Ebon? Vs. Fiery/Shocking/Icy
Kaeoz
umm just wondering. why does everyone reccomend ebon items as the elemental item instead of fiery/shocking/icy? why is ebon prefered?
Flem
As far as I know, Earth is the least used "+Armor" on offhands.
I assume that's why, for pvp.
I assume that's why, for pvp.
Songbringer
i was always told ebon was best used because it did more vs wars. I have never tested or seen anywhere it has said that. Just from people around the game.
Keekles
Any elemental will do more damage against warriors who are not using the +20 vs elemental insignia.
Only reason to bring ebon I believe is that less people have shields with +10al vs earth.
Only reason to bring ebon I believe is that less people have shields with +10al vs earth.
Kaeoz
ahh ok thanks all ^^
Arkantos
I'm fairly sure that there used to be no armor that had +armor vs earth.
Julia-Louis Dreyfus
someone kinda said it but, ebon is recommended because if the +10 vs X and insignias for pvp. most bring bring them for fire ele (mb,rodgorts, sf,sh blah blah), shocking for bsurge, orb, shell shock, or conjure lightning/shock stuff. whats their for earth? random crap builds and armor ignoring spells
samcobra
ebon is bad because there is no Conjure Earth
draxynnic
However, if you're not using a Conjure, it means your opposition may be less likely to be equipped to resist earth damage.
And in PvE, there's Ebon Dust Aura... although that's better left to Dervishes and maybe Rangers than Warriors.
And in PvE, there's Ebon Dust Aura... although that's better left to Dervishes and maybe Rangers than Warriors.
MasterSasori
No one would bring an earth reduction mod on their shields.
Accursed
Normally, no one has a mod on there shield against Earth Damage.
Winterclaw
The only other reason I can think of besides the ones mentioned is Ebon Dust Aura or some other dervish skills...
Taurucis
Quote:
Originally Posted by Blizzard.
Normally, no one has a mod on there shield against Earth Damage.
Wouldn't reverse psychology apply here? Someone who thinks "People seem so sure of themselves that not many +Armor vs Earth shields are used. So I think I'll bring one, to counter those pesky ebon weapons."
Personally I prefer Fiery/Shocking/Icy, but only because I love the conjure spells.
Personally I prefer Fiery/Shocking/Icy, but only because I love the conjure spells.
Grammar
How about in PvE then?
I carry an elemental weapon in one of my weapon slots to use on high level warriors in PvE (no conjures though).
Which element should I use for that, and does it even matter, since I only use it on warriors anyway?
I guess what I really want to know it this:
What warrior monsters in PvE have a resistance or +armor against a particular element?
All I can think of off the top of my head is destroyer warriors with their resistance to fire. Any others I should be aware of?
I carry an elemental weapon in one of my weapon slots to use on high level warriors in PvE (no conjures though).
Which element should I use for that, and does it even matter, since I only use it on warriors anyway?
I guess what I really want to know it this:
What warrior monsters in PvE have a resistance or +armor against a particular element?
All I can think of off the top of my head is destroyer warriors with their resistance to fire. Any others I should be aware of?
hurdlebeast
Quote:
Originally Posted by samcobra
ebon is bad because there is no Conjure Earth
conjure earth would pwn in the terra tank build. seriously.
and as stated above, earth ele's are more defensive than offensive, so besides a few great PBAoE skills (shockwave,tenai's crystals, aftershock) there aren't too many great earth offensive skills. thus ppl in pvp wearing earth specific armor is rarer, and thus you weapons have more of a chance to do max damage.
personally, i like vampiric in pve, haven't really tried it yet in pvp.
Edit: oh, i think one of the forgotten shields has +10 earth AL? strength, i believe....
and as stated above, earth ele's are more defensive than offensive, so besides a few great PBAoE skills (shockwave,tenai's crystals, aftershock) there aren't too many great earth offensive skills. thus ppl in pvp wearing earth specific armor is rarer, and thus you weapons have more of a chance to do max damage.
personally, i like vampiric in pve, haven't really tried it yet in pvp.
Edit: oh, i think one of the forgotten shields has +10 earth AL? strength, i believe....
Age
Quote:
Originally Posted by Grammar
I carry an elemental weapon in one of my weapon slots to use on high level warriors in PvE (no conjures though).
