Skeleton - blunt
Tengu - lightning
Hellhound - fire
Rotscale - lightning


This data was all taken from the original official game guide, as I said info may have changed and no info on Factions/Nightfall/Gwen. Though if a monster falls into one of those general catagories, and nothing has changed, then it may still have the vulnerability.

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by Grammar
How about in PvE then?

I carry an elemental weapon in one of my weapon slots to use on high level warriors in PvE (no conjures though).
Which element should I use for that, and does it even matter, since I only use it on warriors anyway?

I guess what I really want to know it this:
What warrior monsters in PvE have a resistance or +armor against a particular element?
All I can think of off the top of my head is destroyer warriors with their resistance to fire. Any others I should be aware of? Most PvE critters have some armor type that they're weak against, especially in Proph/Factions. I tend to keep at least 2 elemental weapons on switch, and bringing the other 2 in your inventory wouldn't be a bad idea at all.

Of course, all this goes out the window if you've got a necro putting barbs/MoP in the right place - then it's vampiric all the way.

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Quote:
Originally Posted by hurdlebeast
conjure earth would pwn in the terra tank build. seriously.

and as stated above, earth ele's are more defensive than offensive, so besides a few great PBAoE skills (shockwave,tenai's crystals, aftershock) there aren't too many great earth offensive skills. thus ppl in pvp wearing earth specific armor is rarer, and thus you weapons have more of a chance to do max damage.

personally, i like vampiric in pve, haven't really tried it yet in pvp.

Edit: oh, i think one of the forgotten shields has +10 earth AL? strength, i believe.... What the? The Stupid tank build has no point in weapon mastery so your damage even with a conjure is still incredibly pitiful. Never mention tanks please

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by blue.rellik
What the? The Stupid tank build has no point in weapon mastery so your damage even with a conjure is still incredibly pitiful. Never mention tanks please
To play devil's advocate, I believe the damage from the conjures is (now) armour-ignoring. So you could probably expect to be doing around 14-17 damage with the conjure before weapon mastery comes into play.

If you wanted to be really daring, you could even equip an earth wand once you've gathered the enemy - then your weapon mastery wouldn't mean anything at all. Used that trick to solo frost giants once pre-Factions when armour bonuses all stacked... ((Although I did have a decent number of points in hammer mastery at the time. I think I was doing it that way because I was using both Dolyak and Armor of Earth (very very slooooow) so it was actually faster to wand the giants then to get up to them.))

Of course, this is all completely academic since there isn't a Conjure Earth type skill. But if there was, it probably would be used on earth tank type builds in order to allow them to dish out some damage, even if only a token amount.

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

..............

I'll pretend you didn't said that and totally forgot about all the earth damage skills that would do a million times more damage

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Yes, there are Earth PBAOEs that do plenty of damage. However, you can't be casting them all the time - you'll still be swinging your weapon (whatever it is) in the meantime. A conjure would be meaning that that's more than just a token effort... and, since this is the Warrior forum, means you aren't draining as much energy as trying to cast the likes of Aftershock, Crystal Wave, and/or, if you aren't using OF, Shockwave on recharge.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Quote:
Originally Posted by blue.rellik
..............

I'll pretend you didn't said that and totally forgot about all the earth damage skills that would do a million times more damage I'm pretty sure conjure flame characters never gave a flying leap about [skill]inferno[/skill]

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Quote:
Originally Posted by draxynnic
Yes, there are Earth PBAOEs that do plenty of damage. However, you can't be casting them all the time - you'll still be swinging your weapon (whatever it is) in the meantime. A conjure would be meaning that that's more than just a token effort... and, since this is the Warrior forum, means you aren't draining as much energy as trying to cast the likes of Aftershock, Crystal Wave, and/or, if you aren't using OF, Shockwave on recharge.
What does the idiotic terratank do most of the time? It needs to cast OF and another few spells then they have massive downtime, plenty of time to cast one or two other spells. With Balthazar's Spirit then it should have any energy issues

Please don't try and justify it, A warrior purely relying on the damage of the conjure is doing roughly the same DPS as a caster wanding. Only a complete and utter moron would even think that's awesome

Quote: Awesome? No. Better than nothing? Yes.

And to nitpick, a Conjure at about 10 is adding as much damage as weould be gained by wanding a 60AL target. So using a weapon under these circumstances would be doing as much damage as wanding, plus whatever pittance the weapon is still able to give. Using a wand would give twice as much as (normal) wanding. If the target has 100AL, the Conjure+wand combo is doing three times as much as wanding.

