What Shield mods
Dragonsoulx4
Well, while I was browsing through the forums today, I found someone that said that -5/20% isnt a good mod for a shield, and many other people agreed with that guy. Now I've always that this mod was like amazing for a shield. If that mod isnt great which mod would you say is better for a warrior?
Stormlord Alex
+10 AL vs. Fire/Slashing/Cold/Lightning
-20% on Blind or Cripple
And yes, -5/20% is bad. It's like sundering, except actually shit.
-20% on Blind or Cripple
And yes, -5/20% is bad. It's like sundering, except actually shit.
crazybanshee
I guess it depends on if you're going for a particular build or not, but as far as I'm aware -5/20 is a highly sought after general use shield mod. Thousands of people can't be wrong (well they can, but its unlikely) Every time I get one I sell it in a matter of minutes even at the high end of what they're selling for at the moment.
RPGmaniac
Quote:
Originally Posted by crazybanshee
I guess it depends on if you're going for a particular build or not, but as far as I'm aware -5/20 is a highly sought after general use shield mod. Thousands of people can't be wrong (well they can, but its unlikely) Every time I get one I sell it in a matter of minutes even at the high end of what they're selling for at the moment.
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-5/20 isn't all that great because it isn't consistent. With the +10 armor against X mods, you get consistent damage reduction that in the long run will help you out a lot more.
-5/20 is mostly for those lazy people that only want one weapon set. To get the most out of your character (in terms of damage and survivability) it's best to have more than 1 weapon set for different situations.
Stormlord Alex
Quote:
Originally Posted by crazybanshee
I guess it depends on if you're going for a particular build or not, but as far as I'm aware -5/20 is a highly sought after general use shield mod. Thousands of people can't be wrong (well they can, but its unlikely) Every time I get one I sell it in a matter of minutes even at the high end of what they're selling for at the moment.
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Look at how expensive Radiant insignia are if you need another example

Lawrence Chang
For Warrior, i usually use +10 Armor Vs Slashing/Ele Dmg/etc.
-5/20% is what most people called "imagined" reduced dmg. Like sundering, out of 5 hits, you will get the -5dmg only once. This also depends on build. Use -2 while enchant/in stance accordingly.
But realistically, Warrior has enough armor against physical , and should focus on ele dmg.
-5/20% is what most people called "imagined" reduced dmg. Like sundering, out of 5 hits, you will get the -5dmg only once. This also depends on build. Use -2 while enchant/in stance accordingly.
But realistically, Warrior has enough armor against physical , and should focus on ele dmg.
Dante the Warlord
Well the reason it isn't great is because its really just -1 all the time and thats in physical damage. First off whne does a WAR ever need protection against physical damage. Thats why its just about the worst for wars, its worth a lot since noobs think -5 dmg! woah yes i like! without realizing its only 20 percent of the time and with phyisal dmg.
Now if you wanna keep with the physical dmg take a -2 in stance, better and more superior. Take -2 enchanted if you use constant enchants, but thats rarely the case.
Now really -2 physical is really only used against wars and dervish(if even with elemental mods). For spellcasters use +10 armor vs. (insert name here)
But over all if would advise reduction in blind duration, blind kills you can it just plain stinks. That or redution in crippling or bleeding
Honestly these mods do very little to change anything. They simply give you a VERY small edge. rely on ur own skills an gl
Now if you wanna keep with the physical dmg take a -2 in stance, better and more superior. Take -2 enchanted if you use constant enchants, but thats rarely the case.
Now really -2 physical is really only used against wars and dervish(if even with elemental mods). For spellcasters use +10 armor vs. (insert name here)
But over all if would advise reduction in blind duration, blind kills you can it just plain stinks. That or redution in crippling or bleeding
Honestly these mods do very little to change anything. They simply give you a VERY small edge. rely on ur own skills an gl
Dragonsoulx4
lol wait now sundering is bad too?