Which element should I use for that, and does it even matter, since I only use it on warriors anyway?
I guess what I really want to know it this:
What warrior monsters in PvE have a resistance or +armor against a particular element?
All I can think of off the top of my head is destroyer warriors with their resistance to fire. Any others I should be aware of? It depends on what element it is in.I use to have an ebon sword but now I switched to to a shocking sword for conjure air.I don't think it matters to much about the monster although for destroyers Icey might be better like in Hells Precipice mission.
The wiki advised not to use fiery dragon swords.
Crom The Pale
In Prophicies many monsters do indeed have some weekness or at one time they did. Not sure how many changes have been made that might have altered this.
Behemoth Burrower - cold
River Drake - lightning
Earth Elementals - blunt
Giants - fire
Ice Golem - fire
Grawl - lightning
Griffon - lighting + piercing
Hydra - blunt
Nightmares - elemental
Plants - fire + slashing
Skeleton - blunt
Tengu - lightning
Hellhound - fire
Rotscale - lightning
This data was all taken from the original official game guide, as I said info may have changed and no info on Factions/Nightfall/Gwen. Though if a monster falls into one of those general catagories, and nothing has changed, then it may still have the vulnerability.
Behemoth Burrower - cold
River Drake - lightning
Earth Elementals - blunt
Giants - fire
Ice Golem - fire
Grawl - lightning
Griffon - lighting + piercing
Hydra - blunt
Nightmares - elemental
Plants - fire + slashing
Skeleton - blunt
Tengu - lightning
Hellhound - fire
Rotscale - lightning
This data was all taken from the original official game guide, as I said info may have changed and no info on Factions/Nightfall/Gwen. Though if a monster falls into one of those general catagories, and nothing has changed, then it may still have the vulnerability.
Chthon
Quote:
Originally Posted by Grammar
I carry an elemental weapon in one of my weapon slots to use on high level warriors in PvE (no conjures though).
Which element should I use for that, and does it even matter, since I only use it on warriors anyway?
I guess what I really want to know it this:
What warrior monsters in PvE have a resistance or +armor against a particular element?
All I can think of off the top of my head is destroyer warriors with their resistance to fire. Any others I should be aware of? Most PvE critters have some armor type that they're weak against, especially in Proph/Factions. I tend to keep at least 2 elemental weapons on switch, and bringing the other 2 in your inventory wouldn't be a bad idea at all.
Of course, all this goes out the window if you've got a necro putting barbs/MoP in the right place - then it's vampiric all the way.
blue.rellik
Quote:
Originally Posted by hurdlebeast
conjure earth would pwn in the terra tank build. seriously.
and as stated above, earth ele's are more defensive than offensive, so besides a few great PBAoE skills (shockwave,tenai's crystals, aftershock) there aren't too many great earth offensive skills. thus ppl in pvp wearing earth specific armor is rarer, and thus you weapons have more of a chance to do max damage.
personally, i like vampiric in pve, haven't really tried it yet in pvp.
Edit: oh, i think one of the forgotten shields has +10 earth AL? strength, i believe.... What the? The Stupid tank build has no point in weapon mastery so your damage even with a conjure is still incredibly pitiful. Never mention tanks please
and as stated above, earth ele's are more defensive than offensive, so besides a few great PBAoE skills (shockwave,tenai's crystals, aftershock) there aren't too many great earth offensive skills. thus ppl in pvp wearing earth specific armor is rarer, and thus you weapons have more of a chance to do max damage.
personally, i like vampiric in pve, haven't really tried it yet in pvp.
Edit: oh, i think one of the forgotten shields has +10 earth AL? strength, i believe.... What the? The Stupid tank build has no point in weapon mastery so your damage even with a conjure is still incredibly pitiful. Never mention tanks please
draxynnic
Quote:
Originally Posted by blue.rellik
If you wanted to be really daring, you could even equip an earth wand once you've gathered the enemy - then your weapon mastery wouldn't mean anything at all. Used that trick to solo frost giants once pre-Factions when armour bonuses all stacked... ((Although I did have a decent number of points in hammer mastery at the time. I think I was doing it that way because I was using both Dolyak and Armor of Earth (very very slooooow) so it was actually faster to wand the giants then to get up to them.))