Still not much, admittedly, but it's something. However, consider a comparison: At an attack rate of once every 1.333 seconds, you can make 8 attacks over 10.75 seconds (the time required for an Aftershock cycle). A conjure adds a total of 120 damage to those attacks. In that time, Aftershock does only 119 damage to a single target at AL60 - and that's if the condition is met. At AL100 (probably more likely at high-end areas with opponents that are going to crowd around the warrior in the first place) the Conjure will still be doing 120 damage, but Aftershock will require two targets to match that - or 3 if the condition is not met.

Does this mean that a hypothetical Conjure Earth would be better than Aftershock? Depends on the situation. However, the hypothetical Conjure Earth character might not require one of the monks to tie up a skill slot and a pip of regen on Balthazar's Spirit in the first place .

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Quote:
Originally Posted by draxynnic
Awesome? No. Better than nothing? Yes.
Originally Posted by FoxBat
I'm pretty sure conjure flame characters never gave a flying leap about [skill]inferno[/skill] Read the damn thread before posting to a single post plz k thx?

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

So generally speaking, fiery is definitely the worst hilt, because fire damage is the most common so there are the most defenses against it. And I guess we are saying that ebony is the best? But what about icy vs. shocking? Which is better?

Trvth Jvstice

Trvth Jvstice

Wilds Pathfinder

Join Date: May 2006

HALE

W/

Just add Fiery and forget about it--the infinitesimal difference in damage doesn't matter.

Yes, infinitesimal is a word--lol You really should read more often....

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

Personally I find Shocking to be very usefull, rarely do I run into a foe that has armor vs shocking(talking PvE here).

The conjures do add a substantial amount of dmg so give them a try, just keep in mind your taking attributes away from other skills to power it.

I find a good spread is:

14 - weapon mastery
11 - strength(tactics if you must for shield)
10 - conjure attribute.

If your talking PvP the odds of having the conjure stripped or shattered is high and you might even get interupted while casting it, I would say avoid them there.

Lastly always have another weapon with differnet mods to swap to if you find your hitting a foe with some protection. If you run into an ele with an armor enchantment then go vamp for example.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by blue.rellik
What does the idiotic terratank do most of the time? It needs to cast OF and another few spells then they have massive downtime, plenty of time to cast one or two other spells. With Balthazar's Spirit then it should have any energy issues

Please don't try and justify it, A warrior purely relying on the damage of the conjure is doing roughly the same DPS as a caster wanding. Only a complete and utter moron would even think that's awesome
Argument used by bad players.

Lots of things are better than nothing but I sure as hell aren't going to touch them.

Quote: And to nitpick, a Conjure at about 10 is adding as much damage as weould be gained by wanding a 60AL target. So using a weapon under these circumstances would be doing as much damage as wanding, plus whatever pittance the weapon is still able to give. Using a wand would give twice as much as (normal) wanding. If the target has 100AL, the Conjure+wand combo is doing three times as much as wanding. Congratulations. You are now a Legendary Guardian

Quote:
Still not much, admittedly, but it's something. However, consider a comparison: At an attack rate of once every 1.333 seconds, you can make 8 attacks over 10.75 seconds (the time required for an Aftershock cycle). A conjure adds a total of 120 damage to those attacks. In that time, Aftershock does only 119 damage to a single target at AL60 - and that's if the condition is met. At AL100 (probably more likely at high-end areas with opponents that are going to crowd around the warrior in the first place) the Conjure will still be doing 120 damage, but Aftershock will require two targets to match that - or 3 if the condition is not met. Crystal Wave/Teinai's Wind

Hit more than 1 person and ignore armour. rofls

Quote:
Does this mean that a hypothetical Conjure Earth would be better than Aftershock? Depends on the situation. Yes. If there is only one enemy and the stupid idiotic tank does not have any other earth skills.

Quote:
However, the hypothetical Conjure Earth character might not require one of the monks to tie up a skill slot and a pip of regen on Balthazar's Spirit in the first place . Please don't patronize me, I do a much better job. Considering that all the idiots that tank and spank use a warrior as the tank (which is stupid because a ele does a much much much better job), they hardly have the energy to cast everything on demand. BSpirit covers that role

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by blue.rellik
Crystal Wave/Teinai's Crystals Quoter's noteI presume that's what you meant. if you were going to take Teinai's Wind, it'd be Aftershock you combo with it...)