-20% on blind doesn't seem all too bad though. It seems kindve redundant because my heroes or monks remove conditions fairly fast.
-20% on blind doesn't seem all too bad though. It seems kindve redundant because my heroes or monks remove conditions fairly fast.
RPGmaniac
Quote:
Originally Posted by Dragonsoulx4
lol wait now sundering is bad too?
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Dragonsoulx4
aahh i see now... This makes a lot of sense. I'm probably going to end up going with a -20% blind or crippling.. Those two really do kill when I go do hm and my monks cant do a fast removal.
Dragonsoulx4
So overall, It would be efficient to maintain multiple weapon sets?
Stormlord Alex
Quote:
Originally Posted by Dragonsoulx4
lol wait now sundering is bad too?
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I'll end it here by saying - it has its uses.
Now we don't have to drag the thread off-topic, saving me from trolling with catpics. The system works

Quote:
Originally Posted by Dragonsoulx4
So overall, It would be efficient to maintain multiple weapon sets?
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Vamp on F1, Sundering on F2, Zealous on F3 and Shocking/fiery/icy/ebon on F4, generally. If I'm feeling nifty, I'll carry a bunch of shields and manually change them if needed.
Lawrence Chang
Yes, you dont need to stick with only 1 weapon. However, lazy people like me use sundering :P.
Dragonsoulx4
lol alright thats pretty much all I needed to know. Thanks guys for all the help
Miska Bow
Quote:
Originally Posted by Lawrence Chang
... out of 5 hits, you will get the -5dmg only once.
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You get 1 chance out of 5 having it kicked in and the odds reply on every hit. This is not the same as 1 every 5 hits. You could be lucky and have it kick in 10 out 10 times, or be very unlucky and not having it kick in at all for 100 hits taken.

Lawrence Chang
Quote:
Originally Posted by Miska Bow
Not totally true.
You get 1 chance out of 5 having it kicked in and the odds reply on every hit. This is not the same as 1 every 5 hits. You could be lucky and have it kick in 10 out 10 times, or be very unlucky and not having it kick in at all for 100 hits taken. ![]() |
Dante the Warlord
Quote:
Originally Posted by Lawrence Chang
Yes, you dont need to stick with only 1 weapon. However, lazy people like me use sundering :P.
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ALSO YES carry several sets of shields / swords(if u use em) one for physcial dmg -2 stance, +30. One for ele dmg, +armor vs. ele dmg and +30, one for dealing with hexes +60 while hexed plus some other mod, and a walking shield -blind duration and +30.
GL
Sir Tidus
Quote:
Originally Posted by Dragonsoulx4
aahh i see now... This makes a lot of sense. I'm probably going to end up going with a -20% blind or crippling.. Those two really do kill when I go do hm and my monks cant do a fast removal.
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Sir Tidus
Quote:
Originally Posted by Dragonsoulx4
aahh i see now... This makes a lot of sense. I'm probably going to end up going with a -20% blind or crippling.. Those two really do kill when I go do hm and my monks cant do a fast removal.
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Edit: Sorry for double posting. Accidentally clicked the button twice.
Savio
-20% blind/cripple stacks with the blind/cripple reduction runes, which is a significant reduction.
Sir Tidus
Quote:
Originally Posted by Savio
-20% blind/cripple stacks with the blind/cripple reduction runes, which is a significant reduction.
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Eldin
The Health +# (while in a stance) and Damage Taken -# (while in a stance) were always popular, since the Crimson Carapace Shields. Good idea if you are into stance farming, that is, if that's still viable.
The -20% condition mods are quite useful too, since even good monks don't seem to consider condition removal a high priority.
The -20% condition mods are quite useful too, since even good monks don't seem to consider condition removal a high priority.
Sir Tidus
Quote:
Originally Posted by Eldin
The Health +# (while in a stance) and Damage Taken -# (while in a stance) were always popular, since the Crimson Carapace Shields. Good idea if you are into stance farming, that is, if that's still viable.