Of course, this is all completely academic since there isn't a Conjure Earth type skill. But if there was, it probably would be used on earth tank type builds in order to allow them to dish out some damage, even if only a token amount.
blue.rellik
..............
I'll pretend you didn't said that and totally forgot about all the earth damage skills that would do a million times more damage
I'll pretend you didn't said that and totally forgot about all the earth damage skills that would do a million times more damage
draxynnic
Yes, there are Earth PBAOEs that do plenty of damage. However, you can't be casting them all the time - you'll still be swinging your weapon (whatever it is) in the meantime. A conjure would be meaning that that's more than just a token effort... and, since this is the Warrior forum, means you aren't draining as much energy as trying to cast the likes of Aftershock, Crystal Wave, and/or, if you aren't using OF, Shockwave on recharge.
FoxBat
Quote:
Originally Posted by blue.rellik
..............
I'll pretend you didn't said that and totally forgot about all the earth damage skills that would do a million times more damage I'm pretty sure conjure flame characters never gave a flying leap about [skill]inferno[/skill]
I'll pretend you didn't said that and totally forgot about all the earth damage skills that would do a million times more damage I'm pretty sure conjure flame characters never gave a flying leap about [skill]inferno[/skill]
blue.rellik
Quote:
Originally Posted by draxynnic
Please don't try and justify it, A warrior purely relying on the damage of the conjure is doing roughly the same DPS as a caster wanding. Only a complete and utter moron would even think that's awesome
Quote:
Argument used by bad players.
Originally Posted by FoxBat
I'm pretty sure conjure flame characters never gave a flying leap about [skill]inferno[/skill]
Read the damn thread before posting to a single post plz k thx?
Sir Tidus
So generally speaking, fiery is definitely the worst hilt, because fire damage is the most common so there are the most defenses against it. And I guess we are saying that ebony is the best? But what about icy vs. shocking? Which is better?
Trvth Jvstice
Just add Fiery and forget about it--the infinitesimal difference in damage doesn't matter.
Yes, infinitesimal is a word--lol You really should read more often.... Crom The Pale
Personally I find Shocking to be very usefull, rarely do I run into a foe that has armor vs shocking(talking PvE here).
The conjures do add a substantial amount of dmg so give them a try, just keep in mind your taking attributes away from other skills to power it. I find a good spread is: 14 - weapon mastery 11 - strength(tactics if you must for shield) 10 - conjure attribute. If your talking PvP the odds of having the conjure stripped or shattered is high and you might even get interupted while casting it, I would say avoid them there. Lastly always have another weapon with differnet mods to swap to if you find your hitting a foe with some protection. If you run into an ele with an armor enchantment then go vamp for example. draxynnic
Quote:
Originally Posted by blue.rellik
Please don't try and justify it, A warrior purely relying on the damage of the conjure is doing roughly the same DPS as a caster wanding. Only a complete and utter moron would even think that's awesome |
Awesome? No. Better than nothing? Yes.
Lots of things are better than nothing but I sure as hell aren't going to touch them.
Quote: And to nitpick, a Conjure at about 10 is adding as much damage as weould be gained by wanding a 60AL target. So using a weapon under these circumstances would be doing as much damage as wanding, plus whatever pittance the weapon is still able to give. Using a wand would give twice as much as (normal) wanding. If the target has 100AL, the Conjure+wand combo is doing three times as much as wanding. Congratulations. You are now a Legendary Guardian
Quote:
Still not much, admittedly, but it's something. However, consider a comparison: At an attack rate of once every 1.333 seconds, you can make 8 attacks over 10.75 seconds (the time required for an Aftershock cycle). A conjure adds a total of 120 damage to those attacks. In that time, Aftershock does only 119 damage to a single target at AL60 - and that's if the condition is met. At AL100 (probably more likely at high-end areas with opponents that are going to crowd around the warrior in the first place) the Conjure will still be doing 120 damage, but Aftershock will require two targets to match that - or 3 if the condition is not met.
Crystal Wave/Teinai's Wind Hit more than 1 person and ignore armour. rofls Quote:
Again, do you know what you are talking about? Why on earth does it matter if it removes conditions? Most Tank 'n' Spank methods basically involve Triple Heat, nearly all the damage comes from fire damage, not any condition. Please bring points that are relevant.
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