Hit more than 1 person and ignore armour. rofls Also has a 20 second recharge, for a total 20.75 second cycle time. In that time, the hypothetical conjure can deal 233 points of armour-ignoring damage at 10 Earth. Crystal Wave does 70 per target. You need to hit 3 targets to come close to breaking even, 4 to actually beat the conjure. As sustained damage, it comes out at about the same as Aftershock without the condition against AL100 - Crystal Wave has one pulse doing 70 in the time that Aftershock has two pulses doing a little over 35.

And neither Aftershock nor the conjure has the downside of wiping off any Blinds, Weaknesses, or other nasty conditions your middle line may be putting on the guys you're tanking.

Also, for what it's worth, these arguments still apply at higher attribute levels.

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Quote:
Originally Posted by draxynnic
Also has a 20 second recharge, for a total 20.75 second cycle time. In that time, the hypothetical conjure can deal 233 points of armour-ignoring damage at 10 Earth. Crystal Wave does 70 per target. You need to hit 3 targets to come close to breaking even, 4 to actually beat the conjure. As sustained damage, it comes out at about the same as Aftershock without the condition against AL100 - Crystal Wave has one pulse doing 70 in the time that Aftershock has two pulses doing a little over 35.
Do you even know the purpose of the stupid tank 'n' spank? It's to bunch all the enemies and destroy (incredibly inefficiently) at once (or near enough), doing 70 damage to a bunch of enemies around you is much better than 140 on a single target in that regard.

Quote:
And neither Aftershock nor the conjure has the downside of wiping off any Blinds, Weaknesses, or other nasty conditions your middle line may be putting on the guys you're tanking.
Again, do you know what you are talking about? Why on earth does it matter if it removes conditions? Most Tank 'n' Spank methods basically involve Triple Heat, nearly all the damage comes from fire damage, not any condition. Please bring points that are relevant.

Quote:
Also, for what it's worth, these arguments still apply at higher attribute levels. I believe you did not read what I said. The person I originally quoted said a conjure earth would be awesome in the terratank build. I derided his ability at the game because it was wrong, it is not awesome. Then you played the devil's advocate just to tell me that it's a ineffective method that can deal miniscule DPS but still works?

Are you trying to waste my time on purpose or something? Do I look like the person that is so inept at Guild Wars that I can't figure out a, b and c? Seriously nothing you say can cover the fact that a hypothetical conjure earth is simply not awesome because the damage is terrible in every aspect.

DokkyDok

DokkyDok

Lion's Arch Merchant

Join Date: Jul 2007

Interested in finding one.

Mo/

Shocking, as I like to run Shock with Conjure Lightning...But that's the only reason I prefer it.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by Sir Tidus
So generally speaking, fiery is definitely the worst hilt, because fire damage is the most common so there are the most defenses against it. And I guess we are saying that ebony is the best? But what about icy vs. shocking? Which is better? Its just elemental damage. You have no clue as to what type of elemental damage it will be unless paired with a conjure or an build thats easily noticeable. If its just a standard shock/axe build for example, they could have any of the elemental damage mods on their weapon and you'd never know.

Trying to spec against elemental damage from a weapon is basically a crap shoot. You either hit it, or you don't.

Yuhe Ji

Yuhe Ji

Lion's Arch Merchant

Join Date: Jan 2008

Los Angeles

E/

You want to use the elemental hilt on other warriors, and not much else. I prefer shocking over icy just because my sword came with it. I doubt it makes that much a difference. And I can say ebon sword users will have troubles with my warrior (Shield Inscription: LIke a Rolling Stone).

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

Quote:
Originally Posted by Yuhe Ji
You want to use the elemental hilt on other warriors, and not much else. I prefer shocking over icy just because my sword came with it. I doubt it makes that much a difference. And I can say ebon sword users will have troubles with my warrior (Shield Inscription: LIke a Rolling Stone). Why do you have that inscription? Not many enemies do earth damage.

Yuhe Ji

Yuhe Ji

Lion's Arch Merchant

Join Date: Jan 2008

Los Angeles

E/

Quote:
Originally Posted by Sir Tidus
Why do you have that inscription? Not many enemies do earth damage. I intend on replacing it eventually when I get into my warrior again. She's become a mule as of right now.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

a very popular dervish build uses earth damage...

Bront

Bront

Wilds Pathfinder

Join Date: Feb 2008

Honored Order of Light

W/Me

Quote:
Originally Posted by Yichi
a very popular dervish build uses earth damage... Dervs are generally earth, holy, or cold, which increases the likelihood of running into those. It's almost hard to not have one of those three in a Derv build. (well, not that hard, but it's easy to include at least one in any build)