The -20% condition mods are quite useful too, since even good monks don't seem to consider condition removal a high priority. |
For a warrior, I recommend +10 armor vs. fire dmg. Though none of the inscriptions are that good.
Savio
+5 AL vs ele damage cannot go on shields.
kobey
Quote:
Originally Posted by Sir Tidus
If they stack linearly, the duration is 60%. If they stack percent wise, the duration is 64%. In either case, the majority of the condition time still remains. Also keep in mind it's only one condition and your monk should have a condition removal anyways. The inscription slot should be used for better things.
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Sir Tidus
Quote:
Originally Posted by kobey
Assuming 60% of blind remaining, you get blinded for 6 secs from a usual 10sec. The 4 sec reduction can be used to do A LOT of stuffs.
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Sir Tidus
Quote:
Originally Posted by Savio
+5 AL vs ele damage cannot go on shields.
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tmakinen
One thing that doesn't seem to be general knowledge is the way condition reducing inscriptions and runes stack. It is actually better than a linear combination, since the time gets rounded down between every step.
Let's say that you're hit with 4 seconds of blind, and you have both the rune and inscription providing 20% reduced time. First, the inscription reduces the duration by 20% which is 0.8 seconds, thus leaving 3.2 seconds but, this is rounded down to 3 seconds. Then, the rune takes 20% out of 3 seconds which is 0.6 seconds thus leaving 2.4 seconds but this is rounded down to 2 seconds. Thus, in this case the combined effect was 50% reduction in blind duration.
Let's say that you're hit with 4 seconds of blind, and you have both the rune and inscription providing 20% reduced time. First, the inscription reduces the duration by 20% which is 0.8 seconds, thus leaving 3.2 seconds but, this is rounded down to 3 seconds. Then, the rune takes 20% out of 3 seconds which is 0.6 seconds thus leaving 2.4 seconds but this is rounded down to 2 seconds. Thus, in this case the combined effect was 50% reduction in blind duration.
kobey
Quote:
Originally Posted by Sir Tidus
U can't count it that way. No matter how much 4 sec is, it's still only 40% of 10 sec.
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To certain builds, being able to hit your target (not being blinded) is crucial. Some examples are dragon slasher and imbagon builds in which you need to constantly hit something to keep "Save Yourselves" up. And 4 secs, or even 2 secs is alot, in cerain cases.
And you can never always rely on monks to keep your condition clean all the time. With conditions stacking on you, party being hit by conditions, Cracked Armor reapplying every few secs for paragon etc, your blind condition might not always be the first to be removed by your monks.
Tirzan
Well after all this talking about shield upgrades, I'd like your opinion on which are the most useful upgrades for a caster's shield. I think that in this case -5/20% is not that bad, because a caster can't carry a shield for any specific dmg and "luck of the draw" is a good generic mod (that's why many ppl look for it).
Lyssa Apate
I ran -5/20% on my caster shield, but didn't feel like I got anything out of it.
Most people will run -5/20% because they're cheap or lazy. It's also PvE.
Most people will run -5/20% because they're cheap or lazy. It's also PvE.
JR
Reduced Blind/Cripple duration and +10AL are the only options even worth considering.
You swap to them as neccessary, for efficiency. Yes it would be a waste of time to sit in a 20% blind reduction shield when nobody is blinding you, but when they are it becomes quite powerfull combined with the insignia.
It may not be a vastly impressive effect, but frankly the alternatives suck even more.
All of this applies to caster shields aswell, apart from the reduced blind obviously.
You swap to them as neccessary, for efficiency. Yes it would be a waste of time to sit in a 20% blind reduction shield when nobody is blinding you, but when they are it becomes quite powerfull combined with the insignia.
It may not be a vastly impressive effect, but frankly the alternatives suck even more.
All of this applies to caster shields aswell, apart from the reduced blind obviously.