Anyone know why/when GW players started using this unique terminology? In every other MMO it's simply left as "direct damage", and I haven't seen it before playing Guild Wars. Is it actually an import from something else, or what? I -want- to say MTG has something really, really close to this term, but I can't recall, and google is failing me.
Origin of "spike damage"
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same here, always spike... spike damage isn't just refering to a single attack though (usually,) it's when attacks are directed all at the same time, to create one huge damaging blow, by combining several smaller hits.
Think of a damage per second graph. with degen the graph would be somewhat constant, but with 'spike' damage, the damage would be zero, until the spike, when it would jump up, and then go back to zero again, looking like a spike
and thus, the origin of the word
Think of a damage per second graph. with degen the graph would be somewhat constant, but with 'spike' damage, the damage would be zero, until the spike, when it would jump up, and then go back to zero again, looking like a spike
and thus, the origin of the word

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It's not the same as "direct" or "nuke" - spike damage refers to coordinating the large damage hits to occur near-simultaneously, to defeat counter-heals and such.
- Nuking is simply putting a lot of damage out, typically in an area.
- Direct damage is simply a form of damage that is useful to spike with, as it is more reliable than trying to spike with damage that may well miss.
Its appearance in GW is likely at least in part due to the combat graph, in which the rapid damage/heal cycles look like spikes.
- Nuking is simply putting a lot of damage out, typically in an area.
- Direct damage is simply a form of damage that is useful to spike with, as it is more reliable than trying to spike with damage that may well miss.
Its appearance in GW is likely at least in part due to the combat graph, in which the rapid damage/heal cycles look like spikes.


